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https://github.com/EQEmu/Server.git
synced 2026-05-22 16:28:28 +00:00
Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 32cd0afa94 |
@@ -42,7 +42,6 @@ IF(USE_MAP_MMFS)
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ENDIF (USE_MAP_MMFS)
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IF(MSVC)
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add_compile_options(/bigobj)
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ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
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ADD_DEFINITIONS(-DNOMINMAX)
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ADD_DEFINITIONS(-DCRASH_LOGGING)
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@@ -4,6 +4,7 @@
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#include <string>
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#include "../types.h"
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#include "../http/httplib.h"
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#include "../repositories/player_event_logs_repository.h"
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#include "../events/player_events.h"
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@@ -177,21 +177,6 @@ void EQEmuConfig::parse_config()
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SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
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LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
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auto load_paths = [&](const std::string& key, std::vector<std::string>& target) {
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const auto& paths = _root["server"]["directories"][key];
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if (paths.isArray()) {
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for (const auto& dir : paths) {
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if (dir.isString()) {
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target.push_back(dir.asString());
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}
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}
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}
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};
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load_paths("quest_paths", m_quest_directories);
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load_paths("plugin_paths", m_plugin_directories);
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load_paths("lua_module_paths", m_lua_module_directories);
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/**
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* Logs
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*/
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@@ -120,22 +120,6 @@ class EQEmuConfig
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const std::string &GetUCSHost() const;
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uint16 GetUCSPort() const;
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std::vector<std::string> GetQuestDirectories() const
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{
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return m_quest_directories;
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}
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std::vector<std::string> GetPluginsDirectories() const
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{
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return m_plugin_directories;
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}
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std::vector<std::string> GetLuaModuleDirectories() const
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{
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return m_lua_module_directories;
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}
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// uint16 DynamicCount;
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// map<string,uint16> StaticZones;
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@@ -149,11 +133,6 @@ class EQEmuConfig
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Json::Value _root;
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static std::string ConfigFile;
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std::vector<std::string> m_quest_directories = {};
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std::vector<std::string> m_plugin_directories = {};
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std::vector<std::string> m_lua_module_directories = {};
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protected:
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void parse_config();
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EQEmuConfig()
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+4
-14
@@ -454,19 +454,9 @@ void OutF(
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}
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**/
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template<typename... Args>
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inline void OutF(
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EQEmuLogSys& ls,
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Logs::DebugLevel debug_level,
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uint16 log_category,
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const char* file,
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const char* func,
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int line,
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fmt::format_string<Args...> fmt_str,
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Args&&... args
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) {
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std::string formatted = fmt::format(fmt_str, std::forward<Args>(args)...);
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ls.Out(debug_level, log_category, file, func, line, formatted.c_str());
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}
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#define OutF(ls, debug_level, log_category, file, func, line, formatStr, ...) \
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do { \
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ls.Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
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} while(0)
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#endif
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+22
-43
@@ -48,23 +48,10 @@ void PathManager::LoadPaths()
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return dir;
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};
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auto load_many_paths_fallback = [&](const std::vector<std::string>& dirs, const std::string& fallback, std::vector<std::string>& target) {
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target.clear();
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if (!dirs.empty()) {
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for (const auto& path : dirs) {
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target.push_back(resolve_path(path));
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}
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} else {
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target.push_back(resolve_path(fallback));
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}
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};
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load_many_paths_fallback(c->GetQuestDirectories(), c->QuestDir, m_quests_paths);
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load_many_paths_fallback(c->GetPluginsDirectories(), c->PluginDir, m_plugin_paths);
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load_many_paths_fallback(c->GetLuaModuleDirectories(), c->LuaModuleDir, m_lua_module_paths);
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// resolve all paths
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m_maps_path = resolve_path(c->MapDir, {"maps", "Maps"});
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m_quests_path = resolve_path(c->QuestDir);
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m_plugins_path = resolve_path(c->PluginDir);
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m_lua_modules_path = resolve_path(c->LuaModuleDir);
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m_lua_mods_path = resolve_path("mods");
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m_patch_path = resolve_path(c->PatchDir);
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m_opcode_path = resolve_path(c->OpcodeDir);
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@@ -75,10 +62,13 @@ void PathManager::LoadPaths()
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std::vector<std::pair<std::string, std::string>> paths = {
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{"server", m_server_path},
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{"logs", m_log_path},
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{"maps", m_maps_path},
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{"lua mods", m_lua_mods_path},
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{"lua_modules", m_lua_modules_path},
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{"maps", m_maps_path},
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{"patches", m_patch_path},
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{"opcode", m_opcode_path},
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{"plugins", m_plugins_path},
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{"quests", m_quests_path},
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{"shared_memory", m_shared_memory_path}
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};
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@@ -93,17 +83,6 @@ void PathManager::LoadPaths()
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LogInfo("{:>{}} > [{:<{}}]", name, name_width, in_path, path_width);
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}
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}
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auto log_paths = [&](const std::string& label, const std::vector<std::string>& paths) {
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if (!paths.empty()) {
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LogInfo("{:>{}} > [{:<{}}]", label, name_width - 1, Strings::Join(paths, ";"), path_width);
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}
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};
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log_paths("quests", m_quests_paths);
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log_paths("plugins", m_plugin_paths);
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log_paths("lua_modules", m_lua_module_paths);
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LogInfo("{}", Strings::Repeat("-", break_length));
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}
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@@ -117,26 +96,21 @@ const std::string &PathManager::GetMapsPath() const
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return m_maps_path;
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}
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const std::string &PathManager::GetQuestsPath() const
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{
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return m_quests_path;
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}
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const std::string &PathManager::GetPluginsPath() const
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{
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return m_plugins_path;
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}
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const std::string &PathManager::GetSharedMemoryPath() const
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{
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return m_shared_memory_path;
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}
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std::vector<std::string> PathManager::GetQuestPaths() const
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{
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return m_quests_paths;
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}
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std::vector<std::string> PathManager::GetPluginPaths() const
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{
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return m_plugin_paths;
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}
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std::vector<std::string> PathManager::GetLuaModulePaths() const
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{
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return m_lua_module_paths;
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}
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const std::string &PathManager::GetLogPath() const
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{
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return m_log_path;
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@@ -152,6 +126,11 @@ const std::string &PathManager::GetOpcodePath() const
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return m_opcode_path;
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}
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const std::string &PathManager::GetLuaModulesPath() const
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{
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return m_lua_modules_path;
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}
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const std::string &PathManager::GetLuaModsPath() const
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{
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return m_lua_mods_path;
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+12
-18
@@ -3,7 +3,6 @@
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#include <string>
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#include <vector>
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class PathManager {
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public:
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@@ -15,27 +14,22 @@ public:
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[[nodiscard]] const std::string &GetMapsPath() const;
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[[nodiscard]] const std::string &GetPatchPath() const;
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[[nodiscard]] const std::string &GetOpcodePath() const;
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[[nodiscard]] const std::string &GetPluginsPath() const;
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[[nodiscard]] const std::string &GetQuestsPath() const;
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[[nodiscard]] const std::string &GetServerPath() const;
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[[nodiscard]] const std::string &GetSharedMemoryPath() const;
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[[nodiscard]] std::vector<std::string> GetQuestPaths() const;
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[[nodiscard]] std::vector<std::string> GetPluginPaths() const;
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[[nodiscard]] std::vector<std::string> GetLuaModulePaths() const;
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private:
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std::string m_log_path;
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std::string m_lua_mods_path;
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std::string m_maps_path;
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std::string m_patch_path;
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std::string m_opcode_path;
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std::string m_quests_path;
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std::vector<std::string> m_quests_paths;
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std::vector<std::string> m_plugin_paths;
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std::vector<std::string> m_lua_module_paths;
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private:
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std::string m_server_path;
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std::string m_shared_memory_path;
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std::string m_log_path;
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std::string m_lua_mods_path;
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std::string m_lua_modules_path;
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std::string m_maps_path;
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std::string m_patch_path;
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std::string m_opcode_path;
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std::string m_plugins_path;
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std::string m_quests_path;
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std::string m_server_path;
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std::string m_shared_memory_path;
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};
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extern PathManager path;
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@@ -48,7 +48,7 @@ enum class SharedTaskRequestGroupType {
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struct ServerSharedTaskRequest_Struct {
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uint32 requested_character_id;
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uint32 requested_task_id;
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uint32 requested_npc_entity_id; // original task logic passthrough
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uint32 requested_npc_type_id; // original task logic passthrough
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uint32 accept_time;
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};
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+1
-1
Submodule submodules/libuv updated: 8fb9cb9194...0c1fa696aa
@@ -1,8 +1,6 @@
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module should-release
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go 1.23.0
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toolchain go1.23.5
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go 1.18
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require (
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github.com/google/go-github/v41 v41.0.0
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@@ -7,7 +7,6 @@ SET(world_sources
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cliententry.cpp
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clientlist.cpp
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console.cpp
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../common/data_bucket.cpp
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dynamic_zone.cpp
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dynamic_zone_manager.cpp
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eql_config.cpp
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@@ -43,7 +42,6 @@ SET(world_headers
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cliententry.h
|
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clientlist.h
|
||||
console.h
|
||||
../common/data_bucket.h
|
||||
dynamic_zone.h
|
||||
dynamic_zone_manager.h
|
||||
eql_config.h
|
||||
|
||||
@@ -677,10 +677,10 @@ void SharedTaskManager::SendAcceptNewSharedTaskPacket(
|
||||
);
|
||||
|
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auto d = reinterpret_cast<ServerSharedTaskRequest_Struct *>(p->pBuffer);
|
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d->requested_character_id = character_id;
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d->requested_task_id = task_id;
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d->requested_npc_entity_id = npc_context_id;
|
||||
d->accept_time = accept_time;
|
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d->requested_character_id = character_id;
|
||||
d->requested_task_id = task_id;
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||||
d->requested_npc_type_id = npc_context_id;
|
||||
d->accept_time = accept_time;
|
||||
|
||||
// get requested character zone server
|
||||
ClientListEntry *cle = client_list.FindCLEByCharacterID(character_id);
|
||||
|
||||
@@ -24,16 +24,16 @@ void SharedTaskWorldMessaging::HandleZoneMessage(ServerPacket *pack)
|
||||
case ServerOP_SharedTaskRequest: {
|
||||
auto *r = (ServerSharedTaskRequest_Struct *) pack->pBuffer;
|
||||
LogTasksDetail(
|
||||
"[ServerOP_SharedTaskRequest] Received request from character [{}] task_id [{}] npc_entity_id [{}]",
|
||||
"[ServerOP_SharedTaskRequest] Received request from character [{}] task_id [{}] npc_type_id [{}]",
|
||||
r->requested_character_id,
|
||||
r->requested_task_id,
|
||||
r->requested_npc_entity_id
|
||||
r->requested_npc_type_id
|
||||
);
|
||||
|
||||
shared_task_manager.AttemptSharedTaskCreation(
|
||||
r->requested_task_id,
|
||||
r->requested_character_id,
|
||||
r->requested_npc_entity_id
|
||||
r->requested_npc_type_id
|
||||
);
|
||||
|
||||
break;
|
||||
|
||||
@@ -46,6 +46,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/repositories/player_event_logs_repository.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "../common/patches/patches.h"
|
||||
#include "../zone/data_bucket.h"
|
||||
#include "../common/repositories/guild_tributes_repository.h"
|
||||
#include "../common/skill_caps.h"
|
||||
#include "../common/server_reload_types.h"
|
||||
|
||||
+59
-254
@@ -12,6 +12,7 @@ SET(zone_sources
|
||||
bonuses.cpp
|
||||
bot.cpp
|
||||
bot_raid.cpp
|
||||
bot_command.cpp
|
||||
bot_database.cpp
|
||||
botspellsai.cpp
|
||||
cheat_manager.cpp
|
||||
@@ -22,8 +23,9 @@ SET(zone_sources
|
||||
client_packet.cpp
|
||||
client_process.cpp
|
||||
combat_record.cpp
|
||||
command.cpp
|
||||
corpse.cpp
|
||||
../common/data_bucket.cpp
|
||||
data_bucket.cpp
|
||||
doors.cpp
|
||||
dialogue_window.cpp
|
||||
dynamic_zone.cpp
|
||||
@@ -46,6 +48,36 @@ SET(zone_sources
|
||||
horse.cpp
|
||||
inventory.cpp
|
||||
loot.cpp
|
||||
lua_bot.cpp
|
||||
lua_bit.cpp
|
||||
lua_buff.cpp
|
||||
lua_corpse.cpp
|
||||
lua_client.cpp
|
||||
lua_database.cpp
|
||||
lua_door.cpp
|
||||
lua_encounter.cpp
|
||||
lua_entity.cpp
|
||||
lua_entity_list.cpp
|
||||
lua_expedition.cpp
|
||||
lua_general.cpp
|
||||
lua_group.cpp
|
||||
lua_hate_list.cpp
|
||||
lua_inventory.cpp
|
||||
lua_item.cpp
|
||||
lua_iteminst.cpp
|
||||
lua_merc.cpp
|
||||
lua_mob.cpp
|
||||
lua_mod.cpp
|
||||
lua_npc.cpp
|
||||
lua_object.cpp
|
||||
lua_packet.cpp
|
||||
lua_parser.cpp
|
||||
lua_parser_events.cpp
|
||||
lua_raid.cpp
|
||||
lua_spawn.cpp
|
||||
lua_spell.cpp
|
||||
lua_stat_bonuses.cpp
|
||||
lua_zone.cpp
|
||||
embperl.cpp
|
||||
entity.cpp
|
||||
exp.cpp
|
||||
@@ -76,6 +108,30 @@ SET(zone_sources
|
||||
pathfinder_nav_mesh.cpp
|
||||
pathfinder_null.cpp
|
||||
pathing.cpp
|
||||
perl_bot.cpp
|
||||
perl_buff.cpp
|
||||
perl_client.cpp
|
||||
perl_database.cpp
|
||||
perl_doors.cpp
|
||||
perl_entity.cpp
|
||||
perl_expedition.cpp
|
||||
perl_groups.cpp
|
||||
perl_hateentry.cpp
|
||||
perl_inventory.cpp
|
||||
perl_merc.cpp
|
||||
perl_mob.cpp
|
||||
perl_npc.cpp
|
||||
perl_object.cpp
|
||||
perl_perlpacket.cpp
|
||||
perl_player_corpse.cpp
|
||||
perl_questitem.cpp
|
||||
perl_questitem_data.cpp
|
||||
perl_raids.cpp
|
||||
perl_spawn.cpp
|
||||
perl_spell.cpp
|
||||
perl_stat_bonuses.cpp
|
||||
perl_zone.cpp
|
||||
perlpacket.cpp
|
||||
petitions.cpp
|
||||
pets.cpp
|
||||
position.cpp
|
||||
@@ -139,7 +195,7 @@ SET(zone_headers
|
||||
command.h
|
||||
common.h
|
||||
corpse.h
|
||||
../common/data_bucket.h
|
||||
data_bucket.h
|
||||
doors.h
|
||||
dialogue_window.h
|
||||
dynamic_zone.h
|
||||
@@ -240,247 +296,10 @@ SET(zone_headers
|
||||
zone_save_state.h
|
||||
zone_cli.cpp)
|
||||
|
||||
# lua unity build
|
||||
set(lua_sources
|
||||
lua_bot.cpp
|
||||
lua_bit.cpp
|
||||
lua_buff.cpp
|
||||
lua_corpse.cpp
|
||||
lua_client.cpp
|
||||
lua_database.cpp
|
||||
lua_door.cpp
|
||||
lua_encounter.cpp
|
||||
lua_entity.cpp
|
||||
lua_entity_list.cpp
|
||||
lua_expedition.cpp
|
||||
lua_general.cpp
|
||||
lua_group.cpp
|
||||
lua_hate_list.cpp
|
||||
lua_inventory.cpp
|
||||
lua_item.cpp
|
||||
lua_iteminst.cpp
|
||||
lua_merc.cpp
|
||||
lua_mob.cpp
|
||||
lua_mod.cpp
|
||||
lua_npc.cpp
|
||||
lua_object.cpp
|
||||
lua_packet.cpp
|
||||
lua_parser.cpp
|
||||
lua_parser_events.cpp
|
||||
lua_raid.cpp
|
||||
lua_spawn.cpp
|
||||
lua_spell.cpp
|
||||
lua_stat_bonuses.cpp
|
||||
lua_zone.cpp
|
||||
)
|
||||
|
||||
add_library(lua_zone STATIC ${lua_sources})
|
||||
set_target_properties(lua_zone PROPERTIES UNITY_BUILD ON UNITY_BUILD_BATCH_SIZE 8)
|
||||
|
||||
# perl unity build
|
||||
set(perl_sources
|
||||
perl_bot.cpp
|
||||
perl_buff.cpp
|
||||
perl_client.cpp
|
||||
perl_database.cpp
|
||||
perl_doors.cpp
|
||||
perl_entity.cpp
|
||||
perl_expedition.cpp
|
||||
perl_groups.cpp
|
||||
perl_hateentry.cpp
|
||||
perl_inventory.cpp
|
||||
perl_merc.cpp
|
||||
perl_mob.cpp
|
||||
perl_npc.cpp
|
||||
perl_object.cpp
|
||||
perl_perlpacket.cpp
|
||||
perl_player_corpse.cpp
|
||||
perl_questitem.cpp
|
||||
perl_questitem_data.cpp
|
||||
perl_raids.cpp
|
||||
perl_spawn.cpp
|
||||
perl_spell.cpp
|
||||
perl_stat_bonuses.cpp
|
||||
perl_zone.cpp
|
||||
perlpacket.cpp
|
||||
)
|
||||
|
||||
add_library(perl_zone STATIC ${perl_sources})
|
||||
set_target_properties(perl_zone PROPERTIES UNITY_BUILD ON UNITY_BUILD_BATCH_SIZE 8)
|
||||
|
||||
# gm commands
|
||||
set(gm_command_sources
|
||||
command.cpp
|
||||
bot_command.cpp
|
||||
gm_commands/acceptrules.cpp
|
||||
gm_commands/advnpcspawn.cpp
|
||||
gm_commands/aggrozone.cpp
|
||||
gm_commands/ai.cpp
|
||||
gm_commands/appearance.cpp
|
||||
gm_commands/appearanceeffects.cpp
|
||||
gm_commands/attack.cpp
|
||||
gm_commands/augmentitem.cpp
|
||||
gm_commands/ban.cpp
|
||||
gm_commands/bugs.cpp
|
||||
gm_commands/camerashake.cpp
|
||||
gm_commands/castspell.cpp
|
||||
gm_commands/chat.cpp
|
||||
gm_commands/clearxtargets.cpp
|
||||
gm_commands/copycharacter.cpp
|
||||
gm_commands/corpse.cpp
|
||||
gm_commands/corpsefix.cpp
|
||||
gm_commands/countitem.cpp
|
||||
gm_commands/damage.cpp
|
||||
gm_commands/databuckets.cpp
|
||||
gm_commands/dbspawn2.cpp
|
||||
gm_commands/delacct.cpp
|
||||
gm_commands/delpetition.cpp
|
||||
gm_commands/depop.cpp
|
||||
gm_commands/depopzone.cpp
|
||||
gm_commands/devtools.cpp
|
||||
gm_commands/disablerecipe.cpp
|
||||
gm_commands/disarmtrap.cpp
|
||||
gm_commands/doanim.cpp
|
||||
gm_commands/door.cpp
|
||||
gm_commands/door_manipulation.cpp
|
||||
gm_commands/dye.cpp
|
||||
gm_commands/dz.cpp
|
||||
gm_commands/dzkickplayers.cpp
|
||||
gm_commands/editmassrespawn.cpp
|
||||
gm_commands/emote.cpp
|
||||
gm_commands/emptyinventory.cpp
|
||||
gm_commands/enablerecipe.cpp
|
||||
gm_commands/entityvariable.cpp
|
||||
gm_commands/exptoggle.cpp
|
||||
gm_commands/faction.cpp
|
||||
gm_commands/evolving_items.cpp
|
||||
gm_commands/feature.cpp
|
||||
gm_commands/find.cpp
|
||||
gm_commands/fish.cpp
|
||||
gm_commands/fixmob.cpp
|
||||
gm_commands/flagedit.cpp
|
||||
gm_commands/fleeinfo.cpp
|
||||
gm_commands/forage.cpp
|
||||
gm_commands/gearup.cpp
|
||||
gm_commands/giveitem.cpp
|
||||
gm_commands/givemoney.cpp
|
||||
gm_commands/gmzone.cpp
|
||||
gm_commands/goto.cpp
|
||||
gm_commands/grantaa.cpp
|
||||
gm_commands/grid.cpp
|
||||
gm_commands/guild.cpp
|
||||
gm_commands/hp.cpp
|
||||
gm_commands/illusion_block.cpp
|
||||
gm_commands/instance.cpp
|
||||
gm_commands/interrogateinv.cpp
|
||||
gm_commands/interrupt.cpp
|
||||
gm_commands/invsnapshot.cpp
|
||||
gm_commands/ipban.cpp
|
||||
gm_commands/kick.cpp
|
||||
gm_commands/kill.cpp
|
||||
gm_commands/killallnpcs.cpp
|
||||
gm_commands/list.cpp
|
||||
gm_commands/lootsim.cpp
|
||||
gm_commands/loc.cpp
|
||||
gm_commands/logs.cpp
|
||||
gm_commands/makepet.cpp
|
||||
gm_commands/memspell.cpp
|
||||
gm_commands/merchantshop.cpp
|
||||
gm_commands/modifynpcstat.cpp
|
||||
gm_commands/movechar.cpp
|
||||
gm_commands/movement.cpp
|
||||
gm_commands/myskills.cpp
|
||||
gm_commands/mysql.cpp
|
||||
gm_commands/mystats.cpp
|
||||
gm_commands/npccast.cpp
|
||||
gm_commands/npcedit.cpp
|
||||
gm_commands/npceditmass.cpp
|
||||
gm_commands/npcemote.cpp
|
||||
gm_commands/npcloot.cpp
|
||||
gm_commands/npcsay.cpp
|
||||
gm_commands/npcshout.cpp
|
||||
gm_commands/npcspawn.cpp
|
||||
gm_commands/npctypespawn.cpp
|
||||
gm_commands/nudge.cpp
|
||||
gm_commands/nukebuffs.cpp
|
||||
gm_commands/nukeitem.cpp
|
||||
gm_commands/object.cpp
|
||||
gm_commands/object_manipulation.cpp
|
||||
gm_commands/parcels.cpp
|
||||
gm_commands/path.cpp
|
||||
gm_commands/peqzone.cpp
|
||||
gm_commands/petitems.cpp
|
||||
gm_commands/petname.cpp
|
||||
gm_commands/picklock.cpp
|
||||
gm_commands/profanity.cpp
|
||||
gm_commands/push.cpp
|
||||
gm_commands/raidloot.cpp
|
||||
gm_commands/randomfeatures.cpp
|
||||
gm_commands/refreshgroup.cpp
|
||||
gm_commands/reload.cpp
|
||||
gm_commands/removeitem.cpp
|
||||
gm_commands/repop.cpp
|
||||
gm_commands/resetaa.cpp
|
||||
gm_commands/resetaa_timer.cpp
|
||||
gm_commands/resetdisc_timer.cpp
|
||||
gm_commands/revoke.cpp
|
||||
gm_commands/roambox.cpp
|
||||
gm_commands/rules.cpp
|
||||
gm_commands/save.cpp
|
||||
gm_commands/scale.cpp
|
||||
gm_commands/scribespell.cpp
|
||||
gm_commands/scribespells.cpp
|
||||
gm_commands/sendzonespawns.cpp
|
||||
gm_commands/sensetrap.cpp
|
||||
gm_commands/serverrules.cpp
|
||||
gm_commands/set.cpp
|
||||
gm_commands/show.cpp
|
||||
gm_commands/shutdown.cpp
|
||||
gm_commands/spawn.cpp
|
||||
gm_commands/spawneditmass.cpp
|
||||
gm_commands/spawnfix.cpp
|
||||
gm_commands/faction_association.cpp
|
||||
gm_commands/stun.cpp
|
||||
gm_commands/summon.cpp
|
||||
gm_commands/summonburiedplayercorpse.cpp
|
||||
gm_commands/summonitem.cpp
|
||||
gm_commands/suspend.cpp
|
||||
gm_commands/suspendmulti.cpp
|
||||
gm_commands/takeplatinum.cpp
|
||||
gm_commands/task.cpp
|
||||
gm_commands/traindisc.cpp
|
||||
gm_commands/tune.cpp
|
||||
gm_commands/undye.cpp
|
||||
gm_commands/unmemspell.cpp
|
||||
gm_commands/unmemspells.cpp
|
||||
gm_commands/unscribespell.cpp
|
||||
gm_commands/unscribespells.cpp
|
||||
gm_commands/untraindisc.cpp
|
||||
gm_commands/untraindiscs.cpp
|
||||
gm_commands/wc.cpp
|
||||
gm_commands/worldshutdown.cpp
|
||||
gm_commands/worldwide.cpp
|
||||
gm_commands/wp.cpp
|
||||
gm_commands/wpadd.cpp
|
||||
gm_commands/zone.cpp
|
||||
gm_commands/zonebootup.cpp
|
||||
gm_commands/zoneshutdown.cpp
|
||||
gm_commands/zonevariable.cpp
|
||||
gm_commands/zone_instance.cpp
|
||||
gm_commands/zone_shard.cpp
|
||||
gm_commands/zsave.cpp
|
||||
)
|
||||
|
||||
add_library(gm_commands_zone STATIC ${gm_command_sources})
|
||||
set_target_properties(gm_commands_zone PROPERTIES UNITY_BUILD ON UNITY_BUILD_BATCH_SIZE 32)
|
||||
|
||||
# zone combine sources and headers
|
||||
ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
|
||||
|
||||
# binary output directory
|
||||
INSTALL(TARGETS zone RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
||||
|
||||
# precompile headers
|
||||
IF (WIN32 AND EQEMU_BUILD_PCH)
|
||||
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/pch.h)
|
||||
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/types.h ../common/eqemu_logsys.h ../common/eqemu_logsys_log_aliases.h ../common/features.h ../common/global_define.h)
|
||||
@@ -489,20 +308,6 @@ ENDIF()
|
||||
|
||||
ADD_DEFINITIONS(-DZONE)
|
||||
|
||||
# link lua_zone unity build against luabind
|
||||
target_link_libraries(lua_zone PRIVATE luabind)
|
||||
if (EQEMU_BUILD_STATIC AND LUA_LIBRARY)
|
||||
target_link_libraries(zone PRIVATE ${LUA_LIBRARY})
|
||||
endif()
|
||||
|
||||
# perl unity build links against perl_zone
|
||||
target_link_libraries(perl_zone PRIVATE perlbind)
|
||||
if (EQEMU_BUILD_STATIC AND PERL_LIBRARY)
|
||||
target_link_libraries(zone PRIVATE ${PERL_LIBRARY})
|
||||
endif()
|
||||
|
||||
# link zone against common libraries
|
||||
target_link_libraries(zone PRIVATE ${ZONE_LIBS} lua_zone perl_zone gm_commands_zone)
|
||||
TARGET_LINK_LIBRARIES(zone ${ZONE_LIBS})
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
|
||||
|
||||
|
||||
+1
-1
@@ -3640,7 +3640,7 @@ bool Bot::Spawn(Client* botCharacterOwner) {
|
||||
entity_list.AddBot(this, true, true);
|
||||
|
||||
ClearDataBucketCache();
|
||||
LoadDataBucketsCache();
|
||||
DataBucket::GetDataBuckets(this);
|
||||
LoadBotSpellSettings();
|
||||
if (!AI_AddBotSpells(GetBotSpellID())) {
|
||||
GetBotOwner()->CastToClient()->Message(
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "../../common/eqemu_logsys.h"
|
||||
#include "../sidecar_api/sidecar_api.h"
|
||||
#include "../../common/platform.h"
|
||||
#include "../../common/data_bucket.h"
|
||||
#include "../data_bucket.h"
|
||||
#include "../zonedb.h"
|
||||
#include "../../common/repositories/data_buckets_repository.h"
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "../../common/http/httplib.h"
|
||||
#include "../../common/eqemu_logsys.h"
|
||||
#include "../../common/platform.h"
|
||||
#include "../../zone.h"
|
||||
|
||||
+1
-11
@@ -39,7 +39,7 @@ extern volatile bool RunLoops;
|
||||
#include "../common/strings.h"
|
||||
#include "../common/data_verification.h"
|
||||
#include "../common/profanity_manager.h"
|
||||
#include "../common/data_bucket.h"
|
||||
#include "data_bucket.h"
|
||||
#include "dynamic_zone.h"
|
||||
#include "expedition_request.h"
|
||||
#include "position.h"
|
||||
@@ -12796,16 +12796,6 @@ void Client::CheckSendBulkNpcPositions(bool force)
|
||||
updated_count++;
|
||||
}
|
||||
|
||||
if (force) {
|
||||
static EQApplicationPacket p(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
|
||||
auto *s = (PlayerPositionUpdateServer_Struct *) p.pBuffer;
|
||||
for (auto &e: entity_list.GetCorpseList()) {
|
||||
Corpse *c = e.second;
|
||||
MakeSpawnUpdate(s);
|
||||
QueuePacket(&p, false);
|
||||
}
|
||||
}
|
||||
|
||||
LogPositionUpdate(
|
||||
"[{}] Sent [{}] bulk updated NPC positions, skipped [{}] distance_moved [{}] update_range [{}]",
|
||||
GetCleanName(),
|
||||
|
||||
@@ -42,7 +42,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
#include "../common/data_verification.h"
|
||||
#include "../common/rdtsc.h"
|
||||
#include "../common/data_bucket.h"
|
||||
#include "data_bucket.h"
|
||||
#include "dynamic_zone.h"
|
||||
#include "event_codes.h"
|
||||
#include "guild_mgr.h"
|
||||
@@ -767,8 +767,6 @@ void Client::CompleteConnect()
|
||||
|
||||
entity_list.SendAppearanceEffects(this);
|
||||
|
||||
entity_list.SendIllusionWearChange(this);
|
||||
|
||||
SendWearChangeAndLighting(EQ::textures::LastTexture);
|
||||
Mob* pet = GetPet();
|
||||
if (pet) {
|
||||
@@ -1473,7 +1471,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
|
||||
// Load Data Buckets
|
||||
ClearDataBucketCache();
|
||||
LoadDataBucketsCache();
|
||||
DataBucket::GetDataBuckets(this);
|
||||
|
||||
// Max Level for Character:PerCharacterQglobalMaxLevel and Character:PerCharacterBucketMaxLevel
|
||||
uint8 client_max_level = 0;
|
||||
|
||||
+159
-1
@@ -19,7 +19,7 @@
|
||||
#include "../common/file.h"
|
||||
#include "../common/repositories/dynamic_zones_repository.h"
|
||||
|
||||
#include "../common/data_bucket.h"
|
||||
#include "data_bucket.h"
|
||||
#include "command.h"
|
||||
#include "dynamic_zone.h"
|
||||
#include "queryserv.h"
|
||||
@@ -783,3 +783,161 @@ void command_bot(Client *c, const Seperator *sep)
|
||||
c->Message(Chat::Red, "Bots are disabled on this server.");
|
||||
}
|
||||
}
|
||||
|
||||
#include "gm_commands/acceptrules.cpp"
|
||||
#include "gm_commands/advnpcspawn.cpp"
|
||||
#include "gm_commands/aggrozone.cpp"
|
||||
#include "gm_commands/ai.cpp"
|
||||
#include "gm_commands/appearance.cpp"
|
||||
#include "gm_commands/appearanceeffects.cpp"
|
||||
#include "gm_commands/attack.cpp"
|
||||
#include "gm_commands/augmentitem.cpp"
|
||||
#include "gm_commands/ban.cpp"
|
||||
#include "gm_commands/bugs.cpp"
|
||||
#include "gm_commands/camerashake.cpp"
|
||||
#include "gm_commands/castspell.cpp"
|
||||
#include "gm_commands/chat.cpp"
|
||||
#include "gm_commands/clearxtargets.cpp"
|
||||
#include "gm_commands/copycharacter.cpp"
|
||||
#include "gm_commands/corpse.cpp"
|
||||
#include "gm_commands/corpsefix.cpp"
|
||||
#include "gm_commands/countitem.cpp"
|
||||
#include "gm_commands/damage.cpp"
|
||||
#include "gm_commands/databuckets.cpp"
|
||||
#include "gm_commands/dbspawn2.cpp"
|
||||
#include "gm_commands/delacct.cpp"
|
||||
#include "gm_commands/delpetition.cpp"
|
||||
#include "gm_commands/depop.cpp"
|
||||
#include "gm_commands/depopzone.cpp"
|
||||
#include "gm_commands/devtools.cpp"
|
||||
#include "gm_commands/disablerecipe.cpp"
|
||||
#include "gm_commands/disarmtrap.cpp"
|
||||
#include "gm_commands/doanim.cpp"
|
||||
#include "gm_commands/door.cpp"
|
||||
#include "gm_commands/door_manipulation.cpp"
|
||||
#include "gm_commands/dye.cpp"
|
||||
#include "gm_commands/dz.cpp"
|
||||
#include "gm_commands/dzkickplayers.cpp"
|
||||
#include "gm_commands/editmassrespawn.cpp"
|
||||
#include "gm_commands/emote.cpp"
|
||||
#include "gm_commands/emptyinventory.cpp"
|
||||
#include "gm_commands/enablerecipe.cpp"
|
||||
#include "gm_commands/entityvariable.cpp"
|
||||
#include "gm_commands/exptoggle.cpp"
|
||||
#include "gm_commands/faction.cpp"
|
||||
#include "gm_commands/evolving_items.cpp"
|
||||
#include "gm_commands/feature.cpp"
|
||||
#include "gm_commands/find.cpp"
|
||||
#include "gm_commands/fish.cpp"
|
||||
#include "gm_commands/fixmob.cpp"
|
||||
#include "gm_commands/flagedit.cpp"
|
||||
#include "gm_commands/fleeinfo.cpp"
|
||||
#include "gm_commands/forage.cpp"
|
||||
#include "gm_commands/gearup.cpp"
|
||||
#include "gm_commands/giveitem.cpp"
|
||||
#include "gm_commands/givemoney.cpp"
|
||||
#include "gm_commands/gmzone.cpp"
|
||||
#include "gm_commands/goto.cpp"
|
||||
#include "gm_commands/grantaa.cpp"
|
||||
#include "gm_commands/grid.cpp"
|
||||
#include "gm_commands/guild.cpp"
|
||||
#include "gm_commands/hp.cpp"
|
||||
#include "gm_commands/illusion_block.cpp"
|
||||
#include "gm_commands/instance.cpp"
|
||||
#include "gm_commands/interrogateinv.cpp"
|
||||
#include "gm_commands/interrupt.cpp"
|
||||
#include "gm_commands/invsnapshot.cpp"
|
||||
#include "gm_commands/ipban.cpp"
|
||||
#include "gm_commands/kick.cpp"
|
||||
#include "gm_commands/kill.cpp"
|
||||
#include "gm_commands/killallnpcs.cpp"
|
||||
#include "gm_commands/list.cpp"
|
||||
#include "gm_commands/lootsim.cpp"
|
||||
#include "gm_commands/loc.cpp"
|
||||
#include "gm_commands/logs.cpp"
|
||||
#include "gm_commands/makepet.cpp"
|
||||
#include "gm_commands/memspell.cpp"
|
||||
#include "gm_commands/merchantshop.cpp"
|
||||
#include "gm_commands/modifynpcstat.cpp"
|
||||
#include "gm_commands/movechar.cpp"
|
||||
#include "gm_commands/movement.cpp"
|
||||
#include "gm_commands/myskills.cpp"
|
||||
#include "gm_commands/mysql.cpp"
|
||||
#include "gm_commands/mystats.cpp"
|
||||
#include "gm_commands/npccast.cpp"
|
||||
#include "gm_commands/npcedit.cpp"
|
||||
#include "gm_commands/npceditmass.cpp"
|
||||
#include "gm_commands/npcemote.cpp"
|
||||
#include "gm_commands/npcloot.cpp"
|
||||
#include "gm_commands/npcsay.cpp"
|
||||
#include "gm_commands/npcshout.cpp"
|
||||
#include "gm_commands/npcspawn.cpp"
|
||||
#include "gm_commands/npctypespawn.cpp"
|
||||
#include "gm_commands/nudge.cpp"
|
||||
#include "gm_commands/nukebuffs.cpp"
|
||||
#include "gm_commands/nukeitem.cpp"
|
||||
#include "gm_commands/object.cpp"
|
||||
#include "gm_commands/object_manipulation.cpp"
|
||||
#include "gm_commands/parcels.cpp"
|
||||
#include "gm_commands/path.cpp"
|
||||
#include "gm_commands/peqzone.cpp"
|
||||
#include "gm_commands/petitems.cpp"
|
||||
#include "gm_commands/petname.cpp"
|
||||
#include "gm_commands/picklock.cpp"
|
||||
#include "gm_commands/profanity.cpp"
|
||||
#include "gm_commands/push.cpp"
|
||||
#include "gm_commands/raidloot.cpp"
|
||||
#include "gm_commands/randomfeatures.cpp"
|
||||
#include "gm_commands/refreshgroup.cpp"
|
||||
#include "gm_commands/reload.cpp"
|
||||
#include "gm_commands/removeitem.cpp"
|
||||
#include "gm_commands/repop.cpp"
|
||||
#include "gm_commands/resetaa.cpp"
|
||||
#include "gm_commands/resetaa_timer.cpp"
|
||||
#include "gm_commands/resetdisc_timer.cpp"
|
||||
#include "gm_commands/revoke.cpp"
|
||||
#include "gm_commands/roambox.cpp"
|
||||
#include "gm_commands/rules.cpp"
|
||||
#include "gm_commands/save.cpp"
|
||||
#include "gm_commands/scale.cpp"
|
||||
#include "gm_commands/scribespell.cpp"
|
||||
#include "gm_commands/scribespells.cpp"
|
||||
#include "gm_commands/sendzonespawns.cpp"
|
||||
#include "gm_commands/sensetrap.cpp"
|
||||
#include "gm_commands/serverrules.cpp"
|
||||
#include "gm_commands/set.cpp"
|
||||
#include "gm_commands/show.cpp"
|
||||
#include "gm_commands/shutdown.cpp"
|
||||
#include "gm_commands/spawn.cpp"
|
||||
#include "gm_commands/spawneditmass.cpp"
|
||||
#include "gm_commands/spawnfix.cpp"
|
||||
#include "gm_commands/faction_association.cpp"
|
||||
#include "gm_commands/stun.cpp"
|
||||
#include "gm_commands/summon.cpp"
|
||||
#include "gm_commands/summonburiedplayercorpse.cpp"
|
||||
#include "gm_commands/summonitem.cpp"
|
||||
#include "gm_commands/suspend.cpp"
|
||||
#include "gm_commands/suspendmulti.cpp"
|
||||
#include "gm_commands/takeplatinum.cpp"
|
||||
#include "gm_commands/task.cpp"
|
||||
#include "gm_commands/traindisc.cpp"
|
||||
#include "gm_commands/tune.cpp"
|
||||
#include "gm_commands/undye.cpp"
|
||||
#include "gm_commands/unmemspell.cpp"
|
||||
#include "gm_commands/unmemspells.cpp"
|
||||
#include "gm_commands/unscribespell.cpp"
|
||||
#include "gm_commands/unscribespells.cpp"
|
||||
#include "gm_commands/untraindisc.cpp"
|
||||
#include "gm_commands/untraindiscs.cpp"
|
||||
#include "gm_commands/wc.cpp"
|
||||
#include "gm_commands/worldshutdown.cpp"
|
||||
#include "gm_commands/worldwide.cpp"
|
||||
#include "gm_commands/wp.cpp"
|
||||
#include "gm_commands/wpadd.cpp"
|
||||
#include "gm_commands/zone.cpp"
|
||||
#include "gm_commands/zonebootup.cpp"
|
||||
#include "gm_commands/zoneshutdown.cpp"
|
||||
#include "gm_commands/zonevariable.cpp"
|
||||
#include "gm_commands/zone_instance.cpp"
|
||||
#include "gm_commands/zone_shard.cpp"
|
||||
#include "gm_commands/zsave.cpp"
|
||||
|
||||
@@ -1,23 +1,18 @@
|
||||
#include "../common/data_bucket.h"
|
||||
#include "database.h"
|
||||
#include "data_bucket.h"
|
||||
#include "zonedb.h"
|
||||
#include "mob.h"
|
||||
#include "client.h"
|
||||
#include "worldserver.h"
|
||||
#include <ctime>
|
||||
#include <cctype>
|
||||
#include "../common/json/json.hpp"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
const std::string NESTED_KEY_DELIMITER = ".";
|
||||
std::vector<DataBucketsRepository::DataBuckets> g_data_bucket_cache = {};
|
||||
extern WorldServer worldserver;
|
||||
const std::string NESTED_KEY_DELIMITER = ".";
|
||||
|
||||
#if defined(ZONE)
|
||||
#include "../zone/zonedb.h"
|
||||
extern ZoneDatabase database;
|
||||
#elif defined(WORLD)
|
||||
#include "../world/worlddb.h"
|
||||
extern WorldDatabase database;
|
||||
#else
|
||||
#error "You must define either ZONE or WORLD"
|
||||
#endif
|
||||
std::vector<DataBucketsRepository::DataBuckets> g_data_bucket_cache = {};
|
||||
|
||||
void DataBucket::SetData(const std::string &bucket_key, const std::string &bucket_value, std::string expires_time)
|
||||
{
|
||||
@@ -352,6 +347,27 @@ bool DataBucket::DeleteData(const std::string &bucket_key)
|
||||
return DeleteData(DataBucketKey{.key = bucket_key});
|
||||
}
|
||||
|
||||
// GetDataBuckets bulk loads all data buckets for a mob
|
||||
bool DataBucket::GetDataBuckets(Mob *mob)
|
||||
{
|
||||
const uint32 id = mob->GetMobTypeIdentifier();
|
||||
|
||||
if (!id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mob->IsBot()) {
|
||||
BulkLoadEntitiesToCache(DataBucketLoadType::Bot, {id});
|
||||
}
|
||||
else if (mob->IsClient()) {
|
||||
uint32 account_id = mob->CastToClient()->AccountID();
|
||||
BulkLoadEntitiesToCache(DataBucketLoadType::Account, {account_id});
|
||||
BulkLoadEntitiesToCache(DataBucketLoadType::Client, {id});
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DataBucket::DeleteData(const DataBucketKey &k)
|
||||
{
|
||||
bool is_nested_key = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
|
||||
@@ -2,9 +2,11 @@
|
||||
#define EQEMU_DATABUCKET_H
|
||||
|
||||
#include <string>
|
||||
#include "types.h"
|
||||
#include "repositories/data_buckets_repository.h"
|
||||
#include "json/json_archive_single_line.h"
|
||||
#include "../common/types.h"
|
||||
#include "../common/repositories/data_buckets_repository.h"
|
||||
#include "mob.h"
|
||||
#include "../common/json/json_archive_single_line.h"
|
||||
#include "../common/servertalk.h"
|
||||
|
||||
struct DataBucketKey {
|
||||
std::string key;
|
||||
@@ -44,6 +46,8 @@ public:
|
||||
static std::string GetDataExpires(const std::string &bucket_key);
|
||||
static std::string GetDataRemaining(const std::string &bucket_key);
|
||||
|
||||
static bool GetDataBuckets(Mob *mob);
|
||||
|
||||
// scoped bucket methods
|
||||
static void SetData(const DataBucketKey &k_);
|
||||
static bool DeleteData(const DataBucketKey &k);
|
||||
@@ -1,3 +1,5 @@
|
||||
#include <regex>
|
||||
|
||||
#include "dialogue_window.h"
|
||||
|
||||
void DialogueWindow::Render(Client *c, std::string markdown)
|
||||
@@ -527,19 +529,12 @@ std::string DialogueWindow::CenterMessage(std::string message)
|
||||
return std::string();
|
||||
}
|
||||
|
||||
std::string cleaned_message;
|
||||
cleaned_message.reserve(message.size());
|
||||
auto cleaned_message = message;
|
||||
|
||||
// Strip HTML-like tags
|
||||
bool in_tag = false;
|
||||
for (char c : message) {
|
||||
if (c == '<') {
|
||||
in_tag = true;
|
||||
} else if (c == '>' && in_tag) {
|
||||
in_tag = false;
|
||||
} else if (!in_tag) {
|
||||
cleaned_message += c;
|
||||
}
|
||||
std::regex tags("<[^>]*>");
|
||||
|
||||
if (std::regex_search(cleaned_message, tags)) {
|
||||
std::regex_replace(cleaned_message, tags, cleaned_message);
|
||||
}
|
||||
|
||||
auto message_len = cleaned_message.length();
|
||||
|
||||
+1
-3
@@ -852,13 +852,11 @@ void Doors::CreateDatabaseEntry()
|
||||
const auto& l = DoorsRepository::GetWhere(
|
||||
content_db,
|
||||
fmt::format(
|
||||
"zone = '{}' AND (version = {} OR version = -1) AND doorid = {}",
|
||||
"zone = '{}' AND doorid = {}",
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion(),
|
||||
GetDoorID()
|
||||
)
|
||||
);
|
||||
|
||||
if (!l.empty()) {
|
||||
auto e = l[0];
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
#include "queryserv.h"
|
||||
#include "questmgr.h"
|
||||
#include "zone.h"
|
||||
#include "../common/data_bucket.h"
|
||||
#include "data_bucket.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "worldserver.h"
|
||||
|
||||
|
||||
+19
-22
@@ -137,28 +137,25 @@ void Embperl::DoInit()
|
||||
catch (std::string& e) {
|
||||
LogQuests("Warning [{}]: [{}]", Config->PluginPlFile, e);
|
||||
}
|
||||
|
||||
for (auto & dir : path.GetPluginPaths()) {
|
||||
try {
|
||||
//should probably read the directory in c, instead, so that
|
||||
//I can echo filenames as I do it, but c'mon... I'm lazy and this 1 line reads in all the plugins
|
||||
const std::string& perl_command = (
|
||||
"if(opendir(D,'" +
|
||||
dir +
|
||||
"')) { "
|
||||
" my @d = readdir(D);"
|
||||
" closedir(D);"
|
||||
" foreach(@d){ "
|
||||
" main::eval_file('plugin','" +
|
||||
dir +
|
||||
"/'.$_)if/\\.pl$/;"
|
||||
" }"
|
||||
"}");
|
||||
eval_pv(perl_command.c_str(), FALSE);
|
||||
}
|
||||
catch (std::string& e) {
|
||||
LogQuests("Warning [{}]", e);
|
||||
}
|
||||
try {
|
||||
//should probably read the directory in c, instead, so that
|
||||
//I can echo filenames as I do it, but c'mon... I'm lazy and this 1 line reads in all the plugins
|
||||
const std::string& perl_command = (
|
||||
"if(opendir(D,'" +
|
||||
path.GetPluginsPath() +
|
||||
"')) { "
|
||||
" my @d = readdir(D);"
|
||||
" closedir(D);"
|
||||
" foreach(@d){ "
|
||||
" main::eval_file('plugin','" +
|
||||
path.GetPluginsPath() +
|
||||
"/'.$_)if/\\.pl$/;"
|
||||
" }"
|
||||
"}");
|
||||
eval_pv(perl_command.c_str(), FALSE);
|
||||
}
|
||||
catch (std::string& e) {
|
||||
LogQuests("Warning [{}]", e);
|
||||
}
|
||||
#endif //EMBPERL_PLUGIN
|
||||
}
|
||||
|
||||
@@ -4863,25 +4863,6 @@ void EntityList::SendAppearanceEffects(Client *c)
|
||||
}
|
||||
}
|
||||
|
||||
void EntityList::SendIllusionWearChange(Client *c)
|
||||
{
|
||||
if (!c) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto &e : mob_list) {
|
||||
auto &mob = e.second;
|
||||
|
||||
if (mob) {
|
||||
if (mob == c) {
|
||||
continue;
|
||||
}
|
||||
|
||||
mob->SendIllusionWearChange(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityList::ZoneWho(Client *c, Who_All_Struct *Who)
|
||||
{
|
||||
// This is only called for SoF clients, as regular /who is now handled server-side for that client.
|
||||
|
||||
@@ -413,7 +413,6 @@ public:
|
||||
void SendNimbusEffects(Client *c);
|
||||
void SendUntargetable(Client *c);
|
||||
void SendAppearanceEffects(Client *c);
|
||||
void SendIllusionWearChange(Client *c);
|
||||
void DuelMessage(Mob* winner, Mob* loser, bool flee);
|
||||
void QuestJournalledSayClose(Mob *sender, float dist, const char* mobname, const char* message, Journal::Options &opts);
|
||||
void GroupMessage(uint32 gid, const char *from, const char *message);
|
||||
|
||||
+1
-1
@@ -22,7 +22,7 @@
|
||||
#include "../common/strings.h"
|
||||
|
||||
#include "client.h"
|
||||
#include "../common/data_bucket.h"
|
||||
#include "data_bucket.h"
|
||||
#include "groups.h"
|
||||
#include "mob.h"
|
||||
#include "raids.h"
|
||||
|
||||
@@ -1,17 +1,8 @@
|
||||
#include "../client.h"
|
||||
#include "../../common/data_bucket.h"
|
||||
#include "../data_bucket.h"
|
||||
#include "../dialogue_window.h"
|
||||
#include "../../common/repositories/data_buckets_repository.h"
|
||||
|
||||
void SendDataBucketsSubCommands(Client *c)
|
||||
{
|
||||
c->Message(Chat::White, "Usage: #databuckets delete [Key] [Character ID] [NPC ID] [Bot ID]");
|
||||
c->Message(Chat::White, "Usage: #databuckets edit [Key] [Character ID] [NPC ID] [Bot ID] [Value] [Expires]");
|
||||
c->Message(Chat::White, "Usage: #databuckets view [Partial Key] [Character ID] [NPC ID] [Bot ID]");
|
||||
c->Message(Chat::White, "Note: Character ID, NPC ID, and Bot ID are optional if not needed, if needed they are required for specificity");
|
||||
c->Message(Chat::White, "Note: Edit requires Character ID, NPC ID, Bot ID, and Value, Expires is optional and does not modify the existing expiration time if not provided");
|
||||
}
|
||||
|
||||
void command_databuckets(Client *c, const Seperator *sep)
|
||||
{
|
||||
const int arguments = sep->argnum;
|
||||
@@ -260,3 +251,12 @@ void command_databuckets(Client *c, const Seperator *sep)
|
||||
c->Message(Chat::White, response.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void SendDataBucketsSubCommands(Client *c)
|
||||
{
|
||||
c->Message(Chat::White, "Usage: #databuckets delete [Key] [Character ID] [NPC ID] [Bot ID]");
|
||||
c->Message(Chat::White, "Usage: #databuckets edit [Key] [Character ID] [NPC ID] [Bot ID] [Value] [Expires]");
|
||||
c->Message(Chat::White, "Usage: #databuckets view [Partial Key] [Character ID] [NPC ID] [Bot ID]");
|
||||
c->Message(Chat::White, "Note: Character ID, NPC ID, and Bot ID are optional if not needed, if needed they are required for specificity");
|
||||
c->Message(Chat::White, "Note: Edit requires Character ID, NPC ID, Bot ID, and Value, Expires is optional and does not modify the existing expiration time if not provided");
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "../client.h"
|
||||
#include "../../common/data_bucket.h"
|
||||
#include "../data_bucket.h"
|
||||
|
||||
void command_devtools(Client *c, const Seperator *sep)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "../../object.h"
|
||||
#include "../../client.h"
|
||||
|
||||
void FindObjectType(Client *c, const Seperator *sep)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "../client.h"
|
||||
#include "../../common/data_bucket.h"
|
||||
#include "../data_bucket.h"
|
||||
|
||||
void command_gmzone(Client *c, const Seperator *sep)
|
||||
{
|
||||
|
||||
+17
-17
@@ -8,22 +8,6 @@ extern QueryServ *QServ;
|
||||
#include "../guild_mgr.h"
|
||||
#include "../doors.h"
|
||||
|
||||
void SendGuildSubCommands(Client* c)
|
||||
{
|
||||
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
|
||||
c->Message(Chat::White, "#guild delete [Guild ID]");
|
||||
c->Message(Chat::White, "#guild details [Guild ID]");
|
||||
c->Message(Chat::White, "#guild help");
|
||||
c->Message(Chat::White, "#guild info [Guild ID]");
|
||||
c->Message(Chat::White, "#guild list");
|
||||
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
|
||||
c->Message(Chat::White, "#guild search [Search Criteria]");
|
||||
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
|
||||
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
|
||||
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
|
||||
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
|
||||
}
|
||||
|
||||
void command_guild(Client* c, const Seperator* sep)
|
||||
{
|
||||
const auto arguments = sep->argnum;
|
||||
@@ -691,4 +675,20 @@ void command_guild(Client* c, const Seperator* sep)
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SendGuildSubCommands(Client* c)
|
||||
{
|
||||
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
|
||||
c->Message(Chat::White, "#guild delete [Guild ID]");
|
||||
c->Message(Chat::White, "#guild details [Guild ID]");
|
||||
c->Message(Chat::White, "#guild help");
|
||||
c->Message(Chat::White, "#guild info [Guild ID]");
|
||||
c->Message(Chat::White, "#guild list");
|
||||
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
|
||||
c->Message(Chat::White, "#guild search [Search Criteria]");
|
||||
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
|
||||
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
|
||||
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
|
||||
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "../dialogue_window.h"
|
||||
#include "../client.h"
|
||||
|
||||
void command_illusion_block(Client* c, const Seperator* sep)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "../corpse.h"
|
||||
#include "../object.h"
|
||||
#include "../doors.h"
|
||||
#include "../command.h"
|
||||
|
||||
struct UniqueEntity {
|
||||
uint16 entity_id;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "../client.h"
|
||||
#include "../water_map.h"
|
||||
|
||||
void command_loc(Client *c, const Seperator *sep)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,63 @@
|
||||
#include "../client.h"
|
||||
|
||||
void command_modifynpcstat(Client *c, const Seperator *sep)
|
||||
{
|
||||
auto arguments = sep->argnum;
|
||||
if (!arguments) {
|
||||
c->Message(Chat::White, "Usage: #modifynpcstat [Stat] [Value]");
|
||||
ListModifyNPCStatMap(c);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
|
||||
c->Message(Chat::White, "You must target an NPC to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto target = c->GetTarget()->CastToNPC();
|
||||
|
||||
const std::string& stat = sep->arg[1] ? sep->arg[1] : "";
|
||||
const std::string& value = sep->arg[2] ? sep->arg[2] : "";
|
||||
|
||||
if (stat.empty() || value.empty()) {
|
||||
c->Message(Chat::White, "Usage: #modifynpcstat [Stat] [Value]");
|
||||
ListModifyNPCStatMap(c);
|
||||
return;
|
||||
}
|
||||
|
||||
auto stat_description = GetModifyNPCStatDescription(stat);
|
||||
if (!stat_description.length()) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Stat '{}' does not exist.",
|
||||
stat
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
target->ModifyNPCStat(stat, value);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Stat Modified | Target: {}",
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Stat Modified | Stat: {} ({}) Value: {}",
|
||||
GetModifyNPCStatDescription(stat),
|
||||
stat,
|
||||
value
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
std::map<std::string, std::string> GetModifyNPCStatMap()
|
||||
{
|
||||
std::map<std::string, std::string> identifiers_map = {
|
||||
@@ -76,61 +134,3 @@ void ListModifyNPCStatMap(Client *c)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void command_modifynpcstat(Client *c, const Seperator *sep)
|
||||
{
|
||||
auto arguments = sep->argnum;
|
||||
if (!arguments) {
|
||||
c->Message(Chat::White, "Usage: #modifynpcstat [Stat] [Value]");
|
||||
ListModifyNPCStatMap(c);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
|
||||
c->Message(Chat::White, "You must target an NPC to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto target = c->GetTarget()->CastToNPC();
|
||||
|
||||
const std::string& stat = sep->arg[1] ? sep->arg[1] : "";
|
||||
const std::string& value = sep->arg[2] ? sep->arg[2] : "";
|
||||
|
||||
if (stat.empty() || value.empty()) {
|
||||
c->Message(Chat::White, "Usage: #modifynpcstat [Stat] [Value]");
|
||||
ListModifyNPCStatMap(c);
|
||||
return;
|
||||
}
|
||||
|
||||
auto stat_description = GetModifyNPCStatDescription(stat);
|
||||
if (!stat_description.length()) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Stat '{}' does not exist.",
|
||||
stat
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
target->ModifyNPCStat(stat, value);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Stat Modified | Target: {}",
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Stat Modified | Stat: {} ({}) Value: {}",
|
||||
GetModifyNPCStatDescription(stat),
|
||||
stat,
|
||||
value
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "../bot.h"
|
||||
#include "../client.h"
|
||||
|
||||
void command_mystats(Client *c, const Seperator *sep)
|
||||
|
||||
+110
-110
@@ -3,115 +3,6 @@
|
||||
#include "../raids.h"
|
||||
#include "../../common/repositories/npc_types_repository.h"
|
||||
|
||||
void SendNPCEditSubCommands(Client *c)
|
||||
{
|
||||
c->Message(Chat::White, "Usage: #npcedit name [Name] - Sets an NPC's Name");
|
||||
c->Message(Chat::White, "Usage: #npcedit lastname [Last Name] - Sets an NPC's Last Name");
|
||||
c->Message(Chat::White, "Usage: #npcedit level [Level] - Sets an NPC's Level");
|
||||
c->Message(Chat::White, "Usage: #npcedit race [Race ID] - Sets an NPC's Race");
|
||||
c->Message(Chat::White, "Usage: #npcedit class [Class ID] - Sets an NPC's Class");
|
||||
c->Message(Chat::White, "Usage: #npcedit bodytype [Body Type ID] - Sets an NPC's Bodytype");
|
||||
c->Message(Chat::White, "Usage: #npcedit hp [HP] - Sets an NPC's HP");
|
||||
c->Message(Chat::White, "Usage: #npcedit mana [Mana] - Sets an NPC's Mana");
|
||||
c->Message(Chat::White, "Usage: #npcedit gender [Gender ID] - Sets an NPC's Gender");
|
||||
c->Message(Chat::White, "Usage: #npcedit texture [Texture] - Sets an NPC's Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit helmtexture [Helmet Texture] - Sets an NPC's Helmet Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit herosforgemodel [Model Number] - Sets an NPC's Hero's Forge Model");
|
||||
c->Message(Chat::White, "Usage: #npcedit size [Size] - Sets an NPC's Size");
|
||||
c->Message(Chat::White, "Usage: #npcedit hpregen [HP Regen] - Sets an NPC's HP Regen Rate Per Tick");
|
||||
c->Message(Chat::White, "Usage: #npcedit hp_regen_per_second [HP Regen] - Sets an NPC's HP Regen Rate Per Second");
|
||||
c->Message(Chat::White, "Usage: #npcedit manaregen [Mana Regen] - Sets an NPC's Mana Regen Rate Per Tick");
|
||||
c->Message(Chat::White, "Usage: #npcedit loottable [Loottable ID] - Sets an NPC's Loottable ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit merchantid [Merchant ID] - Sets an NPC's Merchant ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit alt_currency_id [Alternate Currency ID] - Sets an NPC's Alternate Currency ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit spell [Spell List ID] - Sets an NPC's Spells List ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit npc_spells_effects_id [Spell Effects ID] - Sets an NPC's Spell Effects ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit faction [Faction ID] - Sets an NPC's Faction ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit adventure_template_id [Template ID] - Sets an NPC's Adventure Template ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit trap_template [Template ID] - Sets an NPC's Trap Template ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit damage [Minimum] [Maximum] - Sets an NPC's Damage");
|
||||
c->Message(Chat::White, "Usage: #npcedit attackcount [Attack Count] - Sets an NPC's Attack Count");
|
||||
c->Message(Chat::White, "Usage: #npcedit special_attacks [Special Attacks] - Sets an NPC's Special Attacks");
|
||||
c->Message(Chat::White, "Usage: #npcedit special_abilities [Special Abilities] - Sets an NPC's Special Abilities");
|
||||
c->Message(Chat::White, "Usage: #npcedit aggroradius [Radius] - Sets an NPC's Aggro Radius");
|
||||
c->Message(Chat::White, "Usage: #npcedit assistradius [Radius] - Sets an NPC's Assist Radius");
|
||||
c->Message(Chat::White, "Usage: #npcedit featuresave - Saves an NPC's current facial features to the database");
|
||||
c->Message(Chat::White, "Usage: #npcedit armortint_id [Armor Tint ID] - Sets an NPC's Armor Tint ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit color [Red] [Green] [Blue] - Sets an NPC's Red, Green, and Blue armor tint");
|
||||
c->Message(Chat::White, "Usage: #npcedit ammoidfile [ID File] - Sets an NPC's Ammo ID File");
|
||||
c->Message(Chat::White, "Usage: #npcedit weapon [Primary Model] [Secondary Model] - Sets an NPC's Primary and Secondary Weapon Model");
|
||||
c->Message(Chat::White, "Usage: #npcedit meleetype [Primary Type] [Secondary Type] - Sets an NPC's Melee Skill Types");
|
||||
c->Message(Chat::White, "Usage: #npcedit rangedtype [Type] - Sets an NPC's Ranged Skill Type");
|
||||
c->Message(Chat::White, "Usage: #npcedit runspeed [Run Speed] - Sets an NPC's Run Speed");
|
||||
c->Message(Chat::White, "Usage: #npcedit mr [Resistance] - Sets an NPC's Magic Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit pr [Resistance] - Sets an NPC's Poison Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit dr [Resistance] - Sets an NPC's Disease Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit fr [Resistance] - Sets an NPC's Fire Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit cr [Resistance] - Sets an NPC's Cold Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit corrup [Resistance] - Sets an NPC's Corruption Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit phr [Resistance] - Sets and NPC's Physical Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit seeinvis [Flag] - Sets an NPC's See Invisible Flag [0 = Cannot See Invisible, 1 = Can See Invisible]");
|
||||
c->Message(Chat::White, "Usage: #npcedit seeinvisundead [Flag] - Sets an NPC's See Invisible vs. Undead Flag [0 = Cannot See Invisible vs. Undead, 1 = Can See Invisible vs. Undead]");
|
||||
c->Message(Chat::White, "Usage: #npcedit qglobal [Flag] - Sets an NPC's Quest Global Flag [0 = Quest Globals Off, 1 = Quest Globals On]");
|
||||
c->Message(Chat::White, "Usage: #npcedit ac [Armor Class] - Sets an NPC's Armor Class");
|
||||
c->Message(Chat::White, "Usage: #npcedit npcaggro [Flag] - Sets an NPC's NPC Aggro Flag [0 = Aggro NPCs Off, 1 = Aggro NPCs On]");
|
||||
c->Message(Chat::White, "Usage: #npcedit spawn_limit [Limit] - Sets an NPC's Spawn Limit Counter");
|
||||
c->Message(Chat::White, "Usage: #npcedit attackspeed [Attack Speed] - Sets an NPC's Attack Speed Modifier");
|
||||
c->Message(Chat::White, "Usage: #npcedit attackdelay [Attack Delay] - Sets an NPC's Attack Delay");
|
||||
c->Message(Chat::White, "Usage: #npcedit findable [Flag] - Sets an NPC's Findable Flag [0 = Not Findable, 1 = Findable]");
|
||||
c->Message(Chat::White, "Usage: #npcedit str [Strength] - Sets an NPC's Strength");
|
||||
c->Message(Chat::White, "Usage: #npcedit sta [Stamina] - Sets an NPC's Stamina");
|
||||
c->Message(Chat::White, "Usage: #npcedit agi [Agility] - Sets an NPC's Agility");
|
||||
c->Message(Chat::White, "Usage: #npcedit dex [Dexterity] - Sets an NPC's Dexterity");
|
||||
c->Message(Chat::White, "Usage: #npcedit int [Intelligence] - Sets an NPC's Intelligence");
|
||||
c->Message(Chat::White, "Usage: #npcedit wis [Wisdom] - Sets an NPC's Wisdom");
|
||||
c->Message(Chat::White, "Usage: #npcedit cha [Charisma] - Sets an NPC's Charisma");
|
||||
c->Message(Chat::White, "Usage: #npcedit seehide [Flag] - Sets an NPC's See Hide Flag [0 = Cannot See Hide, 1 = Can See Hide]");
|
||||
c->Message(Chat::White, "Usage: #npcedit seeimprovedhide [Flag] - Sets an NPC's See Improved Hide Flag [0 = Cannot See Improved Hide, 1 = Can See Improved Hide]");
|
||||
c->Message(Chat::White, "Usage: #npcedit trackable [Flag] - Sets an NPC's Trackable Flag [0 = Not Trackable, 1 = Trackable]");
|
||||
c->Message(Chat::White, "Usage: #npcedit atk [Attack] - Sets an NPC's Attack");
|
||||
c->Message(Chat::White, "Usage: #npcedit accuracy [Accuracy] - Sets an NPC's Accuracy");
|
||||
c->Message(Chat::White, "Usage: #npcedit avoidance [Avoidance] - Sets an NPC's Avoidance");
|
||||
c->Message(Chat::White, "Usage: #npcedit slow_mitigation [Slow Mitigation] - Sets an NPC's Slow Mitigation");
|
||||
c->Message(Chat::White, "Usage: #npcedit version [Version] - Sets an NPC's Version");
|
||||
c->Message(Chat::White, "Usage: #npcedit maxlevel [Max Level] - Sets an NPC's Maximum Level");
|
||||
c->Message(Chat::White, "Usage: #npcedit scalerate [Scale Rate] - Sets an NPC's Scaling Rate [50 = 50%, 100 = 100%, 200 = 200%]");
|
||||
c->Message(Chat::White, "Usage: #npcedit emoteid [Emote ID] - Sets an NPC's Emote ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit spellscale [Scale Rate] - Sets an NPC's Spell Scaling Rate [50 = 50%, 100 = 100%, 200 = 200%]");
|
||||
c->Message(Chat::White, "Usage: #npcedit healscale [Scale Rate] - Sets an NPC's Heal Scaling Rate [50 = 50%, 100 = 100%, 200 = 200%]");
|
||||
c->Message(Chat::White, "Usage: #npcedit no_target [Flag] - Sets an NPC's No Target Hotkey Flag [0 = Not Targetable with Target Hotkey, 1 = Targetable with Target Hotkey]");
|
||||
c->Message(Chat::White, "Usage: #npcedit raidtarget [Flag] - Sets an NPC's Raid Target Flag [0 = Not a Raid Target, 1 = Raid Target]");
|
||||
c->Message(Chat::White, "Usage: #npcedit armtexture [Texture] - Sets an NPC's Arm Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit bracertexture [Texture] - Sets an NPC's Bracer Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit handtexture [Texture] - Sets an NPC's Hand Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit legtexture [Texture] - Sets an NPC's Leg Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit feettexture [Texture] - Sets an NPC's Feet Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit walkspeed [Walk Speed] - Sets an NPC's Walk Speed");
|
||||
c->Message(Chat::White, "Usage: #npcedit show_name [Flag] - Sets an NPC's Show Name Flag [0 = Hidden, 1 = Shown]");
|
||||
c->Message(Chat::White, "Usage: #npcedit untargetable [Flag] - Sets an NPC's Untargetable Flag [0 = Targetable, 1 = Untargetable]");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_ac [Armor Class] - Sets an NPC's Armor Class while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_min_dmg [Damage] - Sets an NPC's Minimum Damage while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_max_dmg [Damage] - Sets an NPC's Maximum Damage while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_attack_delay [Attack Delay] - Sets an NPC's Attack Delay while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_accuracy_rating [Accuracy] - Sets an NPC's Accuracy Rating while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_avoidance_rating [Avoidance] - Sets an NPC's Avoidance Rating while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_atk [Attack] - Sets an NPC's Attack while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit skip_global_loot [Flag] - Sets an NPC's Skip Global Loot Flag [0 = Don't Skip, 1 = Skip");
|
||||
c->Message(Chat::White, "Usage: #npcedit rarespawn [Flag] - Sets an NPC's Rare Spawn Flag [0 = Not a Rare Spawn, 1 = Rare Spawn]");
|
||||
c->Message(Chat::White, "Usage: #npcedit stuck_behavior [Stuck Behavior] - Sets an NPC's Stuck Behavior [0 = Run to Target, 1 = Warp to Target, 2 = Take No Action, 3 = Evade Combat]");
|
||||
c->Message(Chat::White, "Usage: #npcedit model [Race ID] - Sets an NPC's Race Model");
|
||||
c->Message(Chat::White, "Usage: #npcedit flymode [Fly Mode] - Sets an NPC's Fly Mode [0 = Ground, 1 = Flying, 2 = Levitating, 3 = Water, 4 = Floating, 5 = Levitating While Running]");
|
||||
c->Message(Chat::White, "Usage: #npcedit always_aggro [Flag] - Sets an NPC's Always Aggro Flag [0 = Does not Always Aggro, 1 = Always Aggro]");
|
||||
c->Message(Chat::White, "Usage: #npcedit exp_mod [Modifier] - Sets an NPC's Experience Modifier [50 = 50%, 100 = 100%, 200 = 200%]");
|
||||
c->Message(Chat::White, "Usage: #npcedit heroic_strikethrough [Heroic Strikethrough] - Sets an NPC's Heroic Strikethrough");
|
||||
c->Message(Chat::White, "Usage: #npcedit faction_amount [Faction Amount] - Sets an NPC's Faction Amount");
|
||||
c->Message(Chat::White, "Usage: #npcedit keeps_sold_items [Flag] - Sets an NPC's Keeps Sold Items Flag [0 = False, 1 = True]");
|
||||
c->Message(Chat::White, "Usage: #npcedit is_parcel_merchant [Flag] - Sets an NPC's Parcel Merchant Flag [0 = False, 1 = True]");
|
||||
c->Message(Chat::White, "Usage: #npcedit setanimation [Animation ID] - Sets an NPC's Animation on Spawn (Stored in spawn2 table)");
|
||||
c->Message(Chat::White, "Usage: #npcedit respawntime [Respawn Time] - Sets an NPC's Respawn Timer in Seconds (Stored in spawn2 table)");
|
||||
c->Message(Chat::White, "Usage: #npcedit set_grid [Grid ID] - Sets an NPC's Grid ID");
|
||||
}
|
||||
|
||||
void command_npcedit(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
|
||||
@@ -1836,4 +1727,113 @@ void command_npcedit(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
c->Message(Chat::White, d.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void SendNPCEditSubCommands(Client *c)
|
||||
{
|
||||
c->Message(Chat::White, "Usage: #npcedit name [Name] - Sets an NPC's Name");
|
||||
c->Message(Chat::White, "Usage: #npcedit lastname [Last Name] - Sets an NPC's Last Name");
|
||||
c->Message(Chat::White, "Usage: #npcedit level [Level] - Sets an NPC's Level");
|
||||
c->Message(Chat::White, "Usage: #npcedit race [Race ID] - Sets an NPC's Race");
|
||||
c->Message(Chat::White, "Usage: #npcedit class [Class ID] - Sets an NPC's Class");
|
||||
c->Message(Chat::White, "Usage: #npcedit bodytype [Body Type ID] - Sets an NPC's Bodytype");
|
||||
c->Message(Chat::White, "Usage: #npcedit hp [HP] - Sets an NPC's HP");
|
||||
c->Message(Chat::White, "Usage: #npcedit mana [Mana] - Sets an NPC's Mana");
|
||||
c->Message(Chat::White, "Usage: #npcedit gender [Gender ID] - Sets an NPC's Gender");
|
||||
c->Message(Chat::White, "Usage: #npcedit texture [Texture] - Sets an NPC's Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit helmtexture [Helmet Texture] - Sets an NPC's Helmet Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit herosforgemodel [Model Number] - Sets an NPC's Hero's Forge Model");
|
||||
c->Message(Chat::White, "Usage: #npcedit size [Size] - Sets an NPC's Size");
|
||||
c->Message(Chat::White, "Usage: #npcedit hpregen [HP Regen] - Sets an NPC's HP Regen Rate Per Tick");
|
||||
c->Message(Chat::White, "Usage: #npcedit hp_regen_per_second [HP Regen] - Sets an NPC's HP Regen Rate Per Second");
|
||||
c->Message(Chat::White, "Usage: #npcedit manaregen [Mana Regen] - Sets an NPC's Mana Regen Rate Per Tick");
|
||||
c->Message(Chat::White, "Usage: #npcedit loottable [Loottable ID] - Sets an NPC's Loottable ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit merchantid [Merchant ID] - Sets an NPC's Merchant ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit alt_currency_id [Alternate Currency ID] - Sets an NPC's Alternate Currency ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit spell [Spell List ID] - Sets an NPC's Spells List ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit npc_spells_effects_id [Spell Effects ID] - Sets an NPC's Spell Effects ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit faction [Faction ID] - Sets an NPC's Faction ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit adventure_template_id [Template ID] - Sets an NPC's Adventure Template ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit trap_template [Template ID] - Sets an NPC's Trap Template ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit damage [Minimum] [Maximum] - Sets an NPC's Damage");
|
||||
c->Message(Chat::White, "Usage: #npcedit attackcount [Attack Count] - Sets an NPC's Attack Count");
|
||||
c->Message(Chat::White, "Usage: #npcedit special_attacks [Special Attacks] - Sets an NPC's Special Attacks");
|
||||
c->Message(Chat::White, "Usage: #npcedit special_abilities [Special Abilities] - Sets an NPC's Special Abilities");
|
||||
c->Message(Chat::White, "Usage: #npcedit aggroradius [Radius] - Sets an NPC's Aggro Radius");
|
||||
c->Message(Chat::White, "Usage: #npcedit assistradius [Radius] - Sets an NPC's Assist Radius");
|
||||
c->Message(Chat::White, "Usage: #npcedit featuresave - Saves an NPC's current facial features to the database");
|
||||
c->Message(Chat::White, "Usage: #npcedit armortint_id [Armor Tint ID] - Sets an NPC's Armor Tint ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit color [Red] [Green] [Blue] - Sets an NPC's Red, Green, and Blue armor tint");
|
||||
c->Message(Chat::White, "Usage: #npcedit ammoidfile [ID File] - Sets an NPC's Ammo ID File");
|
||||
c->Message(Chat::White, "Usage: #npcedit weapon [Primary Model] [Secondary Model] - Sets an NPC's Primary and Secondary Weapon Model");
|
||||
c->Message(Chat::White, "Usage: #npcedit meleetype [Primary Type] [Secondary Type] - Sets an NPC's Melee Skill Types");
|
||||
c->Message(Chat::White, "Usage: #npcedit rangedtype [Type] - Sets an NPC's Ranged Skill Type");
|
||||
c->Message(Chat::White, "Usage: #npcedit runspeed [Run Speed] - Sets an NPC's Run Speed");
|
||||
c->Message(Chat::White, "Usage: #npcedit mr [Resistance] - Sets an NPC's Magic Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit pr [Resistance] - Sets an NPC's Poison Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit dr [Resistance] - Sets an NPC's Disease Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit fr [Resistance] - Sets an NPC's Fire Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit cr [Resistance] - Sets an NPC's Cold Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit corrup [Resistance] - Sets an NPC's Corruption Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit phr [Resistance] - Sets and NPC's Physical Resistance");
|
||||
c->Message(Chat::White, "Usage: #npcedit seeinvis [Flag] - Sets an NPC's See Invisible Flag [0 = Cannot See Invisible, 1 = Can See Invisible]");
|
||||
c->Message(Chat::White, "Usage: #npcedit seeinvisundead [Flag] - Sets an NPC's See Invisible vs. Undead Flag [0 = Cannot See Invisible vs. Undead, 1 = Can See Invisible vs. Undead]");
|
||||
c->Message(Chat::White, "Usage: #npcedit qglobal [Flag] - Sets an NPC's Quest Global Flag [0 = Quest Globals Off, 1 = Quest Globals On]");
|
||||
c->Message(Chat::White, "Usage: #npcedit ac [Armor Class] - Sets an NPC's Armor Class");
|
||||
c->Message(Chat::White, "Usage: #npcedit npcaggro [Flag] - Sets an NPC's NPC Aggro Flag [0 = Aggro NPCs Off, 1 = Aggro NPCs On]");
|
||||
c->Message(Chat::White, "Usage: #npcedit spawn_limit [Limit] - Sets an NPC's Spawn Limit Counter");
|
||||
c->Message(Chat::White, "Usage: #npcedit attackspeed [Attack Speed] - Sets an NPC's Attack Speed Modifier");
|
||||
c->Message(Chat::White, "Usage: #npcedit attackdelay [Attack Delay] - Sets an NPC's Attack Delay");
|
||||
c->Message(Chat::White, "Usage: #npcedit findable [Flag] - Sets an NPC's Findable Flag [0 = Not Findable, 1 = Findable]");
|
||||
c->Message(Chat::White, "Usage: #npcedit str [Strength] - Sets an NPC's Strength");
|
||||
c->Message(Chat::White, "Usage: #npcedit sta [Stamina] - Sets an NPC's Stamina");
|
||||
c->Message(Chat::White, "Usage: #npcedit agi [Agility] - Sets an NPC's Agility");
|
||||
c->Message(Chat::White, "Usage: #npcedit dex [Dexterity] - Sets an NPC's Dexterity");
|
||||
c->Message(Chat::White, "Usage: #npcedit int [Intelligence] - Sets an NPC's Intelligence");
|
||||
c->Message(Chat::White, "Usage: #npcedit wis [Wisdom] - Sets an NPC's Wisdom");
|
||||
c->Message(Chat::White, "Usage: #npcedit cha [Charisma] - Sets an NPC's Charisma");
|
||||
c->Message(Chat::White, "Usage: #npcedit seehide [Flag] - Sets an NPC's See Hide Flag [0 = Cannot See Hide, 1 = Can See Hide]");
|
||||
c->Message(Chat::White, "Usage: #npcedit seeimprovedhide [Flag] - Sets an NPC's See Improved Hide Flag [0 = Cannot See Improved Hide, 1 = Can See Improved Hide]");
|
||||
c->Message(Chat::White, "Usage: #npcedit trackable [Flag] - Sets an NPC's Trackable Flag [0 = Not Trackable, 1 = Trackable]");
|
||||
c->Message(Chat::White, "Usage: #npcedit atk [Attack] - Sets an NPC's Attack");
|
||||
c->Message(Chat::White, "Usage: #npcedit accuracy [Accuracy] - Sets an NPC's Accuracy");
|
||||
c->Message(Chat::White, "Usage: #npcedit avoidance [Avoidance] - Sets an NPC's Avoidance");
|
||||
c->Message(Chat::White, "Usage: #npcedit slow_mitigation [Slow Mitigation] - Sets an NPC's Slow Mitigation");
|
||||
c->Message(Chat::White, "Usage: #npcedit version [Version] - Sets an NPC's Version");
|
||||
c->Message(Chat::White, "Usage: #npcedit maxlevel [Max Level] - Sets an NPC's Maximum Level");
|
||||
c->Message(Chat::White, "Usage: #npcedit scalerate [Scale Rate] - Sets an NPC's Scaling Rate [50 = 50%, 100 = 100%, 200 = 200%]");
|
||||
c->Message(Chat::White, "Usage: #npcedit emoteid [Emote ID] - Sets an NPC's Emote ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit spellscale [Scale Rate] - Sets an NPC's Spell Scaling Rate [50 = 50%, 100 = 100%, 200 = 200%]");
|
||||
c->Message(Chat::White, "Usage: #npcedit healscale [Scale Rate] - Sets an NPC's Heal Scaling Rate [50 = 50%, 100 = 100%, 200 = 200%]");
|
||||
c->Message(Chat::White, "Usage: #npcedit no_target [Flag] - Sets an NPC's No Target Hotkey Flag [0 = Not Targetable with Target Hotkey, 1 = Targetable with Target Hotkey]");
|
||||
c->Message(Chat::White, "Usage: #npcedit raidtarget [Flag] - Sets an NPC's Raid Target Flag [0 = Not a Raid Target, 1 = Raid Target]");
|
||||
c->Message(Chat::White, "Usage: #npcedit armtexture [Texture] - Sets an NPC's Arm Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit bracertexture [Texture] - Sets an NPC's Bracer Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit handtexture [Texture] - Sets an NPC's Hand Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit legtexture [Texture] - Sets an NPC's Leg Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit feettexture [Texture] - Sets an NPC's Feet Texture");
|
||||
c->Message(Chat::White, "Usage: #npcedit walkspeed [Walk Speed] - Sets an NPC's Walk Speed");
|
||||
c->Message(Chat::White, "Usage: #npcedit show_name [Flag] - Sets an NPC's Show Name Flag [0 = Hidden, 1 = Shown]");
|
||||
c->Message(Chat::White, "Usage: #npcedit untargetable [Flag] - Sets an NPC's Untargetable Flag [0 = Targetable, 1 = Untargetable]");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_ac [Armor Class] - Sets an NPC's Armor Class while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_min_dmg [Damage] - Sets an NPC's Minimum Damage while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_max_dmg [Damage] - Sets an NPC's Maximum Damage while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_attack_delay [Attack Delay] - Sets an NPC's Attack Delay while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_accuracy_rating [Accuracy] - Sets an NPC's Accuracy Rating while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_avoidance_rating [Avoidance] - Sets an NPC's Avoidance Rating while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit charm_atk [Attack] - Sets an NPC's Attack while Charmed");
|
||||
c->Message(Chat::White, "Usage: #npcedit skip_global_loot [Flag] - Sets an NPC's Skip Global Loot Flag [0 = Don't Skip, 1 = Skip");
|
||||
c->Message(Chat::White, "Usage: #npcedit rarespawn [Flag] - Sets an NPC's Rare Spawn Flag [0 = Not a Rare Spawn, 1 = Rare Spawn]");
|
||||
c->Message(Chat::White, "Usage: #npcedit stuck_behavior [Stuck Behavior] - Sets an NPC's Stuck Behavior [0 = Run to Target, 1 = Warp to Target, 2 = Take No Action, 3 = Evade Combat]");
|
||||
c->Message(Chat::White, "Usage: #npcedit model [Race ID] - Sets an NPC's Race Model");
|
||||
c->Message(Chat::White, "Usage: #npcedit flymode [Fly Mode] - Sets an NPC's Fly Mode [0 = Ground, 1 = Flying, 2 = Levitating, 3 = Water, 4 = Floating, 5 = Levitating While Running]");
|
||||
c->Message(Chat::White, "Usage: #npcedit always_aggro [Flag] - Sets an NPC's Always Aggro Flag [0 = Does not Always Aggro, 1 = Always Aggro]");
|
||||
c->Message(Chat::White, "Usage: #npcedit exp_mod [Modifier] - Sets an NPC's Experience Modifier [50 = 50%, 100 = 100%, 200 = 200%]");
|
||||
c->Message(Chat::White, "Usage: #npcedit heroic_strikethrough [Heroic Strikethrough] - Sets an NPC's Heroic Strikethrough");
|
||||
c->Message(Chat::White, "Usage: #npcedit faction_amount [Faction Amount] - Sets an NPC's Faction Amount");
|
||||
c->Message(Chat::White, "Usage: #npcedit keeps_sold_items [Flag] - Sets an NPC's Keeps Sold Items Flag [0 = False, 1 = True]");
|
||||
c->Message(Chat::White, "Usage: #npcedit is_parcel_merchant [Flag] - Sets an NPC's Parcel Merchant Flag [0 = False, 1 = True]");
|
||||
c->Message(Chat::White, "Usage: #npcedit setanimation [Animation ID] - Sets an NPC's Animation on Spawn (Stored in spawn2 table)");
|
||||
c->Message(Chat::White, "Usage: #npcedit respawntime [Respawn Time] - Sets an NPC's Respawn Timer in Seconds (Stored in spawn2 table)");
|
||||
c->Message(Chat::White, "Usage: #npcedit set_grid [Grid ID] - Sets an NPC's Grid ID");
|
||||
}
|
||||
|
||||
@@ -1,23 +1,9 @@
|
||||
#include "../client.h"
|
||||
#include "../queryserv.h"
|
||||
#include "../worldserver.h"
|
||||
#include "../../common/events/player_event_logs.h"
|
||||
#include "../string_ids.h"
|
||||
#include "../../common/events/player_events.h"
|
||||
|
||||
extern QueryServ *QServ;
|
||||
extern WorldServer worldserver;
|
||||
|
||||
void SendParcelsSubCommands(Client *c)
|
||||
{
|
||||
c->Message(Chat::White, "#parcels listdb [Character Name]");
|
||||
c->Message(Chat::White, "#parcels listmemory [Character Name] (Must be in the same zone)");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"#parcels add [Character Name] [item id] [quantity] [note]. To send money use item id of 99990. Quantity is valid for stackable items, charges on an item, or amount of copper."
|
||||
);
|
||||
c->Message(Chat::White, "#parcels details [Character Name]");
|
||||
}
|
||||
|
||||
void command_parcels(Client *c, const Seperator *sep)
|
||||
{
|
||||
const auto arguments = sep->argnum;
|
||||
@@ -319,4 +305,15 @@ void command_parcels(Client *c, const Seperator *sep)
|
||||
c->SendParcelDeliveryToWorld(ps);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SendParcelsSubCommands(Client *c)
|
||||
{
|
||||
c->Message(Chat::White, "#parcels listdb [Character Name]");
|
||||
c->Message(Chat::White, "#parcels listmemory [Character Name] (Must be in the same zone)");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"#parcels add [Character Name] [item id] [quantity] [note]. To send money use item id of 99990. Quantity is valid for stackable items, charges on an item, or amount of copper."
|
||||
);
|
||||
c->Message(Chat::White, "#parcels details [Character Name]");
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "../bot.h"
|
||||
#include "../client.h"
|
||||
|
||||
void command_petitems(Client *c, const Seperator *sep)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "../../bot.h"
|
||||
#include "../../client.h"
|
||||
|
||||
void SetHaste(Client *c, const Seperator *sep)
|
||||
|
||||
@@ -1,22 +1,6 @@
|
||||
#include "../../client.h"
|
||||
#include "../../object.h"
|
||||
|
||||
void SendShowInventorySubCommands(Client* c) {
|
||||
c->Message(Chat::White, "Usage: #show inventory equip - Shows items in Equipment slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory gen - Shows items in General slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory cursor - Shows items in Cursor slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory poss - Shows items in Equipment, General, and Cursor slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory limbo - Shows items in Limbo slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory curlim - Shows items in Cursor and Limbo slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory trib - Shows items in Tribute slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory bank - Shows items in Bank slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory shbank - Shows items in Shared Bank slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory allbank - Shows items in Bank and Shared Bank slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory trade - Shows items in Trade slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory world - Shows items in World slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory all - Shows items in all slots");
|
||||
}
|
||||
|
||||
void ShowInventory(Client *c, const Seperator *sep)
|
||||
{
|
||||
const auto arguments = sep->argnum;
|
||||
@@ -448,4 +432,20 @@ void ShowInventory(Client *c, const Seperator *sep)
|
||||
if (!found_items) {
|
||||
c->Message(Chat::White, "No items found.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SendShowInventorySubCommands(Client* c) {
|
||||
c->Message(Chat::White, "Usage: #show inventory equip - Shows items in Equipment slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory gen - Shows items in General slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory cursor - Shows items in Cursor slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory poss - Shows items in Equipment, General, and Cursor slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory limbo - Shows items in Limbo slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory curlim - Shows items in Cursor and Limbo slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory trib - Shows items in Tribute slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory bank - Shows items in Bank slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory shbank - Shows items in Shared Bank slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory allbank - Shows items in Bank and Shared Bank slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory trade - Shows items in Trade slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory world - Shows items in World slots");
|
||||
c->Message(Chat::White, "Usage: #show inventory all - Shows items in all slots");
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "../bot.h"
|
||||
#include "../client.h"
|
||||
|
||||
void command_zone(Client *c, const Seperator *sep)
|
||||
|
||||
+2
-2
@@ -107,12 +107,12 @@ void Lua_Bot::SetExpansionBitmask(int expansion_bitmask) {
|
||||
|
||||
bool Lua_Bot::ReloadBotDataBuckets() {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->LoadDataBucketsCache();;
|
||||
return DataBucket::GetDataBuckets(self);
|
||||
}
|
||||
|
||||
bool Lua_Bot::ReloadBotOwnerDataBuckets() {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->HasOwner() && self->LoadDataBucketsCache();
|
||||
return self->HasOwner() && DataBucket::GetDataBuckets(self->GetBotOwner());
|
||||
}
|
||||
|
||||
bool Lua_Bot::ReloadBotSpells() {
|
||||
|
||||
+1
-1
@@ -3131,7 +3131,7 @@ bool Lua_Client::IsAutoFireEnabled()
|
||||
|
||||
bool Lua_Client::ReloadDataBuckets() {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->LoadDataBucketsCache();
|
||||
return DataBucket::GetDataBuckets(self);
|
||||
}
|
||||
|
||||
uint32 Lua_Client::GetEXPForLevel(uint16 check_level)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
#include "qglobals.h"
|
||||
#include "encounter.h"
|
||||
#include "lua_encounter.h"
|
||||
#include "../common/data_bucket.h"
|
||||
#include "data_bucket.h"
|
||||
#include "dialogue_window.h"
|
||||
#include "dynamic_zone.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
|
||||
+37
-46
@@ -1067,16 +1067,13 @@ void LuaParser::ReloadQuests() {
|
||||
|
||||
lua_getglobal(L, "package");
|
||||
lua_getfield(L, -1, "path");
|
||||
std::string module_path = lua_tostring(L, -1);
|
||||
std::string module_path = lua_tostring(L,-1);
|
||||
module_path += ";" + path.GetLuaModulesPath() + "/?.lua;" + path.GetLuaModulesPath() + "/?/init.lua";
|
||||
// luarock paths using lua_modules as tree
|
||||
// to path it adds foo/share/lua/5.1/?.lua and foo/share/lua/5.1/?/init.lua
|
||||
module_path += ";" + path.GetLuaModulesPath() + "/share/lua/" + lua_version + "/?.lua";
|
||||
module_path += ";" + path.GetLuaModulesPath() + "/share/lua/" + lua_version + "/?/init.lua";
|
||||
lua_pop(L, 1);
|
||||
|
||||
for (const auto& dir : path.GetLuaModulePaths()) {
|
||||
module_path += fmt::format(";{}/?.lua", dir);
|
||||
module_path += fmt::format(";{}/?/init.lua", dir);
|
||||
module_path += fmt::format(";{}/share/lua/{}/?.lua", dir, lua_version);
|
||||
module_path += fmt::format(";{}/share/lua/{}/?/init.lua", dir, lua_version);
|
||||
}
|
||||
|
||||
lua_pushstring(L, module_path.c_str());
|
||||
lua_setfield(L, -2, "path");
|
||||
lua_pop(L, 1);
|
||||
@@ -1084,13 +1081,11 @@ void LuaParser::ReloadQuests() {
|
||||
lua_getglobal(L, "package");
|
||||
lua_getfield(L, -1, "cpath");
|
||||
module_path = lua_tostring(L, -1);
|
||||
module_path += ";" + path.GetLuaModulesPath() + "/?" + libext;
|
||||
// luarock paths using lua_modules as tree
|
||||
// luarocks adds foo/lib/lua/5.1/?.so for cpath
|
||||
module_path += ";" + path.GetLuaModulesPath() + "/lib/lua/" + lua_version + "/?" + libext;
|
||||
lua_pop(L, 1);
|
||||
|
||||
for (const auto& dir : path.GetLuaModulePaths()) {
|
||||
module_path += fmt::format(";{}/?{}", dir, libext);
|
||||
module_path += fmt::format(";{}/lib/lua/{}/?{}", dir, lua_version, libext);
|
||||
}
|
||||
|
||||
lua_pushstring(L, module_path.c_str());
|
||||
lua_setfield(L, -2, "cpath");
|
||||
lua_pop(L, 1);
|
||||
@@ -1098,31 +1093,40 @@ void LuaParser::ReloadQuests() {
|
||||
MapFunctions(L);
|
||||
|
||||
// load init
|
||||
for (auto& dir : path.GetQuestPaths()) {
|
||||
std::string filename = fmt::format("{}/{}/script_init.lua", dir, QUEST_GLOBAL_DIRECTORY);
|
||||
std::string filename = fmt::format("{}/{}/script_init.lua", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
|
||||
|
||||
FILE* f = fopen(filename.c_str(), "r");
|
||||
if (f) {
|
||||
fclose(f);
|
||||
FILE *f = fopen(filename.c_str(), "r");
|
||||
if(f) {
|
||||
fclose(f);
|
||||
|
||||
if (luaL_dofile(L, filename.c_str())) {
|
||||
std::string error = lua_tostring(L, -1);
|
||||
AddError(error);
|
||||
}
|
||||
if(luaL_dofile(L, filename.c_str())) {
|
||||
std::string error = lua_tostring(L, -1);
|
||||
AddError(error);
|
||||
}
|
||||
}
|
||||
|
||||
//zone init - always loads after global
|
||||
if (zone) {
|
||||
for (auto& dir : path.GetQuestPaths()) {
|
||||
std::string zone_script = fmt::format(
|
||||
"{}/{}/script_init_v{}.lua",
|
||||
dir,
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
if(zone) {
|
||||
std::string zone_script = fmt::format(
|
||||
"{}/{}/script_init_v{}.lua",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
|
||||
FILE* f = fopen(zone_script.c_str(), "r");
|
||||
f = fopen(zone_script.c_str(), "r");
|
||||
if(f) {
|
||||
fclose(f);
|
||||
|
||||
if(luaL_dofile(L, zone_script.c_str())) {
|
||||
std::string error = lua_tostring(L, -1);
|
||||
AddError(error);
|
||||
}
|
||||
}
|
||||
else {
|
||||
zone_script = fmt::format("{}/{}/script_init.lua", path.GetQuestsPath(), zone->GetShortName());
|
||||
|
||||
f = fopen(zone_script.c_str(), "r");
|
||||
if (f) {
|
||||
fclose(f);
|
||||
|
||||
@@ -1131,19 +1135,6 @@ void LuaParser::ReloadQuests() {
|
||||
AddError(error);
|
||||
}
|
||||
}
|
||||
else {
|
||||
zone_script = fmt::format("{}/{}/script_init.lua", dir, zone->GetShortName());
|
||||
|
||||
f = fopen(zone_script.c_str(), "r");
|
||||
if (f) {
|
||||
fclose(f);
|
||||
|
||||
if (luaL_dofile(L, zone_script.c_str())) {
|
||||
std::string error = lua_tostring(L, -1);
|
||||
AddError(error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include <luabind/luabind.hpp>
|
||||
#include "../common/global_define.h"
|
||||
#include "embperl.h"
|
||||
#include "lua_zone.h"
|
||||
|
||||
bool Lua_Zone::BuffTimersSuspended()
|
||||
|
||||
+1
-21
@@ -24,7 +24,7 @@
|
||||
#include "../common/repositories/bot_data_repository.h"
|
||||
#include "../common/repositories/character_data_repository.h"
|
||||
|
||||
#include "../common/data_bucket.h"
|
||||
#include "data_bucket.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "string_ids.h"
|
||||
#include "worldserver.h"
|
||||
@@ -8772,23 +8772,3 @@ bool Mob::IsGuildmaster() const {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Mob::LoadDataBucketsCache()
|
||||
{
|
||||
const uint32 id = GetMobTypeIdentifier();
|
||||
|
||||
if (!id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsBot()) {
|
||||
DataBucket::BulkLoadEntitiesToCache(DataBucketLoadType::Bot, {id});
|
||||
}
|
||||
else if (IsClient()) {
|
||||
uint32 account_id = CastToClient()->AccountID();
|
||||
DataBucket::BulkLoadEntitiesToCache(DataBucketLoadType::Account, {account_id});
|
||||
DataBucket::BulkLoadEntitiesToCache(DataBucketLoadType::Client, {id});
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
+1
-3
@@ -20,7 +20,7 @@
|
||||
#define MOB_H
|
||||
|
||||
#include "common.h"
|
||||
#include "../common/data_bucket.h"
|
||||
#include "data_bucket.h"
|
||||
#include "entity.h"
|
||||
#include "hate_list.h"
|
||||
#include "pathfinder_interface.h"
|
||||
@@ -424,7 +424,6 @@ public:
|
||||
void ApplyHealthTransferDamage(Mob *caster, Mob *target, uint16 spell_id);
|
||||
void ApplySpellEffectIllusion(int32 spell_id, Mob* caster, int buffslot, int base, int limit, int max);
|
||||
void ApplyIllusionToCorpse(int32 spell_id, Corpse* new_corpse);
|
||||
void SendIllusionWearChange(Client* c);
|
||||
int16 GetItemSlotToConsumeCharge(int32 spell_id, uint32 inventory_slot);
|
||||
bool CheckItemRaceClassDietyRestrictionsOnCast(uint32 inventory_slot);
|
||||
bool IsFromTriggeredSpell(EQ::spells::CastingSlot slot, uint32 item_slot = 0xFFFFFFFF);
|
||||
@@ -1504,7 +1503,6 @@ public:
|
||||
void CalcHeroicBonuses(StatBonuses* newbon);
|
||||
|
||||
DataBucketKey GetScopedBucketKeys();
|
||||
bool LoadDataBucketsCache();
|
||||
|
||||
bool IsCloseToBanker();
|
||||
|
||||
|
||||
+7
-23
@@ -345,32 +345,16 @@ uint32 NPC::GetEquippedItemFromTextureSlot(uint8 material_slot) const
|
||||
|
||||
void Mob::SendArmorAppearance(Client *one_client)
|
||||
{
|
||||
/**
|
||||
* one_client of 0 means sent to all clients
|
||||
*
|
||||
* Despite the fact that OP_NewSpawn and OP_ZoneSpawns include the
|
||||
* armor being worn and its mats, the client doesn't update the display
|
||||
* on arrival of these packets reliably.
|
||||
*
|
||||
* Send Wear changes if mob is a PC race and item is an armor slot.
|
||||
* The other packets work for primary/secondary.
|
||||
*/
|
||||
|
||||
LogMobAppearance("[{}]", GetCleanName());
|
||||
|
||||
if (IsPlayerRace(race)) {
|
||||
if (!IsClient()) {
|
||||
for (uint8 slot_id = 0; slot_id <= EQ::textures::materialCount; ++slot_id) {
|
||||
const auto item = database.GetItem(GetEquippedItemFromTextureSlot(slot_id));
|
||||
if (item) {
|
||||
SendWearChange(slot_id, one_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uint8 slot_id = 0; slot_id <= EQ::textures::materialCount; ++slot_id) {
|
||||
if (GetTextureProfileMaterial(slot_id)) {
|
||||
bool should_send = GetTextureProfileMaterial(slot_id) != 0;
|
||||
|
||||
if (!should_send && IsPlayerRace(race) && !IsClient()) {
|
||||
should_send = database.GetItem(GetEquippedItemFromTextureSlot(slot_id)) != nullptr;
|
||||
}
|
||||
|
||||
if (should_send) {
|
||||
SendWearChange(slot_id, one_client);
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -492,12 +492,12 @@ void Perl_Bot_SetSpellDurationRaid(Bot* self, int spell_id, int duration, int le
|
||||
|
||||
bool Perl_Bot_ReloadBotDataBuckets(Bot* self)
|
||||
{
|
||||
return self->LoadDataBucketsCache();
|
||||
return DataBucket::GetDataBuckets(self);
|
||||
}
|
||||
|
||||
bool Perl_Bot_ReloadBotOwnerDataBuckets(Bot* self)
|
||||
{
|
||||
return self->HasOwner() && self->LoadDataBucketsCache();
|
||||
return self->HasOwner() && DataBucket::GetDataBuckets(self->GetBotOwner());
|
||||
}
|
||||
|
||||
bool Perl_Bot_ReloadBotSpells(Bot* self)
|
||||
|
||||
@@ -2995,7 +2995,7 @@ bool Perl_Client_IsAutoFireEnabled(Client* self)
|
||||
|
||||
bool Perl_Client_ReloadDataBuckets(Client* self)
|
||||
{
|
||||
return self->LoadDataBucketsCache();
|
||||
return DataBucket::GetDataBuckets(self);
|
||||
}
|
||||
|
||||
uint32 Perl_Client_GetEXPForLevel(Client* self, uint16 check_level)
|
||||
|
||||
+295
-317
@@ -939,61 +939,59 @@ QuestInterface* QuestParserCollection::GetQIByNPCQuest(uint32 npc_id, std::strin
|
||||
|
||||
Strings::FindReplace(npc_name, "`", "-");
|
||||
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
const std::string& npc_id_and_name = fmt::format(
|
||||
"{}_{}",
|
||||
npc_name,
|
||||
npc_id
|
||||
);
|
||||
const std::string& npc_id_and_name = fmt::format(
|
||||
"{}_{}",
|
||||
npc_name,
|
||||
npc_id
|
||||
);
|
||||
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}",
|
||||
dir,
|
||||
zone->GetShortName()
|
||||
);
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName()
|
||||
);
|
||||
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}",
|
||||
dir,
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/{}", zone_versioned_path, npc_id), // Local versioned by NPC ID (./quests/zone/v0/10.ext)
|
||||
fmt::format("{}/{}", zone_versioned_path, npc_name), // Local versioned by NPC Name (./quests/zone/v0/name.ext)
|
||||
fmt::format("{}/{}", zone_versioned_path, npc_id_and_name), // Local versioned by NPC ID and NPC Name (./quests/zone/v0/10_name.ext)
|
||||
fmt::format("{}/{}", zone_path, npc_id), // Local by NPC ID
|
||||
fmt::format("{}/{}", zone_path, npc_name), // Local by NPC Name
|
||||
fmt::format("{}/{}", zone_path, npc_id_and_name), // Local by NPC ID and NPC Name
|
||||
fmt::format("{}/{}", global_path, npc_id), // Global by NPC ID
|
||||
fmt::format("{}/{}", global_path, npc_name), // Global by NPC ID
|
||||
fmt::format("{}/{}", global_path, npc_id_and_name), // Global by NPC ID and NPC Name
|
||||
fmt::format("{}/default", zone_versioned_path), // Zone Versioned Default (./quests/zone/v0/default.ext)
|
||||
fmt::format("{}/default", zone_path), // Zone Default
|
||||
fmt::format("{}/default", global_path), // Global Default
|
||||
};
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/{}", zone_versioned_path, npc_id), // Local versioned by NPC ID (./quests/zone/v0/10.ext)
|
||||
fmt::format("{}/{}", zone_versioned_path, npc_name), // Local versioned by NPC Name (./quests/zone/v0/name.ext)
|
||||
fmt::format("{}/{}", zone_versioned_path, npc_id_and_name), // Local versioned by NPC ID and NPC Name (./quests/zone/v0/10_name.ext)
|
||||
fmt::format("{}/{}", zone_path, npc_id), // Local by NPC ID
|
||||
fmt::format("{}/{}", zone_path, npc_name), // Local by NPC Name
|
||||
fmt::format("{}/{}", zone_path, npc_id_and_name), // Local by NPC ID and NPC Name
|
||||
fmt::format("{}/{}", global_path, npc_id), // Global by NPC ID
|
||||
fmt::format("{}/{}", global_path, npc_name), // Global by NPC ID
|
||||
fmt::format("{}/{}", global_path, npc_id_and_name), // Global by NPC ID and NPC Name
|
||||
fmt::format("{}/default", zone_versioned_path), // Zone Versioned Default (./quests/zone/v0/default.ext)
|
||||
fmt::format("{}/default", zone_path), // Zone Default
|
||||
fmt::format("{}/default", global_path), // Global Default
|
||||
};
|
||||
|
||||
std::string file_name;
|
||||
std::string file_name;
|
||||
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1007,46 +1005,44 @@ QuestInterface* QuestParserCollection::GetQIByPlayerQuest(std::string& filename)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}",
|
||||
dir,
|
||||
zone->GetShortName()
|
||||
);
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName()
|
||||
);
|
||||
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}",
|
||||
dir,
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/player", zone_versioned_path), // Local by Instance Version ./quests/zone/v0/player.ext
|
||||
fmt::format("{}/player_v{}", zone_path, zone->GetInstanceVersion()), // Local by Instance Version
|
||||
fmt::format("{}/player", zone_path), // Local
|
||||
fmt::format("{}/player", global_path) // Global
|
||||
};
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/player", zone_versioned_path), // Local by Instance Version ./quests/zone/v0/player.ext
|
||||
fmt::format("{}/player_v{}", zone_path, zone->GetInstanceVersion()), // Local by Instance Version
|
||||
fmt::format("{}/player", zone_path), // Local
|
||||
fmt::format("{}/player", global_path) // Global
|
||||
};
|
||||
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1062,19 +1058,17 @@ QuestInterface* QuestParserCollection::GetQIByGlobalNPCQuest(std::string& filena
|
||||
|
||||
std::string file_name;
|
||||
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}/{}/global_npc.{}",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}/{}/global_npc.{}",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1088,12 +1082,62 @@ QuestInterface* QuestParserCollection::GetQIByGlobalPlayerQuest(std::string& fil
|
||||
}
|
||||
|
||||
std::string file_name;
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}/{}/global_player.{}",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QuestInterface* QuestParserCollection::GetQIBySpellQuest(uint32 spell_id, std::string& filename)
|
||||
{
|
||||
if (!zone) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}/spells",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}/spells",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName()
|
||||
);
|
||||
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}/spells",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/{}", zone_versioned_path, spell_id), // Local versioned by Spell ID ./quests/zone/v0/spells/10.ext
|
||||
fmt::format("{}/{}", zone_path, spell_id), // Local
|
||||
fmt::format("{}/{}", global_path, spell_id), // Global
|
||||
fmt::format("{}/default", zone_path), // Local Default
|
||||
fmt::format("{}/default", global_path) // Global Default
|
||||
};
|
||||
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}/{}/global_player.{}",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY,
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
@@ -1107,107 +1151,51 @@ QuestInterface* QuestParserCollection::GetQIByGlobalPlayerQuest(std::string& fil
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QuestInterface* QuestParserCollection::GetQIBySpellQuest(uint32 spell_id, std::string& filename)
|
||||
{
|
||||
if (!zone) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}/spells",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}/spells",
|
||||
dir,
|
||||
zone->GetShortName()
|
||||
);
|
||||
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}/spells",
|
||||
dir,
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/{}", zone_versioned_path, spell_id), // Local versioned by Spell ID ./quests/zone/v0/spells/10.ext
|
||||
fmt::format("{}/{}", zone_path, spell_id), // Local
|
||||
fmt::format("{}/{}", global_path, spell_id), // Global
|
||||
fmt::format("{}/default", zone_path), // Local Default
|
||||
fmt::format("{}/default", global_path) // Global Default
|
||||
};
|
||||
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QuestInterface* QuestParserCollection::GetQIByItemQuest(std::string item_script, std::string& filename)
|
||||
{
|
||||
if (!zone) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}/items",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}/items",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}/items",
|
||||
dir,
|
||||
zone->GetShortName()
|
||||
);
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}/items",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName()
|
||||
);
|
||||
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}/items",
|
||||
dir,
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}/items",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/{}", zone_versioned_path, item_script), // Local versioned by Item Script ./quests/zone/v0/items/10.ext
|
||||
fmt::format("{}/{}", zone_path, item_script), // Local
|
||||
fmt::format("{}/{}", global_path, item_script), // Global
|
||||
fmt::format("{}/default", zone_path), // Local Default
|
||||
fmt::format("{}/default", global_path) // Global Default
|
||||
};
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/{}", zone_versioned_path, item_script), // Local versioned by Item Script ./quests/zone/v0/items/10.ext
|
||||
fmt::format("{}/{}", zone_path, item_script), // Local
|
||||
fmt::format("{}/{}", global_path, item_script), // Global
|
||||
fmt::format("{}/default", zone_path), // Local Default
|
||||
fmt::format("{}/default", global_path) // Global Default
|
||||
};
|
||||
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1221,45 +1209,43 @@ QuestInterface* QuestParserCollection::GetQIByEncounterQuest(std::string encount
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}/encounters",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}/encounters",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}/encounters",
|
||||
dir,
|
||||
zone->GetShortName()
|
||||
);
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}/encounters",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName()
|
||||
);
|
||||
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}/encounters",
|
||||
dir,
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}/encounters",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/{}", zone_versioned_path, encounter_name), // Local versioned ./quests/zone/v0/encounters/name.ext
|
||||
fmt::format("{}/{}", zone_path, encounter_name), // Local
|
||||
fmt::format("{}/{}", global_path, encounter_name) // Global
|
||||
};
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/{}", zone_versioned_path, encounter_name), // Local versioned ./quests/zone/v0/encounters/name.ext
|
||||
fmt::format("{}/{}", zone_path, encounter_name), // Local
|
||||
fmt::format("{}/{}", global_path, encounter_name) // Global
|
||||
};
|
||||
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1273,46 +1259,44 @@ QuestInterface* QuestParserCollection::GetQIByBotQuest(std::string& filename)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}",
|
||||
dir,
|
||||
zone->GetShortName()
|
||||
);
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName()
|
||||
);
|
||||
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}",
|
||||
dir,
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/bot", zone_versioned_path), // Local versioned by Instance Version ./quests/zone/v0/bot.ext
|
||||
fmt::format("{}/bot_v{}", zone_path, zone->GetInstanceVersion()), // Local by Instance Version
|
||||
fmt::format("{}/bot", zone_path), // Local
|
||||
fmt::format("{}/bot", global_path) // Global
|
||||
};
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/bot", zone_versioned_path), // Local versioned by Instance Version ./quests/zone/v0/bot.ext
|
||||
fmt::format("{}/bot_v{}", zone_path, zone->GetInstanceVersion()), // Local by Instance Version
|
||||
fmt::format("{}/bot", zone_path), // Local
|
||||
fmt::format("{}/bot", global_path) // Global
|
||||
};
|
||||
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1327,19 +1311,17 @@ QuestInterface* QuestParserCollection::GetQIByGlobalBotQuest(std::string& filena
|
||||
}
|
||||
|
||||
std::string file_name;
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}/{}/global_bot.{}",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}/{}/global_bot.{}",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1352,46 +1334,44 @@ QuestInterface* QuestParserCollection::GetQIByMercQuest(std::string& filename)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
const std::string& global_path = fmt::format(
|
||||
"{}/{}",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY
|
||||
);
|
||||
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}",
|
||||
dir,
|
||||
zone->GetShortName()
|
||||
);
|
||||
const std::string& zone_path = fmt::format(
|
||||
"{}/{}",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName()
|
||||
);
|
||||
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}",
|
||||
dir,
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
const std::string& zone_versioned_path = fmt::format(
|
||||
"{}/{}/v{}",
|
||||
path.GetQuestsPath(),
|
||||
zone->GetShortName(),
|
||||
zone->GetInstanceVersion()
|
||||
);
|
||||
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/merc", zone_versioned_path), // Local versioned by Instance Version ./quests/zone/v0/merc.ext
|
||||
fmt::format("{}/merc_v{}", zone_path, zone->GetInstanceVersion()), // Local by Instance Version
|
||||
fmt::format("{}/merc", zone_path), // Local
|
||||
fmt::format("{}/merc", global_path) // Global
|
||||
};
|
||||
std::vector<std::string> file_names = {
|
||||
fmt::format("{}/merc", zone_versioned_path), // Local versioned by Instance Version ./quests/zone/v0/merc.ext
|
||||
fmt::format("{}/merc_v{}", zone_path, zone->GetInstanceVersion()), // Local by Instance Version
|
||||
fmt::format("{}/merc", zone_path), // Local
|
||||
fmt::format("{}/merc", global_path) // Global
|
||||
};
|
||||
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
std::string file_name;
|
||||
for (auto & file : file_names) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}.{}",
|
||||
file,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1406,19 +1386,17 @@ QuestInterface* QuestParserCollection::GetQIByGlobalMercQuest(std::string& filen
|
||||
}
|
||||
|
||||
std::string file_name;
|
||||
for (auto & dir : path.GetQuestPaths()) {
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}/{}/global_merc.{}",
|
||||
dir,
|
||||
QUEST_GLOBAL_DIRECTORY,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
for (auto* e: _load_precedence) {
|
||||
file_name = fmt::format(
|
||||
"{}/{}/global_merc.{}",
|
||||
path.GetQuestsPath(),
|
||||
QUEST_GLOBAL_DIRECTORY,
|
||||
_extensions.find(e->GetIdentifier())->second
|
||||
);
|
||||
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
if (File::Exists(file_name)) {
|
||||
filename = file_name;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ void SharedTaskZoneMessaging::HandleWorldMessage(ServerPacket *pack)
|
||||
->AcceptNewTask(
|
||||
c,
|
||||
(int) p->requested_task_id,
|
||||
(int) p->requested_npc_entity_id,
|
||||
(int) p->requested_npc_type_id,
|
||||
p->accept_time
|
||||
);
|
||||
c->LoadClientTaskState();
|
||||
|
||||
@@ -1520,9 +1520,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
}
|
||||
);
|
||||
caster->SendAppearancePacket(AppearanceType::Size, static_cast<uint32>(caster->GetTarget()->GetSize()));
|
||||
|
||||
for (int x = EQ::textures::textureBegin; x <= EQ::textures::LastTintableTexture; x++)
|
||||
caster->SendWearChange(x);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -4354,10 +4351,6 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
|
||||
}
|
||||
);
|
||||
|
||||
for (int x = EQ::textures::textureBegin; x <= EQ::textures::LastTintableTexture; x++) {
|
||||
SendWearChange(x);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -10397,25 +10390,6 @@ void Mob::SetProcLimitTimer(int32 base_spell_id, uint32 proc_reuse_time, int pro
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::SendIllusionWearChange(Client* c) {
|
||||
|
||||
/*
|
||||
We send this to client on Client::CompleteConnect() to properly update textures of
|
||||
other mobs in zone with illusions on them.
|
||||
*/
|
||||
if (!c) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!spellbonuses.Illusion && !itembonuses.Illusion && !aabonuses.Illusion) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int x = EQ::textures::textureBegin; x <= EQ::textures::LastTintableTexture; x++) {
|
||||
SendWearChange(x, c);
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::ApplyIllusionToCorpse(int32 spell_id, Corpse* new_corpse) {
|
||||
|
||||
//Transfers most illusions over to the corpse upon death
|
||||
@@ -10560,10 +10534,6 @@ void Mob::ApplySpellEffectIllusion(int32 spell_id, Mob *caster, int buffslot, in
|
||||
SendAppearancePacket(AppearanceType::Size, race_size);
|
||||
}
|
||||
|
||||
for (int x = EQ::textures::textureBegin; x <= EQ::textures::LastTintableTexture; x++) {
|
||||
SendWearChange(x);
|
||||
}
|
||||
|
||||
if (buffslot != -1) {
|
||||
if (
|
||||
caster == this &&
|
||||
|
||||
+1
-1
@@ -80,7 +80,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
#include "../common/repositories/character_corpses_repository.h"
|
||||
#include "../common/repositories/spell_buckets_repository.h"
|
||||
|
||||
#include "../common/data_bucket.h"
|
||||
#include "data_bucket.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "string_ids.h"
|
||||
#include "worldserver.h"
|
||||
|
||||
@@ -1968,7 +1968,7 @@ void ClientTaskState::RemoveTaskByTaskID(Client *client, uint32 task_id)
|
||||
void ClientTaskState::AcceptNewTask(
|
||||
Client *client,
|
||||
int task_id,
|
||||
int npc_entity_id,
|
||||
int npc_type_id,
|
||||
time_t accept_time,
|
||||
bool enforce_level_requirement
|
||||
)
|
||||
@@ -2001,7 +2001,7 @@ void ClientTaskState::AcceptNewTask(
|
||||
// fill
|
||||
r->requested_character_id = client->CharacterID();
|
||||
r->requested_task_id = task_id;
|
||||
r->requested_npc_entity_id = npc_entity_id;
|
||||
r->requested_npc_type_id = npc_type_id;
|
||||
|
||||
// send
|
||||
worldserver.SendPacket(pack);
|
||||
@@ -2190,11 +2190,11 @@ void ClientTaskState::AcceptNewTask(
|
||||
|
||||
task_manager->SaveClientState(client, this);
|
||||
|
||||
NPC *npc = entity_list.GetNPCByID(npc_entity_id);
|
||||
NPC *npc = entity_list.GetID(npc_type_id)->CastToNPC();
|
||||
if (npc) {
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_ACCEPT)) {
|
||||
auto e = PlayerEvent::TaskAcceptEvent{
|
||||
.npc_id = npc->GetNPCTypeID(),
|
||||
.npc_id = static_cast<uint32>(npc_type_id),
|
||||
.npc_name = npc->GetCleanName(),
|
||||
.task_id = static_cast<uint32>(task_id),
|
||||
.task_name = task_manager->GetTaskName(static_cast<uint32>(task_id)),
|
||||
|
||||
@@ -42,7 +42,7 @@ public:
|
||||
int GetTaskActivityDoneCount(TaskType task_type, int index, int activity_id);
|
||||
int GetTaskActivityDoneCountFromTaskID(int task_id, int activity_id);
|
||||
int GetTaskStartTime(TaskType task_type, int index);
|
||||
void AcceptNewTask(Client *client, int task_id, int npc_entity_id, time_t accept_time, bool enforce_level_requirement = false);
|
||||
void AcceptNewTask(Client *client, int task_id, int npc_type_id, time_t accept_time, bool enforce_level_requirement = false);
|
||||
void FailTask(Client *client, int task_id);
|
||||
int TaskTimeLeft(int task_id);
|
||||
bool IsTaskCompleted(int task_id, Client *c = nullptr);
|
||||
|
||||
@@ -88,6 +88,8 @@ extern WorldServer worldserver;
|
||||
extern Zone* zone;
|
||||
extern NpcScaleManager* npc_scale_manager;
|
||||
|
||||
Mutex MZoneShutdown;
|
||||
|
||||
volatile bool is_zone_loaded = false;
|
||||
Zone* zone = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user