Akkadius
f69b72f85f
Merge pull request #515 from ngdeao/master
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Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00
ngdeao
fb23d961c1
Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
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Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.
Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.
Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Uleat
28b7e0e208
Fix for bot pet names showing up as numbers
2016-04-05 20:04:31 -04:00
Uleat
e759bb6da8
Moved class Bot database code into class BotDatbase
2016-04-05 18:37:19 -04:00
KayenEQ
b369bb1793
Fixed defensive procs so they now only trigger once per attack round like live.
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Added live like proc chance modifer based on level difference to target.
"Anything above your level will receive full mod. Starting 6 levels below PC level there is a negative 10 % mod applied each level until it reaches 0 and will not proc on anything 15 levels below you or lower."
Thanks to Huffin from PEQ for the parse data
2016-03-25 13:02:59 -04:00
Uleat
66ca522e62
Another fix for portability issues
2016-03-24 20:33:37 -04:00
Uleat
698ef56df9
Few more portability fixes
2016-03-24 19:35:23 -04:00
Uleat
b327da7092
Activation of the new 'Bots' command system
2016-03-24 18:50:31 -04:00
Natedog2012
31b6346f03
Fix the math so berserkers aren't left out in spell related checks.
2016-02-11 13:10:22 -08:00
Uleat
1b7841f683
Fix for Berserker 'Piercing' skill issues
2016-01-26 15:08:41 -05:00
Michael Cook (mackal)
d86307c720
Rework say links
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We now consume 1 item ID for say links, this means you will be able to create
more items! We used ID 0xFFFFF for this, which is the max ID an item can be
in the item links. You have the rest to play with!
Normal say links pass the ID in the first aug slot and silent say links
in the second aug slot. This means we can have MANY more say links as well!
2016-01-20 22:31:35 -05:00
Michael Cook (mackal)
ad1c91f204
Fix bots
2016-01-16 17:52:21 -05:00
Michael Cook (mackal)
8f0d9015be
Fix rec/req level issues
2016-01-16 17:17:09 -05:00
Michael Cook (mackal)
5bcb9f0b35
Fix classic h2h dmg/delay also support for revamp
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The revamp was implemented during SoF
Set Combat:UseRevampHandToHand to true to enable
2016-01-03 14:38:50 -05:00
Natedog2012
4bc844fe3b
Work around for Bot::LoadPetBuffs loading buffs with counters
2015-11-24 16:25:21 -08:00
Uleat
86f35e45d3
Fix for LoadBot() hp issue
2015-11-04 23:30:46 -05:00
Akkadius
ce0011ab18
Renaming of some timers
2015-11-01 17:12:14 -06:00
Akkadius
624c7341c5
Refactor cfp to currently_fleeing for readability
2015-11-01 16:02:41 -06:00
Akkadius
33917fe2a9
- Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
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- Refactored some zoneserver/worldserver code for readability
2015-10-31 20:19:57 -05:00
Uleat
85adea631d
Activated load/save of new bot data fields; added command '#bot clearfollowdistance'
2015-10-16 18:09:22 -04:00
Uleat
98bc7f0ccd
Activated load/save of new bot inventory fields (not use implementation)
2015-10-13 19:29:49 -04:00
Uleat
b85850052a
Fix for creation_date mis-naming
2015-10-12 21:16:54 -04:00
Uleat
df88107697
Missed on final review...
2015-10-12 17:59:29 -04:00
Uleat
79eb2d3d4b
Remote testing and some final updates
2015-10-12 17:17:07 -04:00
Uleat
ecd695ff9b
Script and server code query updates for bots_updater
2015-10-09 21:34:31 -04:00
Kinglykrab
b868cbbcfe
Fixed #bot resist commands.
2015-08-31 14:41:58 -04:00
Michael Cook (mackal)
a4d0db8e0a
Implement the extra Wild Rampage/Rampage message (SoD+)
2015-08-15 00:34:10 -04:00
Natedog2012
87b4640ff0
Fix bots from loading AAs that are too high of a level for them.
2015-07-20 00:25:45 -07:00
Michael Cook (mackal)
a52ab7ae48
Rework spell aggro based on http://www.eqemulator.org/forums/showthread.php?t=39819 <F37>
2015-07-16 22:38:32 -04:00
Kinglykrab
2ca5a4ade6
Bot command changes.
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- #bot ai mez is now #bot mez
- #bot bindme is now #bot bind
- #bot runeme is now #bot rune
- #bot augmentitem now has an alias of #bot ai
- #bot giveitem now has an alias of #bot gi
- Removed unused #bot groupmessages
- Removed useless additional parameters (c->GetName()/sep->arg[2])
- Formatted loops and conditionals.
2015-07-06 16:28:17 -04:00
Kinglykrab
e2ac647e03
Bot saylinks and command aliases.
2015-07-05 23:30:38 -04:00
Michael Cook (mackal)
49e9c9ee34
Reworked activated avoidance skills based on dev quotes
2015-07-04 02:13:26 -04:00
Natedog2012
80c2d9d68d
Set a deity for bots so they can LoadAA
2015-07-03 15:44:38 -07:00
Michael Cook (mackal)
0372651613
Fix Bot::LoadAA
2015-07-03 17:42:31 -04:00
Michael Cook (mackal)
635ac692ea
Fix merge ...
2015-06-19 21:48:34 -04:00
Michael Cook (mackal)
6621a125e6
Merge branch 'master' into aa
2015-06-19 21:44:58 -04:00
Kinglykrab
6503e6371a
Added Combat:BackstabBonus rule.
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- 0 = 0%, 5 = 5%, 50 = 50%, 200 = 200%
2015-06-19 19:55:10 -04:00
Kinglykrab
c5609db8d1
Preferential bot formatting changes.
2015-06-19 15:53:20 -04:00
Kinglykrab
6ffe7a9563
More bot changes.
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- Added #bot showhelm [on|off]
- Allows you to disable your bot's helmet showing up
2015-06-19 05:25:48 -04:00
Kinglykrab
0dcf34d62b
Bot changes.
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- Added support for Powersource.
- Changed all messages to group messages (Defaults to say if they are not in a group)
2015-06-19 04:46:29 -04:00
Kinglykrab
56e064751b
Fixed more possible nullptr related bot crashes.
2015-06-19 01:42:01 -04:00
KimLS
1b088b7157
AA bonus calc -> Mob from Client, Bots should now work with their aa stuff again (untested)
2015-06-16 11:34:43 -07:00
Michael Cook (mackal)
ed11ee8bea
AA effects and focus should work
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Still need to verify all effects and implement currently unhandled
2015-06-12 22:41:18 -04:00
KimLS
afaa9ee6c9
Expendable aa work
2015-06-11 23:08:17 -07:00
KimLS
1589169200
AAs should load from character data now, though will be fucked up if you already had stacked aas.
2015-06-10 22:46:57 -07:00
Michael Cook (mackal)
42a5ddcf77
Cut down on some HP update spam
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This increases the timer that mobs will send out updates
(It could probably be increased more)
This will also reset the timer every time SendHPUpdate is called
to prevent sending like 3+ completely useless updates at once
Also skip sending the update to the client if we're sending an
OP_Damage with the damage since the client will apply this number
2015-06-06 17:46:53 -04:00
Natedog2012
7f30950fdb
More group related bot crashes fixed. Bots can now be targeted in the group window and kicked from party. They are also no longer raid_targets when conned.
2015-06-03 10:10:17 -07:00
Natedog2012
d7b9d7c990
Forgot the Regen caps oops!
2015-05-28 14:09:14 -07:00
Natedog2012
235d6b6c48
Bots will not benefit from heroic stats, focus effects like a client
2015-05-28 13:58:17 -07:00