eqemu-server/zone/bot.cpp
2015-11-04 23:30:46 -05:00

13769 lines
424 KiB
C++

#ifdef BOTS
#include "bot.h"
#include "object.h"
#include "doors.h"
#include "quest_parser_collection.h"
#include "../common/string_util.h"
extern volatile bool is_zone_loaded;
// This constructor is used during the bot create command
Bot::Bot(NPCType npcTypeData, Client* botOwner) : NPC(&npcTypeData, nullptr, glm::vec4(), 0, false), rest_timer(1) {
if(botOwner) {
this->SetBotOwner(botOwner);
this->_botOwnerCharacterID = botOwner->CharacterID();
} else {
this->SetBotOwner(0);
this->_botOwnerCharacterID = 0;
}
_guildRank = 0;
_guildId = 0;
_lastTotalPlayTime = 0;
_startTotalPlayTime = time(&_startTotalPlayTime);
_lastZoneId = 0;
_baseMR = npcTypeData.MR;
_baseCR = npcTypeData.CR;
_baseDR = npcTypeData.DR;
_baseFR = npcTypeData.FR;
_basePR = npcTypeData.PR;
_baseCorrup = npcTypeData.Corrup;
_baseAC = npcTypeData.AC;
_baseSTR = npcTypeData.STR;
_baseSTA = npcTypeData.STA;
_baseDEX = npcTypeData.DEX;
_baseAGI = npcTypeData.AGI;
_baseINT = npcTypeData.INT;
_baseWIS = npcTypeData.WIS;
_baseCHA = npcTypeData.CHA;
_baseATK = npcTypeData.ATK;
_baseRace = npcTypeData.race;
_baseGender = npcTypeData.gender;
RestRegenHP = 0;
RestRegenMana = 0;
RestRegenEndurance = 0;
SetBotID(0);
SetBotSpellID(0);
SetSpawnStatus(false);
SetBotArcher(false);
SetBotCharmer(false);
SetPetChooser(false);
SetRangerAutoWeaponSelect(false);
SetHasBeenSummoned(false);
SetTaunting(GetClass() == WARRIOR);
SetDefaultBotStance();
SetInHealRotation(false);
SetHealRotationActive(false);
SetHasHealedThisCycle(false);
ClearHealRotationLeader();
ClearHealRotationTargets();
ClearHealRotationMembers();
SetHealRotationNextHealTime(0);
SetHealRotationTimer(0);
SetNumHealRotationMembers(0);
SetBardUseOutOfCombatSongs(GetClass() == BARD);
SetShowHelm(true);
CalcChanceToCast();
rest_timer.Disable();
SetFollowDistance(BOT_DEFAULT_FOLLOW_DISTANCE);
// Do this once and only in this constructor
GenerateAppearance();
GenerateBaseStats();
GenerateArmorClass();
// Calculate HitPoints Last As It Uses Base Stats
cur_hp = GenerateBaseHitPoints();
cur_mana = GenerateBaseManaPoints();
cur_end = CalcBaseEndurance();
hp_regen = CalcHPRegen();
mana_regen = CalcManaRegen();
end_regen = CalcEnduranceRegen();
for (int i = 0; i < MaxTimer; i++)
timers[i] = 0;
for(int i = 0; i < MaxHealRotationTargets; i++)
_healRotationTargets[i] = 0;
strcpy(this->name, this->GetCleanName());
memset(&m_Light, 0, sizeof(LightProfile_Struct));
}
// This constructor is used when the bot is loaded out of the database
Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType npcTypeData) : NPC(&npcTypeData, nullptr, glm::vec4(), 0, false), rest_timer(1) {
this->_botOwnerCharacterID = botOwnerCharacterID;
if(this->_botOwnerCharacterID > 0)
this->SetBotOwner(entity_list.GetClientByCharID(this->_botOwnerCharacterID));
_guildRank = 0;
_guildId = 0;
_lastTotalPlayTime = totalPlayTime;
_startTotalPlayTime = time(&_startTotalPlayTime);
_lastZoneId = lastZoneId;
berserk = false;
_baseMR = npcTypeData.MR;
_baseCR = npcTypeData.CR;
_baseDR = npcTypeData.DR;
_baseFR = npcTypeData.FR;
_basePR = npcTypeData.PR;
_baseCorrup = npcTypeData.Corrup;
_baseAC = npcTypeData.AC;
_baseSTR = npcTypeData.STR;
_baseSTA = npcTypeData.STA;
_baseDEX = npcTypeData.DEX;
_baseAGI = npcTypeData.AGI;
_baseINT = npcTypeData.INT;
_baseWIS = npcTypeData.WIS;
_baseCHA = npcTypeData.CHA;
_baseATK = npcTypeData.ATK;
_baseRace = npcTypeData.race;
_baseGender = npcTypeData.gender;
cur_hp = npcTypeData.cur_hp;
cur_mana = npcTypeData.Mana;
RestRegenHP = 0;
RestRegenMana = 0;
RestRegenEndurance = 0;
SetBotID(botID);
SetBotSpellID(botSpellsID);
SetSpawnStatus(false);
SetBotArcher(false);
SetBotCharmer(false);
SetPetChooser(false);
SetRangerAutoWeaponSelect(false);
SetHasBeenSummoned(false);
LoadStance();
SetTaunting((GetClass() == WARRIOR || GetClass() == PALADIN || GetClass() == SHADOWKNIGHT) && (GetBotStance() == BotStanceAggressive));
SetInHealRotation(false);
SetHealRotationActive(false);
SetHasHealedThisCycle(false);
SetHealRotationUseFastHeals(false);
ClearHealRotationLeader();
ClearHealRotationTargets();
ClearHealRotationMembers();
SetHealRotationNextHealTime(0);
SetHealRotationTimer(0);
SetNumHealRotationMembers(0);
CalcChanceToCast();
rest_timer.Disable();
SetFollowDistance(BOT_DEFAULT_FOLLOW_DISTANCE);
strcpy(this->name, this->GetCleanName());
database.GetBotInspectMessage(this->GetBotID(), &_botInspectMessage);
LoadGuildMembership(&_guildId, &_guildRank, &_guildName);
std::string TempErrorMessage;
EquipBot(&TempErrorMessage);
if(!TempErrorMessage.empty()) {
if(GetBotOwner())
GetBotOwner()->Message(13, TempErrorMessage.c_str());
}
for (int i = 0; i < MaxTimer; i++)
timers[i] = 0;
for(int i = 0; i < MaxHealRotationTargets; i++)
_healRotationTargets[i] = 0;
GenerateBaseStats();
LoadTimers();
LoadAAs();
LoadBuffs();
CalcBotStats(false);
hp_regen = CalcHPRegen();
mana_regen = CalcManaRegen();
end_regen = CalcEnduranceRegen();
if(cur_hp > max_hp)
cur_hp = max_hp;
if(cur_hp <= 0) {
SetHP(max_hp/5);
SetMana(0);
BuffFadeAll();
SpellOnTarget(756, this); // Rezz effects
}
if(cur_mana > max_mana)
cur_mana = max_mana;
cur_end = max_end;
}
Bot::~Bot() {
AI_Stop();
if(HasGroup())
Bot::RemoveBotFromGroup(this, GetGroup());
if(HasPet())
GetPet()->Depop();
entity_list.RemoveBot(GetID());
}
void Bot::SetBotID(uint32 botID) {
this->_botID = botID;
this->npctype_id = botID;
}
void Bot::SetBotSpellID(uint32 newSpellID) {
this->npc_spells_id = newSpellID;
}
uint32 Bot::GetBotArcheryRange() {
const ItemInst *range_inst = GetBotItem(MainRange);
const ItemInst *ammo_inst = GetBotItem(MainAmmo);
if (!range_inst || !ammo_inst)
return 0;
const Item_Struct *range_item = range_inst->GetItem();
const Item_Struct *ammo_item = ammo_inst->GetItem();
if (!range_item || !ammo_item || range_item->ItemType != ItemTypeBow || ammo_item->ItemType != ItemTypeArrow)
return 0;
// everything is good!
return (range_item->Range + ammo_item->Range);
}
void Bot::ChangeBotArcherWeapons(bool isArcher) {
if((GetClass()==WARRIOR) || (GetClass()==PALADIN) || (GetClass()==RANGER) || (GetClass()==SHADOWKNIGHT) || (GetClass()==ROGUE)) {
if(!isArcher) {
BotAddEquipItem(MainPrimary, GetBotItemBySlot(MainPrimary));
BotAddEquipItem(MainSecondary, GetBotItemBySlot(MainSecondary));
SetAttackTimer();
BotGroupSay(this, "My blade is ready.");
} else {
BotRemoveEquipItem(MainPrimary);
BotRemoveEquipItem(MainSecondary);
BotAddEquipItem(MainAmmo, GetBotItemBySlot(MainAmmo));
BotAddEquipItem(MainSecondary, GetBotItemBySlot(MainRange));
SetAttackTimer();
BotGroupSay(this, "My bow is true and ready.");
}
}
else
BotGroupSay(this, "I don't know how to use a bow.");
}
void Bot::Sit() {
if(IsMoving()) {
moved = false;
SetCurrentSpeed(0);
tar_ndx = 0;
}
SetAppearance(eaSitting);
}
void Bot::Stand() {
SetAppearance(eaStanding);
}
bool Bot::IsSitting() {
bool result = false;
if(GetAppearance() == eaSitting && !IsMoving())
result = true;
return result;
}
bool Bot::IsStanding() {
bool result = false;
if(GetAppearance() == eaStanding)
result = true;
return result;
}
NPCType Bot::FillNPCTypeStruct(uint32 botSpellsID, std::string botName, std::string botLastName, uint8 botLevel, uint16 botRace, uint8 botClass, uint8 gender, float size, uint32 face, uint32 hairStyle, uint32 hairColor, uint32 eyeColor, uint32 eyeColor2, uint32 beardColor, uint32 beard, uint32 drakkinHeritage, uint32 drakkinTattoo, uint32 drakkinDetails, int32 hp, int32 mana, int32 mr, int32 cr, int32 dr, int32 fr, int32 pr, int32 corrup, int32 ac, uint32 str, uint32 sta, uint32 dex, uint32 agi, uint32 _int, uint32 wis, uint32 cha, uint32 attack) {
NPCType BotNPCType;
int CopyLength = 0;
CopyLength = botName.copy(BotNPCType.name, 63);
BotNPCType.name[CopyLength] = '\0';
CopyLength = 0;
CopyLength = botLastName.copy(BotNPCType.lastname, 69);
BotNPCType.lastname[CopyLength] = '\0';
CopyLength = 0;
BotNPCType.npc_spells_id = botSpellsID;
BotNPCType.level = botLevel;
BotNPCType.race = botRace;
BotNPCType.class_ = botClass;
BotNPCType.gender = gender;
BotNPCType.size = size;
BotNPCType.luclinface = face;
BotNPCType.hairstyle = hairStyle;
BotNPCType.haircolor = hairColor;
BotNPCType.eyecolor1 = eyeColor;
BotNPCType.eyecolor2 = eyeColor2;
BotNPCType.beardcolor = beardColor;
BotNPCType.beard = beard;
BotNPCType.drakkin_heritage = drakkinHeritage;
BotNPCType.drakkin_tattoo = drakkinTattoo;
BotNPCType.drakkin_details = drakkinDetails;
BotNPCType.cur_hp = hp;
BotNPCType.Mana = mana;
BotNPCType.MR = mr;
BotNPCType.CR = cr;
BotNPCType.DR = dr;
BotNPCType.FR = fr;
BotNPCType.PR = pr;
BotNPCType.Corrup = corrup;
BotNPCType.AC = ac;
BotNPCType.STR = str;
BotNPCType.STA = sta;
BotNPCType.DEX = dex;
BotNPCType.AGI = agi;
BotNPCType.INT = _int;
BotNPCType.WIS = wis;
BotNPCType.CHA = cha;
BotNPCType.ATK = attack;
BotNPCType.npc_id = 0;
BotNPCType.texture = 0;
BotNPCType.d_melee_texture1 = 0;
BotNPCType.d_melee_texture2 = 0;
BotNPCType.qglobal = false;
BotNPCType.attack_speed = 0;
BotNPCType.runspeed = 0.7f;
BotNPCType.bodytype = 1;
BotNPCType.findable = 0;
BotNPCType.hp_regen = 1;
BotNPCType.mana_regen = 1;
BotNPCType.maxlevel = botLevel;
BotNPCType.light = NOT_USED; // due to the way that bots are coded..this is sent post-spawn
return BotNPCType;
}
NPCType Bot::CreateDefaultNPCTypeStructForBot(std::string botName, std::string botLastName, uint8 botLevel, uint16 botRace, uint8 botClass, uint8 gender) {
NPCType Result;
int CopyLength = 0;
CopyLength = botName.copy(Result.name, 63);
Result.name[CopyLength] = '\0';
CopyLength = 0;
CopyLength = botLastName.copy(Result.lastname, 69);
Result.lastname[CopyLength] = '\0';
CopyLength = 0;
Result.level = botLevel;
Result.race = botRace;
Result.class_ = botClass;
Result.gender = gender;
// default values
Result.maxlevel = botLevel;
Result.size = 6.0;
Result.npc_id = 0;
Result.cur_hp = 0;
Result.drakkin_details = 0;
Result.drakkin_heritage = 0;
Result.drakkin_tattoo = 0;
Result.runspeed = 0.7f;
Result.bodytype = 1;
Result.findable = 0;
Result.hp_regen = 1;
Result.mana_regen = 1;
Result.texture = 0;
Result.d_melee_texture1 = 0;
Result.d_melee_texture2 = 0;
Result.qglobal = false;
Result.npc_spells_id = 0;
Result.attack_speed = 0;
Result.STR = 75;
Result.STA = 75;
Result.DEX = 75;
Result.AGI = 75;
Result.WIS = 75;
Result.INT = 75;
Result.CHA = 75;
Result.ATK = 75;
Result.MR = 25;
Result.FR = 25;
Result.DR = 15;
Result.PR = 15;
Result.CR = 25;
Result.Corrup = 15;
Result.AC = 12;
return Result;
}
void Bot::GenerateBaseStats() {
int BotSpellID = 0;
// base stats
uint32 Strength = _baseSTR;
uint32 Stamina = _baseSTA;
uint32 Dexterity = _baseDEX;
uint32 Agility = _baseAGI;
uint32 Wisdom = _baseWIS;
uint32 Intelligence = _baseINT;
uint32 Charisma = _baseCHA;
uint32 Attack = _baseATK;
int32 MagicResist = _baseMR;
int32 FireResist = _baseFR;
int32 DiseaseResist = _baseDR;
int32 PoisonResist = _basePR;
int32 ColdResist = _baseCR;
int32 CorruptionResist = _baseCorrup;
switch(this->GetClass()) {
case 1: // Warrior (why not just use 'case WARRIOR:'?)
Strength += 10;
Stamina += 20;
Agility += 10;
Dexterity += 10;
Attack += 12;
break;
case 2: // Cleric
BotSpellID = 701;
Strength += 5;
Stamina += 5;
Agility += 10;
Wisdom += 30;
Attack += 8;
break;
case 3: // Paladin
BotSpellID = 708;
Strength += 15;
Stamina += 5;
Wisdom += 15;
Charisma += 10;
Dexterity += 5;
Attack += 17;
break;
case 4: // Ranger
BotSpellID = 710;
Strength += 15;
Stamina += 10;
Agility += 10;
Wisdom += 15;
Attack += 17;
break;
case 5: // Shadowknight
BotSpellID = 709;
Strength += 10;
Stamina += 15;
Intelligence += 20;
Charisma += 5;
Attack += 17;
break;
case 6: // Druid
BotSpellID = 707;
Stamina += 15;
Wisdom += 35;
Attack += 5;
break;
case 7: // Monk
Strength += 5;
Stamina += 15;
Agility += 15;
Dexterity += 15;
Attack += 17;
break;
case 8: // Bard
BotSpellID = 711;
Strength += 15;
Dexterity += 10;
Charisma += 15;
Intelligence += 10;
Attack += 17;
break;
case 9: // Rogue
Strength += 10;
Stamina += 20;
Agility += 10;
Dexterity += 10;
Attack += 12;
break;
case 10: // Shaman
BotSpellID = 706;
Stamina += 10;
Wisdom += 30;
Charisma += 10;
Attack += 28;
break;
case 11: // Necromancer
BotSpellID = 703;
Dexterity += 10;
Agility += 10;
Intelligence += 30;
Attack += 5;
break;
case 12: // Wizard
BotSpellID = 702;
Stamina += 20;
Intelligence += 30;
Attack += 5;
break;
case 13: // Magician
BotSpellID = 704;
Stamina += 20;
Intelligence += 30;
Attack += 5;
break;
case 14: // Enchanter
BotSpellID = 705;
Intelligence += 25;
Charisma += 25;
Attack += 5;
break;
case 15: // Beastlord
BotSpellID = 712;
Stamina += 10;
Agility += 10;
Dexterity += 5;
Wisdom += 20;
Charisma += 5;
Attack += 31;
break;
case 16: // Berserker
Strength += 10;
Stamina += 15;
Dexterity += 15;
Agility += 10;
Attack += 25;
break;
}
float BotSize = GetSize();
switch(this->GetRace()) {
case 1: // Humans have no race bonus
break;
case 2: // Barbarian
Strength += 28;
Stamina += 20;
Agility += 7;
Dexterity -= 5;
Wisdom -= 5;
Intelligence -= 10;
Charisma -= 20;
BotSize = 7.0;
ColdResist += 10;
break;
case 3: // Erudite
Strength -= 15;
Stamina -= 5;
Agility -= 5;
Dexterity -= 5;
Wisdom += 8;
Intelligence += 32;
Charisma -= 5;
MagicResist += 5;
DiseaseResist -= 5;
break;
case 4: // Wood Elf
Strength -= 10;
Stamina -= 10;
Agility += 20;
Dexterity += 5;
Wisdom += 5;
BotSize = 5.0;
break;
case 5: // High Elf
Strength -= 20;
Stamina -= 10;
Agility += 10;
Dexterity -= 5;
Wisdom += 20;
Intelligence += 12;
Charisma += 5;
break;
case 6: // Dark Elf
Strength -= 15;
Stamina -= 10;
Agility += 15;
Wisdom += 8;
Intelligence += 24;
Charisma -= 15;
BotSize = 5.0;
break;
case 7: // Half Elf
Strength -= 5;
Stamina -= 5;
Agility += 15;
Dexterity += 10;
Wisdom -= 15;
BotSize = 5.5;
break;
case 8: // Dwarf
Strength += 15;
Stamina += 15;
Agility -= 5;
Dexterity += 15;
Wisdom += 8;
Intelligence -= 15;
Charisma -= 30;
BotSize = 4.0;
MagicResist -= 5;
PoisonResist += 5;
break;
case 9: // Troll
Strength += 33;
Stamina += 34;
Agility += 8;
Wisdom -= 15;
Intelligence -= 23;
Charisma -= 35;
BotSize = 8.0;
FireResist -= 20;
break;
case 10: // Ogre
Strength += 55;
Stamina += 77;
Agility -= 5;
Dexterity -= 5;
Wisdom -= 8;
Intelligence -= 15;
Charisma -= 38;
BotSize = 9.0;
break;
case 11: // Halfling
Strength -= 5;
Agility += 20;
Dexterity += 15;
Wisdom += 5;
Intelligence -= 8;
Charisma -= 25;
BotSize = 3.5;
PoisonResist += 5;
DiseaseResist += 5;
break;
case 12: // Gnome
Strength -= 15;
Stamina -= 5;
Agility += 10;
Dexterity += 10;
Wisdom -= 8;
Intelligence += 23;
Charisma -= 15;
BotSize = 3.0;
break;
case 128: // Iksar
Strength -= 5;
Stamina -= 5;
Agility += 15;
Dexterity += 10;
Wisdom += 5;
Charisma -= 20;
MagicResist -= 5;
FireResist -= 5;
break;
case 130: // Vah Shir
Strength += 15;
Agility += 15;
Dexterity -= 5;
Wisdom -= 5;
Intelligence -= 10;
Charisma -= 10;
BotSize = 7.0;
MagicResist -= 5;
FireResist -= 5;
break;
case 330: // Froglok
Strength -= 5;
Stamina += 5;
Agility += 25;
Dexterity += 25;
Charisma -= 25;
BotSize = 5.0;
MagicResist -= 5;
FireResist -= 5;
break;
case 522: // Drakkin
Strength -= 5;
Stamina += 5;
Agility += 10;
Intelligence += 10;
Wisdom += 5;
BotSize = 5.0;
PoisonResist += 2;
DiseaseResist += 2;
MagicResist += 2;
FireResist += 2;
ColdResist += 2;
break;
}
this->STR = Strength;
this->STA = Stamina;
this->DEX = Dexterity;
this->AGI = Agility;
this->WIS = Wisdom;
this->INT = Intelligence;
this->CHA = Charisma;
this->ATK = Attack;
this->MR = MagicResist;
this->FR = FireResist;
this->DR = DiseaseResist;
this->PR = PoisonResist;
this->CR = ColdResist;
this->PhR = 0;
this->Corrup = CorruptionResist;
SetBotSpellID(BotSpellID);
this->size = BotSize;
this->pAggroRange = 0;
this->pAssistRange = 0;
this->raid_target = false;
this->deity = 396;
}
void Bot::GenerateAppearance() {
// Randomize facial appearance
int iFace = 0;
if(this->GetRace() == 2) // Barbarian w/Tatoo
iFace = zone->random.Int(0, 79);
else
iFace = zone->random.Int(0, 7);
int iHair = 0;
int iBeard = 0;
int iBeardColor = 1;
if(this->GetRace() == 522) {
iHair = zone->random.Int(0, 8);
iBeard = zone->random.Int(0, 11);
iBeardColor = zone->random.Int(0, 3);
} else if(this->GetGender()) {
iHair = zone->random.Int(0, 2);
if(this->GetRace() == 8) { // Dwarven Females can have a beard
if(zone->random.Int(1, 100) < 50)
iFace += 10;
}
} else {
iHair = zone->random.Int(0, 3);
iBeard = zone->random.Int(0, 5);
iBeardColor = zone->random.Int(0, 19);
}
int iHairColor = 0;
if(this->GetRace() == 522)
iHairColor = zone->random.Int(0, 3);
else
iHairColor = zone->random.Int(0, 19);
uint8 iEyeColor1 = (uint8)zone->random.Int(0, 9);
uint8 iEyeColor2 = 0;
if(this->GetRace() == 522)
iEyeColor1 = iEyeColor2 = (uint8)zone->random.Int(0, 11);
else if(zone->random.Int(1, 100) > 96)
iEyeColor2 = zone->random.Int(0, 9);
else
iEyeColor2 = iEyeColor1;
int iHeritage = 0;
int iTattoo = 0;
int iDetails = 0;
if(this->GetRace() == 522) {
iHeritage = zone->random.Int(0, 6);
iTattoo = zone->random.Int(0, 7);
iDetails = zone->random.Int(0, 7);
}
this->luclinface = iFace;
this->hairstyle = iHair;
this->beard = iBeard;
this->beardcolor = iBeardColor;
this->haircolor = iHairColor;
this->eyecolor1 = iEyeColor1;
this->eyecolor2 = iEyeColor2;
this->drakkin_heritage = iHeritage;
this->drakkin_tattoo = iTattoo;
this->drakkin_details = iDetails;
}
int32 Bot::acmod() {
int agility = GetAGI();
int level = GetLevel();
if(agility < 1 || level < 1)
return 0;
if(agility <= 74) {
if(agility == 1)
return -24;
else if(agility <= 3)
return -23;
else if(agility == 4)
return -22;
else if(agility <= 6)
return -21;
else if(agility <= 8)
return -20;
else if(agility == 9)
return -19;
else if(agility <= 11)
return -18;
else if(agility == 12)
return -17;
else if(agility <= 14)
return -16;
else if(agility <= 16)
return -15;
else if(agility == 17)
return -14;
else if(agility <= 19)
return -13;
else if(agility == 20)
return -12;
else if(agility <= 22)
return -11;
else if(agility <= 24)
return -10;
else if(agility == 25)
return -9;
else if(agility <= 27)
return -8;
else if(agility == 28)
return -7;
else if(agility <= 30)
return -6;
else if(agility <= 32)
return -5;
else if(agility == 33)
return -4;
else if(agility <= 35)
return -3;
else if(agility == 36)
return -2;
else if(agility <= 38)
return -1;
else if(agility <= 65)
return 0;
else if(agility <= 70)
return 1;
else if(agility <= 74)
return 5;
} else if(agility <= 137) {
if(agility == 75) {
if(level <= 6)
return 9;
else if(level <= 19)
return 23;
else if(level <= 39)
return 33;
else
return 39;
} else if(agility >= 76 && agility <= 79) {
if(level <= 6)
return 10;
else if(level <= 19)
return 23;
else if(level <= 39)
return 33;
else
return 40;
} else if(agility == 80) {
if(level <= 6)
return 11;
else if(level <= 19)
return 24;
else if(level <= 39)
return 34;
else
return 41;
} else if(agility >= 81 && agility <= 85) {
if(level <= 6)
return 12;
else if(level <= 19)
return 25;
else if(level <= 39)
return 35;
else
return 42;
} else if(agility >= 86 && agility <= 90) {
if(level <= 6)
return 12;
else if(level <= 19)
return 26;
else if(level <= 39)
return 36;
else
return 42;
} else if(agility >= 91 && agility <= 95) {
if(level <= 6)
return 13;
else if(level <= 19)
return 26;
else if(level <= 39)
return 36;
else
return 43;
} else if(agility >= 96 && agility <= 99) {
if(level <= 6)
return 14;
else if(level <= 19)
return 27;
else if(level <= 39)
return 37;
else
return 44;
} else if(agility == 100 && level >= 7) {
if(level <= 19)
return 28;
else if (level <= 39)
return 38;
else
return 45;
}
else if(level <= 6)
return 15;
//level is >6
else if(agility >= 101 && agility <= 105) {
if(level <= 19)
return 29;
else if(level <= 39)
return 39;// not verified
else
return 45;
} else if(agility >= 106 && agility <= 110) {
if(level <= 19)
return 29;
else if(level <= 39)
return 39;// not verified
else
return 46;
} else if(agility >= 111 && agility <= 115) {
if(level <= 19)
return 30;
else if(level <= 39)
return 40;// not verified
else
return 47;
} else if(agility >= 116 && agility <= 119) {
if(level <= 19)
return 31;
else if(level <= 39)
return 41;
else
return 47;
}
else if(level <= 19)
return 32;
//level is > 19
else if(agility == 120) {
if(level <= 39)
return 42;
else
return 48;
} else if(agility <= 125) {
if(level <= 39)
return 42;
else
return 49;
} else if(agility <= 135) {
if(level <= 39)
return 42;
else
return 50;
} else {
if(level <= 39)
return 42;
else
return 51;
}
} else if(agility <= 300) {
if(level <= 6) {
if(agility <= 139)
return 21;
else if(agility == 140)
return 22;
else if(agility <= 145)
return 23;
else if(agility <= 150)
return 23;
else if(agility <= 155)
return 24;
else if(agility <= 159)
return 25;
else if(agility == 160)
return 26;
else if(agility <= 165)
return 26;
else if(agility <= 170)
return 27;
else if(agility <= 175)
return 28;
else if(agility <= 179)
return 28;
else if(agility == 180)
return 29;
else if(agility <= 185)
return 30;
else if(agility <= 190)
return 31;
else if(agility <= 195)
return 31;
else if(agility <= 199)
return 32;
else if(agility <= 219)
return 33;
else if(agility <= 239)
return 34;
else
return 35;
} else if(level <= 19) {
if(agility <= 139)
return 34;
else if(agility == 140)
return 35;
else if(agility <= 145)
return 36;
else if(agility <= 150)
return 37;
else if(agility <= 155)
return 37;
else if(agility <= 159)
return 38;
else if(agility == 160)
return 39;
else if(agility <= 165)
return 40;
else if(agility <= 170)
return 40;
else if(agility <= 175)
return 41;
else if(agility <= 179)
return 42;
else if(agility == 180)
return 43;
else if(agility <= 185)
return 43;
else if(agility <= 190)
return 44;
else if(agility <= 195)
return 45;
else if(agility <= 199)
return 45;
else if(agility <= 219)
return 46;
else if(agility <= 239)
return 47;
else
return 48;
} else if(level <= 39) {
if(agility <= 139)
return 44;
else if(agility == 140)
return 45;
else if(agility <= 145)
return 46;
else if(agility <= 150)
return 47;
else if(agility <= 155)
return 47;
else if(agility <= 159)
return 48;
else if(agility == 160)
return 49;
else if(agility <= 165)
return 50;
else if(agility <= 170)
return 50;
else if(agility <= 175)
return 51;
else if(agility <= 179)
return 52;
else if(agility == 180)
return 53;
else if(agility <= 185)
return 53;
else if(agility <= 190)
return 54;
else if(agility <= 195)
return 55;
else if(agility <= 199)
return 55;
else if(agility <= 219)
return 56;
else if(agility <= 239)
return 57;
else
return 58;
} else { //lvl >= 40
if(agility <= 139)
return 51;
else if(agility == 140)
return 52;
else if(agility <= 145)
return 53;
else if(agility <= 150)
return 53;
else if(agility <= 155)
return 54;
else if(agility <= 159)
return 55;
else if(agility == 160)
return 56;
else if(agility <= 165)
return 56;
else if(agility <= 170)
return 57;
else if(agility <= 175)
return 58;
else if(agility <= 179)
return 58;
else if(agility == 180)
return 59;
else if(agility <= 185)
return 60;
else if(agility <= 190)
return 61;
else if(agility <= 195)
return 61;
else if(agility <= 199)
return 62;
else if(agility <= 219)
return 63;
else if(agility <= 239)
return 64;
else
return 65;
}
}
else
return (65 + ((agility - 300) / 21));
#if EQDEBUG >= 11
Log.Out(Logs::General, Logs::Error, "Error in Bot::acmod(): Agility: %i, Level: %i",agility,level);
#endif
return 0;
}
void Bot::GenerateArmorClass() {
/// new formula
int avoidance = 0;
avoidance = (acmod() + ((GetSkill(SkillDefense) * 16) / 9));
if(avoidance < 0)
avoidance = 0;
int mitigation = 0;
if(GetClass() == WIZARD || GetClass() == MAGICIAN || GetClass() == NECROMANCER || GetClass() == ENCHANTER) {
mitigation = (GetSkill(SkillDefense) / 4 + (itembonuses.AC + 1));
mitigation -= 4;
} else {
mitigation = (GetSkill(SkillDefense) / 3 + ((itembonuses.AC * 4) / 3));
if(GetClass() == MONK)
mitigation += (GetLevel() * 13 / 10); //the 13/10 might be wrong, but it is close...
}
int displayed = 0;
displayed += (((avoidance + mitigation) * 1000) / 847); //natural AC
//Iksar AC, untested
if(GetRace() == IKSAR) {
displayed += 12;
int iksarlevel = GetLevel();
iksarlevel -= 10;
if(iksarlevel > 25)
iksarlevel = 25;
if(iksarlevel > 0)
displayed += (iksarlevel * 12 / 10);
}
//spell AC bonuses are added directly to natural total
displayed += spellbonuses.AC;
this->AC = displayed;
}
uint16 Bot::GetPrimarySkillValue() {
SkillUseTypes skill = HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
bool equiped = m_inv.GetItem(MainPrimary);
if(!equiped)
skill = SkillHandtoHand;
else {
uint8 type = m_inv.GetItem(MainPrimary)->GetItem()->ItemType; //is this the best way to do this?
switch(type) {
case ItemType1HSlash: {
skill = Skill1HSlashing;
break;
}
case ItemType2HSlash: {
skill = Skill2HSlashing;
break;
}
case ItemType1HPiercing: {
skill = Skill1HPiercing;
break;
}
case ItemType1HBlunt: {
skill = Skill1HBlunt;
break;
}
case ItemType2HBlunt: {
skill = Skill2HBlunt;
break;
}
case ItemType2HPiercing: {
skill = Skill1HPiercing; // change to Skill2HPiercing once activated
break;
}
case ItemTypeMartial: {
skill = SkillHandtoHand;
break;
}
default: {
skill = SkillHandtoHand;
break;
}
}
}
return GetSkill(skill);
}
uint16 Bot::MaxSkill(SkillUseTypes skillid, uint16 class_, uint16 level) const {
return(database.GetSkillCap(class_, skillid, level));
}
uint32 Bot::GetTotalATK() {
uint32 AttackRating = 0;
uint32 WornCap = itembonuses.ATK;
if(IsBot()) {
AttackRating = ((WornCap * 1.342) + (GetSkill(SkillOffense) * 1.345) + ((GetSTR() - 66) * 0.9) + (GetPrimarySkillValue() * 2.69));
AttackRating += aabonuses.ATK + GroupLeadershipAAOffenseEnhancement();
if (AttackRating < 10)
AttackRating = 10;
}
else
AttackRating = GetATK();
AttackRating += spellbonuses.ATK;
return AttackRating;
}
uint32 Bot::GetATKRating() {
uint32 AttackRating = 0;
if(IsBot()) {
AttackRating = (GetSkill(SkillOffense) * 1.345) + ((GetSTR() - 66) * 0.9) + (GetPrimarySkillValue() * 2.69);
if (AttackRating < 10)
AttackRating = 10;
}
return AttackRating;
}
int32 Bot::GenerateBaseHitPoints() {
// Calc Base Hit Points
int new_base_hp = 0;
uint32 lm = GetClassLevelFactor();
int32 Post255;
int32 NormalSTA = GetSTA();
if(GetOwner() && GetOwner()->CastToClient() && GetOwner()->CastToClient()->GetClientVersion() >= ClientVersion::SoD && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
float SoDPost255;
if(((NormalSTA - 255) / 2) > 0)
SoDPost255 = ((NormalSTA - 255) / 2);
else
SoDPost255 = 0;
int hp_factor = GetClassHPFactor();
if(level < 41)
new_base_hp = (5 + (GetLevel() * hp_factor / 12) + ((NormalSTA - SoDPost255) * GetLevel() * hp_factor / 3600));
else if(level < 81)
new_base_hp = (5 + (40 * hp_factor / 12) + ((GetLevel() - 40) * hp_factor / 6) + ((NormalSTA - SoDPost255) * hp_factor / 90) + ((NormalSTA - SoDPost255) * (GetLevel() - 40) * hp_factor / 1800));
else
new_base_hp = (5 + (80 * hp_factor / 8) + ((GetLevel() - 80) * hp_factor / 10) + ((NormalSTA - SoDPost255) * hp_factor / 90) + ((NormalSTA - SoDPost255) * hp_factor / 45));
} else {
if(((NormalSTA - 255) / 2) > 0)
Post255 = ((NormalSTA - 255) / 2);
else
Post255 = 0;
new_base_hp = (5) + (GetLevel() * lm / 10) + (((NormalSTA - Post255) * GetLevel() * lm / 3000)) + ((Post255 * 1) * lm / 6000);
}
this->base_hp = new_base_hp;
return new_base_hp;
}
void Bot::LoadAAs() {
int maxAAExpansion = RuleI(Bots, AAExpansion); //get expansion to get AAs up to
aa_ranks.clear();
int id = 0;
int points = 0;
auto iter = zone->aa_abilities.begin();
while(iter != zone->aa_abilities.end()) {
AA::Ability *ability = (*iter).second.get();
//skip expendables
if(!ability->first || ability->charges > 0) {
++iter;
continue;
}
id = ability->first->id;
points = 0;
AA::Rank *current = ability->first;
if (current->level_req > GetLevel()) {
++iter;
continue;
}
while(current) {
if(!CanUseAlternateAdvancementRank(current)) {
current = nullptr;
} else {
current = current->next;
points++;
}
}
if(points > 0) {
SetAA(id, points);
}
++iter;
}
}
bool Bot::IsValidRaceClassCombo() {
bool Result = false;
switch(GetRace()) {
case 1: // Human
switch(GetClass()) {
case 1: // Warrior
case 2: // Cleric
case 3: // Paladin
case 4: // Ranger
case 5: // Shadowknight
case 6: // Druid
case 7: // Monk
case 8: // Bard
case 9: // Rogue
case 11: // Necromancer
case 12: // Wizard
case 13: // Magician
case 14: // Enchanter
Result = true;
break;
}
break;
case 2: // Barbarian
switch(GetClass()) {
case 1: // Warrior
case 9: // Rogue
case 10: // Shaman
case 15: // Beastlord
case 16: // Berserker
Result = true;
break;
}
break;
case 3: // Erudite
switch(GetClass()) {
case 2: // Cleric
case 3: // Paladin
case 5: // Shadowknight
case 11: // Necromancer
case 12: // Wizard
case 13: // Magician
case 14: // Enchanter
Result = true;
break;
}
break;
case 4: // Wood Elf
switch(GetClass()) {
case 1: // Warrior
case 4: // Ranger
case 6: // Druid
case 8: // Bard
case 9: // Rogue
Result = true;
break;
}
break;
case 5: // High Elf
switch(GetClass()) {
case 2: // Cleric
case 3: // Paladin
case 12: // Wizard
case 13: // Magician
case 14: // Enchanter
Result = true;
break;
}
break;
case 6: // Dark Elf
switch(GetClass()) {
case 1: // Warrior
case 2: // Cleric
case 5: // Shadowknight
case 9: // Rogue
case 11: // Necromancer
case 12: // Wizard
case 13: // Magician
case 14: // Enchanter
Result = true;
break;
}
break;
case 7: // Half Elf
switch(GetClass()) {
case 1: // Warrior
case 3: // Paladin
case 4: // Ranger
case 6: // Druid
case 8: // Bard
case 9: // Rogue
Result = true;
break;
}
break;
case 8: // Dwarf
switch(GetClass()) {
case 1: // Warrior
case 2: // Cleric
case 3: // Paladin
case 9: // Rogue
case 16: // Berserker
Result = true;
break;
}
break;
case 9: // Troll
switch(GetClass()) {
case 1: // Warrior
case 5: // Shadowknight
case 10: // Shaman
case 15: // Beastlord
case 16: // Berserker
Result = true;
break;
}
break;
case 10: // Ogre
switch(GetClass()) {
case 1: // Warrior
case 5: // Shadowknight
case 10: // Shaman
case 15: // Beastlord
case 16: // Berserker
Result = true;
break;
}
break;
case 11: // Halfling
switch(GetClass()) {
case 1: // Warrior
case 2: // Cleric
case 3: // Paladin
case 4: // Ranger
case 6: // Druid
case 9: // Rogue
Result = true;
break;
}
break;
case 12: // Gnome
switch(GetClass()) {
case 1: // Warrior
case 2: // Cleric
case 3: // Paladin
case 5: // Shadowknight
case 9: // Rogue
case 11: // Necromancer
case 12: // Wizard
case 13: // Magician
case 14: // Enchanter
Result = true;
break;
}
break;
case 128: // Iksar
switch(GetClass()) {
case 1: // Warrior
case 5: // Shadowknight
case 7: // Monk
case 10: // Shaman
case 11: // Necromancer
case 15: // Beastlord
Result = true;
break;
}
break;
case 130: // Vah Shir
switch(GetClass()) {
case 1: // Warrior
case 8: // Bard
case 9: // Rogue
case 10: // Shaman
case 15: // Beastlord
case 16: // Berserker
Result = true;
break;
}
break;
case 330: // Froglok
switch(GetClass()) {
case 1: // Warrior
case 2: // Cleric
case 3: // Paladin
case 5: // Shadowknight
case 9: // Rogue
case 10: // Shaman
case 11: // Necromancer
case 12: // Wizard
Result = true;
break;
}
break;
case 522: // Drakkin
switch(GetClass()) {
case 1: // Warrior
case 2: // Cleric
case 3: // Paladin
case 4: // Ranger
case 5: // Shadowknight
case 6: // Druid
case 7: // Monk
case 8: // Bard
case 9: // Rogue
case 11: // Necromancer
case 12: // Wizard
case 13: // Magician
case 14: // Enchanter
Result = true;
break;
}
break;
}
return Result;
}
bool Bot::IsValidName() {
bool Result = false;
std::string TempBotName = std::string(this->GetCleanName());
for(int iCounter = 0; iCounter < TempBotName.length(); iCounter++) {
if(isalpha(TempBotName[iCounter]) || TempBotName[iCounter] == '_')
Result = true;
}
return Result;
}
bool Bot::IsBotNameAvailable(char *botName, std::string* errorMessage) {
if (botName == "" || strlen(botName) > 15 || !database.CheckNameFilter(botName) || !database.CheckUsedName(botName))
return false;
std::string query = StringFormat("SELECT `id` FROM `vw_bot_character_mobs` WHERE `name` LIKE '%s'", botName);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return false;
}
if (results.RowCount())
return false;
return true; //We made it with a valid name!
}
bool Bot::Save()
{
if(this->GetBotID() == 0) {
// New bot record
std::string query = StringFormat(
"INSERT INTO `bot_data` ("
" `owner_id`,"
" `spells_id`,"
" `name`,"
" `last_name`,"
" `zone_id`,"
" `gender`,"
" `race`,"
" `class`,"
" `level`,"
" `creation_day`,"
" `last_spawn`,"
" `time_spawned`,"
" `size`,"
" `face`,"
" `hair_color`,"
" `hair_style`,"
" `beard`,"
" `beard_color`,"
" `eye_color_1`,"
" `eye_color_2`,"
" `drakkin_heritage`,"
" `drakkin_tattoo`,"
" `drakkin_details`,"
" `ac`,"
" `atk`,"
" `hp`,"
" `mana`,"
" `str`,"
" `sta`,"
" `cha`,"
" `dex`,"
" `int`,"
" `agi`,"
" `wis`,"
" `fire`,"
" `cold`,"
" `magic`,"
" `poison`,"
" `disease`,"
" `corruption`,"
" `show_helm`,"
" `follow_distance`"
")"
" VALUES ("
"'%u'," /*owner_id*/
" '%u'," /*spells_id*/
" '%s'," /*name*/
" '%s'," /*last_name*/
" '%i'," /*zone_id*/
" '%i'," /*gender*/
" '%i'," /*race*/
" '%i'," /*class*/
" '%u'," /*level*/
" UNIX_TIMESTAMP(),"/*creation_day*/
" UNIX_TIMESTAMP(),"/*last_spawn*/
" 0," /*time_spawned*/
" '%f'," /*size*/
" '%i'," /*face*/
" '%i'," /*hair_color*/
" '%i'," /*hair_style*/
" '%i'," /*beard*/
" '%i'," /*beard_color*/
" '%i'," /*eye_color_1*/
" '%i'," /*eye_color_2*/
" '%i'," /*drakkin_heritage*/
" '%i'," /*drakkin_tattoo*/
" '%i'," /*drakkin_details*/
" '%i'," /*ac*/
" '%i'," /*atk*/
" '%i'," /*hp*/
" '%i'," /*mana*/
" '%i'," /*str*/
" '%i'," /*sta*/
" '%i'," /*cha*/
" '%i'," /*dex*/
" '%i'," /*int*/
" '%i'," /*agi*/
" '%i'," /*wis*/
" '%i'," /*fire*/
" '%i'," /*cold*/
" '%i'," /*magic*/
" '%i'," /*poison*/
" '%i'," /*disease*/
" '%i'," /*corruption*/
" '1'," /*show_helm*/
" '%i'" /*follow_distance*/
")",
this->_botOwnerCharacterID,
this->GetBotSpellID(),
this->GetCleanName(),
this->lastname,
_lastZoneId,
GetGender(),
GetRace(),
GetClass(),
this->GetLevel(),
GetSize(),
this->GetLuclinFace(),
GetHairColor(),
this->GetHairStyle(),
this->GetBeard(),
this->GetBeardColor(),
this->GetEyeColor1(),
this->GetEyeColor2(),
this->GetDrakkinHeritage(),
this->GetDrakkinTattoo(),
this->GetDrakkinDetails(),
GetAC(),
GetATK(),
GetHP(),
GetMana(),
GetSTR(),
GetSTA(),
GetCHA(),
GetDEX(),
GetINT(),
GetAGI(),
GetWIS(),
GetFR(),
GetCR(),
GetMR(),
GetPR(),
GetDR(),
GetCorrup(),
BOT_DEFAULT_FOLLOW_DISTANCE
);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
auto botOwner = GetBotOwner();
if (botOwner)
botOwner->Message(13, results.ErrorMessage().c_str());
return false;
}
SetBotID(results.LastInsertedID());
SaveBuffs();
SavePet();
SaveStance();
SaveTimers();
return true;
}
// Update existing bot record
std::string query = StringFormat(
"UPDATE `bot_data`"
" SET"
" `owner_id` = '%u',"
" `spells_id` = '%u',"
" `name` = '%s',"
" `last_name` = '%s',"
" `zone_id` = '%i',"
" `gender` = '%i',"
" `race` = '%i',"
" `class` = '%i',"
" `level` = '%u',"
" `last_spawn` = UNIX_TIMESTAMP(),"
" `time_spawned` = '%u',"
" `size` = '%f',"
" `face` = '%i',"
" `hair_color` = '%i',"
" `hair_style` = '%i',"
" `beard` = '%i',"
" `beard_color` = '%i',"
" `eye_color_1` = '%i',"
" `eye_color_2` = '%i',"
" `drakkin_heritage` = '%i',"
" `drakkin_tattoo` = '%i',"
" `drakkin_details` = '%i',"
" `ac` = '%i',"
" `atk` = '%i',"
" `hp` = '%i',"
" `mana` = '%i',"
" `str` = '%i',"
" `sta` = '%i',"
" `cha` = '%i',"
" `dex` = '%i',"
" `int` = '%i',"
" `agi` = '%i',"
" `wis` = '%i',"
" `fire` = '%i',"
" `cold` = '%i',"
" `magic` = '%i',"
" `poison` = '%i',"
" `disease` = '%i',"
" `corruption` = '%i',"
" `show_helm` = '%i',"
" `follow_distance` = '%i'"
" WHERE `bot_id` = '%u'",
_botOwnerCharacterID,
this->GetBotSpellID(),
this->GetCleanName(),
this->lastname,
_lastZoneId,
_baseGender,
_baseRace,
this->GetClass(),
this->GetLevel(),
GetTotalPlayTime(),
GetSize(),
this->GetLuclinFace(),
GetHairColor(),
this->GetHairStyle(),
this->GetBeard(),
this->GetBeardColor(),
this->GetEyeColor1(),
this->GetEyeColor2(),
this->GetDrakkinHeritage(),
GetDrakkinTattoo(),
GetDrakkinDetails(),
_baseAC,
_baseATK,
GetHP(),
GetMana(),
_baseSTR,
_baseSTA,
_baseCHA,
_baseDEX,
_baseINT,
_baseAGI,
_baseWIS,
_baseFR,
_baseCR,
_baseMR,
_basePR,
_baseDR,
_baseCorrup,
(GetShowHelm() ? 1 : 0),
GetFollowDistance(),
GetBotID()
);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
auto botOwner = GetBotOwner();
if (botOwner)
botOwner->Message(13, results.ErrorMessage().c_str());
return false;
}
SaveBuffs();
SavePet();
SaveStance();
SaveTimers();
return true;
}
// Returns the current total play time for the bot
uint32 Bot::GetTotalPlayTime() {
uint32 Result = 0;
double TempTotalPlayTime = 0;
time_t currentTime = time(&currentTime);
TempTotalPlayTime = difftime(currentTime, _startTotalPlayTime);
TempTotalPlayTime += _lastTotalPlayTime;
Result = (uint32)TempTotalPlayTime;
return Result;
}
void Bot::SaveBuffs()
{
// Remove any existing buff saves
std::string query = StringFormat("DELETE FROM `bot_buffs` WHERE `bot_id` = %u", GetBotID());
auto results = database.QueryDatabase(query);
if(!results.Success())
return;
for (int buffIndex = 0; buffIndex < BUFF_COUNT; buffIndex++) {
if (buffs[buffIndex].spellid <= 0 || buffs[buffIndex].spellid == SPELL_UNKNOWN)
continue;
int isPersistent = buffs[buffIndex].persistant_buff ? 1 : 0;
query = StringFormat(
"INSERT INTO `bot_buffs` ("
"`bot_id`,"
" `spell_id`,"
" `caster_level`,"
" `duration_formula`,"
" `tics_remaining`,"
" `poison_counters`,"
" `disease_counters`,"
" `curse_counters`,"
" `corruption_counters`,"
" `numhits`,"
" `melee_rune`,"
" `magic_rune`,"
" `dot_rune`,"
" `persistent`,"
" `caston_x`,"
" `caston_y`,"
" `caston_z`,"
" `extra_di_chance`"
")"
" VALUES ("
"%u," /*bot_id*/
" %u," /*spell_id*/
" %u," /*caster_level*/
" %u," /*duration_formula*/
" %u," /*tics_remaining*/
" %u," /*poison_counters*/
" %u," /*disease_counters*/
" %u," /*curse_counters*/
" %u," /*corruption_counters*/
" %u," /*numhits*/
" %u," /*melee_rune*/
" %u," /*magic_rune*/
" %u," /*dot_rune*/
" %u," /*persistent*/
" %i," /*caston_x*/
" %i," /*caston_y*/
" %i," /*caston_z*/
" %i" /*extra_di_chance*/
")",
GetBotID(),
buffs[buffIndex].spellid,
buffs[buffIndex].casterlevel,
spells[buffs[buffIndex].spellid].buffdurationformula,
buffs[buffIndex].ticsremaining,
CalculatePoisonCounters(buffs[buffIndex].spellid) > 0 ? buffs[buffIndex].counters : 0,
CalculateDiseaseCounters(buffs[buffIndex].spellid) > 0 ? buffs[buffIndex].counters : 0,
CalculateCurseCounters(buffs[buffIndex].spellid) > 0 ? buffs[buffIndex].counters : 0,
CalculateCorruptionCounters(buffs[buffIndex].spellid) > 0 ? buffs[buffIndex].counters : 0,
buffs[buffIndex].numhits,
buffs[buffIndex].melee_rune,
buffs[buffIndex].magic_rune,
buffs[buffIndex].dot_rune,
isPersistent,
buffs[buffIndex].caston_x,
buffs[buffIndex].caston_y,
buffs[buffIndex].caston_z,
buffs[buffIndex].ExtraDIChance
);
auto results = database.QueryDatabase(query);
if(!results.Success())
return;
}
}
void Bot::LoadBuffs()
{
std::string query = StringFormat(
"SELECT"
" `spell_id`,"
" `caster_level`,"
" `duration_formula`,"
" `tics_remaining`,"
" `poison_counters`,"
" `disease_counters`,"
" `curse_counters`,"
" `corruption_counters`,"
" `numhits`,"
" `melee_rune`,"
" `magic_rune`,"
" `dot_rune`,"
" `persistent`,"
" `caston_x`,"
" `caston_y`,"
" `caston_z`,"
" `extra_di_chance`"
" FROM `bot_buffs`"
" WHERE `bot_id` = '%u'",
GetBotID()
);
auto results = database.QueryDatabase(query);
if(!results.Success())
return;
int buffCount = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
if(buffCount == BUFF_COUNT)
break;
buffs[buffCount].spellid = atoi(row[0]);
buffs[buffCount].casterlevel = atoi(row[1]);
//row[2] (duration_formula) can probably be removed
buffs[buffCount].ticsremaining = atoi(row[3]);
if(CalculatePoisonCounters(buffs[buffCount].spellid) > 0)
buffs[buffCount].counters = atoi(row[4]);
else if(CalculateDiseaseCounters(buffs[buffCount].spellid) > 0)
buffs[buffCount].counters = atoi(row[5]);
else if(CalculateCurseCounters(buffs[buffCount].spellid) > 0)
buffs[buffCount].counters = atoi(row[6]);
else if(CalculateCorruptionCounters(buffs[buffCount].spellid) > 0)
buffs[buffCount].counters = atoi(row[7]);
buffs[buffCount].numhits = atoi(row[8]);
buffs[buffCount].melee_rune = atoi(row[9]);
buffs[buffCount].magic_rune = atoi(row[10]);
buffs[buffCount].dot_rune = atoi(row[11]);
buffs[buffCount].persistant_buff = atoi(row[12]) ? true : false;
buffs[buffCount].caston_x = atoi(row[13]);
buffs[buffCount].caston_y = atoi(row[14]);
buffs[buffCount].caston_z = atoi(row[15]);
buffs[buffCount].ExtraDIChance = atoi(row[16]);
buffs[buffCount].casterid = 0;
++buffCount;
}
query = StringFormat("DELETE FROM `bot_buffs` WHERE `bot_id` = %u", GetBotID());
results = database.QueryDatabase(query);
}
uint32 Bot::GetPetSaveId()
{
std::string query = StringFormat("SELECT `pets_index` FROM `bot_pets` WHERE `bot_id` = %u", GetBotID());
auto results = database.QueryDatabase(query);
if(!results.Success() || results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
void Bot::LoadPet() {
uint32 PetSaveId = GetPetSaveId();
if(PetSaveId > 0 && !GetPet() && PetSaveId <= SPDAT_RECORDS) {
std::string petName;
uint32 petMana = 0;
uint32 petHitPoints = 0;
uint32 botPetId = 0;
LoadPetStats(&petName, &petMana, &petHitPoints, &botPetId, PetSaveId);
MakePet(botPetId, spells[botPetId].teleport_zone, petName.c_str());
if(GetPet() && GetPet()->IsNPC()) {
NPC *pet = GetPet()->CastToNPC();
SpellBuff_Struct petBuffs[BUFF_COUNT];
memset(petBuffs, 0, sizeof(petBuffs));
uint32 petItems[EmuConstants::EQUIPMENT_SIZE];
LoadPetBuffs(petBuffs, PetSaveId);
LoadPetItems(petItems, PetSaveId);
pet->SetPetState(petBuffs, petItems);
pet->CalcBonuses();
pet->SetHP(petHitPoints);
pet->SetMana(petMana);
}
DeletePetStats(PetSaveId);
}
}
void Bot::LoadPetStats(std::string* petName, uint32* petMana, uint32* petHitPoints, uint32* botPetId, uint32 botPetSaveId)
{
if(botPetSaveId == 0)
return;
std::string query = StringFormat("SELECT `pet_id`, `name`, `mana`, `hp` FROM `bot_pets` WHERE `pets_index` = %u", botPetSaveId);
auto results = database.QueryDatabase(query);
if(!results.Success() || results.RowCount() == 0)
return;
auto row = results.begin();
*botPetId = atoi(row[0]);
*petName = std::string(row[1]);
*petMana = atoi(row[2]);
*petHitPoints = atoi(row[3]);
}
void Bot::LoadPetBuffs(SpellBuff_Struct* petBuffs, uint32 botPetSaveId) {
if(!petBuffs || botPetSaveId == 0)
return;
std::string query = StringFormat("SELECT `spell_id`, `caster_level`, `duration` FROM `bot_pet_buffs` WHERE `pets_index` = %u;", botPetSaveId);
auto results = database.QueryDatabase(query);
if(!results.Success())
return;
int buffIndex = 0;
for (auto row = results.begin();row != results.end(); ++row) {
if(buffIndex == BUFF_COUNT)
break;
petBuffs[buffIndex].spellid = atoi(row[0]);
petBuffs[buffIndex].level = atoi(row[1]);
petBuffs[buffIndex].duration = atoi(row[2]);
buffIndex++;
}
query = StringFormat("DELETE FROM `bot_pet_buffs` WHERE `pets_index` = %u;", botPetSaveId);
results = database.QueryDatabase(query);
}
void Bot::LoadPetItems(uint32* petItems, uint32 botPetSaveId) {
if(!petItems || botPetSaveId == 0)
return;
std::string query = StringFormat("SELECT `item_id` FROM `bot_pet_inventories` WHERE `pets_index` = %u;", botPetSaveId);
auto results = database.QueryDatabase(query);
if(!results.Success())
return;
int itemIndex = 0;
for(auto row = results.begin(); row != results.end(); ++row) {
if(itemIndex == EmuConstants::EQUIPMENT_SIZE)
break;
petItems[itemIndex] = atoi(row[0]);
itemIndex++;
}
query = StringFormat("DELETE FROM `bot_pet_inventories` WHERE `pets_index` = %u", botPetSaveId);
results = database.QueryDatabase(query);
}
void Bot::SavePet() {
if(GetPet() && !GetPet()->IsFamiliar() && GetPet()->CastToNPC()->GetPetSpellID() /*&& !dead*/) {
NPC *pet = GetPet()->CastToNPC();
uint16 petMana = pet->GetMana();
uint16 petHitPoints = pet->GetHP();
uint32 botPetId = pet->CastToNPC()->GetPetSpellID();
char* tempPetName = new char[64];
SpellBuff_Struct petBuffs[BUFF_COUNT];
uint32 petItems[EmuConstants::EQUIPMENT_SIZE];
pet->GetPetState(petBuffs, petItems, tempPetName);
uint32 existingBotPetSaveId = GetPetSaveId();
if(existingBotPetSaveId > 0) {
// Remove any existing pet buffs
DeletePetBuffs(existingBotPetSaveId);
// Remove any existing pet items
DeletePetItems(existingBotPetSaveId);
}
// Save pet stats and get a new bot pet save id
uint32 botPetSaveId = SavePetStats(std::string(tempPetName), petMana, petHitPoints, botPetId);
// Save pet buffs
SavePetBuffs(petBuffs, botPetSaveId);
// Save pet items
SavePetItems(petItems, botPetSaveId);
if(tempPetName)
safe_delete_array(tempPetName);
}
}
uint32 Bot::SavePetStats(std::string petName, uint32 petMana, uint32 petHitPoints, uint32 botPetId)
{
std::string query = StringFormat(
"REPLACE INTO `bot_pets`"
" SET"
" `pet_id` = %u,"
" `bot_id` = %u,"
" `name` = '%s',"
" `mana` = %u,"
" `hp` = %u",
botPetId,
GetBotID(),
petName.c_str(),
petMana,
petHitPoints
);
auto results = database.QueryDatabase(query);
return results.LastInsertedID();
}
void Bot::SavePetBuffs(SpellBuff_Struct* petBuffs, uint32 botPetSaveId)
{
if(!petBuffs || botPetSaveId == 0)
return;
int buffIndex = 0;
while(buffIndex < BUFF_COUNT) {
if(petBuffs[buffIndex].spellid > 0 && petBuffs[buffIndex].spellid != SPELL_UNKNOWN) {
std::string query = StringFormat(
"INSERT INTO `bot_pet_buffs` ("
"`pets_index`,"
" `spell_id`,"
" `caster_level`,"
" `duration`"
")"
" VALUES ("
"%u,"
" %u,"
" %u,"
" %u"
")",
botPetSaveId,
petBuffs[buffIndex].spellid,
petBuffs[buffIndex].level,
petBuffs[buffIndex].duration
);
auto results = database.QueryDatabase(query);
if(!results.Success())
break;
}
buffIndex++;
}
}
void Bot::SavePetItems(uint32* petItems, uint32 botPetSaveId) {
if(!petItems || botPetSaveId == 0)
return;
for (int itemIndex = 0; itemIndex < EmuConstants::EQUIPMENT_SIZE; itemIndex++) {
if(petItems[itemIndex] == 0)
continue;
std::string query = StringFormat("INSERT INTO `bot_pet_inventories` (`pets_index`, `item_id`) VALUES (%u, %u)", botPetSaveId, petItems[itemIndex]);
auto results = database.QueryDatabase(query);
if(!results.Success())
break;
}
}
void Bot::DeletePetBuffs(uint32 botPetSaveId) {
if(botPetSaveId == 0)
return;
std::string query = StringFormat("DELETE FROM `bot_pet_buffs` WHERE `pets_index` = %u", botPetSaveId);
auto results = database.QueryDatabase(query);
}
void Bot::DeletePetItems(uint32 botPetSaveId) {
if(botPetSaveId == 0)
return;
std::string query = StringFormat("DELETE FROM `bot_pet_inventories` WHERE `pets_index` = %u", botPetSaveId);
auto results = database.QueryDatabase(query);
}
void Bot::DeletePetStats(uint32 botPetSaveId) {
if(botPetSaveId == 0)
return;
std::string query = StringFormat("DELETE FROM `bot_pets` WHERE `pets_index` = %u", botPetSaveId);
auto results = database.QueryDatabase(query);
}
void Bot::LoadStance()
{
std::string query = StringFormat("SELECT `stance_id` FROM `bot_stances` WHERE `bot_id` = %u", GetBotID());
auto results = database.QueryDatabase(query);
if(!results.Success() || results.RowCount() == 0) {
Log.Out(Logs::General, Logs::Error, "Error in Bot::LoadStance()");
SetDefaultBotStance();
return;
}
auto row = results.begin();
SetBotStance((BotStanceType)atoi(row[0]));
}
void Bot::SaveStance() {
if(_baseBotStance == _botStance)
return;
std::string query = StringFormat("REPLACE INTO `bot_stances` (`bot_id`, `stance_id`) VALUES (%u, %u)", GetBotID(), GetBotStance());
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.Out(Logs::General, Logs::Error, "Error in Bot::SaveStance()");
}
void Bot::LoadTimers()
{
std::string query = StringFormat(
"SELECT"
" IfNull(bt.`timer_id`, 0) As timer_id,"
" IfNull(bt.`timer_value`, 0) As timer_value,"
" IfNull(MAX(sn.`recast_time`), 0) AS MaxTimer"
" FROM `bot_timers` bt, `spells_new` sn"
" WHERE bt.`bot_id` = %u AND sn.`EndurTimerIndex` = ("
"SELECT case"
" WHEN timer_id > %i THEN timer_id - %i"
" ELSE timer_id END AS timer_id"
" FROM `bot_timers` WHERE `timer_id` = bt.`timer_id` AND `bot_id` = bt.`bot_id`" // double-check validity
")"
" AND sn.`classes%i` <= %i",
GetBotID(),
(DisciplineReuseStart - 1),
(DisciplineReuseStart - 1),
GetClass(),
GetLevel()
);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
Log.Out(Logs::General, Logs::Error, "Error in Bot::LoadTimers()");
return;
}
int timerID = 0;
uint32 value = 0;
uint32 maxValue = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
timerID = atoi(row[0]) - 1;
value = atoi(row[1]);
maxValue = atoi(row[2]);
if(timerID >= 0 && timerID < MaxTimer && value < (Timer::GetCurrentTime() + maxValue))
timers[timerID] = value;
}
}
void Bot::SaveTimers() {
bool hadError = false;
std::string query = StringFormat("DELETE FROM `bot_timers` WHERE `bot_id` = %u", GetBotID());
auto results = database.QueryDatabase(query);
if(!results.Success())
hadError = true;
for(int timerIndex = 0; timerIndex < MaxTimer; timerIndex++) {
if(timers[timerIndex] <= Timer::GetCurrentTime())
continue;
query = StringFormat("REPLACE INTO `bot_timers` (`bot_id`, `timer_id`, `timer_value`) VALUES (%u, %u, %u)", GetBotID(), timerIndex + 1, timers[timerIndex]);
results = database.QueryDatabase(query);
if(!results.Success())
hadError = true;
}
if(hadError)
Log.Out(Logs::General, Logs::Error, "Error in Bot::SaveTimers()");
}
bool Bot::Process() {
if(IsStunned() && stunned_timer.Check())
Mob::UnStun();
if(!GetBotOwner())
return false;
if (GetDepop()) {
_botOwner = 0;
_botOwnerCharacterID = 0;
_previousTarget = 0;
return false;
}
SpellProcess();
if(tic_timer.Check()) {
//6 seconds, or whatever the rule is set to has passed, send this position to everyone to avoid ghosting
if(!IsMoving() && !IsEngaged()) {
SendPosition();
if(IsSitting()) {
if(!rest_timer.Enabled())
rest_timer.Start(RuleI(Character, RestRegenTimeToActivate) * 1000);
}
}
BuffProcess();
CalcRestState();
if(currently_fleeing)
ProcessFlee();
if(GetHP() < GetMaxHP())
SetHP(GetHP() + CalcHPRegen() + RestRegenHP);
if(GetMana() < GetMaxMana())
SetMana(GetMana() + CalcManaRegen() + RestRegenMana);
CalcATK();
if(GetEndurance() < GetMaxEndurance())
SetEndurance(GetEndurance() + CalcEnduranceRegen() + RestRegenEndurance);
}
if (sendhpupdate_timer.Check(false)) {
SendHPUpdate();
if(HasPet())
GetPet()->SendHPUpdate();
}
if(GetAppearance() == eaDead && GetHP() > 0)
SetAppearance(eaStanding);
if (IsStunned() || IsMezzed())
return true;
// Bot AI
AI_Process();
return true;
}
void Bot::SpellProcess() {
if(spellend_timer.Check(false)) {
NPC::SpellProcess();
if(GetClass() == BARD) {
if (casting_spell_id != 0)
casting_spell_id = 0;
}
}
}
void Bot::BotMeditate(bool isSitting) {
if(isSitting) {
if(GetManaRatio() < 99.0f || GetHPRatio() < 99.0f) {
if (!IsEngaged() && !IsSitting())
Sit();
} else {
if(IsSitting())
Stand();
}
} else {
if(IsSitting())
Stand();
}
if(IsSitting()) {
if(!rest_timer.Enabled())
rest_timer.Start(RuleI(Character, RestRegenTimeToActivate) * 1000);
}
else
rest_timer.Disable();
}
void Bot::BotRangedAttack(Mob* other) {
//make sure the attack and ranged timers are up
//if the ranged timer is disabled, then they have no ranged weapon and shouldent be attacking anyhow
if((attack_timer.Enabled() && !attack_timer.Check(false)) || (ranged_timer.Enabled() && !ranged_timer.Check())) {
Log.Out(Logs::Detail, Logs::Combat, "Bot Archery attack canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
Message(0, "Error: Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
return;
}
ItemInst* rangedItem = GetBotItem(MainRange);
const Item_Struct* RangeWeapon = 0;
if(rangedItem)
RangeWeapon = rangedItem->GetItem();
ItemInst* ammoItem = GetBotItem(MainAmmo);
const Item_Struct* Ammo = 0;
if(ammoItem)
Ammo = ammoItem->GetItem();
if(!RangeWeapon || !Ammo)
return;
Log.Out(Logs::Detail, Logs::Combat, "Shooting %s with bow %s (%d) and arrow %s (%d)", other->GetCleanName(), RangeWeapon->Name, RangeWeapon->ID, Ammo->Name, Ammo->ID);
if(!IsAttackAllowed(other) || IsCasting() || DivineAura() || IsStunned() || IsMezzed() || (GetAppearance() == eaDead))
return;
SendItemAnimation(other, Ammo, SkillArchery);
DoArcheryAttackDmg(GetTarget(), rangedItem, ammoItem);
//break invis when you attack
if(invisible) {
Log.Out(Logs::Detail, Logs::Combat, "Removing invisibility due to melee attack.");
BuffFadeByEffect(SE_Invisibility);
BuffFadeByEffect(SE_Invisibility2);
invisible = false;
}
if(invisible_undead) {
Log.Out(Logs::Detail, Logs::Combat, "Removing invisibility vs. undead due to melee attack.");
BuffFadeByEffect(SE_InvisVsUndead);
BuffFadeByEffect(SE_InvisVsUndead2);
invisible_undead = false;
}
if(invisible_animals) {
Log.Out(Logs::Detail, Logs::Combat, "Removing invisibility vs. animals due to melee attack.");
BuffFadeByEffect(SE_InvisVsAnimals);
invisible_animals = false;
}
if (spellbonuses.NegateIfCombat)
BuffFadeByEffect(SE_NegateIfCombat);
if(hidden || improved_hidden){
hidden = false;
improved_hidden = false;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;
sa_out->parameter = 0;
entity_list.QueueClients(this, outapp, true);
safe_delete(outapp);
}
}
bool Bot::CheckBotDoubleAttack(bool tripleAttack) {
//Check for bonuses that give you a double attack chance regardless of skill (ie Bestial Frenzy/Harmonious Attack AA)
uint32 bonusGiveDA = (aabonuses.GiveDoubleAttack + spellbonuses.GiveDoubleAttack + itembonuses.GiveDoubleAttack);
// If you don't have the double attack skill, return
if(!GetSkill(SkillDoubleAttack) && !(GetClass() == BARD || GetClass() == BEASTLORD))
return false;
// You start with no chance of double attacking
float chance = 0.0f;
uint16 skill = GetSkill(SkillDoubleAttack);
int32 bonusDA = (aabonuses.DoubleAttackChance + spellbonuses.DoubleAttackChance + itembonuses.DoubleAttackChance);
//Use skill calculations otherwise, if you only have AA applied GiveDoubleAttack chance then use that value as the base.
if (skill)
chance = ((float(skill + GetLevel()) * (float(100.0f + bonusDA + bonusGiveDA) / 100.0f)) / 500.0f);
else
chance = ((float(bonusGiveDA) * (float(100.0f + bonusDA) / 100.0f)) / 100.0f);
//Live now uses a static Triple Attack skill (lv 46 = 2% lv 60 = 20%) - We do not have this skill on EMU ATM.
//A reasonable forumla would then be TA = 20% * chance
//AA's can also give triple attack skill over cap. (ie Burst of Power) NOTE: Skill ID in spell data is 76 (Triple Attack)
//Kayen: Need to decide if we can implement triple attack skill before working in over the cap effect.
if(tripleAttack) {
// Only some Double Attack classes get Triple Attack [This is already checked in client_processes.cpp]
int32 triple_bonus = (spellbonuses.TripleAttackChance + itembonuses.TripleAttackChance);
chance *= 0.2f; //Baseline chance is 20% of your double attack chance.
chance *= (float(100.0f + triple_bonus) / 100.0f); //Apply modifiers.
}
if((zone->random.Real(0, 1) < chance))
return true;
return false;
}
void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes skillinuse, int16 chance_mod, int16 focus, bool CanRiposte, int ReuseTime) {
if (!CanDoSpecialAttack(other))
return;
//For spells using skill value 98 (feral swipe ect) server sets this to 67 automatically.
if (skillinuse == SkillBegging)
skillinuse = SkillOffense;
int damage = 0;
uint32 hate = 0;
int Hand = MainPrimary;
if (hate == 0 && weapon_damage > 1)
hate = weapon_damage;
if(weapon_damage > 0) {
if(GetClass() == BERSERKER) {
int bonus = (3 + GetLevel( )/ 10);
weapon_damage = (weapon_damage * (100 + bonus) / 100);
}
int32 min_hit = 1;
int32 max_hit = ((2 * weapon_damage * GetDamageTable(skillinuse)) / 100);
if(GetLevel() >= 28 && IsWarriorClass()) {
int ucDamageBonus = GetWeaponDamageBonus((const Item_Struct*) nullptr);
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
hate += ucDamageBonus;
}
ApplySpecialAttackMod(skillinuse, max_hit, min_hit);
min_hit += (min_hit * GetMeleeMinDamageMod_SE(skillinuse) / 100);
if(max_hit < min_hit)
max_hit = min_hit;
if(RuleB(Combat, UseIntervalAC))
damage = max_hit;
else
damage = zone->random.Int(min_hit, max_hit);
if (other->AvoidDamage(this, damage, CanRiposte ? MainRange : MainPrimary)) { // MainRange excludes ripo, primary doesn't have any extra behavior
if (damage == -3) {
DoRiposte(other);
if (HasDied())
return;
}
} else {
if (other->CheckHitChance(this, skillinuse, Hand, chance_mod)) {
other->MeleeMitigation(this, damage, min_hit);
if (damage > 0) {
damage += damage*focus/100;
ApplyMeleeDamageBonus(skillinuse, damage);
damage += other->GetFcDamageAmtIncoming(this, 0, true, skillinuse);
damage += ((itembonuses.HeroicSTR / 10) + (damage * other->GetSkillDmgTaken(skillinuse) / 100) + GetSkillDmgAmt(skillinuse));
TryCriticalHit(other, skillinuse, damage, nullptr);
}
} else {
damage = 0;
}
}
}
else
damage = -5;
if(skillinuse == SkillBash){
const ItemInst* inst = GetBotItem(MainSecondary);
const Item_Struct* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
if(botweapon) {
if(botweapon->ItemType == ItemTypeShield)
hate += botweapon->AC;
hate = (hate * (100 + GetFuriousBash(botweapon->Focus.Effect)) / 100);
}
}
other->AddToHateList(this, hate);
bool CanSkillProc = true;
if (skillinuse == SkillOffense){ //Hack to allow damage to display.
skillinuse = SkillTigerClaw; //'strike' your opponent - Arbitrary choice for message.
CanSkillProc = false; //Disable skill procs
}
other->Damage(this, damage, SPELL_UNKNOWN, skillinuse);
if (HasDied())
return;
if (damage > 0)
CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
if((skillinuse == SkillDragonPunch) && GetAA(aaDragonPunch) && zone->random.Int(0, 99) < 25){
SpellFinished(904, other, 10, 0, -1, spells[904].ResistDiff);
other->Stun(100);
}
if (CanSkillProc && HasSkillProcs())
TrySkillProc(other, skillinuse, ReuseTime);
if (CanSkillProc && (damage > 0) && HasSkillProcSuccess())
TrySkillProc(other, skillinuse, ReuseTime, true);
}
void Bot::ApplySpecialAttackMod(SkillUseTypes skill, int32 &dmg, int32 &mindmg) {
int item_slot = -1;
//1: Apply bonus from AC (BOOT/SHIELD/HANDS) est. 40AC=6dmg
switch (skill) {
case SkillFlyingKick:
case SkillRoundKick:
case SkillKick:
item_slot = MainFeet;
break;
case SkillBash:
item_slot = MainSecondary;
break;
case SkillDragonPunch:
case SkillEagleStrike:
case SkillTigerClaw:
item_slot = MainHands;
break;
}
if (item_slot >= EmuConstants::EQUIPMENT_BEGIN){
const ItemInst* inst = GetBotItem(item_slot);
const Item_Struct* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
if(botweapon)
dmg += botweapon->AC * (RuleI(Combat, SpecialAttackACBonus))/100;
}
}
bool Bot::CanDoSpecialAttack(Mob *other) {
//Make sure everything is valid before doing any attacks.
if (!other) {
SetTarget(nullptr);
return false;
}
if(!GetTarget())
SetTarget(other);
if ((other == nullptr || ((GetAppearance() == eaDead) || (other->IsClient() && other->CastToClient()->IsDead())) || HasDied() || (!IsAttackAllowed(other))) || other->GetInvul() || other->GetSpecialAbility(IMMUNE_MELEE))
return false;
return true;
}
void Bot::SetTarget(Mob* mob) {
if(mob != this) {
if(mob != GetTarget())
_previousTarget = GetTarget();
NPC::SetTarget(mob);
}
}
float Bot::GetMaxMeleeRangeToTarget(Mob* target) {
float result = 0;
if(target) {
float size_mod = GetSize();
float other_size_mod = target->GetSize();
if(GetRace() == 49 || GetRace() == 158 || GetRace() == 196) //For races with a fixed size
size_mod = 60.0f;
else if (size_mod < 6.0)
size_mod = 8.0f;
if(target->GetRace() == 49 || target->GetRace() == 158 || target->GetRace() == 196) //For races with a fixed size
other_size_mod = 60.0f;
else if (other_size_mod < 6.0)
other_size_mod = 8.0f;
if (other_size_mod > size_mod)
size_mod = other_size_mod;
if (size_mod > 29)
size_mod *= size_mod;
else if (size_mod > 19)
size_mod *= (size_mod * 2);
else
size_mod *= (size_mod * 4);
// prevention of ridiculously sized hit boxes
if (size_mod > 10000)
size_mod = (size_mod / 7);
result = size_mod;
}
return result;
}
// AI Processing for the Bot object
void Bot::AI_Process() {
if(!IsAIControlled())
return;
uint8 botClass = GetClass();
uint8 botLevel = GetLevel();
if(IsCasting() && (botClass != BARD))
return;
// A bot wont start its AI if not grouped
if(!GetBotOwner() || !IsGrouped() || GetAppearance() == eaDead)
return;
Mob* BotOwner = GetBotOwner();
if(!BotOwner)
return;
try {
if(BotOwner->CastToClient()->IsDead()) {
SetTarget(0);
SetBotOwner(0);
return;
}
}
catch(...) {
SetTarget(0);
SetBotOwner(0);
return;
}
if(GetHealRotationActive() && GetHealRotationTarget() && !GetHasHealedThisCycle() && GetHealRotationNextHealTime() < Timer::GetCurrentTime()) {
if(AIHealRotation(GetHealRotationTarget(), GetHealRotationUseFastHeals())) {
SetHasHealedThisCycle(true);
NotifyNextHealRotationMember();
}
else
NotifyNextHealRotationMember(true);
}
if(GetHasBeenSummoned()) {
if(IsBotCaster() || IsBotArcher()) {
if (AI_movement_timer->Check()) {
if(!GetTarget() || (IsBotCaster() && !IsBotCasterCombatRange(GetTarget())) || (IsBotArcher() && IsArcheryRange(GetTarget())) || (DistanceSquaredNoZ(static_cast<glm::vec3>(m_Position), m_PreSummonLocation) < 10)) {
if(GetTarget())
FaceTarget(GetTarget());
SetHasBeenSummoned(false);
} else if(!IsRooted()) {
if(GetTarget() && GetTarget()->GetHateTop() && GetTarget()->GetHateTop() != this) {
Log.Out(Logs::Detail, Logs::AI, "Returning to location prior to being summoned.");
CalculateNewPosition2(m_PreSummonLocation.x, m_PreSummonLocation.y, m_PreSummonLocation.z, GetRunspeed());
SetHeading(CalculateHeadingToTarget(m_PreSummonLocation.x, m_PreSummonLocation.y));
return;
}
}
if(IsMoving())
SendPosUpdate();
else
SendPosition();
}
} else {
if(GetTarget())
FaceTarget(GetTarget());
SetHasBeenSummoned(false);
}
return;
}
if(!IsEngaged()) {
if(GetFollowID()) {
if(BotOwner && BotOwner->GetTarget() && BotOwner->GetTarget()->IsNPC() && (BotOwner->GetTarget()->GetHateAmount(BotOwner) || BotOwner->CastToClient()->AutoAttackEnabled()) && IsAttackAllowed(BotOwner->GetTarget())) {
AddToHateList(BotOwner->GetTarget(), 1);
if(HasPet())
GetPet()->AddToHateList(BotOwner->GetTarget(), 1);
} else {
Group* g = GetGroup();
if(g) {
for(int counter = 0; counter < g->GroupCount(); counter++) {
if(g->members[counter]) {
Mob* tar = g->members[counter]->GetTarget();
if(tar && tar->IsNPC() && tar->GetHateAmount(g->members[counter]) && IsAttackAllowed(g->members[counter]->GetTarget())) {
AddToHateList(tar, 1);
if(HasPet())
GetPet()->AddToHateList(tar, 1);
break;
}
}
}
}
}
}
}
if(IsEngaged()) {
if(rest_timer.Enabled())
rest_timer.Disable();
if(IsRooted())
SetTarget(hate_list.GetClosestEntOnHateList(this));
else
SetTarget(hate_list.GetEntWithMostHateOnList(this));
if(!GetTarget())
return;
if(HasPet())
GetPet()->SetTarget(GetTarget());
if(!IsSitting())
FaceTarget(GetTarget());
if(DivineAura())
return;
// Let's check if we have a los with our target.
// If we don't, our hate_list is wiped.
// Else, it was causing the bot to aggro behind wall etc... causing massive trains.
if(!CheckLosFN(GetTarget()) || GetTarget()->IsMezzed() || !IsAttackAllowed(GetTarget())) {
WipeHateList();
if(IsMoving()) {
SetHeading(0);
SetRunAnimSpeed(0);
SetCurrentSpeed(GetRunspeed());
if(moved)
SetCurrentSpeed(0);
}
return;
}
if (!(m_PlayerState & static_cast<uint32>(PlayerState::Aggressive)))
SendAddPlayerState(PlayerState::Aggressive);
bool atCombatRange = false;
float meleeDistance = GetMaxMeleeRangeToTarget(GetTarget());
if(botClass == SHADOWKNIGHT || botClass == PALADIN || botClass == WARRIOR)
meleeDistance = (meleeDistance * .30);
else
meleeDistance *= (float)zone->random.Real(.50, .85);
bool atArcheryRange = IsArcheryRange(GetTarget());
if(GetRangerAutoWeaponSelect()) {
bool changeWeapons = false;
if(atArcheryRange && !IsBotArcher()) {
SetBotArcher(true);
changeWeapons = true;
} else if(!atArcheryRange && IsBotArcher()) {
SetBotArcher(false);
changeWeapons = true;
}
if(changeWeapons)
ChangeBotArcherWeapons(IsBotArcher());
}
if(IsBotArcher() && atArcheryRange) {
if(IsMoving()) {
SetHeading(CalculateHeadingToTarget(GetTarget()->GetX(), GetTarget()->GetY()));
SetRunAnimSpeed(0);
SetCurrentSpeed(0);
if(moved) {
moved = false;
SetCurrentSpeed(0);
}
}
atCombatRange = true;
} else if(IsBotCaster() && GetLevel() > 12) {
if(IsBotCasterCombatRange(GetTarget()))
atCombatRange = true;
}
else if(DistanceSquared(m_Position, GetTarget()->GetPosition()) <= meleeDistance)
atCombatRange = true;
if(atCombatRange) {
if(IsMoving()) {
SetHeading(CalculateHeadingToTarget(GetTarget()->GetX(), GetTarget()->GetY()));
SetCurrentSpeed(0);
if(moved) {
moved = false;
SetCurrentSpeed(0);
}
}
if(AI_movement_timer->Check()) {
if(!IsMoving() && GetClass() == ROGUE && !BehindMob(GetTarget(), GetX(), GetY())) {
// Move the rogue to behind the mob
float newX = 0;
float newY = 0;
float newZ = 0;
if(PlotPositionAroundTarget(GetTarget(), newX, newY, newZ)) {
CalculateNewPosition2(newX, newY, newZ, GetRunspeed());
return;
}
}
else if(!IsMoving() && GetClass() != ROGUE && (DistanceSquaredNoZ(m_Position, GetTarget()->GetPosition()) < GetTarget()->GetSize())) {
// If we are not a rogue trying to backstab, let's try to adjust our melee range so we don't appear to be bunched up
float newX = 0;
float newY = 0;
float newZ = 0;
if(PlotPositionAroundTarget(GetTarget(), newX, newY, newZ, false) && GetArchetype() != ARCHETYPE_CASTER) {
CalculateNewPosition2(newX, newY, newZ, GetRunspeed());
return;
}
}
if(IsMoving())
SendPosUpdate();
else
SendPosition();
}
if(IsBotArcher() && ranged_timer.Check(false)) {
if(GetTarget()->GetHPRatio() <= 99.0f)
BotRangedAttack(GetTarget());
}
else if(!IsBotArcher() && (!(IsBotCaster() && GetLevel() > 12)) && GetTarget() && !IsStunned() && !IsMezzed() && (GetAppearance() != eaDead)) {
// we can't fight if we don't have a target, are stun/mezzed or dead..
// Stop attacking if the target is enraged
if((IsEngaged() && !BehindMob(GetTarget(), GetX(), GetY()) && GetTarget()->IsEnraged()) || GetBotStance() == BotStancePassive)
return;
// First, special attack per class (kick, backstab etc..)
DoClassAttacks(GetTarget());
if(attack_timer.Check()) {
Attack(GetTarget(), MainPrimary);
ItemInst *wpn = GetBotItem(MainPrimary);
TryWeaponProc(wpn, GetTarget(), MainPrimary);
bool tripleSuccess = false;
if(BotOwner && GetTarget() && CanThisClassDoubleAttack()) {
if(BotOwner && CheckBotDoubleAttack())
Attack(GetTarget(), MainPrimary, true);
if(BotOwner && GetTarget() && GetSpecialAbility(SPECATK_TRIPLE) && CheckBotDoubleAttack(true)) {
tripleSuccess = true;
Attack(GetTarget(), MainPrimary, true);
}
//quad attack, does this belong here??
if(BotOwner && GetTarget() && GetSpecialAbility(SPECATK_QUAD) && CheckBotDoubleAttack(true))
Attack(GetTarget(), MainPrimary, true);
}
//Live AA - Flurry, Rapid Strikes ect (Flurry does not require Triple Attack).
int32 flurrychance = (aabonuses.FlurryChance + spellbonuses.FlurryChance + itembonuses.FlurryChance);
if (GetTarget() && flurrychance) {
if(zone->random.Int(0, 100) < flurrychance) {
Message_StringID(MT_NPCFlurry, YOU_FLURRY);
Attack(GetTarget(), MainPrimary, false);
Attack(GetTarget(), MainPrimary, false);
}
}
int32 ExtraAttackChanceBonus = (spellbonuses.ExtraAttackChance + itembonuses.ExtraAttackChance + aabonuses.ExtraAttackChance);
if (GetTarget() && ExtraAttackChanceBonus) {
ItemInst *wpn = GetBotItem(MainPrimary);
if(wpn) {
if(wpn->GetItem()->ItemType == ItemType2HSlash || wpn->GetItem()->ItemType == ItemType2HBlunt || wpn->GetItem()->ItemType == ItemType2HPiercing) {
if(zone->random.Int(0, 100) < ExtraAttackChanceBonus)
Attack(GetTarget(), MainPrimary, false);
}
}
}
}
if (GetClass() == WARRIOR || GetClass() == BERSERKER) {
if(GetHP() > 0 && !berserk && this->GetHPRatio() < 30) {
entity_list.MessageClose_StringID(this, false, 200, 0, BERSERK_START, GetName());
this->berserk = true;
}
if (berserk && this->GetHPRatio() > 30) {
entity_list.MessageClose_StringID(this, false, 200, 0, BERSERK_END, GetName());
this->berserk = false;
}
}
//now off hand
if(GetTarget() && attack_dw_timer.Check() && CanThisClassDualWield()) {
const ItemInst* instweapon = GetBotItem(MainSecondary);
const Item_Struct* weapon = 0;
//can only dual wield without a weapon if you're a monk
if(instweapon || (botClass == MONK)) {
if(instweapon)
weapon = instweapon->GetItem();
int weapontype = 0; // No weapon type.
bool bIsFist = true;
if(weapon) {
weapontype = weapon->ItemType;
bIsFist = false;
}
if(bIsFist || ((weapontype != ItemType2HSlash) && (weapontype != ItemType2HPiercing) && (weapontype != ItemType2HBlunt))) {
float DualWieldProbability = 0.0f;
int32 Ambidexterity = (aabonuses.Ambidexterity + spellbonuses.Ambidexterity + itembonuses.Ambidexterity);
DualWieldProbability = ((GetSkill(SkillDualWield) + GetLevel() + Ambidexterity) / 400.0f); // 78.0 max
int32 DWBonus = (spellbonuses.DualWieldChance + itembonuses.DualWieldChance);
DualWieldProbability += (DualWieldProbability * float(DWBonus) / 100.0f);
float random = zone->random.Real(0, 1);
if (random < DualWieldProbability){ // Max 78% of DW
Attack(GetTarget(), MainSecondary); // Single attack with offhand
ItemInst *wpn = GetBotItem(MainSecondary);
TryWeaponProc(wpn, GetTarget(), MainSecondary);
if( CanThisClassDoubleAttack() && CheckBotDoubleAttack()) {
if(GetTarget() && GetTarget()->GetHP() > -10)
Attack(GetTarget(), MainSecondary); // Single attack with offhand
}
}
}
}
}
}
} else {
if(GetTarget()->IsFeared() && !spellend_timer.Enabled()){
// This is a mob that is fleeing either because it has been feared or is low on hitpoints
if(GetBotStance() != BotStancePassive)
AI_PursueCastCheck();
}
if (AI_movement_timer->Check()) {
if(!IsRooted()) {
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
CalculateNewPosition2(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ(), GetRunspeed());
return;
}
if(IsMoving())
SendPosUpdate();
else
SendPosition();
}
} // end not in combat range
if(!IsMoving() && !spellend_timer.Enabled()) {
if(GetBotStance() == BotStancePassive)
return;
if(AI_EngagedCastCheck())
BotMeditate(false);
else if(GetArchetype() == ARCHETYPE_CASTER)
BotMeditate(true);
}
} else {
SetTarget(0);
if (m_PlayerState & static_cast<uint32>(PlayerState::Aggressive))
SendRemovePlayerState(PlayerState::Aggressive);
if(!IsMoving() && AI_think_timer->Check() && !spellend_timer.Enabled()) {
if(GetBotStance() != BotStancePassive) {
if(!AI_IdleCastCheck() && !IsCasting())
BotMeditate(true);
}
else
BotMeditate(true);
}
if(AI_movement_timer->Check()) {
if(GetFollowID()) {
Mob* follow = entity_list.GetMob(GetFollowID());
if(follow) {
float dist = DistanceSquared(m_Position, follow->GetPosition());
int speed = follow->GetRunspeed();
if(dist < GetFollowDistance() + 1000)
speed = follow->GetWalkspeed();
if(dist > GetFollowDistance()) {
CalculateNewPosition2(follow->GetX(), follow->GetY(), follow->GetZ(), speed);
if(rest_timer.Enabled())
rest_timer.Disable();
return;
} else {
if(moved) {
moved = false;
SetCurrentSpeed(0);
}
}
}
}
}
}
}
// AI Processing for a Bot object's pet
void Bot::PetAIProcess() {
if( !HasPet() || !GetPet() || !GetPet()->IsNPC())
return;
Mob* BotOwner = this->GetBotOwner();
NPC* botPet = this->GetPet()->CastToNPC();
if(!botPet->GetOwner() || !botPet->GetID() || !botPet->GetOwnerID()) {
Kill();
return;
}
if (!botPet->IsAIControlled() || botPet->GetAttackTimer().Check(false) || botPet->IsCasting() || !botPet->GetOwner()->IsBot())
return;
if (IsEngaged()) {
if (botPet->IsRooted())
botPet->SetTarget(hate_list.GetClosestEntOnHateList(botPet));
else
botPet->SetTarget(hate_list.GetEntWithMostHateOnList(botPet));
// Let's check if we have a los with our target.
// If we don't, our hate_list is wiped.
// It causes some cpu stress but without it, it was causing the bot/pet to aggro behind wall, floor etc...
if(!botPet->CheckLosFN(botPet->GetTarget()) || botPet->GetTarget()->IsMezzed() || !botPet->IsAttackAllowed(GetTarget())) {
botPet->WipeHateList();
botPet->SetTarget(botPet->GetOwner());
return;
}
botPet->FaceTarget(botPet->GetTarget());
bool is_combat_range = botPet->CombatRange(botPet->GetTarget());
// Ok, we're engaged, each class type has a special AI
// Only melee class will go to melee. Casters and healers will stay behind, following the leader by default.
// I should probably make the casters staying in place so they can cast..
// Ok, we 're a melee or any other class lvl<12. Yes, because after it becomes hard to go in melee for casters.. even for bots..
if(is_combat_range) {
botPet->GetAIMovementTimer()->Check();
if(botPet->IsMoving()) {
botPet->SetHeading(botPet->GetTarget()->GetHeading());
if(moved) {
moved = false;
botPet->SetRunAnimSpeed(0);
}
}
if(!botPet->IsMoving()) {
float newX = 0;
float newY = 0;
float newZ = 0;
bool petHasAggro = false;
if(botPet->GetTarget() && botPet->GetTarget()->GetHateTop() && botPet->GetTarget()->GetHateTop() == botPet)
petHasAggro = true;
if(botPet->GetClass() == ROGUE && !petHasAggro && !botPet->BehindMob(botPet->GetTarget(), botPet->GetX(), botPet->GetY())) {
// Move the rogue to behind the mob
if(botPet->PlotPositionAroundTarget(botPet->GetTarget(), newX, newY, newZ)) {
botPet->CalculateNewPosition2(newX, newY, newZ, botPet->GetRunspeed());
return;
}
}
else if(GetTarget() == botPet->GetTarget() && !petHasAggro && !botPet->BehindMob(botPet->GetTarget(), botPet->GetX(), botPet->GetY())) {
// If the bot owner and the bot are fighting the same mob, then move the pet to the rear arc of the mob
if(botPet->PlotPositionAroundTarget(botPet->GetTarget(), newX, newY, newZ)) {
botPet->CalculateNewPosition2(newX, newY, newZ, botPet->GetRunspeed());
return;
}
}
else if(DistanceSquaredNoZ(botPet->GetPosition(), botPet->GetTarget()->GetPosition()) < botPet->GetTarget()->GetSize()) {
// Let's try to adjust our melee range so we don't appear to be bunched up
bool isBehindMob = false;
bool moveBehindMob = false;
if(botPet->BehindMob(botPet->GetTarget(), botPet->GetX(), botPet->GetY()))
isBehindMob = true;
if (!isBehindMob && !petHasAggro)
moveBehindMob = true;
if(botPet->PlotPositionAroundTarget(botPet->GetTarget(), newX, newY, newZ, moveBehindMob)) {
botPet->CalculateNewPosition2(newX, newY, newZ, botPet->GetRunspeed());
return;
}
}
}
// we can't fight if we don't have a target, are stun/mezzed or dead..
if(botPet->GetTarget() && !botPet->IsStunned() && !botPet->IsMezzed() && (botPet->GetAppearance() != eaDead)) {
// check the delay on the attack
if(botPet->GetAttackTimer().Check()) {
// Stop attacking while we are on a front arc and the target is enraged
if(!botPet->BehindMob(botPet->GetTarget(), botPet->GetX(), botPet->GetY()) && botPet->GetTarget()->IsEnraged())
return;
if(botPet->Attack(GetTarget(), MainPrimary)) // try the main hand
if (botPet->GetTarget()) {
// We're a pet so we re able to dual attack
int32 RandRoll = zone->random.Int(0, 99);
if (botPet->CanThisClassDoubleAttack() && (RandRoll < (botPet->GetLevel() + NPCDualAttackModifier))) {
if(botPet->Attack(botPet->GetTarget(), MainPrimary)) {}
}
}
if (botPet->GetOwner()->IsBot()) {
int aa_chance = 0;
int aa_skill = 0;
// Magician AA
aa_skill += botPet->GetOwner()->GetAA(aaElementalAlacrity);
// Necromancer AA
aa_skill += botPet->GetOwner()->GetAA(aaQuickeningofDeath);
// Beastlord AA
aa_skill += botPet->GetOwner()->GetAA(aaWardersAlacrity);
if(aa_skill >= 1)
aa_chance += ((aa_skill > 5 ? 5 : aa_skill) * 4);
if(aa_skill >= 6)
aa_chance += ((aa_skill - 5 > 3 ? 3 : aa_skill - 5) * 7);
if(aa_skill >= 9)
aa_chance += ((aa_skill - 8 > 3 ? 3 : aa_skill - 8) * 3);
if(aa_skill >= 12)
aa_chance += ((aa_skill - 11) * 1);
//aa_chance += botPet->GetOwner()->GetAA(aaCompanionsAlacrity) * 3;
if (zone->random.Int(1, 100) < aa_chance)
Flurry(nullptr);
}
// Ok now, let's check pet's offhand.
if (botPet->GetAttackDWTimer().Check() && botPet->GetOwnerID() && botPet->GetOwner() && ((botPet->GetOwner()->GetClass() == MAGICIAN) || (botPet->GetOwner()->GetClass() == NECROMANCER) || (botPet->GetOwner()->GetClass() == SHADOWKNIGHT) || (botPet->GetOwner()->GetClass() == BEASTLORD))) {
if(botPet->GetOwner()->GetLevel() >= 24) {
float DualWieldProbability = ((botPet->GetSkill(SkillDualWield) + botPet->GetLevel()) / 400.0f);
DualWieldProbability -= zone->random.Real(0, 1);
if(DualWieldProbability < 0) {
botPet->Attack(botPet->GetTarget(), MainSecondary);
if (botPet->CanThisClassDoubleAttack()) {
int32 RandRoll = zone->random.Int(0, 99);
if (RandRoll < (botPet->GetLevel() + 20))
botPet->Attack(botPet->GetTarget(), MainSecondary);
}
}
}
}
if(!botPet->GetOwner())
return;
// Special attack
botPet->DoClassAttacks(botPet->GetTarget());
}
// See if the pet can cast any spell
botPet->AI_EngagedCastCheck();
}
} else {
// Now, if we cannot reach our target
if (!botPet->HateSummon()) {
if(botPet->GetTarget() && botPet->AI_PursueCastCheck()) {}
else if (botPet->GetTarget() && botPet->GetAIMovementTimer()->Check()) {
botPet->SetRunAnimSpeed(0);
if(!botPet->IsRooted()) {
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", botPet->GetTarget()->GetCleanName());
botPet->CalculateNewPosition2(botPet->GetTarget()->GetX(), botPet->GetTarget()->GetY(), botPet->GetTarget()->GetZ(), botPet->GetOwner()->GetRunspeed());
return;
} else {
botPet->SetHeading(botPet->GetTarget()->GetHeading());
if(moved) {
moved = false;
SetCurrentSpeed(0);
botPet->SendPosition();
botPet->SetMoving(false);
}
}
}
}
}
} else {
// Ok if we're not engaged, what's happening..
if(botPet->GetTarget() != botPet->GetOwner())
botPet->SetTarget(botPet->GetOwner());
if(!IsMoving())
botPet->AI_IdleCastCheck();
if(botPet->GetAIMovementTimer()->Check()) {
switch(pStandingPetOrder) {
case SPO_Follow: {
float dist = DistanceSquared(botPet->GetPosition(), botPet->GetTarget()->GetPosition());
botPet->SetRunAnimSpeed(0);
if(dist > 184) {
botPet->CalculateNewPosition2(botPet->GetTarget()->GetX(), botPet->GetTarget()->GetY(), botPet->GetTarget()->GetZ(), botPet->GetTarget()->GetRunspeed());
return;
} else {
botPet->SetHeading(botPet->GetTarget()->GetHeading());
if(moved) {
moved = false;
SetCurrentSpeed(0);
botPet->SendPosition();
botPet->SetMoving(false);
}
}
break;
}
case SPO_Sit:
botPet->SetAppearance(eaSitting);
break;
case SPO_Guard:
botPet->NextGuardPosition();
break;
}
}
}
}
void Bot::Depop() {
WipeHateList();
entity_list.RemoveFromHateLists(this);
if(HasGroup())
Bot::RemoveBotFromGroup(this, GetGroup());
if(HasPet())
GetPet()->Depop();
_botOwner = 0;
_botOwnerCharacterID = 0;
_previousTarget = 0;
NPC::Depop(false);
}
bool Bot::DeleteBot(std::string* errorMessage) {
bool hadError = false;
if(this->GetBotID() == 0)
return false;
// TODO: These queries need to be ran together as a transaction.. ie, if one or more fail then they all will fail to commit to the database.
std::string query = StringFormat("DELETE FROM `bot_inventories` WHERE `bot_id` = '%u'", this->GetBotID());
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
hadError = true;
}
query = StringFormat("DELETE FROM `bot_buffs` WHERE `bot_id` = '%u'", this->GetBotID());
results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
hadError = true;
}
query = StringFormat("DELETE FROM `bot_stances` WHERE `bot_id` = '%u'", this->GetBotID());
results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
hadError = true;
}
query = StringFormat("DELETE FROM `bot_data` WHERE `bot_id` = '%u'", this->GetBotID());
results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
hadError = true;
}
return !hadError;
}
void Bot::Spawn(Client* botCharacterOwner, std::string* errorMessage) {
if(GetBotID() > 0 && _botOwnerCharacterID > 0 && botCharacterOwner && botCharacterOwner->CharacterID() == _botOwnerCharacterID) {
// Rename the bot name to make sure that Mob::GetName() matches Mob::GetCleanName() so we dont have a bot named "Jesuschrist001"
strcpy(name, GetCleanName());
// Get the zone id this bot spawned in
_lastZoneId = GetZoneID();
// this change propagates to Bot::FillSpawnStruct()
this->helmtexture = 0; //0xFF;
this->texture = 0; //0xFF;
if(this->Save())
this->GetBotOwner()->CastToClient()->Message(0, "%s saved.", this->GetCleanName());
else
this->GetBotOwner()->CastToClient()->Message(13, "%s save failed!", this->GetCleanName());
// Spawn the bot at the bow owner's loc
this->m_Position.x = botCharacterOwner->GetX();
this->m_Position.y = botCharacterOwner->GetY();
this->m_Position.z = botCharacterOwner->GetZ();
// Make the bot look at the bot owner
FaceTarget(botCharacterOwner);
UpdateEquipmentLight();
UpdateActiveLight();
entity_list.AddBot(this, true, true);
// Load pet
LoadPet();
this->SendPosition();
// there is something askew with spawn struct appearance fields...
// I re-enabled this until I can sort it out
uint32 itemID = 0;
uint8 materialFromSlot = 0xFF;
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
itemID = GetBotItemBySlot(i);
if(itemID != 0) {
materialFromSlot = Inventory::CalcMaterialFromSlot(i);
if(materialFromSlot != 0xFF)
this->SendWearChange(materialFromSlot);
}
}
}
}
// Saves the specified item as an inventory record in the database for this bot.
void Bot::SetBotItemInSlot(uint32 slotID, uint32 itemID, const ItemInst* inst, std::string *errorMessage)
{
uint32 augslot[EmuConstants::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
if (this->GetBotID() == 0 || slotID < EmuConstants::EQUIPMENT_BEGIN || itemID <= NO_ITEM)
return;
if (inst && inst->IsType(ItemClassCommon)) {
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i) {
ItemInst* auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
}
std::string query = StringFormat(
"REPLACE INTO `bot_inventories` ("
"`bot_id`,"
" `slot_id`,"
" `item_id`,"
" `inst_charges`,"
" `inst_color`,"
" `inst_no_drop`,"
" `inst_custom_data`,"
" `ornament_icon`,"
" `ornament_id_file`,"
" `ornament_hero_model`,"
" `augment_1`,"
" `augment_2`,"
" `augment_3`,"
" `augment_4`,"
" `augment_5`,"
" `augment_6`"
")"
" VALUES ("
"%lu," /*bot_id*/
" %lu," /*slot_id*/
" %lu," /*item_id*/
" %lu," /*inst_charges*/
" %lu," /*inst_color*/
" %lu," /*inst_no_drop*/
" '%s'," /*inst_custom_data*/
" %lu," /*ornament_icon*/
" %lu," /*ornament_id_file*/
" %lu," /*ornament_hero_model*/
" %lu," /*augment_1*/
" %lu," /*augment_2*/
" %lu," /*augment_3*/
" %lu," /*augment_4*/
" %lu," /*augment_5*/
" %lu" /*augment_6*/
")",
(unsigned long)this->GetBotID(),
(unsigned long)slotID,
(unsigned long)itemID,
(unsigned long)inst->GetCharges(),
(unsigned long)inst->GetColor(),
(unsigned long)(inst->IsAttuned()? 1: 0),
inst->GetCustomDataString().c_str(),
(unsigned long)inst->GetOrnamentationIcon(),
(unsigned long)inst->GetOrnamentationIDFile(),
(unsigned long)inst->GetOrnamentHeroModel(),
(unsigned long)augslot[0],
(unsigned long)augslot[1],
(unsigned long)augslot[2],
(unsigned long)augslot[3],
(unsigned long)augslot[4],
(unsigned long)augslot[5]
);
auto results = database.QueryDatabase(query);
if(!results.Success())
*errorMessage = std::string(results.ErrorMessage());
}
// Deletes the inventory record for the specified item from the database for this bot.
void Bot::RemoveBotItemBySlot(uint32 slotID, std::string *errorMessage) {
if(this->GetBotID() == 0)
return;
std::string query = StringFormat("DELETE FROM `bot_inventories` WHERE `bot_id` = %i AND `slot_id` = %i", this->GetBotID(), slotID);
auto results = database.QueryDatabase(query);
if(!results.Success())
*errorMessage = std::string(results.ErrorMessage());
m_inv.DeleteItem(slotID);
UpdateEquipmentLight();
}
// Retrieves all the inventory records from the database for this bot.
void Bot::GetBotItems(std::string* errorMessage, Inventory &inv)
{
if(this->GetBotID() == 0)
return;
std::string query = StringFormat(
"SELECT"
" `slot_id`,"
" `item_id`,"
" `inst_charges`,"
" `inst_color`,"
" `inst_no_drop`,"
" `inst_custom_data`,"
" `ornament_icon`,"
" `ornament_id_file`,"
" `ornament_hero_model`,"
" `augment_1`,"
" `augment_2`,"
" `augment_3`,"
" `augment_4`, "
" `augment_5`,"
" `augment_6`"
" FROM `bot_inventories`"
" WHERE `bot_id` = %i"
" ORDER BY `slot_id`",
this->GetBotID()
);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return;
}
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = atoi(row[0]);
uint32 item_id = atoi(row[1]);
uint16 charges = atoi(row[2]);
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
aug[0] = (uint32)atoul(row[9]);
aug[1] = (uint32)atoul(row[10]);
aug[2] = (uint32)atoul(row[11]);
aug[3] = (uint32)atoul(row[12]);
aug[4] = (uint32)atoul(row[13]);
aug[5] = (uint32)atoul(row[14]);
ItemInst* inst = database.CreateItem(item_id, charges, aug[0], aug[1], aug[2], aug[3], aug[4], aug[5]);
if (!inst) {
Log.Out(Logs::General, Logs::Error, "Warning: bot_id %i has an invalid item_id %i in inventory slot %i", this->GetBotID(), item_id, slot_id);
continue;
}
if (charges == 255)
inst->SetCharges(-1);
else
inst->SetCharges(charges);
uint32 color = atoul(row[3]);
if (color > 0)
inst->SetColor(color);
bool instnodrop = (row[4] && (uint16)atoi(row[4])) ? true : false;
if (instnodrop || (((slot_id >= EmuConstants::EQUIPMENT_BEGIN) && (slot_id <= EmuConstants::EQUIPMENT_END) || slot_id == 9999) && inst->GetItem()->Attuneable))
inst->SetAttuned(true);
if (row[5]) {
std::string data_str(row[5]);
std::string idAsString;
std::string value;
bool use_id = true;
for (int i = 0; i < data_str.length(); ++i) {
if (data_str[i] == '^') {
if (!use_id) {
inst->SetCustomData(idAsString, value);
idAsString.clear();
value.clear();
}
use_id = !use_id;
continue;
}
char v = data_str[i];
if (use_id)
idAsString.push_back(v);
else
value.push_back(v);
}
}
uint32 ornament_icon = (uint32)atoul(row[6]);
inst->SetOrnamentIcon(ornament_icon);
uint32 ornament_idfile = (uint32)atoul(row[7]);
inst->SetOrnamentationIDFile(ornament_idfile);
uint32 ornament_hero_model = (uint32)atoul(row[8]);
inst->SetOrnamentHeroModel(ornament_hero_model);
int16 put_slot_id = INVALID_INDEX;
if (slot_id < 8000 || slot_id > 8999)
put_slot_id = inv.PutItem(slot_id, *inst);
safe_delete(inst);
if (put_slot_id == INVALID_INDEX)
Log.Out(Logs::General, Logs::Error, "Warning: Invalid slot_id for item in inventory: bot_id=%i, item_id=%i, slot_id=%i",this->GetBotID(), item_id, slot_id);
}
UpdateEquipmentLight();
}
// Returns the inventory record for this bot from the database for the specified equipment slot.
uint32 Bot::GetBotItemBySlot(uint32 slotID) {
if(this->GetBotID() == 0 || slotID < EmuConstants::EQUIPMENT_BEGIN)
return 0;
std::string query = StringFormat("SELECT `item_id` FROM `bot_inventories` WHERE `bot_id` = %i AND `slot_id` = %i", GetBotID(), slotID);
auto results = database.QueryDatabase(query);
if(!results.Success() || results.RowCount() != 1)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
// Returns the number of inventory records the bot has in the database.
uint32 Bot::GetBotItemsCount(std::string *errorMessage) {
if(this->GetBotID() == 0)
return 0;
std::string query = StringFormat("SELECT COUNT(*) FROM `bot_inventories` WHERE `bot_id` = %i", this->GetBotID());
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return 0;
}
if(results.RowCount() != 1)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
bool Bot::MesmerizeTarget(Mob* target) {
bool Result = false;
if(target) {
int mezid = 0;
int mezlevel = GetLevel();
if(mezlevel >= 69)
mezid = 5520;
else if(mezlevel == 68)
mezid = 8035;
else if(mezlevel == 67)
mezid = 5503;
else if(mezlevel >= 64)
mezid = 3358;
else if(mezlevel == 63)
mezid = 3354;
else if(mezlevel >= 61)
mezid = 3341;
else if(mezlevel == 60)
mezid = 2120;
else if(mezlevel == 59)
mezid = 1692;
else if(mezlevel >= 54)
mezid = 1691;
else if(mezlevel >= 47)
mezid = 190;
else if(mezlevel >= 30)
mezid = 188;
else if(mezlevel >= 13)
mezid = 187;
else if(mezlevel >= 2)
mezid = 292;
if(mezid > 0) {
uint32 DontRootMeBeforeTime = 0;
CastSpell(mezid, target->GetID(), 1, -1, -1, &DontRootMeBeforeTime);
target->SetDontRootMeBefore(DontRootMeBeforeTime);
Result = true;
}
}
return Result;
}
void Bot::SetLevel(uint8 in_level, bool command) {
if(in_level > 0)
Mob::SetLevel(in_level, command);
}
void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
if(ns) {
Mob::FillSpawnStruct(ns, ForWho);
ns->spawn.afk = 0;
ns->spawn.lfg = 0;
ns->spawn.anon = 0;
ns->spawn.gm = 0;
if(IsInAGuild())
ns->spawn.guildID = GuildID();
else
ns->spawn.guildID = 0xFFFFFFFF; // 0xFFFFFFFF = NO GUILD, 0 = Unknown Guild
ns->spawn.is_npc = 0; // 0=no, 1=yes
ns->spawn.is_pet = 0;
ns->spawn.guildrank = 0;
ns->spawn.showhelm = GetShowHelm() ? 1 : 0;
ns->spawn.flymode = 0;
ns->spawn.size = 0;
ns->spawn.NPC = 0; // 0=player,1=npc,2=pc corpse,3=npc corpse
UpdateActiveLight();
ns->spawn.light = m_Light.Type.Active;
ns->spawn.helm = helmtexture; //(GetShowHelm() ? helmtexture : 0); //0xFF;
ns->spawn.equip_chest2 = texture; //0xFF;
const Item_Struct* item = 0;
const ItemInst* inst = 0;
uint32 spawnedbotid = 0;
spawnedbotid = this->GetBotID();
for (int i = 0; i < MaterialPrimary; i++) {
inst = GetBotItem(i);
if (inst) {
item = inst->GetItem();
if (item != 0) {
ns->spawn.equipment[i].Material = item->Material;
ns->spawn.equipment[i].EliteMaterial = item->EliteMaterial;
ns->spawn.equipment[i].HeroForgeModel = item->HerosForgeModel;
if (armor_tint[i])
ns->spawn.colors[i].Color = armor_tint[i];
else
ns->spawn.colors[i].Color = item->Color;
} else {
if (armor_tint[i])
ns->spawn.colors[i].Color = armor_tint[i];
}
}
}
inst = GetBotItem(MainPrimary);
if(inst) {
item = inst->GetItem();
if(item) {
if(strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialPrimary].Material = atoi(&item->IDFile[2]);
ns->spawn.colors[MaterialPrimary].Color = GetEquipmentColor(MaterialPrimary);
}
}
inst = GetBotItem(MainSecondary);
if(inst) {
item = inst->GetItem();
if(item) {
if(strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialSecondary].Material = atoi(&item->IDFile[2]);
ns->spawn.colors[MaterialSecondary].Color = GetEquipmentColor(MaterialSecondary);
}
}
}
}
uint32 Bot::GetBotIDByBotName(std::string botName) {
if(botName.empty())
return 0;
std::string query = StringFormat("SELECT `bot_id` FROM `bot_data` WHERE `name` = '%s'", botName.c_str());
auto results = database.QueryDatabase(query);
if(!results.Success() || results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
Bot* Bot::LoadBot(uint32 botID, std::string* errorMessage)
{
if(botID == 0)
return nullptr;
std::string query = StringFormat(
"SELECT"
" `owner_id`,"
" `spells_id`,"
" `name`,"
" `last_name`,"
" `title`," /*planned use[4]*/
" `suffix`," /*planned use[5]*/
" `zone_id`,"
" `gender`,"
" `race`,"
" `class`,"
" `level`,"
" `deity`," /*planned use[11]*/
" `creation_day`," /*not in-use[12]*/
" `last_spawn`," /*not in-use[13]*/
" `time_spawned`,"
" `size`,"
" `face`,"
" `hair_color`,"
" `hair_style`,"
" `beard`,"
" `beard_color`,"
" `eye_color_1`,"
" `eye_color_2`,"
" `drakkin_heritage`,"
" `drakkin_tattoo`,"
" `drakkin_details`,"
" `ac`," /*not in-use[26]*/
" `atk`," /*not in-use[27]*/
" `hp`,"
" `mana`,"
" `str`," /*not in-use[30]*/
" `sta`," /*not in-use[31]*/
" `cha`," /*not in-use[32]*/
" `dex`," /*not in-use[33]*/
" `int`," /*not in-use[34]*/
" `agi`," /*not in-use[35]*/
" `wis`," /*not in-use[36]*/
" `fire`," /*not in-use[37]*/
" `cold`," /*not in-use[38]*/
" `magic`," /*not in-use[39]*/
" `poison`," /*not in-use[40]*/
" `disease`," /*not in-use[41]*/
" `corruption`," /*not in-use[42]*/
" `show_helm`,"//43
" `follow_distance`"//44
" FROM `bot_data`"
" WHERE `bot_id` = '%u'",
botID
);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return nullptr;
}
if (results.RowCount() == 0)
return nullptr;
// TODO: Consider removing resists and basic attributes from the load query above since we're using defaultNPCType values instead
auto row = results.begin();
NPCType defaultNPCTypeStruct = CreateDefaultNPCTypeStructForBot(std::string(row[2]), std::string(row[3]), atoi(row[10]), atoi(row[8]), atoi(row[9]), atoi(row[7]));
NPCType tempNPCStruct = FillNPCTypeStruct(
atoi(row[1]),
std::string(row[2]),
std::string(row[3]),
atoi(row[10]),
atoi(row[8]),
atoi(row[9]),
atoi(row[7]),
atof(row[15]),
atoi(row[16]),
atoi(row[18]),
atoi(row[17]),
atoi(row[21]),
atoi(row[22]),
atoi(row[20]),
atoi(row[19]),
atoi(row[23]),
atoi(row[24]),
atoi(row[25]),
atoi(row[28]),
atoi(row[29]),
defaultNPCTypeStruct.MR,
defaultNPCTypeStruct.CR,
defaultNPCTypeStruct.DR,
defaultNPCTypeStruct.FR,
defaultNPCTypeStruct.PR,
defaultNPCTypeStruct.Corrup,
defaultNPCTypeStruct.AC,
defaultNPCTypeStruct.STR,
defaultNPCTypeStruct.STA,
defaultNPCTypeStruct.DEX,
defaultNPCTypeStruct.AGI,
defaultNPCTypeStruct.INT,
defaultNPCTypeStruct.WIS,
defaultNPCTypeStruct.CHA,
defaultNPCTypeStruct.ATK
);
Bot* loadedBot = new Bot(botID, atoi(row[0]), atoi(row[1]), atof(row[14]), atoi(row[6]), tempNPCStruct);
if (loadedBot) {
loadedBot->SetShowHelm((atoi(row[43]) > 0 ? true : false));
loadedBot->SetFollowDistance(atoi(row[44]));
}
return loadedBot;
}
std::list<uint32> Bot::GetGroupedBotsByGroupId(uint32 groupId, std::string* errorMessage)
{
std::list<uint32> groupedBots;
if(groupId == 0)
return groupedBots;
std::string query = StringFormat(
"SELECT g.`mob_id` AS bot_id"
" FROM `vw_groups` AS g"
" JOIN `bot_data` AS b"
" ON g.`mob_id` = b.`bot_id`"
" AND g.`mob_type` = 'B'"
" WHERE g.`group_id` = %u",
groupId
);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return groupedBots;
}
for (auto row = results.begin(); row != results.end(); ++row)
groupedBots.push_back(atoi(row[0]));
return groupedBots;
}
// Load and spawn all zoned bots by bot owner character
void Bot::LoadAndSpawnAllZonedBots(Client* botOwner) {
if(botOwner) {
if(botOwner->HasGroup()) {
Group* g = botOwner->GetGroup();
if(g) {
uint32 TempGroupId = g->GetID();
std::string errorMessage;
std::list<uint32> ActiveBots = Bot::GetGroupedBotsByGroupId(botOwner->GetGroup()->GetID(), &errorMessage);
if(errorMessage.empty() && !ActiveBots.empty()) {
for(std::list<uint32>::iterator itr = ActiveBots.begin(); itr != ActiveBots.end(); ++itr) {
Bot* activeBot = Bot::LoadBot(*itr, &errorMessage);
if(!errorMessage.empty()) {
safe_delete(activeBot);
break;
}
if(activeBot) {
activeBot->Spawn(botOwner, &errorMessage);
g->UpdatePlayer(activeBot);
if(g->GetLeader())
activeBot->SetFollowID(g->GetLeader()->GetID());
}
if(activeBot && !botOwner->HasGroup())
database.SetGroupID(activeBot->GetCleanName(), 0, activeBot->GetBotID());
}
}
}
}
}
}
// Returns TRUE if there is atleast 1 bot in the specified group
bool Bot::GroupHasBot(Group* group) {
bool Result = false;
if(group) {
for(int Counter = 0; Counter < MAX_GROUP_MEMBERS; Counter++) {
if (group->members[Counter] == nullptr)
continue;
if(group->members[Counter]->IsBot()) {
Result = true;
break;
}
}
}
return Result;
}
std::list<BotsAvailableList> Bot::GetBotList(uint32 botOwnerCharacterID, std::string* errorMessage) {
std::list<BotsAvailableList> ownersBots;
if(botOwnerCharacterID == 0)
return ownersBots;
std::string query = StringFormat("SELECT `bot_id`, `name`, `class`, `level`, `race` FROM `bot_data` WHERE `owner_id` = '%u'", botOwnerCharacterID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return ownersBots;
}
for (auto row = results.begin(); row != results.end(); ++row) {
BotsAvailableList availableBot;
availableBot.BotID = atoi(row[0]);
strcpy(availableBot.BotName, row[1]);
availableBot.BotClass = atoi(row[2]);
availableBot.BotLevel = atoi(row[3]);
availableBot.BotRace = atoi(row[4]);
ownersBots.push_back(availableBot);
}
return ownersBots;
}
std::list<SpawnedBotsList> Bot::ListSpawnedBots(uint32 characterID, std::string* errorMessage) {
std::list<SpawnedBotsList> spawnedBots;
//if(characterID == 0)
return spawnedBots;
// Dead table..function needs to be updated or removed (no calls listed to Bot::ListSpawnedBots())
std::string query = StringFormat("SELECT bot_name, zone_name FROM botleader WHERE leaderid = %i", characterID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return spawnedBots;
}
for(auto row = results.begin(); row != results.end(); ++row) {
SpawnedBotsList spawnedBotsList;
spawnedBotsList.BotLeaderCharID = characterID;
strcpy(spawnedBotsList.BotName, row[0]);
strcpy(spawnedBotsList.ZoneName, row[1]);
spawnedBots.push_back(spawnedBotsList);
}
return spawnedBots;
}
void Bot::SaveBotGroup(Group* botGroup, std::string botGroupName, std::string* errorMessage)
{
if(!botGroup || botGroupName.empty())
return;
Mob* tempGroupLeader = botGroup->GetLeader();
if(!tempGroupLeader->IsBot())
return;
uint32 botGroupId = 0;
uint32 botGroupLeaderBotId = tempGroupLeader->CastToBot()->GetBotID();
std::string query = StringFormat("INSERT INTO `bot_groups` (`group_leader_id`, `group_name`) VALUES (%u, '%s')", botGroupLeaderBotId, botGroupName.c_str());
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return;
}
botGroupId = results.LastInsertedID();
if(botGroupId == 0)
return;
for(int groupMemberIndex = 0; groupMemberIndex < botGroup->GroupCount(); groupMemberIndex++) {
Mob* tempBot = botGroup->members[groupMemberIndex];
if(!tempBot || !tempBot->IsBot())
continue;
uint32 botGroupMemberBotId = tempBot->CastToBot()->GetBotID();
query = StringFormat("INSERT INTO `bot_group_members` (`groups_index`, `bot_id`) VALUES (%u, %u)", botGroupId, botGroupMemberBotId);
results = database.QueryDatabase(query);
if(!results.Success())
*errorMessage = std::string(results.ErrorMessage());
}
}
void Bot::DeleteBotGroup(std::string botGroupName, std::string* errorMessage) {
if(botGroupName.empty())
return;
uint32 botGroupId = GetBotGroupIdByBotGroupName(botGroupName, errorMessage);
if(!errorMessage->empty() || botGroupId== 0)
return;
std::string query = StringFormat("DELETE FROM `bot_group_members` WHERE `groups_index` = %u", botGroupId);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return;
}
query = StringFormat("DELETE FROM `bot_groups` WHERE `groups_index` = %u", botGroupId);
results = database.QueryDatabase(query);
if(!results.Success())
*errorMessage = std::string(results.ErrorMessage());
}
std::list<BotGroup> Bot::LoadBotGroup(std::string botGroupName, std::string* errorMessage) {
std::list<BotGroup> botGroup;
if(botGroupName.empty())
return botGroup;
uint32 botGroupId = GetBotGroupIdByBotGroupName(botGroupName, errorMessage);
if(botGroupId == 0)
return botGroup;
std::string query = StringFormat("SELECT `bot_id` FROM `bot_group_members` WHERE `groups_index` = %u", botGroupId);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return botGroup;
}
for(auto row = results.begin(); row != results.end(); ++row) {
BotGroup tempBotGroup;
tempBotGroup.BotGroupID = botGroupId;
tempBotGroup.BotID = atoi(row[0]);
botGroup.push_back(tempBotGroup);
}
return botGroup;
}
std::list<BotGroupList> Bot::GetBotGroupListByBotOwnerCharacterId(uint32 botOwnerCharacterId, std::string* errorMessage) {
std::list<BotGroupList> botGroups;
if(botOwnerCharacterId == 0)
return botGroups;
std::string query = StringFormat("SELECT `group_name`, `group_leader_name` FROM `vw_bot_groups` WHERE `owner_id` = %u", botOwnerCharacterId);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return botGroups;
}
for(auto row = results.begin(); row != results.end(); ++row) {
BotGroupList botGroupList;
botGroupList.BotGroupName = std::string(row[0]);
botGroupList.BotGroupLeaderName = std::string(row[1]);
botGroups.push_back(botGroupList);
}
return botGroups;
}
bool Bot::DoesBotGroupNameExist(std::string botGroupName) {
if(botGroupName.empty())
return false;
std::string query = StringFormat("SELECT `groups_index` FROM `vw_bot_groups` WHERE `group_name` = '%s'", botGroupName.c_str());
auto results = database.QueryDatabase(query);
if (!results.Success() || results.RowCount() == 0)
return false;
for(auto row = results.begin(); row != results.end(); ++row) {
uint32 tempBotGroupId = atoi(row[0]);
std::string tempBotGroupName = std::string(row[1]);
if (botGroupName == tempBotGroupName && tempBotGroupId != 0)
return true;
}
return false;
}
uint32 Bot::CanLoadBotGroup(uint32 botOwnerCharacterId, std::string botGroupName, std::string* errorMessage) {
if(botOwnerCharacterId == 0 || botGroupName.empty())
return 0;
std::string query = StringFormat("SELECT `groups_index`, `group_name` FROM `vw_bot_groups` WHERE `owner_id` = %u", botOwnerCharacterId);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return 0;
}
if(results.RowCount() == 0)
return 0;
for(auto row = results.begin(); row != results.end(); ++row) {
uint32 tempBotGroupId = atoi(row[0]);
std::string tempBotGroupName = std::string(row[1]);
if(botGroupName == tempBotGroupName)
return tempBotGroupId;
}
return 0;
}
uint32 Bot::GetBotGroupIdByBotGroupName(std::string botGroupName, std::string* errorMessage) {
if(botGroupName.empty())
return 0;
std::string query = StringFormat("SELECT `groups_index` FROM `vw_bot_groups` WHERE `group_name` = '%s'", botGroupName.c_str());
auto results = database.QueryDatabase(query);
if(!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return 0;
}
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Bot::GetBotGroupLeaderIdByBotGroupName(std::string botGroupName) {
if(botGroupName.empty())
return 0;
std::string query = StringFormat("SELECT `group_leader_id` FROM `vw_bot_groups` WHERE `group_name` = '%s'", botGroupName.c_str());
auto results = database.QueryDatabase(query);
if (!results.Success() || results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Bot::AllowedBotSpawns(uint32 botOwnerCharacterID, std::string* errorMessage) {
if(botOwnerCharacterID == 0)
return 0;
std::string query = StringFormat("SELECT value FROM quest_globals WHERE name = 'bot_spawn_limit' AND charid = %i", botOwnerCharacterID);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Bot::SpawnedBotCount(uint32 botOwnerCharacterID, std::string* errorMessage) {
uint32 Result = 0;
if(botOwnerCharacterID > 0) {
std::list<Bot*> SpawnedBots = entity_list.GetBotsByBotOwnerCharacterID(botOwnerCharacterID);
Result = SpawnedBots.size();
}
return Result;
}
uint32 Bot::CreatedBotCount(uint32 botOwnerCharacterID, std::string* errorMessage) {
if(botOwnerCharacterID == 0)
return 0;
std::string query = StringFormat("SELECT COUNT(`bot_id`) FROM `bot_data` WHERE `owner_id` = %i", botOwnerCharacterID);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Bot::GetBotOwnerCharacterID(uint32 botID, std::string* errorMessage) {
if(botID == 0)
return 0;
std::string query = StringFormat("SELECT `owner_id` FROM `bot_data` WHERE `bot_id` = %u", botID);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
*errorMessage = std::string(results.ErrorMessage());
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
void Bot::LevelBotWithClient(Client* client, uint8 level, bool sendlvlapp) {
// This essentially performs a '#bot update,' with appearance packets, based on the current methods.
// This should not be called outside of Client::SetEXP() due to it's lack of rule checks.
if(client) {
std::list<Bot*> blist = entity_list.GetBotsByBotOwnerCharacterID(client->CharacterID());
for(std::list<Bot*>::iterator biter = blist.begin(); biter != blist.end(); ++biter) {
Bot* bot = *biter;
if(bot && (bot->GetLevel() != client->GetLevel())) {
bot->SetPetChooser(false); // not sure what this does, but was in bot 'update' code
bot->CalcBotStats(false); // TODO: look at this and see if 'true' should be passed...
if(sendlvlapp)
bot->SendLevelAppearance();
// modified from Client::SetLevel()
bot->SendAppearancePacket(AT_WhoLevel, level, true, true); // who level change
}
}
blist.clear();
}
}
std::string Bot::ClassIdToString(uint16 classId) {
std::string Result;
if(classId > 0 && classId < 17) {
switch(classId) {
case 1:
Result = std::string("Warrior");
break;
case 2:
Result = std::string("Cleric");
break;
case 3:
Result = std::string("Paladin");
break;
case 4:
Result = std::string("Ranger");
break;
case 5:
Result = std::string("Shadowknight");
break;
case 6:
Result = std::string("Druid");
break;
case 7:
Result = std::string("Monk");
break;
case 8:
Result = std::string("Bard");
break;
case 9:
Result = std::string("Rogue");
break;
case 10:
Result = std::string("Shaman");
break;
case 11:
Result = std::string("Necromancer");
break;
case 12:
Result = std::string("Wizard");
break;
case 13:
Result = std::string("Magician");
break;
case 14:
Result = std::string("Enchanter");
break;
case 15:
Result = std::string("Beastlord");
break;
case 16:
Result = std::string("Berserker");
break;
}
}
return Result;
}
std::string Bot::RaceIdToString(uint16 raceId) {
std::string Result;
if(raceId > 0) {
switch(raceId) {
case 1:
Result = std::string("Human");
break;
case 2:
Result = std::string("Barbarian");
break;
case 3:
Result = std::string("Erudite");
break;
case 4:
Result = std::string("Wood Elf");
break;
case 5:
Result = std::string("High Elf");
break;
case 6:
Result = std::string("Dark Elf");
break;
case 7:
Result = std::string("Half Elf");
break;
case 8:
Result = std::string("Dwarf");
break;
case 9:
Result = std::string("Troll");
break;
case 10:
Result = std::string("Ogre");
break;
case 11:
Result = std::string("Halfling");
break;
case 12:
Result = std::string("Gnome");
break;
case 128:
Result = std::string("Iksar");
break;
case 130:
Result = std::string("Vah Shir");
break;
case 330:
Result = std::string("Froglok");
break;
case 522:
Result = std::string("Drakkin");
break;
}
}
return Result;
}
void Bot::SendBotArcheryWearChange(uint8 material_slot, uint32 material, uint32 color) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
wc->spawn_id = GetID();
wc->material = material;
wc->color.Color = color;
wc->wear_slot_id = material_slot;
entity_list.QueueClients(this, outapp);
safe_delete(outapp);
}
// Returns the item id that is in the bot inventory collection for the specified slot.
ItemInst* Bot::GetBotItem(uint32 slotID) {
ItemInst* item = m_inv.GetItem(slotID);
if(item)
return item;
return nullptr;
}
// Adds the specified item it bot to the NPC equipment array and to the bot inventory collection.
void Bot::BotAddEquipItem(int slot, uint32 id) {
if(slot > 0 && id > 0) {
uint8 materialFromSlot = Inventory::CalcMaterialFromSlot(slot);
if(materialFromSlot != _MaterialInvalid) {
equipment[slot] = id; // npc has more than just material slots. Valid material should mean valid inventory index
SendWearChange(materialFromSlot);
}
UpdateEquipmentLight();
if (UpdateActiveLight())
SendAppearancePacket(AT_Light, GetActiveLightType());
}
}
// Erases the specified item from bot the NPC equipment array and from the bot inventory collection.
void Bot::BotRemoveEquipItem(int slot) {
if(slot > 0) {
uint8 materialFromSlot = Inventory::CalcMaterialFromSlot(slot);
if(materialFromSlot != _MaterialInvalid) {
equipment[slot] = 0; // npc has more than just material slots. Valid material should mean valid inventory index
SendWearChange(materialFromSlot);
if(materialFromSlot == MaterialChest)
SendWearChange(MaterialArms);
}
UpdateEquipmentLight();
if (UpdateActiveLight())
SendAppearancePacket(AT_Light, GetActiveLightType());
}
}
void Bot::BotTradeSwapItem(Client* client, int16 lootSlot, const ItemInst* inst, const ItemInst* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap) {
if(!errorMessage->empty())
return;
client->PushItemOnCursor(*inst_swap, true);
// Remove the item from the bot and from the bot's database records
RemoveBotItemBySlot(lootSlot, errorMessage);
if(!errorMessage->empty())
return;
this->BotRemoveEquipItem(lootSlot);
if(swap) {
BotTradeAddItem(inst->GetItem()->ID, inst, inst->GetCharges(), equipableSlots, lootSlot, errorMessage);
if(!errorMessage->empty())
return;
}
}
void Bot::BotTradeAddItem(uint32 id, const ItemInst* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb) {
if(addToDb) {
this->SetBotItemInSlot(lootSlot, id, inst, errorMessage);
if(!errorMessage->empty())
return;
m_inv.PutItem(lootSlot, *inst);
}
this->BotAddEquipItem(lootSlot, id);
}
bool Bot::Bot_Command_Resist(int resisttype, int level) {
int resistid = 0;
switch(resisttype) {
case 1: // Poison Cleric
if(level >= 30)
resistid = 62;
else if(level >= 6)
resistid = 227;
break;
case 2: // Disease Cleric
if(level >= 36)
resistid = 63;
else if(level >= 11)
resistid = 226;
break;
case 3: // Fire Cleric
if(level >= 33)
resistid = 60;
else if(level >= 8)
resistid = 224;
break;
case 4: // Cold Cleric
if(level >= 38)
resistid = 61;
else if(level >= 13)
resistid = 225;
break;
case 5: // Magic Cleric
if(level >= 43)
resistid = 64;
else if(level >= 16)
resistid = 228;
break;
case 6: // Magic Enchanter
if(level >= 37)
resistid = 64;
else if(level >= 17)
resistid = 228;
break;
case 7: // Poison Druid
if(level >= 44)
resistid = 62;
else if(level >= 19)
resistid = 227;
break;
case 8: // Disease Druid
if(level >= 44)
resistid = 63;
else if(level >= 19)
resistid = 226;
break;
case 9: // Fire Druid
if(level >= 20)
resistid = 60;
else if(level >= 1)
resistid = 224;
break;
case 10: // Cold Druid
if(level >= 30)
resistid = 61;
else if(level >= 9)
resistid = 225;
break;
case 11: // Magic Druid
if(level >= 49)
resistid = 64;
else if(level >= 34)
resistid = 228;
break;
case 12: // Poison Shaman
if(level >= 35)
resistid = 62;
else if(level >= 20)
resistid = 227;
break;
case 13: // Disease Shaman
if(level >= 30)
resistid = 63;
else if(level >= 8)
resistid = 226;
break;
case 14: // Fire Shaman
if(level >= 27)
resistid = 60;
else if(level >= 5)
resistid = 224;
break;
case 15: // Cold Shaman
if(level >= 24)
resistid = 61;
else if(level >= 1)
resistid = 225;
break;
case 16: // Magic Shaman
if(level >= 43)
resistid = 64;
else if(level >= 19)
resistid = 228;
break;
}
if(resistid > 0) {
Group* g = GetGroup();
if(g) {
for(int k = 0; k < MAX_GROUP_MEMBERS; k++) {
if(g->members[k])
SpellOnTarget(resistid, g->members[k]);
}
return true;
}
}
return false;
}
bool Bot::RemoveBotFromGroup(Bot* bot, Group* group) {
bool Result = false;
if(bot && group) {
if(bot->HasGroup()) {
if(!group->IsLeader(bot)) {
bot->SetFollowID(0);
if(group->DelMember(bot))
database.SetGroupID(bot->GetCleanName(), 0, bot->GetBotID());
} else {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(!group->members[i])
continue;
group->members[i]->SetFollowID(0);
}
group->DisbandGroup();
database.SetGroupID(bot->GetCleanName(), 0, bot->GetBotID());
}
Result = true;
}
}
return Result;
}
bool Bot::AddBotToGroup(Bot* bot, Group* group) {
bool Result = false;
if(bot && group) {
if(!bot->HasGroup()) {
// Add bot to this group
if(group->AddMember(bot)) {
if(group->GetLeader()) {
bot->SetFollowID(group->GetLeader()->GetID());
// Need to send this only once when a group is formed with a bot so the client knows it is also the group leader
if(group->GroupCount() == 2 && group->GetLeader()->IsClient()) {
group->UpdateGroupAAs();
Mob *TempLeader = group->GetLeader();
group->SendUpdate(groupActUpdate, TempLeader);
}
}
Result = true;
}
}
}
return Result;
}
bool Bot::BotGroupCreate(std::string botGroupLeaderName) {
bool Result = false;
if(!botGroupLeaderName.empty()) {
Bot* botGroupLeader = entity_list.GetBotByBotName(botGroupLeaderName);
if(botGroupLeader)
Result = BotGroupCreate(botGroupLeader);
}
return Result;
}
bool Bot::BotGroupCreate(Bot* botGroupLeader) {
bool Result = false;
if(botGroupLeader && !botGroupLeader->HasGroup()) {
Group* newGroup = new Group(botGroupLeader);
if(newGroup) {
entity_list.AddGroup(newGroup);
database.SetGroupID(botGroupLeader->GetName(), newGroup->GetID(), botGroupLeader->GetBotID());
database.SetGroupLeaderName(newGroup->GetID(), botGroupLeader->GetName());
botGroupLeader->SetFollowID(botGroupLeader->GetBotOwner()->GetID());
Result = true;
}
}
return Result;
}
bool Bot::Bot_Command_CharmTarget(int charmtype, Mob *target) {
int charmid = 0;
int charmlevel = GetLevel();
if(target) {
switch(charmtype) {
case 1: // Enchanter
if((charmlevel >= 64) && (charmlevel <= 75))
charmid = 3355;
else if((charmlevel >= 62) && (charmlevel <= 63))
charmid = 3347;
else if((charmlevel >= 60) && (charmlevel <= 61))
charmid = 1707;
else if((charmlevel >= 53) && (charmlevel <= 59))
charmid = 1705;
else if((charmlevel >= 37) && (charmlevel <= 52))
charmid = 183;
else if((charmlevel >= 23) && (charmlevel <= 36))
charmid = 182;
else if((charmlevel >= 11) && (charmlevel <= 22))
charmid = 300;
break;
case 2: // Necromancer
if((charmlevel >= 60) && (charmlevel <= 75))
charmid = 1629;
else if((charmlevel >=47) && (charmlevel <= 59))
charmid = 198;
else if((charmlevel >= 31) && (charmlevel <= 46))
charmid = 197;
else if((charmlevel >= 18) && (charmlevel <= 30))
charmid = 196;
break;
case 3: // Druid
if((charmlevel >= 63) && (charmlevel <= 75))
charmid = 3445;
else if((charmlevel >= 55) && (charmlevel <= 62))
charmid = 1556;
else if((charmlevel >= 52) && (charmlevel <= 54))
charmid = 1553;
else if((charmlevel >= 43) && (charmlevel <= 51))
charmid = 142;
else if((charmlevel >= 33) && (charmlevel <= 42))
charmid = 141;
else if((charmlevel >= 23) && (charmlevel <= 32))
charmid = 260;
else if((charmlevel >= 13) && (charmlevel <= 22))
charmid = 242;
break;
}
if(charmid > 0) {
uint32 DontRootMeBeforeTime = 0;
CastSpell(charmid, target->GetID(), 1, -1, -1, &DontRootMeBeforeTime);
target->SetDontRootMeBefore(DontRootMeBeforeTime);
return true;
}
}
return false;
}
bool Bot::Bot_Command_DireTarget(int diretype, Mob *target) {
int direid = 0;
int direlevel = GetLevel();
if(target) {
switch(diretype) {
case 1: // Enchanter
if(direlevel >= 65)
direid = 5874;
else if(direlevel >= 55)
direid = 2761;
break;
case 2: // Necromancer
if(direlevel >= 65)
direid = 5876;
else if(direlevel >= 55)
direid = 2759;
break;
case 3: // Druid
if(direlevel >= 65)
direid = 5875;
else if(direlevel >= 55)
direid = 2760;
break;
}
if(direid > 0) {
uint32 DontRootMeBeforeTime = 0;
CastSpell(direid, target->GetID(), 1, -1, -1, &DontRootMeBeforeTime);
target->SetDontRootMeBefore(DontRootMeBeforeTime);
return true;
}
}
return false;
}
bool Bot::Bot_Command_CalmTarget(Mob *target) {
if(target) {
int calmid = 0;
int calmlevel = GetLevel();
if((calmlevel >= 67) && (calmlevel <= 75))
calmid = 5274;
else if((calmlevel >= 62) && (calmlevel <= 66))
calmid = 3197;
else if((calmlevel >= 35) && (calmlevel <= 61))
calmid = 45;
else if((calmlevel >= 18) && (calmlevel <= 34))
calmid = 47;
else if((calmlevel >= 6) && (calmlevel <= 17))
calmid = 501;
else if((calmlevel >= 1) && (calmlevel <= 5))
calmid = 208;
if(calmid > 0) {
uint32 DontRootMeBeforeTime = 0;
CastSpell(calmid, target->GetID(), 1, -1, -1, &DontRootMeBeforeTime);
target->SetDontRootMeBefore(DontRootMeBeforeTime);
return true;
}
}
return false;
}
bool Bot::Bot_Command_RezzTarget(Mob *target) {
if(target) {
int rezid = 0;
int rezlevel = GetLevel();
if(rezlevel >= 56)
rezid = 1524;
else if(rezlevel >= 47)
rezid = 392;
else if(rezlevel >= 42)
rezid = 2172;
else if(rezlevel >= 37)
rezid = 388;
else if(rezlevel >= 32)
rezid = 2171;
else if(rezlevel >= 27)
rezid = 391;
else if(rezlevel >= 22)
rezid = 2170;
else if(rezlevel >= 18)
rezid = 2169;
if(rezid > 0) {
uint32 DontRootMeBeforeTime = 0;
CastSpell(rezid, target->GetID(), 1, -1, -1, &DontRootMeBeforeTime);
target->SetDontRootMeBefore(DontRootMeBeforeTime);
return true;
}
}
return false;
}
bool Bot::Bot_Command_Cure(int curetype, int level) {
int cureid = 0;
switch(curetype) {
case 1: // Poison
if(level >= 58)
cureid = 1525;
else if(level >= 48)
cureid = 97;
else if(level >= 22)
cureid = 95;
else if(level >= 1)
cureid = 203;
break;
case 2: // Disease
if(level >= 51)
cureid = 3693;
else if(level >= 28)
cureid = 96;
else if(level >= 4)
cureid = 213;
break;
case 3: // Curse
if(level >= 54)
cureid = 2880;
else if(level >= 38)
cureid = 2946;
else if(level >= 23)
cureid = 4057;
else if(level >= 8)
cureid = 4056;
break;
case 4: // Blindness
if(level >= 3)
cureid = 212;
break;
}
if(cureid > 0) {
Group* g = GetGroup();
if(g) {
for(int k = 0; k < MAX_GROUP_MEMBERS; k++) {
if(g->members[k])
SpellOnTarget(cureid, g->members[k]);
}
return true;
}
}
return false;
}
// Completes a trade with a client bot owner
void Bot::FinishTrade(Client* client, BotTradeType tradeType) {
if(client && !client->GetTradeskillObject() && (client->trade->state != Trading)) {
if(tradeType == BotTradeClientNormal) {
// Items being traded are found in the normal trade window used to trade between a Client and a Client or NPC
// Items in this mode are found in slot ids 3000 thru 3003 - thought bots used the full 8-slot window..?
PerformTradeWithClient(EmuConstants::TRADE_BEGIN, EmuConstants::TRADE_END, client); // {3000..3007}
}
else if(tradeType == BotTradeClientNoDropNoTrade) {
// Items being traded are found on the Client's cursor slot, slot id 30. This item can be either a single item or it can be a bag.
// If it is a bag, then we have to search for items in slots 331 thru 340
PerformTradeWithClient(MainCursor, MainCursor, client);
// TODO: Add logic here to test if the item in SLOT_CURSOR is a container type, if it is then we need to call the following:
// PerformTradeWithClient(331, 340, client);
}
}
}
// Perfoms the actual trade action with a client bot owner
void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* client) {
if(client) {
// TODO: Figure out what the actual max slot id is
const int MAX_SLOT_ID = EmuConstants::TRADE_BAGS_END; // was the old incorrect 3179..
uint32 items[MAX_SLOT_ID] = {0};
uint8 charges[MAX_SLOT_ID] = {0};
bool botCanWear[MAX_SLOT_ID] = {0};
for(int16 i = beginSlotID; i <= endSlotID; ++i) {
bool BotCanWear = false;
bool UpdateClient = false;
bool already_returned = false;
Inventory& clientInventory = client->GetInv();
const ItemInst* inst = clientInventory[i];
if(inst) {
items[i] = inst->GetItem()->ID;
charges[i] = inst->GetCharges();
}
if (i == MainCursor)
UpdateClient = true;
//EQoffline: will give the items to the bots and change the bot stats
if(inst && (GetBotOwner() == client->CastToMob()) && !IsEngaged()) {
std::string TempErrorMessage;
const Item_Struct* mWeaponItem = inst->GetItem();
bool failedLoreCheck = false;
for (int m = AUG_BEGIN; m <EmuConstants::ITEM_COMMON_SIZE; ++m) {
ItemInst *itm = inst->GetAugment(m);
if(itm)
{
if(CheckLoreConflict(itm->GetItem())) {
failedLoreCheck = true;
}
}
}
if(CheckLoreConflict(mWeaponItem)) {
failedLoreCheck = true;
}
if(failedLoreCheck) {
Message_StringID(0, DUP_LORE);
}
if(!failedLoreCheck && mWeaponItem && inst->IsEquipable(GetBaseRace(), GetClass()) && (GetLevel() >= mWeaponItem->ReqLevel)) {
BotCanWear = true;
botCanWear[i] = BotCanWear;
ItemInst* swap_item = nullptr;
const char* equipped[EmuConstants::EQUIPMENT_SIZE + 1] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo", "Powersource" };
bool success = false;
int how_many_slots = 0;
for(int j = EmuConstants::EQUIPMENT_BEGIN; j <= (EmuConstants::EQUIPMENT_END + 1); ++j) {
if((mWeaponItem->Slots & (1 << j))) {
if (j == 22)
j = 9999;
how_many_slots++;
if(!GetBotItem(j)) {
if(j == MainPrimary) {
if((mWeaponItem->ItemType == ItemType2HSlash) || (mWeaponItem->ItemType == ItemType2HBlunt) || (mWeaponItem->ItemType == ItemType2HPiercing)) {
if(GetBotItem(MainSecondary)) {
if(mWeaponItem && (mWeaponItem->ItemType == ItemType2HSlash) || (mWeaponItem->ItemType == ItemType2HBlunt) || (mWeaponItem->ItemType == ItemType2HPiercing)) {
if(client->CheckLoreConflict(GetBotItem(MainSecondary)->GetItem())) {
failedLoreCheck = true;
}
}
else {
ItemInst* remove_item = GetBotItem(MainSecondary);
BotTradeSwapItem(client, MainSecondary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
}
if(!failedLoreCheck) {
BotTradeAddItem(mWeaponItem->ID, inst, inst->GetCharges(), mWeaponItem->Slots, j, &TempErrorMessage);
success = true;
}
break;
}
else if(j == MainSecondary) {
if(inst->IsWeapon()) {
if(CanThisClassDualWield()) {
BotTradeAddItem(mWeaponItem->ID, inst, inst->GetCharges(), mWeaponItem->Slots, j, &TempErrorMessage);
success = true;
}
else {
BotGroupSay(this, "I can't Dual Wield yet.");
--how_many_slots;
}
}
else {
BotTradeAddItem(mWeaponItem->ID, inst, inst->GetCharges(), mWeaponItem->Slots, j, &TempErrorMessage);
success = true;
}
if(success) {
if(GetBotItem(MainPrimary)) {
ItemInst* remove_item = GetBotItem(MainPrimary);
if((remove_item->GetItem()->ItemType == ItemType2HSlash) || (remove_item->GetItem()->ItemType == ItemType2HBlunt) || (remove_item->GetItem()->ItemType == ItemType2HPiercing)) {
BotTradeSwapItem(client, MainPrimary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
break;
}
}
else {
BotTradeAddItem(mWeaponItem->ID, inst, inst->GetCharges(), mWeaponItem->Slots, j, &TempErrorMessage);
success = true;
break;
}
}
}
}
if(!success) {
for(int j = EmuConstants::EQUIPMENT_BEGIN; j <= (EmuConstants::EQUIPMENT_END + 1); ++j) {
if((mWeaponItem->Slots & (1 << j))) {
if (j == 22)
j = 9999;
swap_item = GetBotItem(j);
failedLoreCheck = false;
for (int k = AUG_BEGIN; k < EmuConstants::ITEM_COMMON_SIZE; ++k) {
ItemInst *itm = swap_item->GetAugment(k);
if(itm)
{
if(client->CheckLoreConflict(itm->GetItem())) {
failedLoreCheck = true;
}
}
}
if(client->CheckLoreConflict(swap_item->GetItem())) {
failedLoreCheck = true;
}
if(!failedLoreCheck) {
if(j == MainPrimary) {
if((mWeaponItem->ItemType == ItemType2HSlash) || (mWeaponItem->ItemType == ItemType2HBlunt) || (mWeaponItem->ItemType == ItemType2HPiercing)) {
if(GetBotItem(MainSecondary)) {
if(client->CheckLoreConflict(GetBotItem(MainSecondary)->GetItem())) {
failedLoreCheck = true;
}
else {
ItemInst* remove_item = GetBotItem(MainSecondary);
BotTradeSwapItem(client, MainSecondary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
}
if(!failedLoreCheck) {
BotTradeSwapItem(client, MainPrimary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
success = true;
}
break;
}
else if(j == MainSecondary) {
if(inst->IsWeapon()) {
if(CanThisClassDualWield()) {
BotTradeSwapItem(client, MainSecondary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
success = true;
}
else {
botCanWear[i] = false;
BotGroupSay(this, "I can't Dual Wield yet.");
}
}
else {
BotTradeSwapItem(client, MainSecondary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
success = true;
}
if(success && GetBotItem(MainPrimary)) {
ItemInst* remove_item = GetBotItem(MainPrimary);
if((remove_item->GetItem()->ItemType == ItemType2HSlash) || (remove_item->GetItem()->ItemType == ItemType2HBlunt) || (remove_item->GetItem()->ItemType == ItemType2HPiercing)) {
BotTradeSwapItem(client, MainPrimary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
break;
}
else {
BotTradeSwapItem(client, j, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
success = true;
break;
}
}
else {
botCanWear[i] = false;
Message_StringID(0, PICK_LORE);
break;
}
}
}
}
if(success) {
if(how_many_slots > 1) {
Message(300, "If you want this item in a different slot, use #bot inventory remove <slot_id> to clear the spot.");
}
CalcBotStats();
}
}
}
if(inst) {
client->DeleteItemInInventory(i, 0, UpdateClient);
if(!botCanWear[i]) {
client->PushItemOnCursor(*inst, true);
}
}
}
const Item_Struct* item2 = 0;
for(int y = beginSlotID; y <= endSlotID; ++y) {
item2 = database.GetItem(items[y]);
if(item2) {
if(botCanWear[y]) {
BotGroupSay(this, "Thank you for the %s, %s!", item2->Name, client->GetName());
}
else {
BotGroupSay(this, "I can't use this %s!", item2->Name);
}
}
}
}
}
bool Bot::Death(Mob *killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill) {
if(!NPC::Death(killerMob, damage, spell_id, attack_skill))
return false;
Save();
Mob *give_exp = hate_list.GetDamageTopOnHateList(this);
Client *give_exp_client = nullptr;
if(give_exp && give_exp->IsClient())
give_exp_client = give_exp->CastToClient();
bool IsLdonTreasure = (this->GetClass() == LDON_TREASURE);
if(entity_list.GetCorpseByID(GetID()))
entity_list.GetCorpseByID(GetID())->Depop();
Group *g = GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i]) {
if(g->members[i] == this) {
// If the leader dies, make the next bot the leader
// and reset all bots followid
if(g->IsLeader(g->members[i])) {
if(g->members[i + 1]) {
g->SetLeader(g->members[i + 1]);
g->members[i + 1]->SetFollowID(g->members[i]->GetFollowID());
for(int j = 0; j < MAX_GROUP_MEMBERS; j++) {
if(g->members[j] && (g->members[j] != g->members[i + 1]))
g->members[j]->SetFollowID(g->members[i + 1]->GetID());
}
}
}
// delete from group data
RemoveBotFromGroup(this, g);
//Make sure group still exists if it doesnt they were already updated in RemoveBotFromGroup
g = GetGroup();
if (!g)
break;
// if group members exist below this one, move
// them all up one slot in the group list
int j = (i + 1);
for(; j < MAX_GROUP_MEMBERS; j++) {
if(g->members[j]) {
g->members[j-1] = g->members[j];
strcpy(g->membername[j-1], g->members[j]->GetCleanName());
g->membername[j][0] = '\0';
memset(g->membername[j], 0, 64);
g->members[j] = nullptr;
}
}
// update the client group
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gu = (GroupJoin_Struct*)outapp->pBuffer;
gu->action = groupActLeave;
strcpy(gu->membername, GetCleanName());
if(g) {
for(int k = 0; k < MAX_GROUP_MEMBERS; k++) {
if(g->members[k] && g->members[k]->IsClient())
g->members[k]->CastToClient()->QueuePacket(outapp);
}
}
safe_delete(outapp);
}
}
}
}
if(GetInHealRotation())
GetHealRotationLeader()->RemoveHealRotationMember(this);
entity_list.RemoveBot(this->GetID());
return true;
}
void Bot::Damage(Mob *from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable, int8 buffslot, bool iBuffTic, int special) {
if(spell_id == 0)
spell_id = SPELL_UNKNOWN;
//handle EVENT_ATTACK. Resets after we have not been attacked for 12 seconds
if(attacked_timer.Check()) {
Log.Out(Logs::Detail, Logs::Combat, "Triggering EVENT_ATTACK due to attack by %s", from->GetName());
parse->EventNPC(EVENT_ATTACK, this, from, "", 0);
}
attacked_timer.Start(CombatEventTimer_expire);
// if spell is lifetap add hp to the caster
if (spell_id != SPELL_UNKNOWN && IsLifetapSpell(spell_id)) {
int healed = GetActSpellHealing(spell_id, damage);
Log.Out(Logs::Detail, Logs::Combat, "Applying lifetap heal of %d to %s", healed, GetCleanName());
HealDamage(healed);
entity_list.MessageClose(this, true, 300, MT_Spells, "%s beams a smile at %s", GetCleanName(), from->GetCleanName() );
}
CommonDamage(from, damage, spell_id, attack_skill, avoidable, buffslot, iBuffTic, special);
if(GetHP() < 0) {
if(IsCasting())
InterruptSpell();
SetAppearance(eaDead);
}
SendHPUpdate();
if(this == from)
return;
// Aggro the bot's group members
if(IsGrouped()) {
Group *g = GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && g->members[i]->IsBot() && from && !g->members[i]->CheckAggro(from) && g->members[i]->IsAttackAllowed(from))
g->members[i]->AddToHateList(from, 1);
}
}
}
}
void Bot::AddToHateList(Mob* other, uint32 hate /*= 0*/, int32 damage /*= 0*/, bool iYellForHelp /*= true*/, bool bFrenzy /*= false*/, bool iBuffTic /*= false*/) {
Mob::AddToHateList(other, hate, damage, iYellForHelp, bFrenzy, iBuffTic);
}
bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts, int special) {
if (!other) {
SetTarget(nullptr);
Log.Out(Logs::General, Logs::Error, "A null Mob object was passed to Bot::Attack for evaluation!");
return false;
}
if(!GetTarget() || GetTarget() != other)
SetTarget(other);
Log.Out(Logs::Detail, Logs::Combat, "Attacking %s with hand %d %s", other?other->GetCleanName():"(nullptr)", Hand, FromRiposte?"(this is a riposte)":"");
if ((IsCasting() && (GetClass() != BARD) && !IsFromSpell) || other == nullptr || (GetHP() < 0) || (GetAppearance() == eaDead) || (!IsAttackAllowed(other))) {
if(this->GetOwnerID())
entity_list.MessageClose(this, 1, 200, 10, "%s says, '%s is not a legal target master.'", this->GetCleanName(), this->GetTarget()->GetCleanName());
if(other) {
RemoveFromHateList(other);
Log.Out(Logs::Detail, Logs::Combat, "I am not allowed to attack %s", other->GetCleanName());
}
return false;
}
if(DivineAura()) {//cant attack while invulnerable
Log.Out(Logs::Detail, Logs::Combat, "Attack canceled, Divine Aura is in effect.");
return false;
}
FaceTarget(GetTarget());
ItemInst* weapon = nullptr;
if(Hand == MainPrimary) {
weapon = GetBotItem(MainPrimary);
OffHandAtk(false);
}
if(Hand == MainSecondary) {
weapon = GetBotItem(MainSecondary);
OffHandAtk(true);
}
if(weapon != nullptr) {
if (!weapon->IsWeapon()) {
Log.Out(Logs::Detail, Logs::Combat, "Attack canceled, Item %s (%d) is not a weapon.", weapon->GetItem()->Name, weapon->GetID());
return false;
}
Log.Out(Logs::Detail, Logs::Combat, "Attacking with weapon: %s (%d)", weapon->GetItem()->Name, weapon->GetID());
}
else
Log.Out(Logs::Detail, Logs::Combat, "Attacking without a weapon.");
// calculate attack_skill and skillinuse depending on hand and weapon
// also send Packet to near clients
SkillUseTypes skillinuse;
AttackAnimation(skillinuse, Hand, weapon);
Log.Out(Logs::Detail, Logs::Combat, "Attacking with %s in slot %d using skill %d", weapon?weapon->GetItem()->Name:"Fist", Hand, skillinuse);
/// Now figure out damage
int damage = 0;
uint8 mylevel = GetLevel() ? GetLevel() : 1;
uint32 hate = 0;
if (weapon)
hate = (weapon->GetItem()->Damage + weapon->GetItem()->ElemDmgAmt);
int weapon_damage = GetWeaponDamage(other, weapon, &hate);
if (hate == 0 && weapon_damage > 1)
hate = weapon_damage;
//if weapon damage > 0 then we know we can hit the target with this weapon
//otherwise we cannot and we set the damage to -5 later on
if(weapon_damage > 0) {
//Berserker Berserk damage bonus
if(berserk && (GetClass() == BERSERKER)){
int bonus = (3 + GetLevel() / 10); //unverified
weapon_damage = (weapon_damage * (100 + bonus) / 100);
Log.Out(Logs::Detail, Logs::Combat, "Berserker damage bonus increases DMG to %d", weapon_damage);
}
//try a finishing blow.. if successful end the attack
if(TryFinishingBlow(other, skillinuse))
return true;
//damage formula needs some work
int min_hit = 1;
int max_hit = ((2 * weapon_damage * GetDamageTable(skillinuse)) / 100);
if(GetLevel() < 10 && max_hit > RuleI(Combat, HitCapPre10))
max_hit = (RuleI(Combat, HitCapPre10));
else if(GetLevel() < 20 && max_hit > RuleI(Combat, HitCapPre20))
max_hit = (RuleI(Combat, HitCapPre20));
// ***************************************************************
// *** Calculate the damage bonus, if applicable, for this hit ***
// ***************************************************************
#ifndef EQEMU_NO_WEAPON_DAMAGE_BONUS
// If you include the preprocessor directive "#define EQEMU_NO_WEAPON_DAMAGE_BONUS", that indicates that you do not
// want damage bonuses added to weapon damage at all. This feature was requested by ChaosSlayer on the EQEmu Forums.
//
// This is not recommended for normal usage, as the damage bonus represents a non-trivial component of the DPS output
// of weapons wielded by higher-level melee characters (especially for two-handed weapons).
int ucDamageBonus = 0;
if(Hand == MainPrimary && GetLevel() >= 28 && IsWarriorClass()) {
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const Item_Struct*) nullptr);
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
hate += ucDamageBonus;
}
#endif
//Live AA - Sinister Strikes *Adds weapon damage bonus to offhand weapon.
if (Hand==MainSecondary) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const Item_Struct*) nullptr);
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
hate += ucDamageBonus;
}
}
min_hit = (min_hit * GetMeleeMinDamageMod_SE(skillinuse) / 100);
if(max_hit < min_hit)
max_hit = min_hit;
if(RuleB(Combat, UseIntervalAC))
damage = max_hit;
else
damage = zone->random.Int(min_hit, max_hit);
Log.Out(Logs::Detail, Logs::Combat, "Damage calculated to %d (min %d, max %d, str %d, skill %d, DMG %d, lv %d)",
damage, min_hit, max_hit, GetSTR(), GetSkill(skillinuse), weapon_damage, GetLevel());
if(opts) {
damage *= opts->damage_percent;
damage += opts->damage_flat;
hate *= opts->hate_percent;
hate += opts->hate_flat;
}
//check to see if we hit..
if (other->AvoidDamage(this, damage, Hand)) {
if (!FromRiposte && !IsStrikethrough) {
int strike_through = itembonuses.StrikeThrough + spellbonuses.StrikeThrough + aabonuses.StrikeThrough;
if(strike_through && zone->random.Roll(strike_through)) {
Message_StringID(MT_StrikeThrough, STRIKETHROUGH_STRING); // You strike through your opponents defenses!
Attack(other, Hand, false, true); // Strikethrough only gives another attempted hit
return false;
}
if (damage == -3 && !FromRiposte) {
DoRiposte(other);
if (HasDied())
return false;
}
}
} else {
if (other->CheckHitChance(this, skillinuse, Hand)) {
other->MeleeMitigation(this, damage, min_hit, opts);
ApplyMeleeDamageBonus(skillinuse, damage);
damage += ((itembonuses.HeroicSTR / 10) + (damage * other->GetSkillDmgTaken(skillinuse) / 100) + GetSkillDmgAmt(skillinuse));
TryCriticalHit(other, skillinuse, damage, opts);
} else {
damage = 0;
}
}
Log.Out(Logs::Detail, Logs::Combat, "Final damage after all reductions: %d", damage);
}
else
damage = -5;
// Hate Generation is on a per swing basis, regardless of a hit, miss, or block, its always the same.
// If we are this far, this means we are atleast making a swing.
other->AddToHateList(this, hate);
///////////////////////////////////////////////////////////
////// Send Attack Damage
///////////////////////////////////////////////////////////
other->Damage(this, damage, SPELL_UNKNOWN, skillinuse);
if (GetHP() < 0)
return false;
MeleeLifeTap(damage);
if (damage > 0)
CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
//break invis when you attack
if(invisible) {
Log.Out(Logs::Detail, Logs::Combat, "Removing invisibility due to melee attack.");
BuffFadeByEffect(SE_Invisibility);
BuffFadeByEffect(SE_Invisibility2);
invisible = false;
}
if(invisible_undead) {
Log.Out(Logs::Detail, Logs::Combat, "Removing invisibility vs. undead due to melee attack.");
BuffFadeByEffect(SE_InvisVsUndead);
BuffFadeByEffect(SE_InvisVsUndead2);
invisible_undead = false;
}
if(invisible_animals){
Log.Out(Logs::Detail, Logs::Combat, "Removing invisibility vs. animals due to melee attack.");
BuffFadeByEffect(SE_InvisVsAnimals);
invisible_animals = false;
}
if(hidden || improved_hidden){
hidden = false;
improved_hidden = false;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;
sa_out->parameter = 0;
entity_list.QueueClients(this, outapp, true);
safe_delete(outapp);
}
if (spellbonuses.NegateIfCombat)
BuffFadeByEffect(SE_NegateIfCombat);
if(GetTarget())
TriggerDefensiveProcs(weapon, other, Hand, damage);
if (damage > 0)
return true;
else
return false;
}
int32 Bot::CalcBotAAFocus(BotfocusType type, uint32 aa_ID, uint32 points, uint16 spell_id)
{
const SPDat_Spell_Struct &spell = spells[spell_id];
int32 value = 0;
int lvlModifier = 100;
int spell_level = 0;
int lvldiff = 0;
bool LimitSpellSkill = false;
bool SpellSkill_Found = false;
uint32 effect = 0;
int32 base1 = 0;
int32 base2 = 0;
uint32 slot = 0;
bool LimitFound = false;
int FocusCount = 0;
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa_ID, points);
auto ability = ability_rank.first;
auto rank = ability_rank.second;
if(!ability) {
return 0;
}
for(auto &eff : rank->effects) {
effect = eff.effect_id;
base1 = eff.base1;
base2 = eff.base2;
slot = eff.slot;
//AA Foci's can contain multiple focus effects within the same AA.
//To handle this we will not automatically return zero if a limit is found.
//Instead if limit is found and multiple effects, we will reset the limit check
//when the next valid focus effect is found.
if (IsFocusEffect(0, 0, true,effect) || (effect == SE_TriggerOnCast)) {
FocusCount++;
//If limit found on prior check next, else end loop.
if (FocusCount > 1) {
if (LimitFound) {
value = 0;
LimitFound = false;
}
else
break;
}
}
switch (effect) {
case SE_Blank:
break;
case SE_LimitResist:
if(base1) {
if(spell.resisttype != base1)
LimitFound = true;
}
break;
case SE_LimitInstant:
if(spell.buffduration)
LimitFound = true;
break;
case SE_LimitMaxLevel:
spell_level = spell.classes[(GetClass() % 16) - 1];
lvldiff = spell_level - base1;
//every level over cap reduces the effect by base2 percent unless from a clicky when ItemCastsUseFocus is true
if(lvldiff > 0 && (spell_level <= RuleI(Character, MaxLevel) || RuleB(Character, ItemCastsUseFocus) == false)) {
if(base2 > 0) {
lvlModifier -= (base2 * lvldiff);
if(lvlModifier < 1)
LimitFound = true;
}
else
LimitFound = true;
}
break;
case SE_LimitMinLevel:
if((spell.classes[(GetClass() % 16) - 1]) < base1)
LimitFound = true;
break;
case SE_LimitCastTimeMin:
if (spell.cast_time < base1)
LimitFound = true;
break;
case SE_LimitSpell:
if(base1 < 0) {
if (spell_id == (base1*-1))
LimitFound = true;
} else {
if (spell_id != base1)
LimitFound = true;
}
break;
case SE_LimitMinDur:
if (base1 > CalcBuffDuration_formula(GetLevel(), spell.buffdurationformula, spell.buffduration))
LimitFound = true;
break;
case SE_LimitEffect:
if(base1 < 0) {
if(IsEffectInSpell(spell_id,(base1*-1)))
LimitFound = true;
} else {
if(!IsEffectInSpell(spell_id,base1))
LimitFound = true;
}
break;
case SE_LimitSpellType:
switch(base1) {
case 0:
if (!IsDetrimentalSpell(spell_id))
LimitFound = true;
break;
case 1:
if (!IsBeneficialSpell(spell_id))
LimitFound = true;
break;
}
break;
case SE_LimitManaMin:
if(spell.mana < base1)
LimitFound = true;
break;
case SE_LimitTarget:
if(base1 < 0) {
if(-base1 == spell.targettype)
LimitFound = true;
} else {
if(base1 != spell.targettype)
LimitFound = true;
}
break;
case SE_LimitCombatSkills:
if((base1 == 1 && !IsDiscipline(spell_id)) || (base1 == 0 && IsDiscipline(spell_id)))
LimitFound = true;
break;
case SE_LimitSpellGroup:
if((base1 > 0 && base1 != spell.spellgroup) || (base1 < 0 && base1 == spell.spellgroup))
LimitFound = true;
break;
case SE_LimitCastingSkill:
LimitSpellSkill = true;
if(base1 == spell.skill)
SpellSkill_Found = true;
break;
case SE_LimitClass:
//Do not use this limit more then once per spell. If multiple class, treat value like items would.
if (!PassLimitClass(base1, GetClass()))
LimitFound = true;
break;
//Handle Focus Effects
case SE_ImprovedDamage:
if (type == focusImprovedDamage && base1 > value)
value = base1;
break;
case SE_ImprovedHeal:
if (type == focusImprovedHeal && base1 > value)
value = base1;
break;
case SE_ReduceManaCost:
if (type == focusManaCost)
value = base1;
break;
case SE_IncreaseSpellHaste:
if (type == focusSpellHaste && base1 > value)
value = base1;
break;
case SE_IncreaseSpellDuration:
if (type == focusSpellDuration && base1 > value)
value = base1;
break;
case SE_SpellDurationIncByTic:
if (type == focusSpellDurByTic && base1 > value)
value = base1;
break;
case SE_SwarmPetDuration:
if (type == focusSwarmPetDuration && base1 > value)
value = base1;
break;
case SE_IncreaseRange:
if (type == focusRange && base1 > value)
value = base1;
break;
case SE_ReduceReagentCost:
if (type == focusReagentCost && base1 > value)
value = base1;
break;
case SE_PetPowerIncrease:
if (type == focusPetPower && base1 > value)
value = base1;
break;
case SE_SpellResistReduction:
if (type == focusResistRate && base1 > value)
value = base1;
break;
case SE_SpellHateMod:
if (type == focusSpellHateMod) {
if(value != 0) {
if(value > 0) {
if(base1 > value)
value = base1;
} else {
if(base1 < value)
value = base1;
}
}
else
value = base1;
}
break;
case SE_ReduceReuseTimer: {
if(type == focusReduceRecastTime)
value = (base1 / 1000);
break;
}
case SE_TriggerOnCast: {
if(type == focusTriggerOnCast) {
if(zone->random.Int(0, 100) <= base1)
value = base2;
else {
value = 0;
LimitFound = true;
}
}
break;
}
case SE_FcSpellVulnerability: {
if(type == focusSpellVulnerability)
value = base1;
break;
}
case SE_BlockNextSpellFocus: {
if(type == focusBlockNextSpell) {
if(zone->random.Int(1, 100) <= base1)
value = 1;
}
break;
}
case SE_FcTwincast: {
if(type == focusTwincast)
value = base1;
break;
}
/*
case SE_SympatheticProc:
{
if(type == focusSympatheticProc)
{
float ProcChance, ProcBonus;
int16 ProcRateMod = base1; //Baseline is 100 for most Sympathetic foci
int32 cast_time = GetActSpellCasttime(spell_id, spells[spell_id].cast_time);
GetSympatheticProcChances(ProcBonus, ProcChance, cast_time, ProcRateMod);
if(zone->random.Real(0, 1) <= ProcChance)
value = focus_id;
else
value = 0;
}
break;
}*/
case SE_FcDamageAmt: {
if(type == focusFcDamageAmt)
value = base1;
break;
}
case SE_FcDamageAmtCrit: {
if(type == focusFcDamageAmtCrit)
value = base1;
break;
}
case SE_FcDamageAmtIncoming: {
if(type == focusFcDamageAmtIncoming)
value = base1;
break;
}
case SE_FcHealAmtIncoming:
if(type == focusFcHealAmtIncoming)
value = base1;
break;
case SE_FcHealPctCritIncoming:
if (type == focusFcHealPctCritIncoming)
value = base1;
break;
case SE_FcHealAmtCrit:
if(type == focusFcHealAmtCrit)
value = base1;
break;
case SE_FcHealAmt:
if(type == focusFcHealAmt)
value = base1;
break;
case SE_FcHealPctIncoming:
if(type == focusFcHealPctIncoming)
value = base1;
break;
case SE_FcBaseEffects: {
if (type == focusFcBaseEffects)
value = base1;
break;
}
case SE_FcDamagePctCrit: {
if(type == focusFcDamagePctCrit)
value = base1;
break;
}
case SE_FcIncreaseNumHits: {
if(type == focusIncreaseNumHits)
value = base1;
break;
}
//Check for spell skill limits.
if ((LimitSpellSkill) && (!SpellSkill_Found))
return 0;
}
}
if (LimitFound)
return 0;
return (value * lvlModifier / 100);
}
int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
if (IsBardSong(spell_id) && bottype != BotfocusFcBaseEffects)
return 0;
int32 realTotal = 0;
int32 realTotal2 = 0;
int32 realTotal3 = 0;
bool rand_effectiveness = false;
//Improved Healing, Damage & Mana Reduction are handled differently in that some are random percentages
//In these cases we need to find the most powerful effect, so that each piece of gear wont get its own chance
if((bottype == BotfocusManaCost || bottype == BotfocusImprovedHeal || bottype == BotfocusImprovedDamage) && RuleB(Spells, LiveLikeFocusEffects))
rand_effectiveness = true;
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[bottype]) {
const Item_Struct* TempItem = 0;
const Item_Struct* UsedItem = 0;
const ItemInst* TempInst = 0;
uint16 UsedFocusID = 0;
int32 Total = 0;
int32 focus_max = 0;
int32 focus_max_real = 0;
//item focus
for(int x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::EQUIPMENT_END; x++) {
TempItem = nullptr;
ItemInst* ins = GetBotItem(x);
if (!ins)
continue;
TempItem = ins->GetItem();
if (TempItem && TempItem->Focus.Effect > 0 && TempItem->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcBotFocusEffect(bottype, TempItem->Focus.Effect, spell_id, true);
if ((focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) || (focus_max < 0 && focus_max < focus_max_real)) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
} else {
Total = CalcBotFocusEffect(bottype, TempItem->Focus.Effect, spell_id);
if ((Total > 0 && realTotal >= 0 && Total > realTotal) || (Total < 0 && Total < realTotal)) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
}
for (int y = AUG_BEGIN; y < EmuConstants::ITEM_COMMON_SIZE; ++y) {
ItemInst *aug = nullptr;
aug = ins->GetAugment(y);
if(aug) {
const Item_Struct* TempItemAug = aug->GetItem();
if (TempItemAug && TempItemAug->Focus.Effect > 0 && TempItemAug->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcBotFocusEffect(bottype, TempItemAug->Focus.Effect, spell_id, true);
if ((focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) || (focus_max < 0 && focus_max < focus_max_real)) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItemAug->Focus.Effect;
}
} else {
Total = CalcBotFocusEffect(bottype, TempItemAug->Focus.Effect, spell_id);
if ((Total > 0 && realTotal >= 0 && Total > realTotal) || (Total < 0 && Total < realTotal)) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItemAug->Focus.Effect;
}
}
}
}
}
}
if(UsedItem && rand_effectiveness && focus_max_real != 0)
realTotal = CalcBotFocusEffect(bottype, UsedFocusID, spell_id);
}
//Check if spell focus effect exists for the client.
if (spellbonuses.FocusEffects[bottype]) {
//Spell Focus
int32 Total2 = 0;
int32 focus_max2 = 0;
int32 focus_max_real2 = 0;
int buff_tracker = -1;
int buff_slot = 0;
uint32 focusspellid = 0;
uint32 focusspell_tracker = 0;
uint32 buff_max = GetMaxTotalSlots();
for (buff_slot = 0; buff_slot < buff_max; buff_slot++) {
focusspellid = buffs[buff_slot].spellid;
if (focusspellid == 0 || focusspellid >= SPDAT_RECORDS)
continue;
if(rand_effectiveness) {
focus_max2 = CalcBotFocusEffect(bottype, focusspellid, spell_id, true);
if ((focus_max2 > 0 && focus_max_real2 >= 0 && focus_max2 > focus_max_real2) || (focus_max2 < 0 && focus_max2 < focus_max_real2)) {
focus_max_real2 = focus_max2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
}
} else {
Total2 = CalcBotFocusEffect(bottype, focusspellid, spell_id);
if ((Total2 > 0 && realTotal2 >= 0 && Total2 > realTotal2) || (Total2 < 0 && Total2 < realTotal2)) {
realTotal2 = Total2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
}
}
}
if(focusspell_tracker && rand_effectiveness && focus_max_real2 != 0)
realTotal2 = CalcBotFocusEffect(bottype, focusspell_tracker, spell_id);
// For effects like gift of mana that only fire once, save the spellid into an array that consists of all available buff slots.
if(buff_tracker >= 0 && buffs[buff_tracker].numhits > 0)
m_spellHitsLeft[buff_tracker] = focusspell_tracker;
}
// AA Focus
if (aabonuses.FocusEffects[bottype]) {
int32 Total3 = 0;
uint32 slots = 0;
uint32 aa_AA = 0;
uint32 aa_value = 0;
for(auto &aa : aa_ranks) {
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa.first, aa.second.first);
auto ability = ability_rank.first;
auto rank = ability_rank.second;
if(!ability) {
continue;
}
aa_AA = ability->id;
aa_value = aa.second.first;
if (aa_AA < 1 || aa_value < 1)
continue;
Total3 = CalcBotAAFocus(bottype, aa_AA, aa_value, spell_id);
if (Total3 > 0 && realTotal3 >= 0 && Total3 > realTotal3) {
realTotal3 = Total3;
}
else if (Total3 < 0 && Total3 < realTotal3) {
realTotal3 = Total3;
}
}
}
if(bottype == BotfocusReagentCost && IsSummonPetSpell(spell_id) && GetAA(aaElementalPact))
return 100;
if(bottype == BotfocusReagentCost && (IsEffectInSpell(spell_id, SE_SummonItem) || IsSacrificeSpell(spell_id)))
return 0;
return (realTotal + realTotal2);
}
int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spell_id, bool best_focus) {
if(!IsValidSpell(focus_id) || !IsValidSpell(spell_id))
return 0;
const SPDat_Spell_Struct &focus_spell = spells[focus_id];
const SPDat_Spell_Struct &spell = spells[spell_id];
int32 value = 0;
int lvlModifier = 100;
int spell_level = 0;
int lvldiff = 0;
bool LimitSpellSkill = false;
bool SpellSkill_Found = false;
for (int i = 0; i < EFFECT_COUNT; i++) {
switch (focus_spell.effectid[i]) {
case SE_Blank:
break;
case SE_LimitResist:{
if(focus_spell.base[i]) {
if(spell.resisttype != focus_spell.base[i])
return 0;
}
break;
}
case SE_LimitInstant: {
if(spell.buffduration)
return 0;
break;
}
case SE_LimitMaxLevel:{
if (IsNPC())
break;
spell_level = spell.classes[(GetClass() % 16) - 1];
lvldiff = (spell_level - focus_spell.base[i]);
if(lvldiff > 0 && (spell_level <= RuleI(Character, MaxLevel) || RuleB(Character, ItemCastsUseFocus) == false)) {
if(focus_spell.base2[i] > 0) {
lvlModifier -= (focus_spell.base2[i] * lvldiff);
if(lvlModifier < 1)
return 0;
}
else
return 0;
}
break;
}
case SE_LimitMinLevel:
if (IsNPC())
break;
if (spell.classes[(GetClass() % 16) - 1] < focus_spell.base[i])
return 0;
break;
case SE_LimitCastTimeMin:
if (spells[spell_id].cast_time < (uint32)focus_spell.base[i])
return 0;
break;
case SE_LimitSpell:
if(focus_spell.base[i] < 0) {
if (spell_id == (focus_spell.base[i] * -1))
return 0;
} else {
if (spell_id != focus_spell.base[i])
return 0;
}
break;
case SE_LimitMinDur:
if (focus_spell.base[i] > CalcBuffDuration_formula(GetLevel(), spell.buffdurationformula, spell.buffduration))
return 0;
break;
case SE_LimitEffect:
if(focus_spell.base[i] < 0) {
if(IsEffectInSpell(spell_id,focus_spell.base[i]))
return 0;
} else {
if(focus_spell.base[i] == SE_SummonPet) {
if(!IsEffectInSpell(spell_id, SE_SummonPet) && !IsEffectInSpell(spell_id, SE_NecPet) && !IsEffectInSpell(spell_id, SE_SummonBSTPet)) {
return 0;
}
} else if(!IsEffectInSpell(spell_id,focus_spell.base[i]))
return 0;
}
break;
case SE_LimitSpellType:
switch(focus_spell.base[i]) {
case 0:
if (!IsDetrimentalSpell(spell_id))
return 0;
break;
case 1:
if (!IsBeneficialSpell(spell_id))
return 0;
break;
default:
Log.Out(Logs::General, Logs::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
}
break;
case SE_LimitManaMin:
if(spell.mana < focus_spell.base[i])
return 0;
break;
case SE_LimitTarget:
if((focus_spell.base[i] < 0) && -focus_spell.base[i] == spell.targettype)
return 0;
else if (focus_spell.base[i] > 0 && focus_spell.base[i] != spell.targettype)
return 0;
break;
case SE_LimitCombatSkills:
if(focus_spell.base[i] == 1 && !IsDiscipline(spell_id))
return 0;
else if(focus_spell.base[i] == 0 && IsDiscipline(spell_id))
return 0;
break;
case SE_LimitSpellGroup:
if(focus_spell.base[i] > 0 && focus_spell.base[i] != spell.spellgroup)
return 0;
else if(focus_spell.base[i] < 0 && focus_spell.base[i] == spell.spellgroup)
return 0;
break;
case SE_LimitCastingSkill:
LimitSpellSkill = true;
if(focus_spell.base[i] == spell.skill)
SpellSkill_Found = true;
break;
case SE_LimitClass:
if (!PassLimitClass(focus_spell.base[i], GetClass()))
return 0;
break;
case SE_ImprovedDamage:
if (bottype == BotfocusImprovedDamage) {
if(best_focus) {
if (focus_spell.base2[i] != 0)
value = focus_spell.base2[i];
else
value = focus_spell.base[i];
}
else if (focus_spell.base2[i] == 0 || focus_spell.base[i] == focus_spell.base2[i])
value = focus_spell.base[i];
else
value = zone->random.Int(focus_spell.base[i], focus_spell.base2[i]);
}
break;
case SE_ImprovedHeal:
if (bottype == BotfocusImprovedHeal) {
if(best_focus) {
if (focus_spell.base2[i] != 0)
value = focus_spell.base2[i];
else
value = focus_spell.base[i];
}
else if (focus_spell.base2[i] == 0 || focus_spell.base[i] == focus_spell.base2[i])
value = focus_spell.base[i];
else
value = zone->random.Int(focus_spell.base[i], focus_spell.base2[i]);
}
break;
case SE_ReduceManaCost:
if (bottype == BotfocusManaCost) {
if(best_focus) {
if (focus_spell.base2[i] != 0)
value = focus_spell.base2[i];
else
value = focus_spell.base[i];
}
else if (focus_spell.base2[i] == 0 || focus_spell.base[i] == focus_spell.base2[i])
value = focus_spell.base[i];
else
value = zone->random.Int(focus_spell.base[i], focus_spell.base2[i]);
}
break;
case SE_IncreaseSpellHaste:
if (bottype == BotfocusSpellHaste && focus_spell.base[i] > value)
value = focus_spell.base[i];
break;
case SE_IncreaseSpellDuration:
if (bottype == BotfocusSpellDuration && focus_spell.base[i] > value)
value = focus_spell.base[i];
break;
case SE_SpellDurationIncByTic:
if (bottype == BotfocusSpellDurByTic && focus_spell.base[i] > value)
value = focus_spell.base[i];
break;
case SE_SwarmPetDuration:
if (bottype == BotfocusSwarmPetDuration && focus_spell.base[i] > value)
value = focus_spell.base[i];
break;
case SE_IncreaseRange:
if (bottype == BotfocusRange && focus_spell.base[i] > value)
value = focus_spell.base[i];
break;
case SE_ReduceReagentCost:
if (bottype == BotfocusReagentCost && focus_spell.base[i] > value)
value = focus_spell.base[i];
break;
case SE_PetPowerIncrease:
if (bottype == BotfocusPetPower && focus_spell.base[i] > value)
value = focus_spell.base[i];
break;
case SE_SpellResistReduction:
if (bottype == BotfocusResistRate && focus_spell.base[i] > value)
value = focus_spell.base[i];
break;
case SE_SpellHateMod:
if (bottype == BotfocusSpellHateMod) {
if(value != 0) {
if(value > 0) {
if(focus_spell.base[i] > value)
value = focus_spell.base[i];
}
else {
if(focus_spell.base[i] < value)
value = focus_spell.base[i];
}
} else
value = focus_spell.base[i];
}
break;
case SE_ReduceReuseTimer: {
if(bottype == BotfocusReduceRecastTime)
value = (focus_spell.base[i] / 1000);
break;
}
case SE_TriggerOnCast: {
if(bottype == BotfocusTriggerOnCast) {
if(zone->random.Int(0, 100) <= focus_spell.base[i])
value = focus_spell.base2[i];
else
value = 0;
}
break;
}
case SE_FcSpellVulnerability: {
if(bottype == BotfocusSpellVulnerability)
value = focus_spell.base[i];
break;
}
case SE_BlockNextSpellFocus: {
if(bottype == BotfocusBlockNextSpell) {
if(zone->random.Int(1, 100) <= focus_spell.base[i])
value = 1;
}
break;
}
case SE_FcTwincast: {
if(bottype == BotfocusTwincast)
value = focus_spell.base[i];
break;
}
case SE_SympatheticProc: {
if(bottype == BotfocusSympatheticProc) {
float ProcChance = GetSympatheticProcChances(spell_id, focus_spell.base[i]);
if(zone->random.Real(0, 1) <= ProcChance)
value = focus_id;
else
value = 0;
}
break;
}
case SE_FcDamageAmt: {
if(bottype == BotfocusFcDamageAmt)
value = focus_spell.base[i];
break;
}
case SE_FcDamageAmtCrit: {
if(bottype == BotfocusFcDamageAmtCrit)
value = focus_spell.base[i];
break;
}
case SE_FcHealAmtIncoming:
if(bottype == BotfocusFcHealAmtIncoming)
value = focus_spell.base[i];
break;
case SE_FcHealPctCritIncoming:
if (bottype == BotfocusFcHealPctCritIncoming)
value = focus_spell.base[i];
break;
case SE_FcHealAmtCrit:
if(bottype == BotfocusFcHealAmtCrit)
value = focus_spell.base[i];
break;
case SE_FcHealAmt:
if(bottype == BotfocusFcHealAmt)
value = focus_spell.base[i];
break;
case SE_FcHealPctIncoming:
if(bottype == BotfocusFcHealPctIncoming)
value = focus_spell.base[i];
break;
case SE_FcBaseEffects: {
if (bottype == BotfocusFcBaseEffects)
value = focus_spell.base[i];
break;
}
case SE_FcDamagePctCrit: {
if(bottype == BotfocusFcDamagePctCrit)
value = focus_spell.base[i];
break;
}
case SE_FcIncreaseNumHits: {
if(bottype == BotfocusIncreaseNumHits)
value = focus_spell.base[i];
break;
}
default:
Log.Out(Logs::General, Logs::Spells, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
break;
}
}
//Check for spell skill limits.
if ((LimitSpellSkill) && (!SpellSkill_Found))
return 0;
return(value * lvlModifier / 100);
}
//proc chance includes proc bonus
float Bot::GetProcChances(float ProcBonus, uint16 hand) {
int mydex = GetDEX();
float ProcChance = 0.0f;
uint32 weapon_speed = 0;
switch (hand) {
case MainPrimary:
weapon_speed = attack_timer.GetDuration();
break;
case MainSecondary:
weapon_speed = attack_dw_timer.GetDuration();
break;
case MainRange:
weapon_speed = ranged_timer.GetDuration();
break;
}
if (weapon_speed < RuleI(Combat, MinHastedDelay))
weapon_speed = RuleI(Combat, MinHastedDelay);
if (RuleB(Combat, AdjustProcPerMinute)) {
ProcChance = (static_cast<float>(weapon_speed) * RuleR(Combat, AvgProcsPerMinute) / 60000.0f);
ProcBonus += static_cast<float>(mydex) * RuleR(Combat, ProcPerMinDexContrib);
ProcChance += (ProcChance * ProcBonus / 100.0f);
} else {
ProcChance = (RuleR(Combat, BaseProcChance) + static_cast<float>(mydex) / RuleR(Combat, ProcDexDivideBy));
ProcChance += (ProcChance * ProcBonus / 100.0f);
}
Log.Out(Logs::Detail, Logs::Combat, "Proc chance %.2f (%.2f from bonuses)", ProcChance, ProcBonus);
return ProcChance;
}
int Bot::GetMonkHandToHandDamage(void) {
static int damage[66] = {
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
99, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7,
8, 8, 8, 8, 8, 9, 9, 9, 9, 9,10,10,10,10,10,11,11,11,11,11,
12,12,12,12,12,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,
14,14,15,15,15,15 };
uint32 botWeaponId = INVALID_ID;
botWeaponId = CastToNPC()->GetEquipment(MaterialHands);
if(botWeaponId == 10652)
return 9;
else {
int Level = GetLevel();
if(Level > 65)
return 19;
else
return damage[Level];
}
int Level = GetLevel();
if (Level > 65)
return 19;
else
return damage[Level];
}
bool Bot::TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse) {
if (!defender)
return false;
if (aabonuses.FinishingBlow[1] && !defender->IsClient() && defender->GetHPRatio() < 10) {
uint32 chance = (aabonuses.FinishingBlow[0] / 10);
uint32 damage = aabonuses.FinishingBlow[1];
uint16 levelreq = aabonuses.FinishingBlowLvl[0];
if(defender->GetLevel() <= levelreq && (chance >= zone->random.Int(0, 1000))){
Log.Out(Logs::Detail, Logs::Combat, "Landed a finishing blow: levelreq at %d, other level %d", levelreq , defender->GetLevel());
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, FINISHING_BLOW, GetName());
defender->Damage(this, damage, SPELL_UNKNOWN, skillinuse);
return true;
} else {
Log.Out(Logs::Detail, Logs::Combat, "FAILED a finishing blow: levelreq at %d, other level %d", levelreq , defender->GetLevel());
return false;
}
}
return false;
}
void Bot::DoRiposte(Mob* defender) {
Log.Out(Logs::Detail, Logs::Combat, "Preforming a riposte");
if (!defender)
return;
defender->Attack(this, MainPrimary, true);
int32 DoubleRipChance = (defender->GetAABonuses().GiveDoubleRiposte[0] + defender->GetSpellBonuses().GiveDoubleRiposte[0] + defender->GetItemBonuses().GiveDoubleRiposte[0]);
if(DoubleRipChance && (DoubleRipChance >= zone->random.Int(0, 100))) {
Log.Out(Logs::Detail, Logs::Combat, "Preforming a double riposte (%d percent chance)", DoubleRipChance);
defender->Attack(this, MainPrimary, true);
}
DoubleRipChance = defender->GetAABonuses().GiveDoubleRiposte[1];
if(DoubleRipChance && (DoubleRipChance >= zone->random.Int(0, 100))) {
if (defender->GetClass() == MONK)
defender->MonkSpecialAttack(this, defender->GetAABonuses().GiveDoubleRiposte[2]);
else if (defender->IsBot())
defender->CastToClient()->DoClassAttacks(this,defender->GetAABonuses().GiveDoubleRiposte[2], true);
}
}
void Bot::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage, int32 min_damage, int32 hate_override,int ReuseTime, bool HitChance) {
int32 hate = max_damage;
if(hate_override > -1)
hate = hate_override;
if(skill == SkillBash) {
const ItemInst* inst = GetBotItem(MainSecondary);
const Item_Struct* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
if(botweapon) {
if(botweapon->ItemType == ItemTypeShield)
hate += botweapon->AC;
hate = (hate * (100 + GetFuriousBash(botweapon->Focus.Effect)) / 100);
}
}
min_damage += (min_damage * GetMeleeMinDamageMod_SE(skill) / 100);
int hand = MainPrimary;
if (skill == SkillThrowing || skill == SkillArchery)
hand = MainRange;
if (who->AvoidDamage(this, max_damage, hand)) {
if (max_damage == -3)
DoRiposte(who);
} else {
if (HitChance || who->CheckHitChance(this, skill, MainPrimary)) {
who->MeleeMitigation(this, max_damage, min_damage);
ApplyMeleeDamageBonus(skill, max_damage);
max_damage += who->GetFcDamageAmtIncoming(this, 0, true, skill);
max_damage += ((itembonuses.HeroicSTR / 10) + (max_damage * who->GetSkillDmgTaken(skill) / 100) + GetSkillDmgAmt(skill));
TryCriticalHit(who, skill, max_damage);
} else {
max_damage = 0;
}
}
who->AddToHateList(this, hate);
who->Damage(this, max_damage, SPELL_UNKNOWN, skill, false);
if(!GetTarget() || HasDied())
return;
if (max_damage > 0)
CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
//[AA Dragon Punch] value[0] = 100 for 25%, chance value[1] = skill
/* if(aabonuses.SpecialAttackKBProc[0] && aabonuses.SpecialAttackKBProc[1] == skill){
int kb_chance = 25;
kb_chance += (kb_chance * (100 - aabonuses.SpecialAttackKBProc[0]) / 100);
if (zone->random.Int(0, 99) < kb_chance)
SpellFinished(904, who, 10, 0, -1, spells[904].ResistDiff);
//who->Stun(100); Kayen: This effect does not stun on live, it only moves the NPC.
}*/
if (HasSkillProcs())
TrySkillProc(who, skill, (ReuseTime * 1000));
if (max_damage > 0 && HasSkillProcSuccess())
TrySkillProc(who, skill, (ReuseTime * 1000), true);
}
void Bot::TryBackstab(Mob *other, int ReuseTime) {
if(!other)
return;
bool bIsBehind = false;
bool bCanFrontalBS = false;
const ItemInst* inst = GetBotItem(MainPrimary);
const Item_Struct* botpiercer = nullptr;
if(inst)
botpiercer = inst->GetItem();
if(!botpiercer || (botpiercer->ItemType != ItemType1HPiercing)) {
BotGroupSay(this, "I can't backstab with this weapon!");
return;
}
int tripleChance = (itembonuses.TripleBackstab + spellbonuses.TripleBackstab + aabonuses.TripleBackstab);
if (BehindMob(other, GetX(), GetY()))
bIsBehind = true;
else {
int FrontalBSChance = (itembonuses.FrontalBackstabChance + spellbonuses.FrontalBackstabChance + aabonuses.FrontalBackstabChance);
if (FrontalBSChance && (FrontalBSChance > zone->random.Int(0, 100)))
bCanFrontalBS = true;
}
if (bIsBehind || bCanFrontalBS) {
int chance = (10 + (GetDEX() / 10) + (itembonuses.HeroicDEX / 10));
if(level >= 60 && other->GetLevel() <= 45 && !other->CastToNPC()->IsEngaged() && other->GetHP()<= 32000 && other->IsNPC() && zone->random.Real(0, 99) < chance) {
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, ASSASSINATES, GetName());
RogueAssassinate(other);
} else {
RogueBackstab(other);
if (level > 54) {
float DoubleAttackProbability = ((GetSkill(SkillDoubleAttack) + GetLevel()) / 500.0f);
if(zone->random.Real(0, 1) < DoubleAttackProbability) {
if(other->GetHP() > 0)
RogueBackstab(other,false,ReuseTime);
if (tripleChance && other->GetHP() > 0 && tripleChance > zone->random.Int(0, 100))
RogueBackstab(other,false,ReuseTime);
}
}
}
} else if(aabonuses.FrontalBackstabMinDmg || itembonuses.FrontalBackstabMinDmg || spellbonuses.FrontalBackstabMinDmg) {
RogueBackstab(other, true);
if (level > 54) {
float DoubleAttackProbability = ((GetSkill(SkillDoubleAttack) + GetLevel()) / 500.0f);
if(zone->random.Real(0, 1) < DoubleAttackProbability)
if(other->GetHP() > 0)
RogueBackstab(other,true, ReuseTime);
if (tripleChance && other->GetHP() > 0 && tripleChance > zone->random.Int(0, 100))
RogueBackstab(other,false,ReuseTime);
}
}
else
Attack(other, MainPrimary);
}
void Bot::RogueBackstab(Mob* other, bool min_damage, int ReuseTime) {
int32 ndamage = 0;
int32 max_hit = 0;
int32 min_hit = 0;
int32 hate = 0;
int32 primaryweapondamage = 0;
int32 backstab_dmg = 0;
ItemInst* botweaponInst = GetBotItem(MainPrimary);
if(botweaponInst) {
primaryweapondamage = GetWeaponDamage(other, botweaponInst);
backstab_dmg = botweaponInst->GetItem()->BackstabDmg;
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i) {
ItemInst *aug = botweaponInst->GetAugment(i);
if(aug)
backstab_dmg += aug->GetItem()->BackstabDmg;
}
} else {
primaryweapondamage = ((GetLevel() / 7) + 1);
backstab_dmg = primaryweapondamage;
}
if(primaryweapondamage > 0) {
if(level > 25) {
max_hit = (((((2 * backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + ((level - 25) / 3) + 1) * ((100 + RuleI(Combat, BackstabBonus)) / 100));
hate = (20 * backstab_dmg * GetSkill(SkillBackstab) / 355);
} else {
max_hit = (((((2 * backstab_dmg) * GetDamageTable(SkillBackstab) / 100) * 10 * GetSkill(SkillBackstab) / 355) + 1) * ((100 + RuleI(Combat, BackstabBonus)) / 100));
hate = (20 * backstab_dmg * GetSkill(SkillBackstab) / 355);
}
if (level < 51)
min_hit = (level * 15 / 10);
else
min_hit = ((level * ( level * 5 - 105)) / 100);
if(!other->CheckHitChance(this, SkillBackstab, 0))
ndamage = 0;
else {
if (min_damage) {
ndamage = min_hit;
} else {
if (max_hit < min_hit)
max_hit = min_hit;
ndamage = (RuleB(Combat, UseIntervalAC) ? max_hit : zone->random.Int(min_hit, max_hit));
}
}
} else
ndamage = -5;
DoSpecialAttackDamage(other, SkillBackstab, ndamage, min_hit, hate, ReuseTime);
DoAnim(animPiercing);
}
void Bot::RogueAssassinate(Mob* other) {
ItemInst* botweaponInst = GetBotItem(MainPrimary);
if(botweaponInst) {
if(GetWeaponDamage(other, botweaponInst))
other->Damage(this, 32000, SPELL_UNKNOWN, SkillBackstab);
else
other->Damage(this, -5, SPELL_UNKNOWN, SkillBackstab);
}
DoAnim(animPiercing);
}
void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
if(!target || spellend_timer.Enabled() || IsFeared() || IsStunned() || IsMezzed() || DivineAura() || GetHP() < 0 || !IsAttackAllowed(target))
return;
bool taunt_time = taunt_timer.Check();
bool ca_time = classattack_timer.Check(false);
bool ka_time = knightattack_timer.Check(false);
if((taunt_time || ca_time || ka_time) && !IsAttackAllowed(target))
return;
if(ka_time){
int knightreuse = 1000;
switch(GetClass()){
case SHADOWKNIGHT:
case SHADOWKNIGHTGM: {
CastSpell(SPELL_NPC_HARM_TOUCH, target->GetID());
knightreuse = (HarmTouchReuseTime * 1000);
break;
}
case PALADIN:
case PALADINGM: {
if(GetHPRatio() < 20) {
CastSpell(SPELL_LAY_ON_HANDS, GetID());
knightreuse = (LayOnHandsReuseTime * 1000);
}
else
knightreuse = 2000;
break;
}
}
knightattack_timer.Start(knightreuse);
}
if(taunting && target && target->IsNPC() && taunt_time) {
if(GetTarget() && GetTarget()->GetHateTop() && GetTarget()->GetHateTop() != this) {
BotGroupSay(this, "Taunting %s", target->GetCleanName());
Taunt(target->CastToNPC(), false);
taunt_timer.Start(TauntReuseTime * 1000);
}
}
if(!ca_time)
return;
float HasteModifier = (GetHaste() * 0.01f);
int32 dmg = 0;
uint16 skill_to_use = -1;
int level = GetLevel();
int reuse = (TauntReuseTime * 1000);
bool did_attack = false;
switch(GetClass()) {
case WARRIOR:
if(level >= RuleI(Combat, NPCBashKickLevel)){
bool canBash = false;
if((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(MainSecondary) && m_inv.GetItem(MainSecondary)->GetItem()->ItemType == ItemTypeShield) || (m_inv.GetItem(MainPrimary) && (m_inv.GetItem(MainPrimary)->GetItem()->ItemType == ItemType2HSlash || m_inv.GetItem(MainPrimary)->GetItem()->ItemType == ItemType2HBlunt || m_inv.GetItem(MainPrimary)->GetItem()->ItemType == ItemType2HPiercing) && GetAA(aa2HandBash) >= 1))
canBash = true;
if(!canBash || zone->random.Int(0, 100) > 25)
skill_to_use = SkillKick;
else
skill_to_use = SkillBash;
}
case RANGER:
case BEASTLORD:
skill_to_use = SkillKick;
break;
case BERSERKER:
skill_to_use = SkillFrenzy;
break;
case CLERIC:
case SHADOWKNIGHT:
case PALADIN:
if(level >= RuleI(Combat, NPCBashKickLevel)){
if((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(MainSecondary) && m_inv.GetItem(MainSecondary)->GetItem()->ItemType == ItemTypeShield) || (m_inv.GetItem(MainPrimary) && (m_inv.GetItem(MainPrimary)->GetItem()->ItemType == ItemType2HSlash || m_inv.GetItem(MainPrimary)->GetItem()->ItemType == ItemType2HBlunt || m_inv.GetItem(MainPrimary)->GetItem()->ItemType == ItemType2HPiercing) && GetAA(aa2HandBash) >= 1))
skill_to_use = SkillBash;
}
break;
case MONK:
if(GetLevel() >= 30)
skill_to_use = SkillFlyingKick;
else if(GetLevel() >= 25)
skill_to_use = SkillDragonPunch;
else if(GetLevel() >= 20)
skill_to_use = SkillEagleStrike;
else if(GetLevel() >= 10)
skill_to_use = SkillTigerClaw;
else if(GetLevel() >= 5)
skill_to_use = SkillRoundKick;
else
skill_to_use = SkillKick;
break;
case ROGUE:
skill_to_use = SkillBackstab;
break;
}
if(skill_to_use == -1)
return;
if(skill_to_use == SkillBash) {
if (target != this) {
DoAnim(animTailRake);
if(GetWeaponDamage(target, GetBotItem(MainSecondary)) <= 0 && GetWeaponDamage(target, GetBotItem(MainShoulders)) <= 0)
dmg = -5;
else {
if(!target->CheckHitChance(this, SkillBash, 0))
dmg = 0;
else {
if(RuleB(Combat, UseIntervalAC))
dmg = GetBashDamage();
else
dmg = zone->random.Int(1, GetBashDamage());
}
}
reuse = (BashReuseTime * 1000);
DoSpecialAttackDamage(target, SkillBash, dmg, 1, -1,reuse);
did_attack = true;
}
}
if(skill_to_use == SkillFrenzy) {
int AtkRounds = 3;
int skillmod = 0;
if(MaxSkill(SkillFrenzy) > 0)
skillmod = (100 * GetSkill(SkillFrenzy)/MaxSkill(SkillFrenzy));
int32 max_dmg = (26 + ((((GetLevel() - 6) * 2) * skillmod) / 100)) * ((100 + RuleI(Combat, FrenzyBonus)) / 100);
int32 min_dmg = 0;
DoAnim(anim2HSlashing);
if (GetLevel() < 51)
min_dmg = 1;
else
min_dmg = (GetLevel() * 8 / 10);
if (min_dmg > max_dmg)
max_dmg = min_dmg;
reuse = (FrenzyReuseTime * 1000);
did_attack = true;
while(AtkRounds > 0) {
if (GetTarget() && (AtkRounds == 1 || zone->random.Int(0, 100) < 75)) {
DoSpecialAttackDamage(GetTarget(), SkillFrenzy, max_dmg, min_dmg, max_dmg, reuse, true);
}
AtkRounds--;
}
}
if(skill_to_use == SkillKick) {
if(target != this) {
DoAnim(animKick);
if(GetWeaponDamage(target, GetBotItem(MainFeet)) <= 0)
dmg = -5;
else {
if(!target->CheckHitChance(this, SkillKick, 0))
dmg = 0;
else {
if(RuleB(Combat, UseIntervalAC))
dmg = GetKickDamage();
else
dmg = zone->random.Int(1, GetKickDamage());
}
}
reuse = (KickReuseTime * 1000);
DoSpecialAttackDamage(target, SkillKick, dmg, 1, -1, reuse);
did_attack = true;
}
}
if(skill_to_use == SkillFlyingKick || skill_to_use == SkillDragonPunch || skill_to_use == SkillEagleStrike || skill_to_use == SkillTigerClaw || skill_to_use == SkillRoundKick) {
reuse = (MonkSpecialAttack(target, skill_to_use) - 1);
MonkSpecialAttack(target, skill_to_use);
uint32 bDoubleSpecialAttack = (itembonuses.DoubleSpecialAttack + spellbonuses.DoubleSpecialAttack + aabonuses.DoubleSpecialAttack);
if(bDoubleSpecialAttack && (bDoubleSpecialAttack >= 100 || bDoubleSpecialAttack > zone->random.Int(0, 100))) {
int MonkSPA [5] = { SkillFlyingKick, SkillDragonPunch, SkillEagleStrike, SkillTigerClaw, SkillRoundKick };
MonkSpecialAttack(target, MonkSPA[zone->random.Int(0, 4)]);
int TripleChance = 25;
if (bDoubleSpecialAttack > 100)
TripleChance += (TripleChance * (100 - bDoubleSpecialAttack) / 100);
if(TripleChance > zone->random.Int(0,100))
MonkSpecialAttack(target, MonkSPA[zone->random.Int(0, 4)]);
}
reuse *= 1000;
did_attack = true;
}
if(skill_to_use == SkillBackstab) {
reuse = (BackstabReuseTime * 1000);
did_attack = true;
if (IsRiposte)
reuse = 0;
TryBackstab(target,reuse);
}
classattack_timer.Start(reuse / HasteModifier);
}
bool Bot::TryHeadShot(Mob* defender, SkillUseTypes skillInUse) {
bool Result = false;
if(defender && (defender->GetBodyType() == BT_Humanoid) && (skillInUse == SkillArchery) && (GetClass() == RANGER) && (GetLevel() >= 62)) {
int defenderLevel = defender->GetLevel();
int rangerLevel = GetLevel();
if(GetAA(aaHeadshot) && ((defenderLevel - 46) <= GetAA(aaHeadshot) * 2)) {
float AttackerChance = 0.20f + ((float)(rangerLevel - 51) * 0.005f);
float DefenderChance = (float)zone->random.Real(0.00f, 1.00f);
if(AttackerChance > DefenderChance) {
Log.Out(Logs::Detail, Logs::Combat, "Landed a headshot: Attacker chance was %f and Defender chance was %f.", AttackerChance, DefenderChance);
entity_list.MessageClose(this, false, 200, MT_CritMelee, "%s has scored a leathal HEADSHOT!", GetName());
defender->Damage(this, (defender->GetMaxHP()+50), SPELL_UNKNOWN, skillInUse);
Result = true;
} else
Log.Out(Logs::Detail, Logs::Combat, "FAILED a headshot: Attacker chance was %f and Defender chance was %f.", AttackerChance, DefenderChance);
}
}
return Result;
}
int32 Bot::CheckAggroAmount(uint16 spellid) {
int32 AggroAmount = Mob::CheckAggroAmount(spellid, nullptr);
int32 focusAggro = GetBotFocusEffect(BotfocusSpellHateMod, spellid);
AggroAmount = (AggroAmount * (100 + focusAggro) / 100);
return AggroAmount;
}
int32 Bot::CheckHealAggroAmount(uint16 spellid, Mob *target, uint32 heal_possible) {
int32 AggroAmount = Mob::CheckHealAggroAmount(spellid, target, heal_possible);
int32 focusAggro = GetBotFocusEffect(BotfocusSpellHateMod, spellid);
AggroAmount = (AggroAmount * (100 + focusAggro) / 100);
return AggroAmount;
}
void Bot::MakePet(uint16 spell_id, const char* pettype, const char *petname) {
Mob::MakePet(spell_id, pettype, petname);
}
void Bot::AI_Stop() {
NPC::AI_Stop();
Mob::AI_Stop();
}
FACTION_VALUE Bot::GetReverseFactionCon(Mob* iOther) {
if(iOther->IsBot())
return FACTION_ALLY;
return NPC::GetReverseFactionCon(iOther);
}
Mob* Bot::GetOwnerOrSelf() {
Mob* Result = 0;
if(this->GetBotOwner())
Result = GetBotOwner();
else
Result = this;
return Result;
}
Mob* Bot::GetOwner() {
Mob* Result = 0;
Result = GetBotOwner();
if(!Result)
this->SetBotOwner(0);
return Result;
}
bool Bot::IsBotAttackAllowed(Mob* attacker, Mob* target, bool& hasRuleDefined) {
bool Result = false;
if(attacker && target) {
if(attacker == target) {
hasRuleDefined = true;
Result = false;
} else if(attacker->IsClient() && target->IsBot() && attacker->CastToClient()->GetPVP() && target->CastToBot()->GetBotOwner()->CastToClient()->GetPVP()) {
hasRuleDefined = true;
Result = true;
} else if(attacker->IsClient() && target->IsBot()) {
hasRuleDefined = true;
Result = false;
} else if(attacker->IsBot() && target->IsNPC()) {
hasRuleDefined = true;
Result = true;
} else if(attacker->IsBot() && !target->IsNPC()) {
hasRuleDefined = true;
Result = false;
} else if(attacker->IsPet() && attacker->IsFamiliar()) {
hasRuleDefined = true;
Result = false;
} else if(attacker->IsBot() && attacker->CastToBot()->GetBotOwner() && attacker->CastToBot()->GetBotOwner()->CastToClient()->GetPVP()) {
if(target->IsBot() && target->GetOwner() && target->GetOwner()->CastToClient()->GetPVP()) {
hasRuleDefined = true;
if(target->GetOwner() == attacker->GetOwner())
Result = false;
else
Result = true;
} else if(target->IsClient() && target->CastToClient()->GetPVP()) {
hasRuleDefined = true;
if(target == attacker->GetOwner())
Result = false;
else
Result = true;
} else if(target->IsNPC()) {
hasRuleDefined = true;
Result = true;
} else if(!target->IsNPC()) {
hasRuleDefined = true;
Result = false;
}
}
}
return Result;
}
void Bot::EquipBot(std::string* errorMessage) {
GetBotItems(errorMessage, m_inv);
const ItemInst* inst = 0;
const Item_Struct* item = 0;
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
if(inst) {
item = inst->GetItem();
BotTradeAddItem(inst->GetID(), inst, inst->GetCharges(), item->Slots, i, errorMessage, false);
if(!errorMessage->empty())
return;
}
}
UpdateEquipmentLight();
}
void Bot::BotOrderCampAll(Client* c) {
if(c) {
std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(c->CharacterID());
for(std::list<Bot*>::iterator botListItr = BotList.begin(); botListItr != BotList.end(); ++botListItr)
(*botListItr)->Camp();
}
}
void Bot::ProcessBotOwnerRefDelete(Mob* botOwner) {
if(botOwner) {
if(botOwner->IsClient()) {
std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(botOwner->CastToClient()->CharacterID());
if(!BotList.empty()) {
for(std::list<Bot*>::iterator botListItr = BotList.begin(); botListItr != BotList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot) {
tempBot->SetTarget(0);
tempBot->SetBotOwner(0);
}
}
}
}
}
}
void Bot::ProcessGuildInvite(Client* guildOfficer, Bot* botToGuild) {
if(guildOfficer && botToGuild) {
if(!botToGuild->IsInAGuild()) {
if (!guild_mgr.CheckPermission(guildOfficer->GuildID(), guildOfficer->GuildRank(), GUILD_INVITE)) {
guildOfficer->Message(13, "You dont have permission to invite.");
return;
}
SetBotGuildMembership(botToGuild->GetBotID(), guildOfficer->GuildID(), GUILD_MEMBER);
ServerPacket* pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
s->guild_id = guildOfficer->GuildID();
s->old_guild_id = GUILD_NONE;
s->char_id = botToGuild->GetBotID();
worldserver.SendPacket(pack);
safe_delete(pack);
} else {
guildOfficer->Message(13, "Player is in a guild.");
return;
}
}
}
bool Bot::ProcessGuildRemoval(Client* guildOfficer, std::string botName) {
bool Result = false;
if(guildOfficer && !botName.empty()) {
Bot* botToUnGuild = entity_list.GetBotByBotName(botName);
if(botToUnGuild) {
SetBotGuildMembership(botToUnGuild->GetBotID(), 0, 0);
Result = true;
} else {
uint32 botId = GetBotIDByBotName(botName);
if(botId > 0) {
SetBotGuildMembership(botId, 0, 0);
Result = true;
}
}
if(Result) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildManageRemove, sizeof(GuildManageRemove_Struct));
GuildManageRemove_Struct* gm = (GuildManageRemove_Struct*) outapp->pBuffer;
gm->guildeqid = guildOfficer->GuildID();
strcpy(gm->member, botName.c_str());
guildOfficer->Message(0, "%s successfully removed from your guild.", botName.c_str());
entity_list.QueueClientsGuild(guildOfficer, outapp, false, gm->guildeqid);
safe_delete(outapp);
}
}
return Result;
}
void Bot::SetBotGuildMembership(uint32 botId, uint32 guildid, uint8 rank) {
if(botId == 0)
return;
if(guildid > 0) {
std::string query = StringFormat("REPLACE INTO `bot_guild_members` SET `bot_id` = %u, `guild_id` = %u, `rank` = %u", botId, guildid, rank);
auto results = database.QueryDatabase(query);
return;
}
std::string query = StringFormat("DELETE FROM `bot_guild_members` WHERE `bot_id` = %u", botId);
auto results = database.QueryDatabase(query);
}
void Bot::LoadGuildMembership(uint32* guildId, uint8* guildRank, std::string* guildName)
{
if(guildId == nullptr || guildRank == nullptr || guildName == nullptr)
return;
std::string query = StringFormat(
"SELECT"
" gm.`guild_id`,"
" gm.`rank`,"
" g.`name`"
" FROM `vw_guild_members` AS gm"
" JOIN `guilds` AS g"
" ON gm.`guild_id` = g.`id`"
" WHERE gm.`char_id` = %u"
" AND gm.`mob_type` = 'B'",
GetBotID()
);
auto results = database.QueryDatabase(query);
if(!results.Success() || results.RowCount() == 0)
return;
auto row = results.begin();
*guildId = atoi(row[0]);
*guildRank = atoi(row[1]);
*guildName = std::string(row[2]);
}
int32 Bot::CalcMaxMana() {
switch(GetCasterClass()) {
case 'I':
case 'W': {
max_mana = (GenerateBaseManaPoints() + itembonuses.Mana + spellbonuses.Mana + GroupLeadershipAAManaEnhancement());
break;
}
case 'N': {
max_mana = 0;
break;
}
default: {
Log.Out(Logs::General, Logs::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
max_mana = 0;
break;
}
}
if(cur_mana > max_mana)
cur_mana = max_mana;
else if(max_mana < 0)
max_mana = 0;
return max_mana;
}
void Bot::SetAttackTimer() {
float haste_mod = (GetHaste() * 0.01f);
attack_timer.SetAtTrigger(4000, true);
Timer* TimerToUse = nullptr;
const Item_Struct* PrimaryWeapon = nullptr;
for (int i = MainRange; i <= MainSecondary; i++) {
if (i == MainPrimary)
TimerToUse = &attack_timer;
else if (i == MainRange)
TimerToUse = &ranged_timer;
else if (i == MainSecondary)
TimerToUse = &attack_dw_timer;
else
continue;
const Item_Struct* ItemToUse = nullptr;
ItemInst* ci = GetBotItem(i);
if (ci)
ItemToUse = ci->GetItem();
if (i == MainSecondary) {
if (PrimaryWeapon != nullptr) {
if (PrimaryWeapon->ItemClass == ItemClassCommon && (PrimaryWeapon->ItemType == ItemType2HSlash || PrimaryWeapon->ItemType == ItemType2HBlunt || PrimaryWeapon->ItemType == ItemType2HPiercing)) {
attack_dw_timer.Disable();
continue;
}
}
if (!GetSkill(SkillDualWield)) {
attack_dw_timer.Disable();
continue;
}
}
if (ItemToUse != nullptr) {
if (ItemToUse->ItemClass != ItemClassCommon || ItemToUse->Damage == 0 || ItemToUse->Delay == 0 || ((ItemToUse->ItemType > ItemTypeLargeThrowing) && (ItemToUse->ItemType != ItemTypeMartial) && (ItemToUse->ItemType != ItemType2HPiercing)))
ItemToUse = nullptr;
}
int hhe = (itembonuses.HundredHands + spellbonuses.HundredHands);
int speed = 0;
int delay = 36;
if (ItemToUse == nullptr) {
if ((GetClass() == MONK) || (GetClass() == BEASTLORD))
delay = GetMonkHandToHandDelay();
} else {
delay = ItemToUse->Delay;
}
speed = (RuleB(Spells, Jun182014HundredHandsRevamp) ? static_cast<int>(((delay / haste_mod) + ((hhe / 1000.0f) * (delay / haste_mod))) * 100) : static_cast<int>(((delay / haste_mod) + ((hhe / 100.0f) * delay)) * 100));
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
if(i == MainPrimary)
PrimaryWeapon = ItemToUse;
}
}
int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
if (spells[spell_id].targettype == ST_Self)
return value;
bool Critical = false;
int32 value_BaseEffect = 0;
value_BaseEffect = (value + (value*GetBotFocusEffect(BotfocusFcBaseEffects, spell_id) / 100));
// Need to scale HT damage differently after level 40! It no longer scales by the constant value in the spell file. It scales differently, instead of 10 more damage per level, it does 30 more damage per level. So we multiply the level minus 40 times 20 if they are over level 40.
if ( (spell_id == SPELL_HARM_TOUCH || spell_id == SPELL_HARM_TOUCH2 || spell_id == SPELL_IMP_HARM_TOUCH ) && GetLevel() > 40)
value -= ((GetLevel() - 40) * 20);
//This adds the extra damage from the AA Unholy Touch, 450 per level to the AA Improved Harm TOuch.
if (spell_id == SPELL_IMP_HARM_TOUCH) //Improved Harm Touch
value -= (GetAA(aaUnholyTouch) * 450); //Unholy Touch
int chance = RuleI(Spells, BaseCritChance);
chance += (itembonuses.CriticalSpellChance + spellbonuses.CriticalSpellChance + aabonuses.CriticalSpellChance);
if (chance > 0) {
int32 ratio = RuleI(Spells, BaseCritRatio);
if (spell_id == SPELL_IMP_HARM_TOUCH && (GetAA(aaSpellCastingFury) > 0) && (GetAA(aaUnholyTouch) > 0))
chance = 100;
if (zone->random.Int(1, 100) <= chance){
Critical = true;
ratio += (itembonuses.SpellCritDmgIncrease + spellbonuses.SpellCritDmgIncrease + aabonuses.SpellCritDmgIncrease);
ratio += (itembonuses.SpellCritDmgIncNoStack + spellbonuses.SpellCritDmgIncNoStack + aabonuses.SpellCritDmgIncNoStack);
} else if (GetClass() == WIZARD && (GetLevel() >= RuleI(Spells, WizCritLevel)) && (zone->random.Int(1, 100) <= RuleI(Spells, WizCritChance))) {
ratio = zone->random.Int(1, 100);
Critical = true;
}
ratio += RuleI(Spells, WizCritRatio);
if (Critical) {
value = (value_BaseEffect * ratio / 100);
value += (value_BaseEffect * GetBotFocusEffect(BotfocusImprovedDamage, spell_id) / 100);
value += (int(value_BaseEffect * GetBotFocusEffect(BotfocusFcDamagePctCrit, spell_id) / 100) * ratio / 100);
if (target) {
value += (int(value_BaseEffect * target->GetVulnerability(this, spell_id, 0) / 100) * ratio / 100);
value -= target->GetFcDamageAmtIncoming(this, spell_id);
}
value -= (GetBotFocusEffect(BotfocusFcDamageAmtCrit, spell_id) * ratio / 100);
value -= GetBotFocusEffect(BotfocusFcDamageAmt, spell_id);
if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass() % 16) - 1] >= GetLevel() - 5)
value += (GetExtraSpellAmt(spell_id, itembonuses.SpellDmg, value) * ratio / 100);
entity_list.MessageClose(this, false, 100, MT_SpellCrits, "%s delivers a critical blast! (%d)", GetName(), -value);
return value;
}
}
value = value_BaseEffect;
value += (value_BaseEffect * GetBotFocusEffect(BotfocusImprovedDamage, spell_id) / 100);
value += (value_BaseEffect * GetBotFocusEffect(BotfocusFcDamagePctCrit, spell_id) / 100);
if (target) {
value += (value_BaseEffect * target->GetVulnerability(this, spell_id, 0) / 100);
value -= target->GetFcDamageAmtIncoming(this, spell_id);
}
value -= GetBotFocusEffect(BotfocusFcDamageAmtCrit, spell_id);
value -= GetBotFocusEffect(BotfocusFcDamageAmt, spell_id);
if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass() % 16) - 1] >= GetLevel() - 5)
value += GetExtraSpellAmt(spell_id, itembonuses.SpellDmg, value);
return value;
}
int32 Bot::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
if (target == nullptr)
target = this;
int32 value_BaseEffect = 0;
int32 chance = 0;
int8 modifier = 1;
bool Critical = false;
value_BaseEffect = (value + (value*GetBotFocusEffect(BotfocusFcBaseEffects, spell_id) / 100));
value = value_BaseEffect;
value += int(value_BaseEffect*GetBotFocusEffect(BotfocusImprovedHeal, spell_id) / 100);
if(spells[spell_id].buffduration < 1) {
chance += (itembonuses.CriticalHealChance + spellbonuses.CriticalHealChance + aabonuses.CriticalHealChance);
chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
if (spellbonuses.CriticalHealDecay)
chance += GetDecayEffectValue(spell_id, SE_CriticalHealDecay);
if(chance && (zone->random.Int(0, 99) < chance)) {
Critical = true;
modifier = 2;
}
value *= modifier;
value += (GetBotFocusEffect(BotfocusFcHealAmtCrit, spell_id) * modifier);
value += GetBotFocusEffect(BotfocusFcHealAmt, spell_id);
value += target->GetFocusIncoming(focusFcHealAmtIncoming, SE_FcHealAmtIncoming, this, spell_id);
if(itembonuses.HealAmt && spells[spell_id].classes[(GetClass() % 16) - 1] >= GetLevel() - 5)
value += (GetExtraSpellAmt(spell_id, itembonuses.HealAmt, value) * modifier);
value += (value * target->GetHealRate(spell_id, this) / 100);
if (Critical)
entity_list.MessageClose(this, false, 100, MT_SpellCrits, "%s performs an exceptional heal! (%d)", GetName(), value);
return value;
} else {
chance = (itembonuses.CriticalHealOverTime + spellbonuses.CriticalHealOverTime + aabonuses.CriticalHealOverTime);
chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
if (spellbonuses.CriticalRegenDecay)
chance += GetDecayEffectValue(spell_id, SE_CriticalRegenDecay);
if(chance && (zone->random.Int(0,99) < chance))
return (value * 2);
}
return value;
}
int32 Bot::GetActSpellCasttime(uint16 spell_id, int32 casttime) {
int32 cast_reducer = 0;
cast_reducer += GetBotFocusEffect(BotfocusSpellHaste, spell_id);
uint8 botlevel = GetLevel();
uint8 botclass = GetClass();
if (botlevel >= 51 && casttime >= 3000 && !BeneficialSpell(spell_id) && (botclass == SHADOWKNIGHT || botclass == RANGER || botclass == PALADIN || botclass == BEASTLORD ))
cast_reducer += ((GetLevel() - 50) * 3);
if((casttime >= 4000) && BeneficialSpell(spell_id) && IsBuffSpell(spell_id)) {
switch (GetAA(aaSpellCastingDeftness)) {
case 1:
cast_reducer += 5;
break;
case 2:
cast_reducer += 10;
break;
case 3:
cast_reducer += 25;
break;
}
switch (GetAA(aaQuickBuff)) {
case 1:
cast_reducer += 10;
break;
case 2:
cast_reducer += 25;
break;
case 3:
cast_reducer += 50;
break;
}
}
if(IsSummonSpell(spell_id)) {
switch (GetAA(aaQuickSummoning)) {
case 1:
cast_reducer += 10;
break;
case 2:
cast_reducer += 25;
break;
case 3:
cast_reducer += 50;
break;
}
}
if(IsEvacSpell(spell_id)) {
switch (GetAA(aaQuickEvacuation)) {
case 1:
cast_reducer += 10;
break;
case 2:
cast_reducer += 25;
break;
case 3:
cast_reducer += 50;
break;
}
}
if(IsDamageSpell(spell_id) && spells[spell_id].cast_time >= 4000) {
switch (GetAA(aaQuickDamage)) {
case 1:
cast_reducer += 2;
break;
case 2:
cast_reducer += 5;
break;
case 3:
cast_reducer += 10;
break;
}
}
if (cast_reducer > RuleI(Spells, MaxCastTimeReduction))
cast_reducer = RuleI(Spells, MaxCastTimeReduction);
casttime = (casttime * (100 - cast_reducer) / 100);
return casttime;
}
int32 Bot::GetActSpellCost(uint16 spell_id, int32 cost) {
if(this->itembonuses.Clairvoyance && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5) {
int32 mana_back = (this->itembonuses.Clairvoyance * zone->random.Int(1, 100) / 100);
if(mana_back > cost)
mana_back = cost;
cost -= mana_back;
}
float PercentManaReduction = 0;
float SpecializeSkill = GetSpecializeSkillValue(spell_id);
int SuccessChance = zone->random.Int(0, 100);
float bonus = 1.0;
switch(GetAA(aaSpellCastingMastery)) {
case 1:
bonus += 0.05;
break;
case 2:
bonus += 0.15;
break;
case 3:
bonus += 0.30;
break;
}
bonus += (0.05 * GetAA(aaAdvancedSpellCastingMastery));
if(SuccessChance <= (SpecializeSkill * 0.3 * bonus)) {
PercentManaReduction = (1 + 0.05 * SpecializeSkill);
switch(GetAA(aaSpellCastingMastery)) {
case 1:
PercentManaReduction += 2.5;
break;
case 2:
PercentManaReduction += 5.0;
break;
case 3:
PercentManaReduction += 10.0;
break;
}
switch(GetAA(aaAdvancedSpellCastingMastery)) {
case 1:
PercentManaReduction += 2.5;
break;
case 2:
PercentManaReduction += 5.0;
break;
case 3:
PercentManaReduction += 10.0;
break;
}
}
int32 focus_redux = GetBotFocusEffect(BotfocusManaCost, spell_id);
if(focus_redux > 0)
PercentManaReduction += zone->random.Real(1, (double)focus_redux);
cost -= (cost * (PercentManaReduction / 100));
if(focus_redux >= 100) {
uint32 buff_max = GetMaxTotalSlots();
for (int buffSlot = 0; buffSlot < buff_max; buffSlot++) {
if (buffs[buffSlot].spellid == 0 || buffs[buffSlot].spellid >= SPDAT_RECORDS)
continue;
if(IsEffectInSpell(buffs[buffSlot].spellid, SE_ReduceManaCost)) {
if(CalcFocusEffect(focusManaCost, buffs[buffSlot].spellid, spell_id) == 100)
cost = 1;
}
}
}
if(cost < 0)
cost = 0;
return cost;
}
float Bot::GetActSpellRange(uint16 spell_id, float range) {
float extrange = 100;
extrange += GetBotFocusEffect(BotfocusRange, spell_id);
return ((range * extrange) / 100);
}
int32 Bot::GetActSpellDuration(uint16 spell_id, int32 duration) {
int increase = 100;
increase += GetBotFocusEffect(BotfocusSpellDuration, spell_id);
int tic_inc = 0; tic_inc = GetBotFocusEffect(BotfocusSpellDurByTic, spell_id);
if(IsBeneficialSpell(spell_id)) {
switch (GetAA(aaSpellCastingReinforcement)) {
case 1:
increase += 5;
break;
case 2:
increase += 15;
break;
case 3:
increase += 30;
if (GetAA(aaSpellCastingReinforcementMastery) == 1)
increase += 20;
break;
}
if (GetAA(aaSpellCastingReinforcementMastery))
increase += 20;
}
if(IsMezSpell(spell_id))
tic_inc += GetAA(aaMesmerizationMastery);
return (((duration * increase) / 100) + tic_inc);
}
float Bot::GetAOERange(uint16 spell_id) {
float range;
range = spells[spell_id].aoerange;
if(range == 0)
range = spells[spell_id].range;
if(range == 0)
range = 10;
if(IsBardSong(spell_id) && IsBeneficialSpell(spell_id)) {
float song_bonus = (aabonuses.SongRange + spellbonuses.SongRange + itembonuses.SongRange);
range += (range * song_bonus / 100.0f);
}
range = GetActSpellRange(spell_id, range);
return range;
}
bool Bot::SpellEffect(Mob* caster, uint16 spell_id, float partial) {
bool Result = false;
Result = Mob::SpellEffect(caster, spell_id, partial);
if(IsGrouped()) {
Group *g = GetGroup();
if(g) {
EQApplicationPacket hp_app;
CreateHPPacket(&hp_app);
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && g->members[i]->IsClient())
g->members[i]->CastToClient()->QueuePacket(&hp_app);
}
}
}
return Result;
}
void Bot::DoBuffTic(const Buffs_Struct &buff, int slot, Mob* caster) {
Mob::DoBuffTic(buff, slot, caster);
}
bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_time, int32 mana_cost,
uint32* oSpellWillFinish, uint32 item_slot, int16 *resist_adjust, uint32 aa_id) {
bool Result = false;
if(zone && !zone->IsSpellBlocked(spell_id, glm::vec3(GetPosition()))) {
Log.Out(Logs::Detail, Logs::Spells, "CastSpell called for spell %s (%d) on entity %d, slot %d, time %d, mana %d, from item slot %d", spells[spell_id].name, spell_id, target_id, slot, cast_time, mana_cost, (item_slot==0xFFFFFFFF)?999:item_slot);
if(casting_spell_id == spell_id)
ZeroCastingVars();
if(GetClass() != BARD) {
if(!IsValidSpell(spell_id) || casting_spell_id || delaytimer || spellend_timer.Enabled() || IsStunned() || IsFeared() || IsMezzed() || (IsSilenced() && !IsDiscipline(spell_id)) || (IsAmnesiad() && IsDiscipline(spell_id))) {
Log.Out(Logs::Detail, Logs::Spells, "Spell casting canceled: not able to cast now. Valid? %d, casting %d, waiting? %d, spellend? %d, stunned? %d, feared? %d, mezed? %d, silenced? %d", IsValidSpell(spell_id), casting_spell_id, delaytimer, spellend_timer.Enabled(), IsStunned(), IsFeared(), IsMezzed(), IsSilenced() );
if(IsSilenced() && !IsDiscipline(spell_id))
Message_StringID(13, SILENCED_STRING);
if(IsAmnesiad() && IsDiscipline(spell_id))
Message_StringID(13, MELEE_SILENCE);
if(casting_spell_id)
AI_Event_SpellCastFinished(false, casting_spell_slot);
return false;
}
}
if(IsDetrimentalSpell(spell_id) && !zone->CanDoCombat()){
Message_StringID(13, SPELL_WOULDNT_HOLD);
if(casting_spell_id)
AI_Event_SpellCastFinished(false, casting_spell_slot);
return false;
}
if(DivineAura()) {
Log.Out(Logs::Detail, Logs::Spells, "Spell casting canceled: cannot cast while Divine Aura is in effect.");
InterruptSpell(173, 0x121, false);
return false;
}
if(slot < MAX_PP_MEMSPELL && !CheckFizzle(spell_id)) {
int fizzle_msg = IsBardSong(spell_id) ? MISS_NOTE : SPELL_FIZZLE;
InterruptSpell(fizzle_msg, 0x121, spell_id);
uint32 use_mana = ((spells[spell_id].mana) / 4);
Log.Out(Logs::Detail, Logs::Spells, "Spell casting canceled: fizzled. %d mana has been consumed", use_mana);
SetMana(GetMana() - use_mana);
return false;
}
if (HasActiveSong()) {
Log.Out(Logs::Detail, Logs::Spells, "Casting a new spell/song while singing a song. Killing old song %d.", bardsong);
bardsong = 0;
bardsong_target_id = 0;
bardsong_slot = 0;
bardsong_timer.Disable();
}
Result = DoCastSpell(spell_id, target_id, slot, cast_time, mana_cost, oSpellWillFinish, item_slot, aa_id);
}
return Result;
}
bool Bot::SpellOnTarget(uint16 spell_id, Mob* spelltar) {
bool Result = false;
if(!IsValidSpell(spell_id))
return false;
if(spelltar) {
if(spelltar->IsBot() && (spells[spell_id].targettype == ST_GroupTeleport)) {
switch(spell_id) {
// Paladin
case 3577: // Wave of Life
case 4065: // Blessing of Austerity
case 1455: // Wave of Healing
case 2589: // Healing Wave of Prexus
case 3427: // Wave of Marr
case 3683: // Ethereal Cleansing
case 1283: // Celestial Cleansing
case 3485: // Supernal Cleansing
case 5293: // Pious Cleansing
case 4893: // Wave of Trushar
case 5295: // Jeron's Mark
case 5296: // Wave of Piety
// Bard
case 4085: // Forpar's Aria of Affliction
case 4083: // Rizlona's Embers
case 4086: // Forpar's Psalm of Pain
case 4084: // Rizlona's Fire
case 6734: // Song of the Storm
case 3651: // Wind of Marr
case 4087: // Forpar's Verse of Venom
case 3362: // Rizlona's Call of Flame
case 4112: // Call of the Muse
case 4872: // Echo of the Trusik
case 4873: // Dark Echo
case 5377: // Cantata of Life
case 5380: // Yelhun's Mystic Call
case 5382: // Eriki's Psalm of Power
case 6666: // Storm Blade
case 5388: // Ancient Call of Power
// Cleric
case 134: // Word of Health
case 136: // Word of Healing
case 1520: // Word of Vigor
case 1521: // Word of Restoration
case 1523: // Word of Redemption
case 3471: // Word of Replenishment
case 5270: // Word of Vivification
case 2502: // Celestial Remedy
case 2175: // Celestial Health
case 1444: // Celestial Healing
case 1522: // Celestial Elixir
case 2180: // Etherial Elixir
case 3047: // Kazad's Mark
case 3475: // Supernal Elixir
case 4053: // Blessing of Temperance
case 4108: // Aura of Reverence
case 4882: // Holy Elixir
case 5259: // Pious Elixir
case 5272: // Aura of Devotion
case 5277: // Balikor's Mark
// Enchanter
case 5517: // Circle of Alendar
case 6671: // Rune of Rikkukin
case 6739: // Rune of the Scale
// Shaman
case 2521: // Talisman of the Beast
case 4055: // Pack Shrew
case 3842: // Blood of Nadox
case 5417: // Champion
// Druid
case 4058: // Feral Pack
case 2520: // Natures Recovery
break;
default:
return false;
}
}
if(((IsDetrimentalSpell(spell_id) && spelltar->IsBot()) || (IsDetrimentalSpell(spell_id) && spelltar->IsClient())) && !IsResurrectionEffects(spell_id))
return false;
if(spelltar->IsPet()) {
for(int i= 0; i < EFFECT_COUNT; ++i) {
if(spells[spell_id].effectid[i] == SE_Illusion)
return false;
}
}
Result = Mob::SpellOnTarget(spell_id, spelltar);
}
return Result;
}
bool Bot::IsImmuneToSpell(uint16 spell_id, Mob *caster) {
bool Result = false;
if(!caster)
return false;
if(!IsSacrificeSpell(spell_id) && !(zone->GetZoneID() == 202) && !(this == caster)) {
Result = Mob::IsImmuneToSpell(spell_id, caster);
if(!Result) {
if(caster->IsBot()) {
if(spells[spell_id].targettype == ST_Undead) {
if((GetBodyType() != BT_SummonedUndead) && (GetBodyType() != BT_Undead) && (GetBodyType() != BT_Vampire)) {
Log.Out(Logs::Detail, Logs::Spells, "Bot's target is not an undead.");
return true;
}
}
if(spells[spell_id].targettype == ST_Summoned) {
if((GetBodyType() != BT_SummonedUndead) && (GetBodyType() != BT_Summoned) && (GetBodyType() != BT_Summoned2) && (GetBodyType() != BT_Summoned3)) {
Log.Out(Logs::Detail, Logs::Spells, "Bot's target is not a summoned creature.");
return true;
}
}
}
Log.Out(Logs::Detail, Logs::Spells, "No bot immunities to spell %d found.", spell_id);
}
}
return Result;
}
bool Bot::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction) {
bool Result = false;
SpellTargetType targetType = spells[spell_id].targettype;
if(targetType == ST_GroupClientAndPet) {
if((spell_id == 1768 && zone->GetZoneID() == 202) || (!IsDetrimentalSpell(spell_id))) {
CastAction = SingleTarget;
return true;
}
}
Result = Mob::DetermineSpellTargets(spell_id, spell_target, ae_center, CastAction);
return Result;
}
bool Bot::DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish, uint32 item_slot, uint32 aa_id) {
bool Result = false;
if(GetClass() == BARD)
cast_time = 0;
Result = Mob::DoCastSpell(spell_id, target_id, slot, cast_time, mana_cost, oSpellWillFinish, item_slot, aa_id);
if(oSpellWillFinish) {
const SPDat_Spell_Struct &spell = spells[spell_id];
*oSpellWillFinish = Timer::GetCurrentTime() + ((spell.recast_time > 20000) ? 10000 : spell.recast_time);
}
return Result;
}
int32 Bot::GenerateBaseManaPoints() {
int32 bot_mana = 0;
int32 WisInt = 0;
int32 MindLesserFactor, MindFactor;
int wisint_mana = 0;
int base_mana = 0;
int ConvertedWisInt = 0;
switch(GetCasterClass()) {
case 'I':
WisInt = INT;
if(GetOwner() && GetOwner()->CastToClient() && GetOwner()->CastToClient()->GetClientVersion() >= ClientVersion::SoD && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
if(WisInt > 100) {
ConvertedWisInt = (((WisInt - 100) * 5 / 2) + 100);
if(WisInt > 201)
ConvertedWisInt -= ((WisInt - 201) * 5 / 4);
}
else
ConvertedWisInt = WisInt;
if(GetLevel() < 41) {
wisint_mana = (GetLevel() * 75 * ConvertedWisInt / 1000);
base_mana = (GetLevel() * 15);
} else if(GetLevel() < 81) {
wisint_mana = ((3 * ConvertedWisInt) + ((GetLevel() - 40) * 15 * ConvertedWisInt / 100));
base_mana = (600 + ((GetLevel() - 40) * 30));
} else {
wisint_mana = (9 * ConvertedWisInt);
base_mana = (1800 + ((GetLevel() - 80) * 18));
}
bot_mana = (base_mana + wisint_mana);
} else {
if(((WisInt - 199) / 2) > 0)
MindLesserFactor = ((WisInt - 199) / 2);
else
MindLesserFactor = 0;
MindFactor = WisInt - MindLesserFactor;
if(WisInt > 100)
bot_mana = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40);
else
bot_mana = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100);
}
break;
case 'W':
WisInt = WIS;
if(GetOwner() && GetOwner()->CastToClient() && GetOwner()->CastToClient()->GetClientVersion() >= ClientVersion::SoD && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
if(WisInt > 100) {
ConvertedWisInt = (((WisInt - 100) * 5 / 2) + 100);
if(WisInt > 201)
ConvertedWisInt -= ((WisInt - 201) * 5 / 4);
} else
ConvertedWisInt = WisInt;
if(GetLevel() < 41) {
wisint_mana = (GetLevel() * 75 * ConvertedWisInt / 1000);
base_mana = (GetLevel() * 15);
} else if(GetLevel() < 81) {
wisint_mana = ((3 * ConvertedWisInt) + ((GetLevel() - 40) * 15 * ConvertedWisInt / 100));
base_mana = (600 + ((GetLevel() - 40) * 30));
} else {
wisint_mana = (9 * ConvertedWisInt);
base_mana = (1800 + ((GetLevel() - 80) * 18));
}
bot_mana = (base_mana + wisint_mana);
} else {
if(((WisInt - 199) / 2) > 0)
MindLesserFactor = ((WisInt - 199) / 2);
else
MindLesserFactor = 0;
MindFactor = (WisInt - MindLesserFactor);
if(WisInt > 100)
bot_mana = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40);
else
bot_mana = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100);
}
break;
default:
bot_mana = 0;
break;
}
max_mana = bot_mana;
return bot_mana;
}
void Bot::GenerateSpecialAttacks() {
if(((GetClass() == MONK) || (GetClass() == WARRIOR) || (GetClass() == RANGER) || (GetClass() == BERSERKER)) && (GetLevel() >= 60))
SetSpecialAbility(SPECATK_TRIPLE, 1);
}
bool Bot::DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, uint16 slot, bool& stopLogic) {
if(GetClass() == BARD) {
if(!ApplyNextBardPulse(bardsong, this, bardsong_slot))
InterruptSpell(SONG_ENDS_ABRUPTLY, 0x121, bardsong);
stopLogic = true;
}
return true;
}
bool Bot::DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, uint16 slot, bool& stopLogic) {
if(spellTarget) {
if(IsGrouped() && (spellTarget->IsBot() || spellTarget->IsClient()) && RuleB(Bots, GroupBuffing)) {
bool noGroupSpell = false;
uint16 thespell = spell_id;
for(int i = 0; i < AIspells.size(); i++) {
int j = BotGetSpells(i);
int spelltype = BotGetSpellType(i);
bool spellequal = (j == thespell);
bool spelltypeequal = ((spelltype == 2) || (spelltype == 16) || (spelltype == 32));
bool spelltypetargetequal = ((spelltype == 8) && (spells[thespell].targettype == ST_Self));
bool spelltypeclassequal = ((spelltype == 1024) && (GetClass() == SHAMAN));
bool slotequal = (slot == USE_ITEM_SPELL_SLOT);
if(spellequal || slotequal) {
if((spelltypeequal || spelltypetargetequal) || spelltypeclassequal || slotequal) {
if(((spells[thespell].effectid[0] == 0) && (spells[thespell].base[0] < 0)) &&
(spellTarget->GetHP() < ((spells[thespell].base[0] * (-1)) + 100))) {
return false;
}
SpellOnTarget(thespell, spellTarget);
noGroupSpell = true;
stopLogic = true;
}
}
}
if(!noGroupSpell) {
Group *g = GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i]) {
if((g->members[i]->GetClass() == NECROMANCER) && (IsEffectInSpell(thespell, SE_AbsorbMagicAtt) || IsEffectInSpell(thespell, SE_Rune))) {
}
else
SpellOnTarget(thespell, g->members[i]);
if(g->members[i] && g->members[i]->GetPetID())
SpellOnTarget(thespell, g->members[i]->GetPet());
}
}
SetMana(GetMana() - (GetActSpellCost(thespell, spells[thespell].mana) * (g->GroupCount() - 1)));
}
}
stopLogic = true;
}
}
return true;
}
bool Bot::DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, uint16 slot, bool& stopLogic) {
bool isMainGroupMGB = false;
if(isMainGroupMGB && (GetClass() != BARD)) {
BotGroupSay(this, "MGB %s", spells[spell_id].name);
SpellOnTarget(spell_id, this);
entity_list.AESpell(this, this, spell_id, true);
} else {
Group *g = GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; ++i) {
if(g->members[i]) {
SpellOnTarget(spell_id, g->members[i]);
if(g->members[i] && g->members[i]->GetPetID())
SpellOnTarget(spell_id, g->members[i]->GetPet());
}
}
}
}
stopLogic = true;
return true;
}
void Bot::CalcBonuses() {
memset(&itembonuses, 0, sizeof(StatBonuses));
GenerateBaseStats();
CalcItemBonuses(&itembonuses);
CalcSpellBonuses(&spellbonuses);
CalcAABonuses(&aabonuses);
SetAttackTimer();
CalcATK();
CalcSTR();
CalcSTA();
CalcDEX();
CalcAGI();
CalcINT();
CalcWIS();
CalcCHA();
CalcMR();
CalcFR();
CalcDR();
CalcPR();
CalcCR();
CalcCorrup();
GenerateArmorClass();
CalcMaxHP();
CalcMaxMana();
CalcMaxEndurance();
hp_regen = CalcHPRegen();
mana_regen = CalcManaRegen();
end_regen = CalcEnduranceRegen();
}
int32 Bot::CalcHPRegenCap(){
int level = GetLevel();
int32 hpregen_cap = 0;
hpregen_cap = (RuleI(Character, ItemHealthRegenCap) + itembonuses.HeroicSTA / 25);
hpregen_cap += (aabonuses.ItemHPRegenCap + spellbonuses.ItemHPRegenCap + itembonuses.ItemHPRegenCap);
return (hpregen_cap * RuleI(Character, HPRegenMultiplier) / 100);
}
int32 Bot::CalcManaRegenCap(){
int32 cap = RuleI(Character, ItemManaRegenCap) + aabonuses.ItemManaRegenCap;
switch(GetCasterClass()) {
case 'I':
cap += (itembonuses.HeroicINT / 25);
break;
case 'W':
cap += (itembonuses.HeroicWIS / 25);
break;
}
return (cap * RuleI(Character, ManaRegenMultiplier) / 100);
}
int32 Bot::GetMaxStat() {
int level = GetLevel();
int32 base = 0;
if (level < 61)
base = 255;
else if (GetOwner() && GetOwner()->CastToClient() && GetOwner()->CastToClient()->GetClientVersion() >= ClientVersion::SoF)
base = (255 + 5 * (level - 60));
else if (level < 71)
base = (255 + 5 * (level - 60));
else
base = 330;
return base;
}
int32 Bot::GetMaxResist() {
int level = GetLevel();
int32 base = 500;
if(level > 60)
base += ((level - 60) * 5);
return base;
}
int32 Bot::GetMaxSTR() {
return (GetMaxStat() + itembonuses.STRCapMod + spellbonuses.STRCapMod + aabonuses.STRCapMod);
}
int32 Bot::GetMaxSTA() {
return (GetMaxStat() + itembonuses.STACapMod + spellbonuses.STACapMod + aabonuses.STACapMod);
}
int32 Bot::GetMaxDEX() {
return (GetMaxStat() + itembonuses.DEXCapMod + spellbonuses.DEXCapMod + aabonuses.DEXCapMod);
}
int32 Bot::GetMaxAGI() {
return (GetMaxStat() + itembonuses.AGICapMod + spellbonuses.AGICapMod + aabonuses.AGICapMod);
}
int32 Bot::GetMaxINT() {
return (GetMaxStat() + itembonuses.INTCapMod + spellbonuses.INTCapMod + aabonuses.INTCapMod);
}
int32 Bot::GetMaxWIS() {
return (GetMaxStat() + itembonuses.WISCapMod + spellbonuses.WISCapMod + aabonuses.WISCapMod);
}
int32 Bot::GetMaxCHA() {
return (GetMaxStat() + itembonuses.CHACapMod + spellbonuses.CHACapMod + aabonuses.CHACapMod);
}
int32 Bot::GetMaxMR() {
return (GetMaxResist() + itembonuses.MRCapMod + spellbonuses.MRCapMod + aabonuses.MRCapMod);
}
int32 Bot::GetMaxPR() {
return (GetMaxResist() + itembonuses.PRCapMod + spellbonuses.PRCapMod + aabonuses.PRCapMod);
}
int32 Bot::GetMaxDR() {
return (GetMaxResist() + itembonuses.DRCapMod + spellbonuses.DRCapMod + aabonuses.DRCapMod);
}
int32 Bot::GetMaxCR() {
return (GetMaxResist() + itembonuses.CRCapMod + spellbonuses.CRCapMod + aabonuses.CRCapMod);
}
int32 Bot::GetMaxFR() {
return (GetMaxResist() + itembonuses.FRCapMod + spellbonuses.FRCapMod + aabonuses.FRCapMod);
}
int32 Bot::GetMaxCorrup() {
return (GetMaxResist() + itembonuses.CorrupCapMod + spellbonuses.CorrupCapMod + aabonuses.CorrupCapMod);
}
int32 Bot::CalcSTR() {
int32 val = (STR + itembonuses.STR + spellbonuses.STR);
int32 mod = aabonuses.STR;
if(val > 255 && GetLevel() <= 60)
val = 255;
STR = (val + mod);
if(STR < 1)
STR = 1;
int m = GetMaxSTR();
if(STR > m)
STR = m;
return STR;
}
int32 Bot::CalcSTA() {
int32 val = (STA + itembonuses.STA + spellbonuses.STA);
int32 mod = aabonuses.STA;
if(val > 255 && GetLevel() <= 60)
val = 255;
STA = (val + mod);
if(STA < 1)
STA = 1;
int m = GetMaxSTA();
if(STA > m)
STA = m;
return STA;
}
int32 Bot::CalcAGI() {
int32 val = (AGI + itembonuses.AGI + spellbonuses.AGI);
int32 mod = aabonuses.AGI;
if(val > 255 && GetLevel() <= 60)
val = 255;
AGI = (val + mod);
if(AGI < 1)
AGI = 1;
int m = GetMaxAGI();
if(AGI > m)
AGI = m;
return AGI;
}
int32 Bot::CalcDEX() {
int32 val = (DEX + itembonuses.DEX + spellbonuses.DEX);
int32 mod = aabonuses.DEX;
if(val > 255 && GetLevel() <= 60)
val = 255;
DEX = (val + mod);
if(DEX < 1)
DEX = 1;
int m = GetMaxDEX();
if(DEX > m)
DEX = m;
return DEX;
}
int32 Bot::CalcINT() {
int32 val = (INT + itembonuses.INT + spellbonuses.INT);
int32 mod = aabonuses.INT;
if(val > 255 && GetLevel() <= 60)
val = 255;
INT = (val + mod);
if(INT < 1)
INT = 1;
int m = GetMaxINT();
if(INT > m)
INT = m;
return INT;
}
int32 Bot::CalcWIS() {
int32 val = (WIS + itembonuses.WIS + spellbonuses.WIS);
int32 mod = aabonuses.WIS;
if(val > 255 && GetLevel() <= 60)
val = 255;
WIS = (val + mod);
if(WIS < 1)
WIS = 1;
int m = GetMaxWIS();
if(WIS > m)
WIS = m;
return WIS;
}
int32 Bot::CalcCHA() {
int32 val = (CHA + itembonuses.CHA + spellbonuses.CHA);
int32 mod = aabonuses.CHA;
if(val > 255 && GetLevel() <= 60)
val = 255;
CHA = (val + mod);
if(CHA < 1)
CHA = 1;
int m = GetMaxCHA();
if(CHA > m)
CHA = m;
return CHA;
}
int32 Bot::CalcMR() {
MR += (itembonuses.MR + spellbonuses.MR + aabonuses.MR);
if(GetClass() == WARRIOR)
MR += (GetLevel() / 2);
if(MR < 1)
MR = 1;
if(MR > GetMaxMR())
MR = GetMaxMR();
return MR;
}
int32 Bot::CalcFR() {
int c = GetClass();
if(c == RANGER) {
FR += 4;
int l = GetLevel();
if(l > 49)
FR += (l - 49);
}
FR += (itembonuses.FR + spellbonuses.FR + aabonuses.FR);
if(FR < 1)
FR = 1;
if(FR > GetMaxFR())
FR = GetMaxFR();
return FR;
}
int32 Bot::CalcDR() {
int c = GetClass();
if(c == PALADIN) {
DR += 8;
int l = GetLevel();
if(l > 49)
DR += (l - 49);
} else if(c == SHADOWKNIGHT) {
DR += 4;
int l = GetLevel();
if(l > 49)
DR += (l - 49);
}
DR += (itembonuses.DR + spellbonuses.DR + aabonuses.DR);
if(DR < 1)
DR = 1;
if(DR > GetMaxDR())
DR = GetMaxDR();
return DR;
}
int32 Bot::CalcPR() {
int c = GetClass();
if(c == ROGUE) {
PR += 8;
int l = GetLevel();
if(l > 49)
PR += (l - 49);
} else if(c == SHADOWKNIGHT) {
PR += 4;
int l = GetLevel();
if(l > 49)
PR += (l - 49);
}
PR += (itembonuses.PR + spellbonuses.PR + aabonuses.PR);
if(PR < 1)
PR = 1;
if(PR > GetMaxPR())
PR = GetMaxPR();
return PR;
}
int32 Bot::CalcCR() {
int c = GetClass();
if(c == RANGER) {
CR += 4;
int l = GetLevel();
if(l > 49)
CR += (l - 49);
}
CR += (itembonuses.CR + spellbonuses.CR + aabonuses.CR);
if(CR < 1)
CR = 1;
if(CR > GetMaxCR())
CR = GetMaxCR();
return CR;
}
int32 Bot::CalcCorrup() {
Corrup = (Corrup + itembonuses.Corrup + spellbonuses.Corrup + aabonuses.Corrup);
if(Corrup > GetMaxCorrup())
Corrup = GetMaxCorrup();
return Corrup;
}
int32 Bot::CalcATK() {
ATK = (itembonuses.ATK + spellbonuses.ATK + aabonuses.ATK + GroupLeadershipAAOffenseEnhancement());
return ATK;
}
void Bot::CalcRestState() {
if(!RuleI(Character, RestRegenPercent))
return;
RestRegenHP = RestRegenMana = RestRegenEndurance = 0;
if(IsEngaged() || !IsSitting() || !rest_timer.Check(false))
return;
uint32 buff_count = GetMaxTotalSlots();
for (unsigned int j = 0; j < buff_count; j++) {
if(buffs[j].spellid != SPELL_UNKNOWN) {
if(IsDetrimentalSpell(buffs[j].spellid) && (buffs[j].ticsremaining > 0))
if(!DetrimentalSpellAllowsRest(buffs[j].spellid))
return;
}
}
RestRegenHP = (GetMaxHP() * RuleI(Character, RestRegenPercent) / 100);
RestRegenMana = (GetMaxMana() * RuleI(Character, RestRegenPercent) / 100);
if(RuleB(Character, RestRegenEndurance))
RestRegenEndurance = (GetMaxEndurance() * RuleI(Character, RestRegenPercent) / 100);
}
int32 Bot::LevelRegen() {
int level = GetLevel();
bool bonus = GetRaceBitmask(_baseRace) & RuleI(Character, BaseHPRegenBonusRaces);
uint8 multiplier1 = bonus ? 2 : 1;
int32 hp = 0;
if (level < 51) {
if (IsSitting()) {
if (level < 20)
hp += (2 * multiplier1);
else if (level < 50)
hp += (3 * multiplier1);
else
hp += (4 * multiplier1);
} else
hp += (1 * multiplier1);
} else {
int32 tmp = 0;
float multiplier2 = 1;
if (level < 56) {
tmp = 2;
if (bonus)
multiplier2 = 3;
} else if (level < 60) {
tmp = 3;
if (bonus)
multiplier2 = 3.34;
}
else if (level < 61) {
tmp = 4;
if (bonus)
multiplier2 = 3;
} else if (level < 63) {
tmp = 5;
if (bonus)
multiplier2 = 2.8;
} else if (level < 65) {
tmp = 6;
if (bonus)
multiplier2 = 2.67;
} else {
tmp = 7;
if (bonus)
multiplier2 = 2.58;
}
hp += (int32(float(tmp) * multiplier2));
}
return hp;
}
int32 Bot::CalcHPRegen() {
int32 regen = (LevelRegen() + itembonuses.HPRegen + spellbonuses.HPRegen);
regen += (aabonuses.HPRegen + GroupLeadershipAAHealthRegeneration());
regen = ((regen * RuleI(Character, HPRegenMultiplier)) / 100);
return regen;
}
int32 Bot::CalcManaRegen() {
uint8 level = GetLevel();
uint8 botclass = GetClass();
int32 regen = 0;
if (IsSitting()) {
BuffFadeBySitModifier();
if(botclass != WARRIOR && botclass != MONK && botclass != ROGUE && botclass != BERSERKER) {
regen = ((((GetSkill(SkillMeditate) / 10) + (level - (level / 4))) / 4) + 4);
regen += (spellbonuses.ManaRegen + itembonuses.ManaRegen);
} else
regen = (2 + spellbonuses.ManaRegen + itembonuses.ManaRegen);
} else
regen = (2 + spellbonuses.ManaRegen + itembonuses.ManaRegen);
if(GetCasterClass() == 'I')
regen += (itembonuses.HeroicINT / 25);
else if(GetCasterClass() == 'W')
regen += (itembonuses.HeroicWIS / 25);
else
regen = 0;
regen += aabonuses.ManaRegen;
regen = ((regen * RuleI(Character, ManaRegenMultiplier)) / 100);
float mana_regen_rate = RuleR(Bots, ManaRegen);
if(mana_regen_rate < 0.0f)
mana_regen_rate = 0.0f;
regen = (regen * mana_regen_rate);
return regen;
}
uint32 Bot::GetClassHPFactor() {
uint32 factor;
switch(GetClass()) {
case BEASTLORD:
case BERSERKER:
case MONK:
case ROGUE:
case SHAMAN:
factor = 255;
break;
case BARD:
case CLERIC:
factor = 264;
break;
case SHADOWKNIGHT:
case PALADIN:
factor = 288;
break;
case RANGER:
factor = 276;
break;
case WARRIOR:
factor = 300;
break;
default:
factor = 240;
break;
}
return factor;
}
int32 Bot::CalcMaxHP() {
int32 bot_hp = 0;
uint32 nd = 10000;
bot_hp += (GenerateBaseHitPoints() + itembonuses.HP);
nd += aabonuses.MaxHP;
bot_hp = ((float)bot_hp * (float)nd / (float)10000);
bot_hp += (spellbonuses.HP + aabonuses.HP);
bot_hp += GroupLeadershipAAHealthEnhancement();
bot_hp += (bot_hp * ((spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f));
max_hp = bot_hp;
if (cur_hp > max_hp)
cur_hp = max_hp;
int hp_perc_cap = spellbonuses.HPPercCap[0];
if(hp_perc_cap) {
int curHP_cap = ((max_hp * hp_perc_cap) / 100);
if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1]))
cur_hp = curHP_cap;
}
return max_hp;
}
int32 Bot::CalcMaxEndurance() {
max_end = (CalcBaseEndurance() + spellbonuses.Endurance + itembonuses.Endurance);
if (max_end < 0)
max_end = 0;
if (cur_end > max_end)
cur_end = max_end;
int end_perc_cap = spellbonuses.EndPercCap[0];
if(end_perc_cap) {
int curEnd_cap = ((max_end * end_perc_cap) / 100);
if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
cur_end = curEnd_cap;
}
return max_end;
}
int32 Bot::CalcBaseEndurance() {
int32 base_end = 0;
int32 base_endurance = 0;
int32 ConvertedStats = 0;
int32 sta_end = 0;
int Stats = 0;
if(GetOwner() && GetOwner()->CastToClient() && GetOwner()->CastToClient()->GetClientVersion() >= ClientVersion::SoD && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
int HeroicStats = 0;
Stats = ((GetSTR() + GetSTA() + GetDEX() + GetAGI()) / 4);
HeroicStats = ((GetHeroicSTR() + GetHeroicSTA() + GetHeroicDEX() + GetHeroicAGI()) / 4);
if (Stats > 100) {
ConvertedStats = (((Stats - 100) * 5 / 2) + 100);
if (Stats > 201)
ConvertedStats -= ((Stats - 201) * 5 / 4);
} else
ConvertedStats = Stats;
if (GetLevel() < 41) {
sta_end = (GetLevel() * 75 * ConvertedStats / 1000);
base_endurance = (GetLevel() * 15);
} else if (GetLevel() < 81) {
sta_end = ((3 * ConvertedStats) + ((GetLevel() - 40) * 15 * ConvertedStats / 100));
base_endurance = (600 + ((GetLevel() - 40) * 30));
} else {
sta_end = (9 * ConvertedStats);
base_endurance = (1800 + ((GetLevel() - 80) * 18));
}
base_end = (base_endurance + sta_end + (HeroicStats * 10));
} else {
Stats = (GetSTR()+GetSTA()+GetDEX()+GetAGI());
int LevelBase = (GetLevel() * 15);
int at_most_800 = Stats;
if(at_most_800 > 800)
at_most_800 = 800;
int Bonus400to800 = 0;
int HalfBonus400to800 = 0;
int Bonus800plus = 0;
int HalfBonus800plus = 0;
int BonusUpto800 = int(at_most_800 / 4) ;
if(Stats > 400) {
Bonus400to800 = int((at_most_800 - 400) / 4);
HalfBonus400to800 = int(std::max((at_most_800 - 400), 0) / 8);
if(Stats > 800) {
Bonus800plus = (int((Stats - 800) / 8) * 2);
HalfBonus800plus = int((Stats - 800) / 16);
}
}
int bonus_sum = (BonusUpto800 + Bonus400to800 + HalfBonus400to800 + Bonus800plus + HalfBonus800plus);
base_end = LevelBase;
base_end += ((bonus_sum * 3 * GetLevel()) / 40);
}
return base_end;
}
int32 Bot::CalcEnduranceRegen() {
int32 regen = (int32(GetLevel() * 4 / 10) + 2);
regen += (spellbonuses.EnduranceRegen + itembonuses.EnduranceRegen);
return (regen * RuleI(Character, EnduranceRegenMultiplier) / 100);
}
int32 Bot::CalcEnduranceRegenCap() {
int cap = (RuleI(Character, ItemEnduranceRegenCap) + itembonuses.HeroicSTR / 25 + itembonuses.HeroicDEX / 25 + itembonuses.HeroicAGI / 25 + itembonuses.HeroicSTA / 25);
return (cap * RuleI(Character, EnduranceRegenMultiplier) / 100);
}
void Bot::SetEndurance(int32 newEnd) {
if(newEnd < 0)
newEnd = 0;
else if(newEnd > GetMaxEndurance())
newEnd = GetMaxEndurance();
cur_end = newEnd;
}
void Bot::DoEnduranceUpkeep() {
int upkeep_sum = 0;
int cost_redux = (spellbonuses.EnduranceReduction + itembonuses.EnduranceReduction);
uint32 buffs_i;
uint32 buff_count = GetMaxTotalSlots();
for (buffs_i = 0; buffs_i < buff_count; buffs_i++) {
if (buffs[buffs_i].spellid != SPELL_UNKNOWN) {
int upkeep = spells[buffs[buffs_i].spellid].EndurUpkeep;
if(upkeep > 0) {
if(cost_redux > 0) {
if(upkeep <= cost_redux)
continue;
upkeep -= cost_redux;
}
if((upkeep+upkeep_sum) > GetEndurance())
BuffFadeBySlot(buffs_i);
else
upkeep_sum += upkeep;
}
}
}
if(upkeep_sum != 0)
SetEndurance(GetEndurance() - upkeep_sum);
}
void Bot::Camp(bool databaseSave) {
Sit();
if(IsGrouped())
RemoveBotFromGroup(this, GetGroup());
if(GetInHealRotation())
GetHealRotationLeader()->RemoveHealRotationMember(this);
if(databaseSave)
Save();
Depop();
}
void Bot::Zone() {
if(HasGroup())
GetGroup()->MemberZoned(this);
Save();
Depop();
}
bool Bot::IsArcheryRange(Mob *target) {
bool result = false;
if(target) {
float range = (GetBotArcheryRange() + 5.0);
range *= range;
float targetDistance = DistanceSquaredNoZ(m_Position, target->GetPosition());
float minRuleDistance = (RuleI(Combat, MinRangedAttackDist) * RuleI(Combat, MinRangedAttackDist));
if((targetDistance > range) || (targetDistance < minRuleDistance))
result = false;
else
result = true;
}
return result;
}
bool Bot::IsBotCasterCombatRange(Mob *target) {
bool result = false;
if(target) {
float range = BotAISpellRange;
range *= range;
range *= .5;
float targetDistance = DistanceSquaredNoZ(m_Position, target->GetPosition());
if(targetDistance > range)
result = false;
else
result = true;
}
return result;
}
bool Bot::IsGroupPrimaryHealer() {
bool result = false;
uint8 botclass = GetClass();
if(HasGroup()) {
Group *g = GetGroup();
switch(botclass) {
case CLERIC: {
result = true;
break;
}
case DRUID: {
result = GroupHasClericClass(g) ? false : true;
break;
}
case SHAMAN: {
result = (GroupHasClericClass(g) || GroupHasDruidClass(g)) ? false : true;
break;
}
case PALADIN:
case RANGER:
case BEASTLORD: {
result = GroupHasPriestClass(g) ? false : true;
break;
}
default: {
result = false;
break;
}
}
}
return result;
}
bool Bot::IsGroupPrimarySlower() {
bool result = false;
uint8 botclass = GetClass();
if(HasGroup()) {
Group *g = GetGroup();
switch(botclass) {
case SHAMAN: {
result = true;
break;
}
case ENCHANTER: {
result = GroupHasShamanClass(g) ? false : true;
break;
}
case BEASTLORD: {
result = (GroupHasShamanClass(g) || GroupHasEnchanterClass(g)) ? false : true;
break;
}
default: {
result = false;
break;
}
}
}
return result;
}
bool Bot::CanHeal() {
bool result = false;
if(!AI_HasSpells())
return false;
BotSpell botSpell;
botSpell.SpellId = 0;
botSpell.SpellIndex = 0;
botSpell.ManaCost = 0;
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Heal);
if(botSpell.SpellId != 0)
result = true;
return result;
}
bool Bot::CalculateNewPosition2(float x, float y, float z, float speed, bool checkZ) {
return MakeNewPositionAndSendUpdate(x, y, z, speed, checkZ);
}
void Bot::BotGroupOrderFollow(Group* group, Client* client) {
if(group && client) {
Mob* groupLeader = group->GetLeader();
if(groupLeader) {
for(int i = 0; i< MAX_GROUP_MEMBERS; i++) {
if(group->members[i] && group->members[i]->IsBot()) {
Bot* botGroupMember = group->members[i]->CastToBot();
if(botGroupMember && botGroupMember->GetBotOwnerCharacterID() == client->CharacterID()) {
if(group->IsLeader(botGroupMember) && botGroupMember->GetBotOwner()) {
botGroupMember->SetFollowID(botGroupMember->GetBotOwner()->GetID());
if(botGroupMember->GetBotOwner())
botGroupMember->BotGroupSay(botGroupMember, "Following %s.", botGroupMember->GetBotOwner()->GetName());
} else {
botGroupMember->SetFollowID(groupLeader->GetID());
botGroupMember->BotGroupSay(botGroupMember, "Following %s.", groupLeader->GetCleanName());
}
botGroupMember->WipeHateList();
if(botGroupMember->HasPet() && botGroupMember->GetPet())
botGroupMember->GetPet()->WipeHateList();
}
}
}
}
}
}
void Bot::BotGroupOrderGuard(Group* group, Client* client) {
if(group && client) {
for(int i = 0; i< MAX_GROUP_MEMBERS; i++) {
if(group->members[i] && group->members[i]->IsBot()) {
Bot* botGroupMember = group->members[i]->CastToBot();
if(botGroupMember && botGroupMember->GetBotOwnerCharacterID() == client->CharacterID()) {
botGroupMember->SetFollowID(0);
botGroupMember->BotGroupSay(botGroupMember, "Guarding here.");
botGroupMember->WipeHateList();
if(botGroupMember->HasPet() && botGroupMember->GetPet())
botGroupMember->GetPet()->WipeHateList();
}
}
}
}
}
void Bot::BotGroupOrderAttack(Group* group, Mob* target, Client* client) {
if(group && target) {
Mob* groupLeader = group->GetLeader();
if(groupLeader) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(group->members[i] && group->members[i]->IsBot()) {
Bot* botGroupMember = group->members[i]->CastToBot();
if(botGroupMember->GetBotOwnerCharacterID() == client->CharacterID()) {
botGroupMember->WipeHateList();
botGroupMember->AddToHateList(target, 1);
if(botGroupMember->HasPet() && botGroupMember->GetPet()) {
botGroupMember->GetPet()->WipeHateList();
botGroupMember->GetPet()->AddToHateList(target, 1);
}
}
}
}
}
}
}
void Bot::BotGroupSummon(Group* group, Client* client) {
if(group) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(group->members[i] && group->members[i]->IsBot()) {
Bot* botMember = group->members[i]->CastToBot();
if(botMember->GetBotOwnerCharacterID() == client->CharacterID()) {
botMember->SetTarget(botMember->GetBotOwner());
botMember->WipeHateList();
botMember->Warp(glm::vec3(botMember->GetBotOwner()->GetPosition()));
if(botMember->HasPet() && botMember->GetPet()) {
botMember->GetPet()->SetTarget(botMember);
botMember->GetPet()->WipeHateList();
botMember->GetPet()->Warp(glm::vec3(botMember->GetBotOwner()->GetPosition()));
}
}
}
}
}
}
Bot* Bot::GetBotByBotClientOwnerAndBotName(Client* c, std::string botName) {
Bot* Result = 0;
if(c) {
std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(c->CharacterID());
if(!BotList.empty()) {
for(std::list<Bot*>::iterator botListItr = BotList.begin(); botListItr != BotList.end(); ++botListItr) {
if(std::string((*botListItr)->GetCleanName()) == botName) {
Result = (*botListItr);
break;
}
}
}
}
return Result;
}
void Bot::ProcessBotGroupInvite(Client* c, std::string botName) {
if(c) {
Bot* invitedBot = GetBotByBotClientOwnerAndBotName(c, botName);
if(invitedBot && !invitedBot->HasGroup()) {
if(!c->IsGrouped()) {
Group *g = new Group(c);
if(AddBotToGroup(invitedBot, g)) {
entity_list.AddGroup(g);
database.SetGroupLeaderName(g->GetID(), c->GetName());
g->SaveGroupLeaderAA();
database.SetGroupID(c->GetName(), g->GetID(), c->CharacterID());
database.SetGroupID(invitedBot->GetCleanName(), g->GetID(), invitedBot->GetBotID());
}
} else {
AddBotToGroup(invitedBot, c->GetGroup());
database.SetGroupID(invitedBot->GetCleanName(), c->GetGroup()->GetID(), invitedBot->GetBotID());
}
}
}
}
// Processes a group disband request from a Client for a Bot.
void Bot::ProcessBotGroupDisband(Client* c, std::string botName) {
if(c) {
Bot* tempBot = 0;
if(botName.empty())
tempBot = GetFirstBotInGroup(c->GetGroup());
else
tempBot = GetBotByBotClientOwnerAndBotName(c, botName);
RemoveBotFromGroup(tempBot, c->GetGroup());
}
}
// Handles all client zone change event
void Bot::ProcessClientZoneChange(Client* botOwner) {
if(botOwner) {
std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(botOwner->CharacterID());
for(std::list<Bot*>::iterator itr = BotList.begin(); itr != BotList.end(); ++itr) {
Bot* tempBot = *itr;
if(tempBot) {
if(tempBot->HasGroup()) {
Group* g = tempBot->GetGroup();
if(g && g->GetLeader()) {
Mob* tempGroupLeader = tempBot->GetGroup()->GetLeader();
if(tempGroupLeader && tempGroupLeader->IsClient()) {
if(tempBot->GetBotOwnerCharacterID() == tempGroupLeader->CastToClient()->CharacterID())
tempBot->Zone();
else
tempBot->Camp();
}
}
else
tempBot->Camp();
}
else
tempBot->Camp();
}
}
}
}
// Finds and returns the first Bot object found in specified group
Bot* Bot::GetFirstBotInGroup(Group* group) {
Bot* Result = 0;
if(group) {
for(int Counter = 0; Counter < MAX_GROUP_MEMBERS; Counter++) {
if (group->members[Counter] == nullptr) {
continue;
}
if(group->members[Counter]->IsBot()) {
Result = group->members[Counter]->CastToBot();
break;
}
}
}
return Result;
}
// Processes a client request to inspect a bot's equipment.
void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
if(inspectedBot && client) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_InspectAnswer, sizeof(InspectResponse_Struct));
InspectResponse_Struct* insr = (InspectResponse_Struct*) outapp->pBuffer;
insr->TargetID = inspectedBot->GetNPCTypeID();
insr->playerid = inspectedBot->GetID();
const Item_Struct* item = 0;
const ItemInst* inst = 0;
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
// to see them on a Titanium client when/if they are activated.
for(int16 L = EmuConstants::EQUIPMENT_BEGIN; L <= MainWaist; L++) {
inst = inspectedBot->GetBotItem(L);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[L], item->Name);
insr->itemicons[L] = item->Icon;
}
else
insr->itemicons[L] = 0xFFFFFFFF;
}
}
inst = inspectedBot->GetBotItem(MainPowerSource);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[SoF::slots::MainPowerSource], item->Name);
insr->itemicons[SoF::slots::MainPowerSource] = item->Icon;
}
else
insr->itemicons[SoF::slots::MainPowerSource] = 0xFFFFFFFF;
}
inst = inspectedBot->GetBotItem(MainAmmo);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[SoF::slots::MainAmmo], item->Name);
insr->itemicons[SoF::slots::MainAmmo] = item->Icon;
}
else
insr->itemicons[SoF::slots::MainAmmo] = 0xFFFFFFFF;
}
strcpy(insr->text, inspectedBot->GetInspectMessage().text);
client->QueuePacket(outapp); // Send answer to requester
}
}
void Bot::CalcItemBonuses(StatBonuses* newbon)
{
const Item_Struct* itemtmp = 0;
for (int i = EmuConstants::EQUIPMENT_BEGIN; i <= (EmuConstants::EQUIPMENT_END + 1); ++i) {
const ItemInst* item = GetBotItem((i == 22 ? 9999 : i));
if(item) {
AddItemBonuses(item, newbon);
}
}
// Caps
if(newbon->HPRegen > CalcHPRegenCap())
newbon->HPRegen = CalcHPRegenCap();
if(newbon->ManaRegen > CalcManaRegenCap())
newbon->ManaRegen = CalcManaRegenCap();
if(newbon->EnduranceRegen > CalcEnduranceRegenCap())
newbon->EnduranceRegen = CalcEnduranceRegenCap();
}
void Bot::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug, bool isTribute) {
if(!inst || !inst->IsType(ItemClassCommon))
{
return;
}
if(inst->GetAugmentType()==0 && isAug == true)
{
return;
}
const Item_Struct *item = inst->GetItem();
if(!isTribute && !inst->IsEquipable(GetBaseRace(),GetClass()))
{
if(item->ItemType != ItemTypeFood && item->ItemType != ItemTypeDrink)
return;
}
if(GetLevel() < item->ReqLevel)
{
return;
}
if(GetLevel() >= item->RecLevel)
{
newbon->AC += item->AC;
newbon->HP += item->HP;
newbon->Mana += item->Mana;
newbon->Endurance += item->Endur;
newbon->ATK += item->Attack;
newbon->STR += (item->AStr + item->HeroicStr);
newbon->STA += (item->ASta + item->HeroicSta);
newbon->DEX += (item->ADex + item->HeroicDex);
newbon->AGI += (item->AAgi + item->HeroicAgi);
newbon->INT += (item->AInt + item->HeroicInt);
newbon->WIS += (item->AWis + item->HeroicWis);
newbon->CHA += (item->ACha + item->HeroicCha);
newbon->MR += (item->MR + item->HeroicMR);
newbon->FR += (item->FR + item->HeroicFR);
newbon->CR += (item->CR + item->HeroicCR);
newbon->PR += (item->PR + item->HeroicPR);
newbon->DR += (item->DR + item->HeroicDR);
newbon->Corrup += (item->SVCorruption + item->HeroicSVCorrup);
newbon->STRCapMod += item->HeroicStr;
newbon->STACapMod += item->HeroicSta;
newbon->DEXCapMod += item->HeroicDex;
newbon->AGICapMod += item->HeroicAgi;
newbon->INTCapMod += item->HeroicInt;
newbon->WISCapMod += item->HeroicWis;
newbon->CHACapMod += item->HeroicCha;
newbon->MRCapMod += item->HeroicMR;
newbon->CRCapMod += item->HeroicFR;
newbon->FRCapMod += item->HeroicCR;
newbon->PRCapMod += item->HeroicPR;
newbon->DRCapMod += item->HeroicDR;
newbon->CorrupCapMod += item->HeroicSVCorrup;
newbon->HeroicSTR += item->HeroicStr;
newbon->HeroicSTA += item->HeroicSta;
newbon->HeroicDEX += item->HeroicDex;
newbon->HeroicAGI += item->HeroicAgi;
newbon->HeroicINT += item->HeroicInt;
newbon->HeroicWIS += item->HeroicWis;
newbon->HeroicCHA += item->HeroicCha;
newbon->HeroicMR += item->HeroicMR;
newbon->HeroicFR += item->HeroicFR;
newbon->HeroicCR += item->HeroicCR;
newbon->HeroicPR += item->HeroicPR;
newbon->HeroicDR += item->HeroicDR;
newbon->HeroicCorrup += item->HeroicSVCorrup;
}
else
{
int lvl = GetLevel();
int reclvl = item->RecLevel;
newbon->AC += CalcRecommendedLevelBonus( lvl, reclvl, item->AC );
newbon->HP += CalcRecommendedLevelBonus( lvl, reclvl, item->HP );
newbon->Mana += CalcRecommendedLevelBonus( lvl, reclvl, item->Mana );
newbon->Endurance += CalcRecommendedLevelBonus( lvl, reclvl, item->Endur );
newbon->ATK += CalcRecommendedLevelBonus( lvl, reclvl, item->Attack );
newbon->STR += CalcRecommendedLevelBonus( lvl, reclvl, (item->AStr + item->HeroicStr) );
newbon->STA += CalcRecommendedLevelBonus( lvl, reclvl, (item->ASta + item->HeroicSta) );
newbon->DEX += CalcRecommendedLevelBonus( lvl, reclvl, (item->ADex + item->HeroicDex) );
newbon->AGI += CalcRecommendedLevelBonus( lvl, reclvl, (item->AAgi + item->HeroicAgi) );
newbon->INT += CalcRecommendedLevelBonus( lvl, reclvl, (item->AInt + item->HeroicInt) );
newbon->WIS += CalcRecommendedLevelBonus( lvl, reclvl, (item->AWis + item->HeroicWis) );
newbon->CHA += CalcRecommendedLevelBonus( lvl, reclvl, (item->ACha + item->HeroicCha) );
newbon->MR += CalcRecommendedLevelBonus( lvl, reclvl, (item->MR + item->HeroicMR) );
newbon->FR += CalcRecommendedLevelBonus( lvl, reclvl, (item->FR + item->HeroicFR) );
newbon->CR += CalcRecommendedLevelBonus( lvl, reclvl, (item->CR + item->HeroicCR) );
newbon->PR += CalcRecommendedLevelBonus( lvl, reclvl, (item->PR + item->HeroicPR) );
newbon->DR += CalcRecommendedLevelBonus( lvl, reclvl, (item->DR + item->HeroicDR) );
newbon->Corrup += CalcRecommendedLevelBonus( lvl, reclvl, (item->SVCorruption + item->HeroicSVCorrup) );
newbon->STRCapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicStr );
newbon->STACapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicSta );
newbon->DEXCapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicDex );
newbon->AGICapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicAgi );
newbon->INTCapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicInt );
newbon->WISCapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicWis );
newbon->CHACapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicCha );
newbon->MRCapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicMR );
newbon->CRCapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicFR );
newbon->FRCapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicCR );
newbon->PRCapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicPR );
newbon->DRCapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicDR );
newbon->CorrupCapMod += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicSVCorrup );
newbon->HeroicSTR += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicStr );
newbon->HeroicSTA += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicSta );
newbon->HeroicDEX += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicDex );
newbon->HeroicAGI += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicAgi );
newbon->HeroicINT += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicInt );
newbon->HeroicWIS += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicWis );
newbon->HeroicCHA += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicCha );
newbon->HeroicMR += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicMR );
newbon->HeroicFR += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicFR );
newbon->HeroicCR += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicCR );
newbon->HeroicPR += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicPR );
newbon->HeroicDR += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicDR );
newbon->HeroicCorrup += CalcRecommendedLevelBonus( lvl, reclvl, item->HeroicSVCorrup );
}
//FatherNitwit: New style haste, shields, and regens
if(newbon->haste < (int32)item->Haste) {
newbon->haste = item->Haste;
}
if(item->Regen > 0)
newbon->HPRegen += item->Regen;
if(item->ManaRegen > 0)
newbon->ManaRegen += item->ManaRegen;
if(item->EnduranceRegen > 0)
newbon->EnduranceRegen += item->EnduranceRegen;
if(item->DamageShield > 0) {
if((newbon->DamageShield + item->DamageShield) > RuleI(Character, ItemDamageShieldCap))
newbon->DamageShield = RuleI(Character, ItemDamageShieldCap);
else
newbon->DamageShield += item->DamageShield;
}
if(item->SpellShield > 0) {
if((newbon->SpellShield + item->SpellShield) > RuleI(Character, ItemSpellShieldingCap))
newbon->SpellShield = RuleI(Character, ItemSpellShieldingCap);
else
newbon->SpellShield += item->SpellShield;
}
if(item->Shielding > 0) {
if((newbon->MeleeMitigation + item->Shielding) > RuleI(Character, ItemShieldingCap))
newbon->MeleeMitigation = RuleI(Character, ItemShieldingCap);
else
newbon->MeleeMitigation += item->Shielding;
}
if(item->StunResist > 0) {
if((newbon->StunResist + item->StunResist) > RuleI(Character, ItemStunResistCap))
newbon->StunResist = RuleI(Character, ItemStunResistCap);
else
newbon->StunResist += item->StunResist;
}
if(item->StrikeThrough > 0) {
if((newbon->StrikeThrough + item->StrikeThrough) > RuleI(Character, ItemStrikethroughCap))
newbon->StrikeThrough = RuleI(Character, ItemStrikethroughCap);
else
newbon->StrikeThrough += item->StrikeThrough;
}
if(item->Avoidance > 0) {
if((newbon->AvoidMeleeChance + item->Avoidance) > RuleI(Character, ItemAvoidanceCap))
newbon->AvoidMeleeChance = RuleI(Character, ItemAvoidanceCap);
else
newbon->AvoidMeleeChance += item->Avoidance;
}
if(item->Accuracy > 0) {
if((newbon->HitChance + item->Accuracy) > RuleI(Character, ItemAccuracyCap))
newbon->HitChance = RuleI(Character, ItemAccuracyCap);
else
newbon->HitChance += item->Accuracy;
}
if(item->CombatEffects > 0) {
if((newbon->ProcChance + item->CombatEffects) > RuleI(Character, ItemCombatEffectsCap))
newbon->ProcChance = RuleI(Character, ItemCombatEffectsCap);
else
newbon->ProcChance += item->CombatEffects;
}
if(item->DotShielding > 0) {
if((newbon->DoTShielding + item->DotShielding) > RuleI(Character, ItemDoTShieldingCap))
newbon->DoTShielding = RuleI(Character, ItemDoTShieldingCap);
else
newbon->DoTShielding += item->DotShielding;
}
if(item->HealAmt > 0) {
if((newbon->HealAmt + item->HealAmt) > RuleI(Character, ItemHealAmtCap))
newbon->HealAmt = RuleI(Character, ItemHealAmtCap);
else
newbon->HealAmt += item->HealAmt;
}
if(item->SpellDmg > 0) {
if((newbon->SpellDmg + item->SpellDmg) > RuleI(Character, ItemSpellDmgCap))
newbon->SpellDmg = RuleI(Character, ItemSpellDmgCap);
else
newbon->SpellDmg += item->SpellDmg;
}
if(item->Clairvoyance > 0) {
if((newbon->Clairvoyance + item->Clairvoyance) > RuleI(Character, ItemClairvoyanceCap))
newbon->Clairvoyance = RuleI(Character, ItemClairvoyanceCap);
else
newbon->Clairvoyance += item->Clairvoyance;
}
if(item->DSMitigation > 0) {
if((newbon->DSMitigation + item->DSMitigation) > RuleI(Character, ItemDSMitigationCap))
newbon->DSMitigation = RuleI(Character, ItemDSMitigationCap);
else
newbon->DSMitigation += item->DSMitigation;
}
if (item->Worn.Effect > 0 && item->Worn.Type == ET_WornEffect) {// latent effects
ApplySpellsBonuses(item->Worn.Effect, item->Worn.Level, newbon, 0, item->Worn.Type);
}
if (item->Focus.Effect>0 && (item->Focus.Type == ET_Focus)) { // focus effects
ApplySpellsBonuses(item->Focus.Effect, item->Focus.Level, newbon, 0);
}
switch(item->BardType)
{
case 51: /* All (e.g. Singing Short Sword) */
{
if(item->BardValue > newbon->singingMod)
newbon->singingMod = item->BardValue;
if(item->BardValue > newbon->brassMod)
newbon->brassMod = item->BardValue;
if(item->BardValue > newbon->stringedMod)
newbon->stringedMod = item->BardValue;
if(item->BardValue > newbon->percussionMod)
newbon->percussionMod = item->BardValue;
if(item->BardValue > newbon->windMod)
newbon->windMod = item->BardValue;
break;
}
case 50: /* Singing */
{
if(item->BardValue > newbon->singingMod)
newbon->singingMod = item->BardValue;
break;
}
case 23: /* Wind */
{
if(item->BardValue > newbon->windMod)
newbon->windMod = item->BardValue;
break;
}
case 24: /* stringed */
{
if(item->BardValue > newbon->stringedMod)
newbon->stringedMod = item->BardValue;
break;
}
case 25: /* brass */
{
if(item->BardValue > newbon->brassMod)
newbon->brassMod = item->BardValue;
break;
}
case 26: /* Percussion */
{
if(item->BardValue > newbon->percussionMod)
newbon->percussionMod = item->BardValue;
break;
}
}
if (item->SkillModValue != 0 && item->SkillModType <= HIGHEST_SKILL){
if ((item->SkillModValue > 0 && newbon->skillmod[item->SkillModType] < item->SkillModValue) ||
(item->SkillModValue < 0 && newbon->skillmod[item->SkillModType] > item->SkillModValue))
{
newbon->skillmod[item->SkillModType] = item->SkillModValue;
}
}
if (item->ExtraDmgSkill != 0 && item->ExtraDmgSkill <= HIGHEST_SKILL) {
if((newbon->SkillDamageAmount[item->ExtraDmgSkill] + item->ExtraDmgAmt) > RuleI(Character, ItemExtraDmgCap))
newbon->SkillDamageAmount[item->ExtraDmgSkill] = RuleI(Character, ItemExtraDmgCap);
else
newbon->SkillDamageAmount[item->ExtraDmgSkill] += item->ExtraDmgAmt;
}
if (!isAug)
{
int i;
for (i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
AddItemBonuses(inst->GetAugment(i),newbon,true);
}
}
}
int Bot::CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat)
{
if( (reclevel > 0) && (level < reclevel) )
{
int32 statmod = (level * 10000 / reclevel) * basestat;
if( statmod < 0 )
{
statmod -= 5000;
return (statmod/10000);
}
else
{
statmod += 5000;
return (statmod/10000);
}
}
return 0;
}
// This method is intended to call all necessary methods to do all bot stat calculations, including spell buffs, equipment, AA bonsues, etc.
void Bot::CalcBotStats(bool showtext) {
if(!GetBotOwner())
return;
if(showtext) {
GetBotOwner()->Message(15, "Bot updating...");
}
if(!IsValidRaceClassCombo()) {
GetBotOwner()->Message(15, "A %s - %s bot was detected. Is this Race/Class combination allowed?.", GetRaceName(GetRace()), GetEQClassName(GetClass(), GetLevel()));
GetBotOwner()->Message(15, "Previous Bots Code releases did not check Race/Class combinations during create.");
GetBotOwner()->Message(15, "Unless you are experiencing heavy lag, you should delete and remake this bot.");
}
if(GetBotOwner()->GetLevel() != GetLevel())
SetLevel(GetBotOwner()->GetLevel());
GenerateSpecialAttacks();
if(showtext) {
GetBotOwner()->Message(15, "Base stats:");
GetBotOwner()->Message(15, "Level: %i HP: %i AC: %i Mana: %i STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetLevel(), base_hp, AC, max_mana, STR, STA, DEX, AGI, INT, WIS, CHA);
GetBotOwner()->Message(15, "Resists-- Magic: %i, Poison: %i, Fire: %i, Cold: %i, Disease: %i, Corruption: %i.",MR,PR,FR,CR,DR,Corrup);
// Test Code
if(GetClass() == BARD)
GetBotOwner()->Message(15, "Bard Skills-- Brass: %i, Percussion: %i, Singing: %i, Stringed: %i, Wind: %i",
GetSkill(SkillBrassInstruments), GetSkill(SkillPercussionInstruments), GetSkill(SkillSinging), GetSkill(SkillStringedInstruments), GetSkill(SkillWindInstruments));
}
/*if(this->Save())
this->GetBotOwner()->CastToClient()->Message(0, "%s saved.", this->GetCleanName());
else
this->GetBotOwner()->CastToClient()->Message(13, "%s save failed!", this->GetCleanName());*/
CalcBonuses();
AI_AddNPCSpells(this->GetBotSpellID());
if(showtext) {
GetBotOwner()->Message(15, "I'm updated.");
GetBotOwner()->Message(15, "Level: %i HP: %i AC: %i Mana: %i STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetLevel(), max_hp, GetAC(), max_mana, GetSTR(), GetSTA(), GetDEX(), GetAGI(), GetINT(), GetWIS(), GetCHA());
GetBotOwner()->Message(15, "Resists-- Magic: %i, Poison: %i, Fire: %i, Cold: %i, Disease: %i, Corruption: %i.",GetMR(),GetPR(),GetFR(),GetCR(),GetDR(),GetCorrup());
// Test Code
if(GetClass() == BARD) {
GetBotOwner()->Message(15, "Bard Skills-- Brass: %i, Percussion: %i, Singing: %i, Stringed: %i, Wind: %i",
GetSkill(SkillBrassInstruments) + GetBrassMod(),
GetSkill(SkillPercussionInstruments) + GetPercMod(),
GetSkill(SkillSinging) + GetSingMod(),
GetSkill(SkillStringedInstruments) + GetStringMod(),
GetSkill(SkillWindInstruments) + GetWindMod());
GetBotOwner()->Message(15, "Bard Skill Mods-- Brass: %i, Percussion: %i, Singing: %i, Stringed: %i, Wind: %i", GetBrassMod(), GetPercMod(), GetSingMod(), GetStringMod(), GetWindMod());
}
}
}
bool Bot::CheckLoreConflict(const Item_Struct* item) {
if (!item || !(item->LoreFlag))
return false;
if (item->LoreGroup == -1) // Standard lore items; look everywhere except the shared bank, return the result
return (m_inv.HasItem(item->ID, 0, invWhereWorn) != INVALID_INDEX);
//If the item has a lore group, we check for other items with the same group and return the result
return (m_inv.HasItemByLoreGroup(item->LoreGroup, invWhereWorn) != INVALID_INDEX);
}
bool Bot::GroupHasClass(Group* group, uint8 classId) {
bool result = false;
if(group) {
for(int counter = 0; counter < MAX_GROUP_MEMBERS; counter++) {
if(group->members[counter] && group->members[counter]->GetClass() & classId) {
result = true;
break;
}
}
}
return result;
}
void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
// All bot command processing occurs here now instead of in command.cpp
// TODO: Log any possible error messages as most of these will be MySQL error messages.
std::string TempErrorMessage;
if(sep->arg[1][0] == '\0') {
c->Message(13, "Bad argument, type #bot help");
return;
}
if(!strcasecmp( sep->arg[1], "help") && !strcasecmp( sep->arg[2], "\0")){
c->Message(0, "List of commands availables for bots:");
c->Message(0, "#bot help - show this");
c->Message(0, "#bot create [name] [class (id)] [race (id)] [model (male/female)] - create a permanent bot. See #bot help create.");
c->Message(0, "#bot help create - show all the race/class id. (make it easier to create bots)");
c->Message(0, "#bot delete - completely destroy forever the targeted bot and all its items.");
c->Message(0, "#bot list [all/class(1-16)] - list all of your bots or list by class. Classes: 1(WAR), 2(CLR), 3(PAL), 4(RNG), 5(SHD), 6(DRU), 7(MNK), 8(BRD), 9(ROG), 10(SHM), 11(NEC), 12(WIZ), 13(MAG), 14(ENC), 15(BST), 16(BER)");
c->Message(0, "#bot spawn [bot name] - spawn a bot from it's name (use list to see all the bots). ");
c->Message(0, "#bot inventory list - show the inventory (and the slots IDs) of the targeted bot.");
c->Message(0, "#bot inventory remove [slotid] - remove the item at the given slot in the inventory of the targeted bot.");
c->Message(0, "#bot update - you must type that command once you gain a level.");
c->Message(0, "#bot summon - It will summon your targeted bot to you.");
c->Message(0, "#bot mez - If you're grouped with an Enchanter, he will mesmerize your target.");
c->Message(0, "#bot picklock - You must have a targeted Rogue bot in your group and be right on the door.");
c->Message(0, "#bot cure [poison|disease|curse|blindness] Cleric has most options");
c->Message(0, "#bot bind - You must have a Cleric in your group to get Bind Affinity cast on you.");
c->Message(0, "#bot track - look at mobs in the zone (Ranger has options)");
c->Message(0, "#bot target calm - attempts to pacify your target mob.");
c->Message(0, "#bot evac - transports your group to safe location in the current zone (bots are lost)");
c->Message(0, "#bot resurrect - Your Cleric bot will resurrect your targeted player corpse.");
c->Message(0, "#bot corpse summon - Necromancers summon your targeted player's corpses.");
c->Message(0, "#bot lore - cast Identify on the item on your mouse pointer.");
c->Message(0, "#bot speed - Bots will cast Spirit of Wolf on you (Druid has options)");
c->Message(0, "#bot invis - Bot invisiblity (must have proper class in group)");
c->Message(0, "#bot levitate - Bot levitation (must have proper class in group)");
c->Message(0, "#bot resist - Bot resist buffs (must have proper class in group)");
c->Message(0, "#bot rune - Enchanter bot casts Rune spell on you");
c->Message(0, "#bot shrink - Shaman or Beastlord will shrink target");
c->Message(0, "#bot endureb - Bot enduring breath (must have proper class in group)");
c->Message(0, "#bot charm - (must have proper class in group)");
c->Message(0, "#bot dire charm - (must have proper class in group)");
c->Message(0, "#bot pet remove - (remove pet before charm)");
c->Message(0, "#bot gate - Druid or Wizard bot will cast gate.");
c->Message(0, "#bot archery - Toggle Archery Skilled bots between using a Bow or using Melee weapons.");
c->Message(0, "#bot setpet [earth|water|air|fire|monster] - Select the pet type you want your Magician bot to use.");
c->Message(0, "#bot [giveitem|gi] - Gives your targeted bot the item you have on your cursor.");
c->Message(0, "#bot [augmentitem|ai] - Allows you to augment items for other classes. (You MUST have the Augmentation Sealer window filled)");
c->Message(0, "#bot camp - Tells your bot to camp out of the game.");
c->Message(0, "#bot group help - Displays the commands available to manage any bots in your group.");
c->Message(0, "#bot botgroup help - Displays the commands available to manage bot ONLY groups.");
c->Message(0, "#bot mana [<bot name or target> | all] - Displays a mana report for all your spawned bots.");
c->Message(0, "#bot setfollowdistance ### - sets target bots follow distance to ### (ie 30 or 250).");
c->Message(0, "#bot clearfollowdistance [<target> | spawned | all] - clears user-defined follow distance setting for bot target, spawned or all - includes spawned and unspawned.");
c->Message(0, "#bot [hair|haircolor|beard|beardcolor|face|eyes|heritage|tattoo|details <value>] - Change your bot's appearance.");
c->Message(0, "#bot armorcolor <slot> <red> <green> <blue> - #bot help armorcolor for info");
c->Message(0, "#bot taunt [on|off] - Determines whether or not your targeted bot will taunt.");
c->Message(0, "#bot stance [name] [stance (id)|list] - Sets/lists stance for named bot (Passive = 0, Balanced = 1, Efficient = 2, Reactive = 3, Aggressive = 4, Burn = 5, BurnAE = 6)");
c->Message(0, "#bot defensive [bot name] - Causes Warrior, Shadow Knight, or Paladin bot to use their defensive discipline or buff.");
c->Message(0, "#bot healrotation help - Displays the commands available to manage bot heal rotations.");
c->Message(0, "#bot pull [<bot name>] [target] - Bot will attempt to pull your target NPC.");
c->Message(0, "#bot setinspectmessage - Copies your inspect message to a targeted bot that you own.");
c->Message(0, "#bot bardoutofcombat [on|off] - Determines whether Bard bots use out of combat songs.");
c->Message(0, "#bot showhelm [on|off] - Determines whether or not your targeted bot's helmet will show. (Requires a respawn to take effect)");
return;
}
// pull
if(!strcasecmp(sep->arg[1], "pull")) {
Mob *target = c->GetTarget();
if(target == nullptr || target == c || target->IsBot() || (target->IsPet() && target->GetOwner() && target->GetOwner()->IsBot())) {
c->Message(15, "You must select a monster");
return;
}
if(c->IsGrouped()) {
bool haspuller = false;
Group *g = c->GetGroup();
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g && g->members[i] && g->members[i]->IsBot() && !strcasecmp(g->members[i]->GetName() , sep->arg[2])) {
haspuller = true;
Mob *puller = g->members[i];
if (puller->CastToBot()->IsArcheryRange(target)) {
puller->CastToBot()->BotGroupSay(puller->CastToBot(), "Trying to pull %s.", target->GetCleanName());
puller->CastToBot()->BotRangedAttack(target);
} else {
puller->CastToBot()->BotGroupSay(puller->CastToBot(), "%s is out of range.", target->GetCleanName());
}
}
}
if(!haspuller) {
c->Message(15, "You must have an Puller in your group.");
}
}
return;
}
// added Bot follow distance - SetFollowDistance
if(!strcasecmp(sep->arg[1], "setfollowdistance")) {
if((c->GetTarget() == nullptr) || (c->GetTarget() == c) || (!c->GetTarget()->IsBot()) || (c->GetTarget()->CastToBot()->GetBotOwner() != c)) {
c->Message(15, "You must target a bot you own!");
}
else {
uint32 BotFollowDistance = atoi(sep->arg[2]);
c->GetTarget()->SetFollowDistance(BotFollowDistance);
}
return;
}
if (!strcasecmp(sep->arg[1], "clearfollowdistance")) {
bool case_all = !strcasecmp(sep->arg[2], "all");
bool case_spawned = !strcasecmp(sep->arg[2], "spawned");
if (case_all || case_spawned) {
if (case_all) {
std::string query = StringFormat(
"UPDATE `bot_data`"
" SET `follow_distance` = '%u'"
" WHERE `owner_id` = '%u'",
BOT_DEFAULT_FOLLOW_DISTANCE,
c->CharacterID()
);
auto results = database.QueryDatabase(query);
if (!results.Success())
return;
}
std::list<Bot*> spawnedBots = entity_list.GetBotsByBotOwnerCharacterID(c->CharacterID());
if (!spawnedBots.empty()) {
for (std::list<Bot*>::iterator botsListItr = spawnedBots.begin(); botsListItr != spawnedBots.end(); ++botsListItr) {
Bot* tempBot = *botsListItr;
if (tempBot) {
tempBot->SetFollowDistance(BOT_DEFAULT_FOLLOW_DISTANCE);
}
}
}
}
else if ((c->GetTarget() == nullptr) || (c->GetTarget() == c) || (!c->GetTarget()->IsBot()) || (c->GetTarget()->CastToBot()->GetBotOwner() != c)) {
c->Message(15, "You must target a bot you own!");
}
else {
c->GetTarget()->SetFollowDistance(BOT_DEFAULT_FOLLOW_DISTANCE);
}
return;
}
//bot armor colors
if(!strcasecmp(sep->arg[1], "armorcolor")) {
if(c->GetTarget() && c->GetTarget()->IsBot() && (c->GetTarget()->CastToBot()->GetBotOwner() == c)) {
if(sep->arg[2][0] == '\0' || sep->arg[3][0] == '\0' || sep->arg[4][0] == '\0' || sep->arg[5][0] == '\0') {
c->Message(0, "Usage: #bot armorcolor [slot] [red] [green] [blue] - use #bot help armorcolor for info");
return;
}
uint32 botid = c->GetTarget()->CastToBot()->GetBotID();
std::string errorMessage;
int setslot = atoi(sep->arg[2]);
uint8 red = atoi(sep->arg[3]);
uint8 green = atoi(sep->arg[4]);
uint8 blue = atoi(sep->arg[5]);
uint32 setcolor = (red << 16) | (green << 8) | blue;
std::string query;
if (setslot == -1) {
query = StringFormat(
"UPDATE `bot_inventories`"
" SET `inst_color` = %u"
" WHERE `slot_id`"
" IN (%u, %u, %u, %u, %u, %u, %u)"
" AND `bot_id` = %u",
setcolor,
MainHead,
MainArms,
MainWrist1,
MainHands,
MainChest,
MainLegs,
MainFeet,
botid
);
auto results = database.QueryDatabase(query);
if (!results.Success())
return;
for (int i = MaterialHead; i <= MaterialFeet; ++i) {
c->GetTarget()->CastToBot()->SendWearChange(i);
}
} else {
query = StringFormat("UPDATE `bot_inventories` SET `inst_color` = %u WHERE `slot_id` = %i AND `bot_id` = %u", setcolor, setslot, botid);
auto results = database.QueryDatabase(query);
if (!results.Success())
return;
c->GetTarget()->CastToBot()->SendWearChange(Inventory::CalcMaterialFromSlot(setslot));
}
}
else {
c->Message(15, "You must target a bot you own to do this.");
}
return;
}
if(!strcasecmp(sep->arg[1], "help") && !strcasecmp(sep->arg[2], "armorcolor")){
c->Message(0, "-----------------#bot armorcolor help-----------------------------");
c->Message(0, "Armor: -1(All), %u(Helm), %u(Arms), %u(Bracer), %u(Hands), %u(Chest/Robe), %u(Legs), %u(Boots)",
MainHead, MainArms, MainWrist1, MainHands, MainChest, MainLegs, MainFeet);
c->Message(0, "------------------------------------------------------------------");
c->Message(0, "Color: [red] [green] [blue] (enter a number from 0-255 for each");
c->Message(0, "------------------------------------------------------------------");
c->Message(0, "Example: #bot armorcolor %u 0 255 0 - this would make the chest bright green", MainChest);
return;
}
if(!strcasecmp(sep->arg[1], "augmentitem") || !strcasecmp(sep->arg[1], "ai")) {
AugmentItem_Struct* in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
in_augment->container_slot = 1000; // <watch>
in_augment->augment_slot = -1;
Object::HandleAugmentation(c, in_augment, c->GetTradeskillObject());
return;
}
if(!strcasecmp(sep->arg[1], "giveitem") || !strcasecmp(sep->arg[1], "gi")) {
if(c->GetTarget() && c->GetTarget()->IsBot() && (c->GetTarget()->CastToBot()->GetBotOwner() == c)) {
Bot* targetedBot = c->GetTarget()->CastToBot();
if(targetedBot)
targetedBot->FinishTrade(c, BotTradeClientNoDropNoTrade);
}
else
c->Message(15, "You must target a bot you own to do this.");
return;
}
if(!strcasecmp(sep->arg[1], "camp")) {
if(!strcasecmp(sep->arg[2], "all")) {
BotOrderCampAll(c);
} else {
if(c->GetTarget() && c->GetTarget()->IsBot() && (c->GetTarget()->CastToBot()->GetBotOwner()->CastToClient() == c)) {
Bot* targetedBot = c->GetTarget()->CastToBot();
if(targetedBot)
targetedBot->Camp();
}
else
c->Message(15, "You must target a bot you own to do this.");
}
return;
}
if(!strcasecmp(sep->arg[1], "create")) {
if(sep->arg[2][0] == '\0' || sep->arg[3][0] == '\0' || sep->arg[4][0] == '\0' || sep->arg[5][0] == '\0' || sep->arg[6][0] != '\0') {
c->Message(0, "Usage: #bot create [name] [class(id)] [race(id)] [gender (male/female|0/1)]");
return;
} else if(strcasecmp(sep->arg[3],"1") && strcasecmp(sep->arg[3],"2") && strcasecmp(sep->arg[3],"3") && strcasecmp(sep->arg[3],"4") && strcasecmp(sep->arg[3],"5") && strcasecmp(sep->arg[3],"6") && strcasecmp(sep->arg[3],"7") && strcasecmp(sep->arg[3],"8") && strcasecmp(sep->arg[3],"9") && strcasecmp(sep->arg[3],"10") && strcasecmp(sep->arg[3],"11") && strcasecmp(sep->arg[3],"12") && strcasecmp(sep->arg[3],"13") && strcasecmp(sep->arg[3],"14") && strcasecmp(sep->arg[3],"15") && strcasecmp(sep->arg[3],"16")) {
c->Message(0, "Usage: #bot create [name] [class(id)] [race(id)] [gender (male/female|0/1)]");
return;
} else if(strcasecmp(sep->arg[4],"1") && strcasecmp(sep->arg[4],"2") && strcasecmp(sep->arg[4],"3") && strcasecmp(sep->arg[4],"4") && strcasecmp(sep->arg[4],"5") && strcasecmp(sep->arg[4],"6") && strcasecmp(sep->arg[4],"7") && strcasecmp(sep->arg[4],"8") && strcasecmp(sep->arg[4],"9") && strcasecmp(sep->arg[4],"10") && strcasecmp(sep->arg[4],"11") && strcasecmp(sep->arg[4],"12") && strcasecmp(sep->arg[4],"330") && strcasecmp(sep->arg[4],"128") && strcasecmp(sep->arg[4],"130") && strcasecmp(sep->arg[4],"522")) {
c->Message(0, "Usage: #bot create [name] [class(1-16)] [race(1-12,128,130,330,522)] [gender (male/female|0/1)]");
return;
} else if(strcasecmp(sep->arg[5],"male") && strcasecmp(sep->arg[5],"0") && strcasecmp(sep->arg[5],"female") && strcasecmp(sep->arg[5],"1")) {
c->Message(0, "Usage: #bot create [name] [class(1-16)] [race(1-12,128,130,330,522)] [gender (male/female|0/1)]");
return;
}
uint32 MaxBotCreate = RuleI(Bots, CreationLimit);
if(CreatedBotCount(c->CharacterID(), &TempErrorMessage) >= MaxBotCreate) {
c->Message(0, "You cannot create more than %i bots.", MaxBotCreate);
return;
}
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
int gender = 0;
if(!strcasecmp(sep->arg[5], "female") || !strcasecmp(sep->arg[5], "1"))
gender = 1;
if(!IsBotNameAvailable(sep->arg[2],&TempErrorMessage)) {
c->Message(0, "The name %s is already being used or is invalid. Please choose a different name.", sep->arg[2]);
return;
}
NPCType DefaultNPCTypeStruct = CreateDefaultNPCTypeStructForBot(std::string(sep->arg[2]), std::string(), c->GetLevel(), atoi(sep->arg[4]), atoi(sep->arg[3]), gender);
Bot* NewBot = new Bot(DefaultNPCTypeStruct, c);
if(NewBot) {
if(!NewBot->IsValidRaceClassCombo()) {
c->Message(0, "That Race/Class combination cannot be created.");
return;
}
if(!NewBot->IsValidName()) {
c->Message(0, "%s has invalid characters. You can use only the A-Z, a-z and _ characters in a bot name.", NewBot->GetCleanName());
return;
}
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(!NewBot->Save())
c->Message(0, "Unable to save %s as a bot.", NewBot->GetCleanName());
else
c->Message(0, "%s saved as bot %u.", NewBot->GetCleanName(), NewBot->GetBotID());
}
else
Log.Out(Logs::General, Logs::Error, "Error in #bot create, cannot find NewBot");
return;
}
if(!strcasecmp(sep->arg[1], "help") && !strcasecmp(sep->arg[2], "create") ){
c->Message(0, "Classes: 1(WAR), 2(CLR), 3(PAL), 4(RNG), 5(SHD), 6(DRU), 7(MNK), 8(BRD), 9(ROG), 10(SHM), 11(NEC), 12(WIZ), 13(MAG), 14(ENC), 15(BST), 16(BER)");
c->Message(0, "------------------------------------------------------------------");
c->Message(0, "Races: 1(Human), 2(Barbarian), 3(Erudite), 4(Wood Elf), 5(High Elf), 6(Dark Elf), 7(Half Elf), 8(Dwarf), 9(Troll), 10(Ogre), 11(Halfling), 12(Gnome), 128(Iksar), 130(Vah Shir), 330(Froglok), 522(Drakkin)");
c->Message(0, "------------------------------------------------------------------");
c->Message(0, "Usage: #bot create [name] [class(1-16)] [race(1-12,128,130,330,522)] [gender(male/female)]");
c->Message(0, "Example: #bot create Sneaky 9 6 male");
return;
}
if(!strcasecmp(sep->arg[1], "delete") ) {
if((c->GetTarget() == nullptr) || !c->GetTarget()->IsBot()) {
c->Message(15, "You must target a bot!");
return;
} else if(c->GetTarget()->CastToBot()->GetBotOwnerCharacterID() != c->CharacterID()) {
c->Message(15, "You can't delete a bot that you don't own.");
return;
}
if(c->GetTarget()->IsBot()) {
Bot* BotTargeted = c->GetTarget()->CastToBot();
if(BotTargeted) {
BotTargeted->DeleteBot(&TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
BotTargeted->Camp(false);
}
}
return;
}
if(!strcasecmp(sep->arg[1], "list")) {
bool listAll = true;
int iClass = atoi(sep->arg[2]);
if(iClass > 0 && iClass < 17)
listAll = false;
std::list<BotsAvailableList> AvailableBots = GetBotList(c->CharacterID(), &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(!AvailableBots.empty()) {
for(std::list<BotsAvailableList>::iterator TempAvailableBotsList = AvailableBots.begin(); TempAvailableBotsList != AvailableBots.end(); ++TempAvailableBotsList) {
if(!listAll && TempAvailableBotsList->BotClass != iClass)
continue;
c->Message(0, "Name: %s -- Class: %s -- Level: %u -- Race: %s", TempAvailableBotsList->BotName, ClassIdToString(TempAvailableBotsList->BotClass).c_str(), TempAvailableBotsList->BotLevel, RaceIdToString(TempAvailableBotsList->BotRace).c_str());
}
}
else
c->Message(0, "You have no bots created. Use the #bot create command to create a bot.");
}
if(!strcasecmp(sep->arg[1], "mana")) {
bool listAll = false;
Bot* bot = 0;
if(sep->argnum == 2) {
if(std::string(sep->arg[2]).compare("all") == 0)
listAll = true;
else {
std::string botName = std::string(sep->arg[2]);
Bot* tempBot = entity_list.GetBotByBotName(botName);
if(tempBot && tempBot->GetBotOwner() == c)
bot = tempBot;
}
} else {
if(c->GetTarget() && c->GetTarget()->IsBot())
bot = c->GetTarget()->CastToBot();
}
if(bot && !listAll) {
if(bot->GetClass() != WARRIOR && bot->GetClass() != MONK && bot->GetClass() != BARD && bot->GetClass() != BERSERKER && bot->GetClass() != ROGUE)
c->Message(0, "Name: %s -- Class: %s -- Mana: %3.1f%%", bot->GetCleanName(), ClassIdToString(bot->GetClass()).c_str(), bot->GetManaRatio());
} else {
std::list<Bot*> spawnedBots = entity_list.GetBotsByBotOwnerCharacterID(c->CharacterID());
if(!spawnedBots.empty()) {
for(std::list<Bot*>::iterator botsListItr = spawnedBots.begin(); botsListItr != spawnedBots.end(); ++botsListItr) {
Bot* tempBot = *botsListItr;
if(tempBot) {
if(tempBot->GetClass() != WARRIOR && tempBot->GetClass() != MONK && tempBot->GetClass() != BARD && tempBot->GetClass() != BERSERKER && tempBot->GetClass() != ROGUE)
c->Message(0, "Name: %s -- Class: %s -- Mana: %3.1f%%", tempBot->GetCleanName(), ClassIdToString(tempBot->GetClass()).c_str(), tempBot->GetManaRatio());
}
}
}
else
c->Message(0, "You have no spawned bots in this zone.");
}
return;
}
if(!strcasecmp(sep->arg[1], "spawn") ) {
if (RuleB(Bots, BotCharacterLevelEnabled)) {
if (c->GetLevel() < RuleI(Bots, BotCharacterLevel)) {
c->Message(0, "You are only level %d, you must be level %d to spawn a bot!", c->GetLevel(), RuleI(Bots, BotCharacterLevel));
return;
}
}
uint32 botId = GetBotIDByBotName(std::string(sep->arg[2]));
if(GetBotOwnerCharacterID(botId, &TempErrorMessage) != c->CharacterID()) {
c->Message(0, "You can't spawn a bot that you don't own.");
return;
}
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(c->GetFeigned()) {
c->Message(0, "You can't summon bots while you are feigned.");
return;
}
if(c->IsGrouped()) {
Group *g = entity_list.GetGroupByClient(c);
for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g && g->members[i] && !g->members[i]->qglobal && (g->members[i]->GetAppearance() != eaDead)
&& (g->members[i]->IsEngaged() || (g->members[i]->IsClient() && g->members[i]->CastToClient()->GetAggroCount()))) {
c->Message(0, "You can't summon bots while you are engaged.");
return;
}
if(g && g->members[i] && g->members[i]->qglobal)
return;
}
} else {
if(c->GetAggroCount() > 0) {
c->Message(0, "You can't spawn bots while you are engaged.");
return;
}
}
Mob* TempBotMob = entity_list.GetMobByBotID(botId);
if(TempBotMob) {
c->Message(0, "This bot is already in the zone.");
return;
}
int spawnedBotCount = SpawnedBotCount(c->CharacterID(), &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(RuleB(Bots, QuestableSpawnLimit) && !c->GetGM()) {
const int allowedBots = AllowedBotSpawns(c->CharacterID(), &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(allowedBots == 0) {
c->Message(0, "You cannot spawn any bots.");
return;
}
if(spawnedBotCount >= allowedBots) {
c->Message(0, "You cannot spawn more than %i bots.", spawnedBotCount);
return;
}
}
if(spawnedBotCount >= RuleI(Bots, SpawnLimit) && !c->GetGM()) {
c->Message(0, "You cannot spawn more than %i bots.", spawnedBotCount);
return;
}
Bot* TempBot = LoadBot(botId, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
safe_delete(TempBot);
return;
}
if(TempBot) {
TempBot->Spawn(c, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
safe_delete(TempBot);
return;
}
TempBot->BotGroupSay(TempBot, "I am ready for battle.");
}
else
c->Message(0, "BotID: %i not found", atoi(sep->arg[2]));
return;
}
if(!strcasecmp(sep->arg[1], "archery")) {
if((c->GetTarget() == nullptr) || (c->GetTarget() == c) || !c->GetTarget()->IsBot()) {
c->Message(15, "You must target a bot!");
return;
}
Bot* archerBot = c->GetTarget()->CastToBot();
if(archerBot) {
if(archerBot->IsBotArcher())
archerBot->SetBotArcher(false);
else
archerBot->SetBotArcher(true);
archerBot->ChangeBotArcherWeapons(archerBot->IsBotArcher());
if(archerBot->GetClass() == RANGER && archerBot->GetLevel() >= 61)
archerBot->SetRangerAutoWeaponSelect(archerBot->IsBotArcher());
}
return;
}
if(!strcasecmp(sep->arg[1], "picklock")) {
if((c->GetTarget() == nullptr) || (c->GetTarget() == c) || !c->GetTarget()->IsBot() || (c->GetTarget()->GetClass() != ROGUE))
c->Message(15, "You must target a Rogue bot!");
else
entity_list.BotPickLock(c->GetTarget()->CastToBot());
return;
}
if(!strcasecmp(sep->arg[1], "summon")) {
if((c->GetTarget() == nullptr) || (c->GetTarget() == c) || !c->GetTarget()->IsBot() || c->GetTarget()->IsPet())
c->Message(15, "You must target a bot!");
else if(c->GetTarget()->IsMob() && !c->GetTarget()->IsPet()) {
Mob *b = c->GetTarget();
if(b) {
if(!b->IsBot())
c->Message(15, "You must target a bot!");
else if((b->CastToBot()->GetBotOwnerCharacterID() != c->CharacterID()))
b->CastToBot()->BotGroupSay(b->CastToBot(), "You can only summon your own bots.");
else {
b->SetTarget(c->CastToMob());
b->Warp(glm::vec3(c->GetPosition()));
}
}
}
return;
}
if(!strcasecmp(sep->arg[1], "inventory") && !strcasecmp(sep->arg[2], "list")) {
if(c->GetTarget() != nullptr) {
if(c->GetTarget()->IsBot() && c->GetTarget()->CastToBot()->GetBotOwnerCharacterID() == c->CharacterID()) {
Mob* b = c->GetTarget();
int x = c->GetTarget()->CastToBot()->GetBotItemsCount(&TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
const char* equipped[EmuConstants::EQUIPMENT_SIZE + 1] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo", "Powersource" };
const ItemInst* inst = nullptr;
const Item_Struct* item = nullptr;
bool is2Hweapon = false;
std::string item_link;
Client::TextLink linker;
linker.SetLinkType(linker.linkItemInst);
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= (EmuConstants::EQUIPMENT_END + 1); ++i) {
if((i == MainSecondary) && is2Hweapon)
continue;
inst = b->CastToBot()->GetBotItem(i == 22 ? 9999 : i);
if (inst)
item = inst->GetItem();
else
item = nullptr;
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(item == nullptr) {
c->Message(15, "I need something for my %s (Item %i)", equipped[i], (i == 22 ? 9999 : i));
continue;
}
if((i == MainPrimary) && ((item->ItemType == ItemType2HSlash) || (item->ItemType == ItemType2HBlunt) || (item->ItemType == ItemType2HPiercing))) {
is2Hweapon = true;
}
linker.SetItemInst(inst);
item_link = linker.GenerateLink();
c->Message(15, "Using %s in my %s (Item %i)", item_link.c_str(), equipped[i], (i == 22 ? 9999 : i));
}
}
else
c->Message(15, "You must group your bot first.");
}
else
c->Message(15, "You must target a bot first.");
return;
}
if(!strcasecmp(sep->arg[1], "inventory") && !strcasecmp(sep->arg[2], "remove")) {
if((c->GetTarget() == nullptr) || (sep->arg[3][0] == '\0') || !c->GetTarget()->IsBot()) {
c->Message(15, "Usage: #bot inventory remove [slotid] (You must have a bot targeted) ");
return;
} else if(c->GetTarget()->IsBot() && c->GetTarget()->CastToBot()->GetBotOwnerCharacterID() == c->CharacterID()) {
if(c->GetTradeskillObject() || (c->trade->state == Trading))
return;
int slotId = atoi(sep->arg[3]);
if((slotId > EmuConstants::EQUIPMENT_END || slotId < EmuConstants::EQUIPMENT_BEGIN) && slotId != 9999) {
c->Message(15, "A bot has 22 slots in its inventory, please choose a slot between 0 and 21 or 9999.");
return;
}
const char* equipped[EmuConstants::EQUIPMENT_SIZE + 1] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo", "Powersource" };
const Item_Struct* itm = nullptr;
const ItemInst* itminst = c->GetTarget()->CastToBot()->GetBotItem(slotId);
if(itminst)
itm = itminst->GetItem();
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
// Don't allow the player to remove a lore item they already possess and cause a crash
bool failedLoreCheck = false;
if(itminst) {
for (int m = AUG_BEGIN; m < EmuConstants::ITEM_COMMON_SIZE; ++m) {
ItemInst *itma = itminst->GetAugment(m);
if(itma) {
if(c->CheckLoreConflict(itma->GetItem()))
failedLoreCheck = true;
}
}
if(c->CheckLoreConflict(itm))
failedLoreCheck = true;
}
if(!failedLoreCheck) {
if(itm) {
c->PushItemOnCursor(*itminst, true);
Bot *gearbot = c->GetTarget()->CastToBot();
if((slotId == MainRange)||(slotId == MainAmmo)||(slotId == MainPrimary)||(slotId == MainSecondary))
gearbot->SetBotArcher(false);
gearbot->RemoveBotItemBySlot(slotId, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
gearbot->BotRemoveEquipItem(slotId);
gearbot->CalcBotStats();
switch(slotId) {
case MainCharm:
case MainEar1:
case MainHead:
case MainFace:
case MainEar2:
case MainNeck:
case MainBack:
case MainWrist1:
case MainWrist2:
case MainRange:
case MainPrimary:
case MainSecondary:
case MainFinger1:
case MainFinger2:
case MainChest:
case MainWaist:
case MainPowerSource:
case MainAmmo:
gearbot->BotGroupSay(gearbot, "My %s is now unequipped.", equipped[slotId]);
break;
case MainShoulders:
case MainArms:
case MainHands:
case MainLegs:
case MainFeet:
gearbot->BotGroupSay(gearbot, "My %s are now unequipped.", equipped[slotId]);
break;
default:
break;
}
}
else {
switch(slotId) {
case MainCharm:
case MainEar1:
case MainHead:
case MainFace:
case MainEar2:
case MainNeck:
case MainBack:
case MainWrist1:
case MainWrist2:
case MainRange:
case MainPrimary:
case MainSecondary:
case MainFinger1:
case MainFinger2:
case MainChest:
case MainWaist:
case MainPowerSource:
case MainAmmo:
c->GetTarget()->CastToBot()->BotGroupSay(c->GetTarget()->CastToBot(), "My %s is already unequipped.", equipped[slotId]);
break;
case MainShoulders:
case MainArms:
case MainHands:
case MainLegs:
case MainFeet:
c->GetTarget()->CastToBot()->BotGroupSay(c->GetTarget()->CastToBot(), "My %s are already unequipped.", equipped[slotId]);
break;
default:
break;
}
}
}
else {
c->Message_StringID(0, PICK_LORE);
}
}
return;
}
if(!strcasecmp(sep->arg[1], "update")) {
if((c->GetTarget() != nullptr) && c->GetTarget()->IsBot()) {
if(c->GetLevel() <= c->GetTarget()->GetLevel()) {
c->Message(15, "This bot has already been updated.");
return;
}
if(c->IsGrouped()) {
Group *g = entity_list.GetGroupByClient(c);
for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g && g->members[i] && g->members[i]->IsEngaged()) {
c->Message(15, "You can't update bots while you are engaged.");
return;
}
}
}
if((c->GetTarget()->CastToBot()->GetBotOwner() == c->CastToMob()) && !c->GetFeigned()) {
Bot* bot = c->GetTarget()->CastToBot();
bot->SetPetChooser(false);
bot->CalcBotStats();
} else {
if(c->GetFeigned())
c->Message(15, "You cannot update bots while feigned.");
else
c->Message(15, "You must target your bot first.");
}
}
else
c->Message(15, "You must target a bot first.");
return;
}
//Bind
if(!strcasecmp(sep->arg[1], "bind")) {
Mob *binder = nullptr;
bool hasbinder = false;
if(c->IsGrouped()) {
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && g->members[i]->IsBot() && (g->members[i]->GetClass() == CLERIC)) {
hasbinder = true;
binder = g->members[i];
}
}
if(!hasbinder)
c->Message(15, "You must have a Cleric in your group.");
}
}
if(hasbinder) {
binder->CastToBot()->BotGroupSay(binder->CastToBot(), "Attempting to bind you %s.", c->GetName());
binder->CastToNPC()->CastSpell(35, c->GetID(), 1, -1, -1);
}
return;
}
// Rune
if(!strcasecmp(sep->arg[1], "rune")) {
Mob *runeer = nullptr;
bool hasruneer = false;
if(c->IsGrouped()) {
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && g->members[i]->IsBot() && (g->members[i]->GetClass() == ENCHANTER)) {
hasruneer = true;
runeer = g->members[i];
}
}
if(!hasruneer)
c->Message(15, "You must have an Enchanter in your group.");
}
}
if(hasruneer) {
if (c->GetLevel() <= 12)
runeer->CastToBot()->BotGroupSay(runeer->CastToBot(), "I need to be level 13 or higher for this...");
else if ((c->GetLevel() >= 13) && (c->GetLevel() <= 21)) {
runeer->CastToBot()->BotGroupSay(runeer->CastToBot(), "Casting Rune I...");
runeer->CastSpell(481, c->GetID(), 1, -1, -1);
} else if ((c->GetLevel() >= 22) && (c->GetLevel() <= 32)) {
runeer->CastToBot()->BotGroupSay(runeer->CastToBot(), "Casting Rune II...");
runeer->CastSpell(482, c->GetID(), 1, -1, -1);
} else if ((c->GetLevel() >= 33) && (c->GetLevel() <= 39)) {
runeer->CastToBot()->BotGroupSay(runeer->CastToBot(), "Casting Rune III...");
runeer->CastSpell(483, c->GetID(), 1, -1, -1);
} else if ((c->GetLevel() >= 40) && (c->GetLevel() <= 51)) {
runeer->CastToBot()->BotGroupSay(runeer->CastToBot(), "Casting Rune IV...");
runeer->CastSpell(484, c->GetID(), 1, -1, -1);
} else if ((c->GetLevel() >= 52) && (c->GetLevel() <= 60)) {
runeer->CastToBot()->BotGroupSay(runeer->CastToBot(), "Casting Rune V...");
runeer->CastSpell(1689, c->GetID(), 1, -1, -1);
} else if (c->GetLevel() >= 61){
runeer->CastToBot()->BotGroupSay(runeer->CastToBot(), "Casting Rune of Zebuxoruk...");
runeer->CastSpell(3343, c->GetID(), 1, -1, -1);
}
}
return;
}
//Tracking
if(!strcasecmp(sep->arg[1], "track") && c->IsGrouped()) {
Mob *Tracker;
uint32 TrackerClass = 0;
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case RANGER:
Tracker = g->members[i];
TrackerClass = RANGER;
break;
case DRUID:
if(TrackerClass != RANGER) {
Tracker = g->members[i];
TrackerClass = DRUID;
}
break;
case BARD:
if(TrackerClass == 0) {
Tracker = g->members[i];
TrackerClass = BARD;
}
break;
default:
break;
}
}
}
int Level = (c->GetLevel());
int RangeR = (Level * 80); //Ranger
int RangeD = (Level * 30); //Druid
int RangeB = (Level * 20); //Bard
switch(TrackerClass) {
case RANGER:
if(!strcasecmp(sep->arg[2], "all")) {
Tracker->CastToBot()->BotGroupSay(Tracker->CastToBot(), "Tracking everything.");
entity_list.ShowSpawnWindow(c, RangeR, false);
} else if(!strcasecmp(sep->arg[2], "rare")) {
Tracker->CastToBot()->BotGroupSay(Tracker->CastToBot(), "Selective tracking.");
entity_list.ShowSpawnWindow(c, RangeR, true);
} else if(!strcasecmp(sep->arg[2], "near")) {
Tracker->CastToBot()->BotGroupSay(Tracker->CastToBot(), "Tracking mobs nearby.");
entity_list.ShowSpawnWindow(c, RangeD, false);
} else
Tracker->CastToBot()->BotGroupSay(Tracker->CastToBot(), "Do you want to %s, %s, or %s?", Tracker->CastToBot()->CreateSayLink(c, "#bot track all", "track all").c_str(), Tracker->CastToBot()->CreateSayLink(c, "#bot track near", "track near").c_str(), Tracker->CastToBot()->CreateSayLink(c, "#bot track rare", "track rare").c_str());
break;
case BARD:
if(TrackerClass != RANGER)
Tracker->CastToBot()->BotGroupSay(Tracker->CastToBot(), "Tracking up.");
entity_list.ShowSpawnWindow(c, RangeB, false);
break;
case DRUID:
if(TrackerClass = BARD)
Tracker->CastToBot()->BotGroupSay(Tracker->CastToBot(), "Tracking up.");
entity_list.ShowSpawnWindow(c, RangeD, false);
break;
default:
c->Message(15, "You must have a Ranger, Druid, or Bard in your group.");
break;
}
}
}
//Cure
if ((!strcasecmp(sep->arg[1], "cure")) && (c->IsGrouped())) {
Mob *Curer;
uint32 CurerClass = 0;
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++){
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case CLERIC:
Curer = g->members[i];
CurerClass = CLERIC;
break;
case SHAMAN:
if(CurerClass != CLERIC){
Curer = g->members[i];
CurerClass = SHAMAN;
}
break;
case DRUID:
if (CurerClass == 0){
Curer = g->members[i];
CurerClass = DRUID;
}
break;
default:
break;
}
}
}
switch(CurerClass) {
case CLERIC:
if (!strcasecmp(sep->arg[2], "poison") && (c->GetLevel() >= 1)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Trying to cure us of %s.", sep->arg[2]);
Curer->CastToBot()->Bot_Command_Cure(1, Curer->GetLevel());
} else if (!strcasecmp(sep->arg[2], "disease") && (c->GetLevel() >= 4)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Trying to cure us of %s.", sep->arg[2]);
Curer->CastToBot()->Bot_Command_Cure(2, Curer->GetLevel());
} else if(!strcasecmp(sep->arg[2], "curse") && (c->GetLevel() >= 8)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Trying to cure us of %s.", sep->arg[2]);
Curer->CastToBot()->Bot_Command_Cure(3, Curer->GetLevel());
} else if(!strcasecmp(sep->arg[2], "blindness") && (c->GetLevel() >= 3)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Trying to cure us of %s.", sep->arg[2]);
Curer->CastToBot()->Bot_Command_Cure(4, Curer->GetLevel());
} else if (!strcasecmp(sep->arg[2], "curse") && (c->GetLevel() <= 8)
|| !strcasecmp(sep->arg[2], "blindness") && (c->GetLevel() <= 3)
|| !strcasecmp(sep->arg[2], "disease") && (c->GetLevel() <= 4)
|| !strcasecmp(sep->arg[2], "poison") && (c->GetLevel() <= 1)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "I am not the required level yet.");
} else
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Do you want to cure %s, %s, %s, or %s?", Curer->CastToBot()->CreateSayLink(c, "#bot cure poison", "poison").c_str(), Curer->CastToBot()->CreateSayLink(c, "#bot cure disease", "disease").c_str(), Curer->CastToBot()->CreateSayLink(c, "#bot cure curse", "curse").c_str(), Curer->CastToBot()->CreateSayLink(c, "#bot cure blindness", "blindness").c_str());
break;
case SHAMAN:
if (!strcasecmp(sep->arg[2], "poison") && (c->GetLevel() >= 2)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Trying to cure us of %s.", sep->arg[2]);
Curer->CastToBot()->Bot_Command_Cure(1, Curer->GetLevel());
} else if (!strcasecmp(sep->arg[2], "disease") && (c->GetLevel() >= 1)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Trying to cure us of %s.", sep->arg[2]);
Curer->CastToBot()->Bot_Command_Cure(2, Curer->GetLevel());
} else if(!strcasecmp(sep->arg[2], "curse")) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "I don't have that spell.");
} else if(!strcasecmp(sep->arg[2], "blindness") && (c->GetLevel() >= 7)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Trying to cure us of %s.", sep->arg[2]);
Curer->CastToBot()->Bot_Command_Cure(4, Curer->GetLevel());
} else if (!strcasecmp(sep->arg[2], "blindness") && (c->GetLevel() <= 7)
|| !strcasecmp(sep->arg[2], "disease") && (c->GetLevel() <= 1)
|| !strcasecmp(sep->arg[2], "poison") && (c->GetLevel() <= 2)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "I am not the required level yet.");
} else
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Do you want to cure %s, %s, or %s?", Curer->CastToBot()->CreateSayLink(c, "#bot cure poison", "poison").c_str(), Curer->CastToBot()->CreateSayLink(c, "#bot cure disease", "disease").c_str(), Curer->CastToBot()->CreateSayLink(c, "#bot cure blindness", "blindness").c_str());
break;
case DRUID:
if (!strcasecmp(sep->arg[2], "poison") && (c->GetLevel() >= 5)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Trying to cure us of %s.", sep->arg[2]);
Curer->CastToBot()->Bot_Command_Cure(1, Curer->GetLevel());
} else if (!strcasecmp(sep->arg[2], "disease") && (c->GetLevel() >= 4)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Trying to cure us of %s.", sep->arg[2]);
Curer->CastToBot()->Bot_Command_Cure(2, Curer->GetLevel());
} else if(!strcasecmp(sep->arg[2], "curse")) { // Fire level 1
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "I don't have that spell.");
} else if(!strcasecmp(sep->arg[2], "blindness") && (c->GetLevel() >= 13)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "I don't have that spell.");
} else if (!strcasecmp(sep->arg[2], "disease") && (c->GetLevel() <= 4)
|| !strcasecmp(sep->arg[2], "poison") && (c->GetLevel() <= 5)) {
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "I am not the required level yet.");
} else
Curer->CastToBot()->BotGroupSay(Curer->CastToBot(), "Do you want to cure %s or %s?", Curer->CastToBot()->CreateSayLink(c, "#bot cure poison", "poison").c_str(), Curer->CastToBot()->CreateSayLink(c, "#bot cure disease", "disease").c_str());
break;
default:
c->Message(15, "You must have a Cleric, Shaman, or Druid in your group.");
break;
}
}
}
//Mez
if(!strcasecmp(sep->arg[1], "mez")) {
Mob *target = c->GetTarget();
if(target == nullptr || target == c || target->IsBot() || (target->IsPet() && target->GetOwner() && target->GetOwner()->IsBot())) {
c->Message(15, "You must select a monster");
return;
}
if(c->IsGrouped()) {
bool hasmezzer = false;
Group *g = c->GetGroup();
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g && g->members[i] && g->members[i]->IsBot() && (g->members[i]->GetClass() == ENCHANTER)) {
hasmezzer = true;
Mob *mezzer = g->members[i];
mezzer->CastToBot()->BotGroupSay(mezzer->CastToBot(), "Trying to mesmerize %s.", target->GetCleanName());
mezzer->CastToBot()->MesmerizeTarget(target);
}
}
if(!hasmezzer)
c->Message(15, "You must have an Enchanter in your group.");
}
return;
}
//Lore (Identify item)
if(!strcasecmp(sep->arg[1], "lore")) {
if(c->IsGrouped()) {
bool hascaster = false;
Group *g = c->GetGroup();
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g && g->members[i] && g->members[i]->IsBot()) {
uint8 casterlevel = g->members[i]->GetLevel();
switch(g->members[i]->GetClass()) {
case ENCHANTER:
if(casterlevel >= 15)
hascaster = true;
break;
case WIZARD:
if(casterlevel >= 14)
hascaster = true;
break;
case NECROMANCER:
if(casterlevel >= 17)
hascaster = true;
break;
case MAGICIAN:
if(casterlevel >= 13)
hascaster = true;
break;
default:
break;
}
if(hascaster) {
g->members[i]->CastToBot()->BotGroupSay(g->members[i]->CastToBot(), "Trying to Identify your item...");
g->members[i]->CastSpell(305, c->GetID(), 1, -1, -1);
break;
}
}
}
if(!hascaster)
c->Message(15, "You don't see anyone in your group that can cast Identify.");
} else
c->Message(15, "You don't see anyone in your group that can cast Identify.");
return;
}
//Resurrect
if(!strcasecmp(sep->arg[1], "resurrect")) {
Mob *target = c->GetTarget();
if(target == nullptr || !target->IsPlayerCorpse()) {
c->Message(15, "You must select a corpse!");
return;
}
if(c->IsGrouped()) {
bool hasrezzer = false;
Group *g = c->GetGroup();
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g && g->members[i] && g->members[i]->IsBot() && (g->members[i]->GetClass() == CLERIC)) {
hasrezzer = true;
Mob *rezzer = g->members[i];
rezzer->CastToBot()->BotGroupSay(rezzer->CastToBot(), "Trying to resurrect %s.", target->GetCleanName());
rezzer->CastToBot()->Bot_Command_RezzTarget(target);
break;
}
}
if(!hasrezzer)
c->Message(15, "You must have a Cleric in your group!");
} else
c->Message(15, "You must have a Cleric in your group!");
return;
}
if(!strcasecmp(sep->arg[1], "setpet")) {
if(c->GetTarget() && c->GetTarget()->IsBot() && (c->GetTarget()->GetClass() == MAGICIAN)) {
if(c->GetTarget()->CastToBot()->GetBotOwnerCharacterID() == c->CharacterID()) {
int botlevel = c->GetTarget()->GetLevel();
c->GetTarget()->CastToBot()->SetPetChooser(true);
if(botlevel == 1) {
c->GetTarget()->CastToBot()->BotGroupSay(c->GetTarget()->CastToBot(), "I don't have any pets yet.");
return;
}
if(!strcasecmp(sep->arg[2], "water")) {
c->GetTarget()->CastToBot()->SetPetChooserID(0);
} else if(!strcasecmp(sep->arg[2], "fire")) {
if(botlevel < 3) {
c->GetTarget()->CastToBot()->BotGroupSay(c->GetTarget()->CastToBot(), "I don't have that pet yet.");
return;
} else
c->GetTarget()->CastToBot()->SetPetChooserID(1);
} else if(!strcasecmp(sep->arg[2], "air")) {
if(botlevel < 4) {
c->GetTarget()->CastToBot()->BotGroupSay(c->GetTarget()->CastToBot(), "I don't have that pet yet.");
return;
} else
c->GetTarget()->CastToBot()->SetPetChooserID(2);
} else if(!strcasecmp(sep->arg[2], "earth")) {
if(botlevel < 5) {
c->GetTarget()->CastToBot()->BotGroupSay(c->GetTarget()->CastToBot(), "I don't have that pet yet.");
return;
} else
c->GetTarget()->CastToBot()->SetPetChooserID(3);
} else if(!strcasecmp(sep->arg[2], "monster")) {
if(botlevel < 30) {
c->GetTarget()->CastToBot()->BotGroupSay(c->GetTarget()->CastToBot(), "I don't have that pet yet.");
return;
} else
c->GetTarget()->CastToBot()->SetPetChooserID(4);
}
if(c->GetTarget()->GetPet()) {
uint16 id = c->GetTarget()->GetPetID();
c->GetTarget()->SetPetID(0);
c->GetTarget()->CastSpell(331, id);
}
}
} else
c->Message(15, "You must target your Magician bot!");
return;
}
//Summon Corpse
if(!strcasecmp(sep->arg[1], "corpse") && !strcasecmp(sep->arg[2], "summon")) {
if(c->GetTarget() == nullptr) {
c->Message(15, "You must select player with his corpse in the zone!");
return;
}
if(c->IsGrouped()) {
bool hassummoner = false;
Mob *t = c->GetTarget();
Group *g = c->GetGroup();
int summonerlevel = 0;
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g && g->members[i] && g->members[i]->IsBot() && ((g->members[i]->GetClass() == NECROMANCER)||(g->members[i]->GetClass() == SHADOWKNIGHT))) {
hassummoner = true;
summonerlevel = g->members[i]->GetLevel();
g->members[i]->InterruptSpell();
if(!t->IsClient()) {
g->members[i]->CastToBot()->BotGroupSay(g->members[i]->CastToBot(), "You have to target a player with a corpse in the zone!");
return;
} else {
g->members[i]->SetTarget(t);
if(summonerlevel < 12) {
g->members[i]->CastToBot()->BotGroupSay(g->members[i]->CastToBot(), "I don't have that spell yet.");
} else if((summonerlevel > 11) && (summonerlevel < 35)) {
g->members[i]->CastToBot()->BotGroupSay(g->members[i]->CastToBot(), "Attempting to summon %s\'s corpse.", t->GetCleanName());
g->members[i]->CastSpell(2213, t->GetID(), 1, -1, -1);
return;
} else if((summonerlevel > 34) && (summonerlevel < 71)) {
g->members[i]->CastToBot()->BotGroupSay(g->members[i]->CastToBot(), "Attempting to summon %s\'s corpse.", t->GetCleanName());
g->members[i]->CastSpell(3, t->GetID(), 1, -1, -1);
return;
} else if(summonerlevel > 70) {
g->members[i]->CastToBot()->BotGroupSay(g->members[i]->CastToBot(), "Attempting to summon %s\'s corpse.", t->GetCleanName());
g->members[i]->CastSpell(10042, t->GetID(), 1, -1, -1);
return;
}
}
}
}
if (!hassummoner)
c->Message(15, "You must have a Necromancer or Shadow Knight in your group.");
return;
}
}
//Pacify
if(!strcasecmp(sep->arg[1], "target") && !strcasecmp(sep->arg[2], "calm")) {
Mob *target = c->GetTarget();
if(target == nullptr || target->IsClient() || target->IsBot() || (target->IsPet() && target->GetOwner() && target->GetOwner()->IsBot()))
c->Message(15, "You must select a monster!");
else {
if(c->IsGrouped()) {
Group *g = c->GetGroup();
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
// seperated cleric and chanter so chanter is primary
if(g && g->members[i] && g->members[i]->IsBot() && (g->members[i]->GetClass() == ENCHANTER)) {
Bot *pacer = g->members[i]->CastToBot();
pacer->BotGroupSay(pacer, "Trying to pacify %s.", target->GetCleanName());
if(pacer->Bot_Command_CalmTarget(target)) {
if(target->FindType(SE_Lull) || target->FindType(SE_Harmony) || target->FindType(SE_InstantHate))
c->Message(0, "I have successfully pacified %s.", target->GetCleanName());
return;
}
else
c->Message(0, "I failed to pacify %s.", target->GetCleanName());
}
// seperated cleric and chanter so chanter is primary
if(g && g->members[i] && g->members[i]->IsBot() && (g->members[i]->GetClass() == CLERIC) && (GroupHasEnchanterClass(g) == false)) {
Bot *pacer = g->members[i]->CastToBot();
pacer->BotGroupSay(pacer, "Trying to pacify %s.", target->GetCleanName());
if(pacer->Bot_Command_CalmTarget(target)) {
if(target->FindType(SE_Lull) || target->FindType(SE_Harmony) || target->FindType(SE_InstantHate))
c->Message(0, "I have successfully pacified %s.", target->GetCleanName());
return;
}
else
c->Message(0, "I failed to pacify %s.", target->GetCleanName());
}
}
}
}
return;
}
//Charm
if(!strcasecmp(sep->arg[1], "charm")) {
Mob *target = c->GetTarget();
if(target == nullptr || target->IsClient() || target->IsBot() || (target->IsPet() && target->GetOwner() && target->GetOwner()->IsBot())) {
c->Message(15, "You must select a monster!");
return;
}
uint32 DBtype = c->GetTarget()->GetBodyType();
Mob *Charmer;
uint32 CharmerClass = 0;
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++){
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case ENCHANTER:
Charmer = g->members[i];
CharmerClass = ENCHANTER;
break;
case NECROMANCER:
if(CharmerClass != ENCHANTER){
Charmer = g->members[i];
CharmerClass = NECROMANCER;
}
break;
case DRUID:
if (CharmerClass == 0){
Charmer = g->members[i];
CharmerClass = DRUID;
}
break;
default:
break;
}
}
}
switch(CharmerClass) {
case ENCHANTER:
if (c->GetLevel() >= 11) {
Charmer->CastToBot()->BotGroupSay(Charmer->CastToBot(), "Trying to charm %s.", target->GetCleanName());
Charmer->CastToBot()->Bot_Command_CharmTarget(1, target);
}
else if (c->GetLevel() <= 10)
Charmer->CastToBot()->BotGroupSay(Charmer->CastToBot(), "I am not the required level yet.");
else
Charmer->CastToBot()->BotGroupSay(Charmer->CastToBot(), "Mob level is too high or can't be charmed.");
break;
case NECROMANCER:
if ((c->GetLevel() >= 18) && (DBtype == 3)) {
Charmer->CastToBot()->BotGroupSay(Charmer->CastToBot(), "Trying to charm %s.", target->GetCleanName());
Charmer->CastToBot()->Bot_Command_CharmTarget(2, target);
}
else if (c->GetLevel() <= 17)
Charmer->CastToBot()->BotGroupSay(Charmer->CastToBot(), "I am not the required level yet.");
else
Charmer->CastToBot()->BotGroupSay(Charmer->CastToBot(), "Mob is not undead.");
break;
case DRUID:
if ((c->GetLevel() >= 13) && (DBtype == 21)) {
Charmer->CastToBot()->BotGroupSay(Charmer->CastToBot(), "Trying to charm %s.", target->GetCleanName());
Charmer->CastToBot()->Bot_Command_CharmTarget(3, target);
}
else if (c->GetLevel() <= 12)
Charmer->CastToBot()->BotGroupSay(Charmer->CastToBot(), "I am not the required level yet.");
else
Charmer->CastToBot()->BotGroupSay(Charmer->CastToBot(), "Mob is not an animal.");
break;
default:
c->Message(15, "You must have an Enchanter, Necromancer, or Druid in your group.");
break;
}
}
}
// Remove Bot's Pet
if(!strcasecmp(sep->arg[1], "pet") && !strcasecmp(sep->arg[2], "remove")) {
if(c->GetTarget() != nullptr) {
if (c->IsGrouped() && c->GetTarget()->IsBot() && (c->GetTarget()->CastToBot()->GetBotOwner() == c) &&
((c->GetTarget()->GetClass() == NECROMANCER) || (c->GetTarget()->GetClass() == ENCHANTER) || (c->GetTarget()->GetClass() == DRUID))) {
if(c->GetTarget()->CastToBot()->IsBotCharmer()) {
c->GetTarget()->CastToBot()->SetBotCharmer(false);
c->GetTarget()->CastToBot()->BotGroupSay(c->GetTarget()->CastToBot(), "Using a summoned pet.");
} else {
if(c->GetTarget()->GetPet()) {
c->GetTarget()->GetPet()->Say_StringID(PET_GETLOST_STRING);
c->GetTarget()->GetPet()->Depop(false);
c->GetTarget()->SetPetID(0);
}
c->GetTarget()->CastToBot()->SetBotCharmer(true);
c->GetTarget()->CastToBot()->BotGroupSay(c->GetTarget()->CastToBot(), "Available for Dire Charm command.");
}
}
else
c->Message(15, "You must target your Enchanter, Necromancer, or Druid bot.");
}
else
c->Message(15, "You must target an Enchanter, Necromancer, or Druid bot.");
return;
}
//Dire Charm
if(!strcasecmp(sep->arg[1], "Dire") && !strcasecmp(sep->arg[2], "Charm")) {
Mob *target = c->GetTarget();
if(target == nullptr || target->IsClient() || target->IsBot() || (target->IsPet() && target->GetOwner() && target->GetOwner()->IsBot())) {
c->Message(15, "You must select a monster");
return;
}
uint32 DBtype = c->GetTarget()->GetBodyType();
Mob *Direr;
uint32 DirerClass = 0;
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++){
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case ENCHANTER:
Direr = g->members[i];
DirerClass = ENCHANTER;
break;
case NECROMANCER:
if(DirerClass != ENCHANTER){
Direr = g->members[i];
DirerClass = NECROMANCER;
}
break;
case DRUID:
if (DirerClass == 0){
Direr = g->members[i];
DirerClass = DRUID;
}
break;
default:
break;
}
}
}
switch(DirerClass) {
case ENCHANTER:
if (c->GetLevel() >= 55) {
Direr->CastToBot()->BotGroupSay(Direr->CastToBot(), "Trying to dire charm %s.", target->GetCleanName());
Direr->CastToBot()->Bot_Command_DireTarget (1,target);
}
else if (c->GetLevel() <= 55)
Direr->CastToBot()->BotGroupSay(Direr->CastToBot(), "I am not the required level yet.");
else
Direr->CastToBot()->BotGroupSay(Direr->CastToBot(), "Mob level is too high or can't be charmed.");
break;
case NECROMANCER:
if ((c->GetLevel() >= 55) && (DBtype == 3)) {
Direr->CastToBot()->BotGroupSay(Direr->CastToBot(), "Trying to dire charm %s.", target->GetCleanName());
Direr->CastToBot()->Bot_Command_DireTarget (2,target);
}
else if (c->GetLevel() <= 55)
Direr->CastToBot()->BotGroupSay(Direr->CastToBot(), "I am not the required level yet.");
else
Direr->CastToBot()->BotGroupSay(Direr->CastToBot(), "Mob is not undead.");
break;
case DRUID:
if ((c->GetLevel() >= 55) && (DBtype == 21)) {
Direr->CastToBot()->BotGroupSay(Direr->CastToBot(), "Trying to dire charm %s.", target->GetCleanName());
Direr->CastToBot()->Bot_Command_DireTarget (3,target);
}
else if (c->GetLevel() <= 55)
Direr->CastToBot()->BotGroupSay(Direr->CastToBot(), "I am not the required level yet.");
else
Direr->CastToBot()->BotGroupSay(Direr->CastToBot(), "Mob is not an animal.");
break;
default:
c->Message(15, "You must have an Enchanter, Necromancer, or Druid in your group.");
break;
}
}
}
// Evacuate
if(!strcasecmp(sep->arg[1], "evac")) {
Mob *evac = nullptr;
bool hasevac = false;
if(c->IsGrouped()) {
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if((g->members[i] && g->members[i]->IsBot() && (g->members[i]->GetClass() == DRUID)) || (g->members[i] && g->members[i]->IsBot() && (g->members[i]->GetClass() == WIZARD))) {
hasevac = true;
evac = g->members[i];
}
}
if(!hasevac)
c->Message(15, "You must have a Druid in your group.");
}
}
if((hasevac) && (c->GetLevel() >= 18)) {
evac->CastToBot()->BotGroupSay(evac->CastToBot(), "Attempting to evacuate you, %s.", c->GetName());
evac->CastToClient()->CastSpell(2183, c->GetID(), 1, -1, -1);
}
else if((hasevac) && (c->GetLevel() <= 17))
evac->CastToBot()->BotGroupSay(evac->CastToBot(), "I'm not level 18 yet.");
return;
}
// Sow
if ((!strcasecmp(sep->arg[1], "speed")) && (c->IsGrouped())) {
Mob *Sower;
uint32 SowerClass = 0;
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++){
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case DRUID:
Sower = g->members[i];
SowerClass = DRUID;
break;
case SHAMAN:
if (SowerClass != DRUID){
Sower = g->members[i];
SowerClass = SHAMAN;
}
break;
case RANGER:
if (SowerClass == 0){
Sower = g->members[i];
SowerClass = RANGER;
}
break;
case BEASTLORD:
if (SowerClass == 0){
Sower = g->members[i];
SowerClass = BEASTLORD;
}
break;
default:
break;
}
}
}
switch(SowerClass) {
case DRUID:
if ((!strcasecmp(sep->arg[2], "regular")) && (zone->CanCastOutdoor()) && (c->GetLevel() >= 10)) {
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "Casting Spirit of Wolf.");
Sower->CastSpell(278, c->GetID(), 1, -1, -1);
}
else if ((!strcasecmp(sep->arg[2], "regular")) && (zone->CanCastOutdoor()) && (c->GetLevel() <= 10))
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I'm not level 10 yet.");
else if ((!strcasecmp(sep->arg[2], "wolf")) && zone->CanCastOutdoor() && (c->GetLevel() >= 20)) {
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "Casting group Spirit of Wolf.");
Sower->CastSpell(428, c->GetID(), 1, -1, -1);
}
else if ((!strcasecmp(sep->arg[2], "wolf")) && (c->GetLevel() <= 20))
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I'm not level 20 yet.");
else if ((!strcasecmp(sep->arg[2], "feral")) && (c->GetLevel() >= 50)) {
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "Casting Feral Pack.");
Sower->CastSpell(4058, c->GetID(), 1, -1, -1);
}
else if ((!strcasecmp(sep->arg[2], "feral")) && (c->GetLevel() <= 50))
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I'm not level 50 yet.");
else if ((!strcasecmp(sep->arg[2], "shrew")) && (c->GetLevel() >= 35)) {
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "Casting Pack Shrew.");
Sower->CastSpell(4055, c->GetID(), 1, -1, -1);
}
else if ((!strcasecmp(sep->arg[2], "wolf")) && (c->GetLevel() <= 35))
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I'm not level 35 yet.");
else if ((!zone->CanCastOutdoor()) && (!strcasecmp(sep->arg[2], "regular")) || (!zone->CanCastOutdoor()) && (!strcasecmp(sep->arg[2], "wolf")))
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I can't cast this spell indoors, try %s if you're 35 or higher, or %s if you're 50 or higher.", Sower->CastToBot()->CreateSayLink(c, "#bot speed shrew", "Pack Shrew").c_str(), Sower->CastToBot()->CreateSayLink(c, "#bot speed feral", "Feral Pack").c_str());
else if (!zone->CanCastOutdoor())
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I can't cast this spell indoors, try 5s if you're 35 or higher, or %s if you're 50 or higher.", Sower->CastToBot()->CreateSayLink(c, "#bot speed shrew", "Pack Shrew").c_str(), Sower->CastToBot()->CreateSayLink(c, "#bot speed feral", "Feral Pack").c_str());
else if (zone->CanCastOutdoor())
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "Do you want %s or %s?", Sower->CastToBot()->CreateSayLink(c, "#bot speed regular", "Spirit of Wolf").c_str(), Sower->CastToBot()->CreateSayLink(c, "#bot speed wolf", "Group Spirit of Wolf").c_str());
else if (!zone->CanCastOutdoor())
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I can't cast this spell indoors, try %s if you're 35 or higher, or %s if you're 50 or higher.", Sower->CastToBot()->CreateSayLink(c, "#bot speed shrew", "Pack Shrew").c_str(), Sower->CastToBot()->CreateSayLink(c, "#bot speed feral", "Feral").c_str());
break;
case SHAMAN:
if ((zone->CanCastOutdoor()) && (c->GetLevel() >= 9)) {
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "Casting Spirit of Wolf.");
Sower->CastToClient()->CastSpell(278, c->GetID(), 1, -1, -1);
}
else if (!zone->CanCastOutdoor())
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I can't cast this spell indoors.");
else if (c->GetLevel() <= 9)
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I'm not level 9 yet.");
break;
case RANGER:
if ((zone->CanCastOutdoor()) && (c->GetLevel() >= 28)){
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "Casting Spirit of Wolf.");
Sower->CastToClient()->CastSpell(278, c->GetID(), 1, -1, -1);
}
else if (!zone->CanCastOutdoor())
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I can't cast this spell indoors.");
else if (c->GetLevel() <= 28)
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I'm not level 28 yet.");
break;
case BEASTLORD:
if((zone->CanCastOutdoor()) && (c->GetLevel() >= 24)) {
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "Casting Spirit of Wolf.");
Sower->CastToClient()->CastSpell(278, c->GetID(), 1, -1, -1);
}
else if (!zone->CanCastOutdoor())
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I can't cast this spell indoors.");
else if (c->GetLevel() <= 24)
Sower->CastToBot()->BotGroupSay(Sower->CastToBot(), "I'm not level 24 yet.");
break;
default:
c->Message(15, "You must have a Druid, Shaman, Ranger, or Beastlord in your group.");
break;
}
}
}
// Shrink
if ((!strcasecmp(sep->arg[1], "shrink")) && (c->IsGrouped())) {
Mob *Shrinker;
uint32 ShrinkerClass = 0;
Group *g = c->GetGroup();
Mob *target = c->GetTarget();
if(target == nullptr || (!target->IsClient() && (c->GetTarget()->CastToBot()->GetBotOwner() != c)))
c->Message(15, "You must select a player or bot you own!");
else if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++){
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case SHAMAN:
Shrinker = g->members[i];
ShrinkerClass = SHAMAN;
break;
case BEASTLORD:
if (ShrinkerClass != SHAMAN){
Shrinker = g->members[i];
ShrinkerClass = BEASTLORD;
}
break;
default:
break;
}
}
}
switch(ShrinkerClass) {
case SHAMAN:
if (c->GetLevel() >= 15) {
Shrinker->CastToBot()->BotGroupSay(Shrinker->CastToBot(), "Casting Shrink.");
Shrinker->CastToBot()->SpellOnTarget(345, target);
}
else if (c->GetLevel() <= 14)
Shrinker->CastToBot()->BotGroupSay(Shrinker->CastToBot(), "I'm not level 15 yet.");
break;
case BEASTLORD:
if (c->GetLevel() >= 23) {
Shrinker->CastToBot()->BotGroupSay(Shrinker->CastToBot(), "Casting Shrink.");
Shrinker->CastToBot()->SpellOnTarget(345, target);
}
else if (c->GetLevel() <= 22)
Shrinker->CastToBot()->BotGroupSay(Shrinker->CastToBot(), "I'm not level 23 yet.");
break;
default:
c->Message(15, "You must have a Shaman or Beastlord in your group.");
break;
}
}
}
// Gate
if ((!strcasecmp(sep->arg[1], "gate")) && (c->IsGrouped())) {
const char* druidgate[25][4] = { { "#bot gate karana", "karana", "North Karana", "550" }, { "#bot gate commons", "commons", "West Commonlands", "551" },
{ "#bot gate tox", "tox", "Toxxulia Forest", "552" }, { "#bot gate butcher", "butcher", "Butcherblock Mountains", "553" }, { "#bot gate lava", "lava", "Lavastorm Mountains", "554" },
{ "#bot gate ro", "ro", "South Ro", "555" }, { "#bot gate feerott", "feerrott", "Feerrott", "556" }, { "#bot gate steamfont", "steamfont", "Steamfont Mountains", "557" },
{ "#bot gate misty", "misty", "Misty Thicket", "558" }, { "#bot gate wakening", "wakening", "Wakening Lands", "1398" }, { "#bot gate iceclad", "iceclad", "Ieclad Ocean", "1434" },
{ "#bot gate divide", "divide", "The Great Divide", "1438" }, { "#bot gate cobalt", "cobalt", "Cobalt Scar", "1440" }, { "#bot gate combines", "combines", "The Combines", "1517" },
{ "#bot gate surefall", "surefall", "Surefall Glade", "2020" }, { "#bot gate grimling", "grimling", "Grimling Forest", "2419" }, { "#bot gate twilight", "twilight", "The Twilight Sea", "2424" },
{ "#bot gate dawnshroud", "dawnshroud", "Dawnshroud Peak", "2429" }, { "#bot gate nexus", "nexus", "The Nexus", "2432" }, { "#bot gate pok", "pok", "Plane of Knowledge", "3184" },
{ "#bot gate stonebrunt", "stonebrunt", "Stonebrunt Mountains", "3792" }, { "#bot gate bloodfields", "bloodfields", "Bloodfields", "6184" },
{ "#bot gate emerald", "emerald", "The Emerald Jungle", "1737" }, { "#bot gate skyfire", "skyfire", "Skyfire Mountains", "1736" }, { "#bot gate slaughter", "slaughter", "Wall of Slaughter", "6179" } };
const char* wizardgate[24][4] = { { "#bot gate commons", "commons", "West Commonlands", "566" }, { "#bot gate fay", "fay", "Greater Faydark", "563" },
{ "#bot gate ro", "ro", "South Ro", "567" }, { "#bot gate tox", "tox", "Toxxulia Forest", "561" }, { "#bot gate nk", "nk", "North Karana", "562" },
{ "#bot gate nek", "nek", "Nektulos Forest", "564" }, { "#bot gate wakening", "wakening", "Wakening Lands", "1399" }, { "#bot gate iceclad", "iceclad", "Iceclad Ocean", "1418" },
{ "#bot gate divide", "divide", "The Great Divide", "1423" }, { "#bot gate cobalt", "cobalt", "Cobaltscar", "1425" }, { "#bot gate dreadlands", "dreadlands", "Dreadlands", "1516" },
{ "#bot gate wk", "wk", "West Karana", "568" }, { "#bot gate twilight", "twilight", "Twilight Sea", "2425" }, { "#bot gate dawnshroud", "dawnshroud", "Dawnshroud Peak", "2430" },
{ "#bot gate nexus", "nexus", "Nexus", "2944" }, { "#bot gate pok", "pok", "Plane of Knowledge", "3180" }, { "#bot gate wos", "wos", "Wall of Slaughter", "6178" },
{ "#bot gate grimling", "grimling", "Grimling Forest", "2420" }, { "#bot gate emerald", "emerald", "Emerald Jungle", "1739" }, { "#bot gate hateplane", "hateplane", "Plane of Hate", "666" },
{ "#bot gate airplane", "airplane", "Plane of Sky", "674" }, { "#bot gate skyfire", "skyfire", "Skyfire Mountains", "1738" },
{ "#bot gate bloodfields", "bloodfields", "Bloodfields", "6183" }, { "#bot gate stonebrunt", "stonebrunt", "Stonebrunt Mountains", "3793" } };
bool valid = false;
Mob *Gater;
uint32 GaterClass = 0;
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++){
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case DRUID:
Gater = g->members[i];
GaterClass = DRUID;
break;
case WIZARD:
if (GaterClass == 0){
Gater = g->members[i];
GaterClass = WIZARD;
}
break;
default:
break;
}
}
}
switch(GaterClass) {
case DRUID: {
for (int i = 0; i < 25; i++) {
if (!strcasecmp(sep->arg[2], druidgate[i][1])) {
Gater->CastToBot()->BotGroupSay(Gater->CastToBot(), "Gating to %s!", druidgate[i][2]);
Gater->CastSpell(atoi(druidgate[i][3]), c->GetID(), 1, -1, -1);
valid = true;
}
}
if (!valid) {
Gater->CastToBot()->BotGroupSay(Gater->CastToBot(), "With the proper level I can gate you to all of the following zones:");
for (int i = 0; i < 25; i++)
Gater->CastToBot()->BotGroupSay(Gater->CastToBot(), "%s", Gater->CastToBot()->CreateSayLink(c, druidgate[i][0], druidgate[i][2]).c_str());
}
break;
}
case WIZARD: {
for (int i = 0; i < 24; i++) {
if (!strcasecmp(sep->arg[2], wizardgate[i][1])) {
Gater->CastToBot()->BotGroupSay(Gater->CastToBot(), "Gating to %s!", wizardgate[i][2]);
Gater->CastSpell(atoi(wizardgate[i][3]), c->GetID(), 1, -1, -1);
valid = true;
}
}
if (!valid) {
Gater->CastToBot()->BotGroupSay(Gater->CastToBot(), "With the proper level I can gate you to all of the following zones:");
for (int i = 0; i < 24; i++)
Gater->CastToBot()->BotGroupSay(Gater->CastToBot(), "%s", Gater->CastToBot()->CreateSayLink(c, wizardgate[i][0], wizardgate[i][2]).c_str());
}
break;
}
default:
c->Message(15, "You must have a Druid or Wizard in your group.");
break;
}
}
}
//Endure Breath
if ((!strcasecmp(sep->arg[1], "endureb")) && (c->IsGrouped())) {
Mob *Endurer;
uint32 EndurerClass = 0;
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++){
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case DRUID:
Endurer = g->members[i];
EndurerClass = DRUID;
break;
case SHAMAN:
if (EndurerClass != DRUID){
Endurer = g->members[i];
EndurerClass = SHAMAN;
}
break;
case ENCHANTER:
if(EndurerClass == 0){
Endurer = g->members[i];
EndurerClass = ENCHANTER;
}
break;
case RANGER:
if(EndurerClass == 0) {
Endurer = g->members[i];
EndurerClass = RANGER;
}
break;
case BEASTLORD:
if(EndurerClass == 0) {
Endurer = g->members[i];
EndurerClass = BEASTLORD;
}
break;
default:
break;
}
}
}
switch(EndurerClass) {
case DRUID:
if (c->GetLevel() < 6)
Endurer->CastToBot()->BotGroupSay(Endurer->CastToBot(), "I'm not level 6 yet.");
else {
Endurer->CastToBot()->BotGroupSay(Endurer->CastToBot(), "Casting Enduring Breath.");
Endurer->CastSpell(86, c->GetID(), 1, -1, -1);
break;
}
break;
case SHAMAN:
if (c->GetLevel() < 12)
Endurer->CastToBot()->BotGroupSay(Endurer->CastToBot(), "I'm not level 12 yet.");
else {
Endurer->CastToBot()->BotGroupSay(Endurer->CastToBot(), "Casting Enduring Breath.");
Endurer->CastSpell(86, c->GetID(), 1, -1, -1);
}
break;
case RANGER:
if (c->GetLevel() < 20)
Endurer->CastToBot()->BotGroupSay(Endurer->CastToBot(), "I'm not level 20 yet.");
else {
Endurer->CastToBot()->BotGroupSay(Endurer->CastToBot(), "Casting Enduring Breath.");
Endurer->CastSpell(86, c->GetID(), 1, -1, -1);
}
break;
case ENCHANTER:
if (c->GetLevel() < 12)
Endurer->CastToBot()->BotGroupSay(Endurer->CastToBot(), "I'm not level 12 yet.");
else {
Endurer->CastToBot()->BotGroupSay(Endurer->CastToBot(), "Casting Enduring Breath.");
Endurer->CastSpell(86, c->GetID(), 1, -1, -1);
}
break;
case BEASTLORD:
if (c->GetLevel() < 25)
Endurer->CastToBot()->BotGroupSay(Endurer->CastToBot(), "I'm not level 25 yet.");
else {
Endurer->CastToBot()->BotGroupSay(Endurer->CastToBot(), "Casting Enduring Breath.");
Endurer->CastSpell(86, c->GetID(), 1, -1, -1);
}
break;
default:
c->Message(15, "You must have a Druid, Shaman, Ranger, Enchanter, or Beastlord in your group.");
break;
}
}
}
//Invisible
if ((!strcasecmp(sep->arg[1], "invis")) && (c->IsGrouped())) {
Mob *Inviser;
uint32 InviserClass = 0;
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++){
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case ENCHANTER:
Inviser = g->members[i];
InviserClass = ENCHANTER;
break;
case MAGICIAN:
if (InviserClass != ENCHANTER){
Inviser = g->members[i];
InviserClass = MAGICIAN;
}
break;
case WIZARD:
if((InviserClass != ENCHANTER) && (InviserClass != MAGICIAN)){
Inviser = g->members[i];
InviserClass = WIZARD;
}
break;
case NECROMANCER:
if(InviserClass == 0){
Inviser = g->members[i];
InviserClass = NECROMANCER;
}
break;
case DRUID:
if((InviserClass != ENCHANTER) && (InviserClass != WIZARD)
|| (InviserClass != MAGICIAN)){
Inviser = g->members[i];
InviserClass = DRUID;
}
break;
default:
break;
}
}
}
switch(InviserClass) {
case ENCHANTER:
if ((c->GetLevel() <= 14) && (!strcasecmp(sep->arg[2], "undead")))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I'm not level 14 yet.");
else if ((!c->IsInvisible(c)) && (!c->invisible_undead) && (c->GetLevel() >= 14) && (!strcasecmp(sep->arg[2], "undead"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting Invisibility vs. Undead.");
Inviser->CastSpell(235, c->GetID(), 1, -1, -1);
}
else if ((c->GetLevel() <= 4) && (!strcasecmp(sep->arg[2], "live")))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I'm not level 4 yet.");
else if ((!c->IsInvisible(c))&& (!c->invisible_undead) && (c->GetLevel() >= 4) && (!strcasecmp(sep->arg[2], "live"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting Invisibilty.");
Inviser->CastSpell(42, c->GetID(), 1, -1, -1);
}
else if ((c->GetLevel() <= 6) && (!strcasecmp(sep->arg[2], "see")))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I'm not level 6 yet.");
else if ((c->GetLevel() >= 6) && (!strcasecmp(sep->arg[2], "see"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting See Invisibility.");
Inviser->CastSpell(80, c->GetID(), 1, -1, -1);
}
else if ((c->IsInvisible(c)) || (c->invisible_undead))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I can't cast this if you're already invis-buffed.");
else
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Do you want %s, %s, or %s?", Inviser->CastToBot()->CreateSayLink(c, "#bot invis live", "Invisibility").c_str(), Inviser->CastToBot()->CreateSayLink(c, "#bot invis undead", "Invisibility vs. Undead").c_str(), Inviser->CastToBot()->CreateSayLink(c, "#bot invis see", "See Invisibility").c_str());
break;
case MAGICIAN:
if (!strcasecmp(sep->arg[2], "undead"))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I don't have that spell.");
else if ((c->GetLevel() <= 8) && (!strcasecmp(sep->arg[2], "live")))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I'm not level 8 yet.");
else if ((!c->IsInvisible(c))&& (!c->invisible_undead) && (c->GetLevel() >= 8) && (!strcasecmp(sep->arg[2], "live"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting Invisibilty.");
Inviser->CastSpell(42, c->GetID(), 1, -1, -1);
}
else if ((c->GetLevel() <= 16) && (!strcasecmp(sep->arg[2], "see")))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I'm not level 16 yet.");
else if ((c->GetLevel() >= 16) && (!strcasecmp(sep->arg[2], "see"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting See Invisibility.");
Inviser->CastSpell(80, c->GetID(), 1, -1, -1);
}
else if ((c->IsInvisible(c)) || (c->invisible_undead))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I can't cast this if you're already invis-buffed.");
else
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Do you want %s or %s?", Inviser->CastToBot()->CreateSayLink(c, "#bot invis live", "Invisibility").c_str(), Inviser->CastToBot()->CreateSayLink(c, "#bot invis see", "see Invisibility").c_str());
break;
case WIZARD:
if ((c->GetLevel() <= 39) && (!strcasecmp(sep->arg[2], "undead")))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I'm not level 39 yet.");
else if ((!c->IsInvisible(c))&& (!c->invisible_undead) && (c->GetLevel() >= 39) && (!strcasecmp(sep->arg[2], "undead"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting Invisibility vs. Undead.");
Inviser->CastSpell(235, c->GetID(), 1, -1, -1);
}
else if ((c->GetLevel() <= 16) && (!strcasecmp(sep->arg[2], "live")))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I'm not level 16 yet.");
else if ((!c->IsInvisible(c))&& (!c->invisible_undead) && (c->GetLevel() >= 16) && (!strcasecmp(sep->arg[2], "live"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting Invisibilty.");
Inviser->CastSpell(42, c->GetID(), 1, -1, -1);
}
else if ((c->GetLevel() <= 4) && (!strcasecmp(sep->arg[2], "see")))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I'm not level 6 yet.");
else if ((c->GetLevel() >= 4) && (!strcasecmp(sep->arg[2], "see"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting See Invisibility.");
Inviser->CastSpell(80, c->GetID(), 1, -1, -1);
}
else if ((c->IsInvisible(c)) || (c->invisible_undead))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I can't cast this if you're already invis-buffed.");
else
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Do you want %s, %s, or %s?", Inviser->CastToBot()->CreateSayLink(c, "#bot invis undead", "Invisibility vs. Undead").c_str(), Inviser->CastToBot()->CreateSayLink(c, "#bot invis live", "Invisibility").c_str(), Inviser->CastToBot()->CreateSayLink(c, "#bot invis see", "See Invisibility").c_str());
break;
case NECROMANCER:
if ((!c->IsInvisible(c))&& (!c->invisible_undead) && (!strcasecmp(sep->arg[2], "undead"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting Invisibility vs. Undead.");
Inviser->CastSpell(235, c->GetID(), 1, -1, -1);
}
else if (!strcasecmp(sep->arg[2], "see"))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I don't have that spell.");
else if (!strcasecmp(sep->arg[2], "live"))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I don't have that spell.");
else if ((c->IsInvisible(c))|| (c->invisible_undead))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I can't cast this if you're already invis-buffed.");
else
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I only have %s.", Inviser->CastToBot()->CreateSayLink(c, "#bot invis undead", "Invisibility vs. Undead").c_str());
break;
case DRUID:
if (!strcasecmp(sep->arg[2], "undead"))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I don't have that spell.");
else if ((c->GetLevel() <= 4) && (!strcasecmp(sep->arg[2], "live")))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I'm not level 4 yet.");
else if ((!c->IsInvisible(c))&& (!c->invisible_undead) && (c->GetLevel() >= 18) && (!strcasecmp(sep->arg[2], "live"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting Superior Camouflage.");
Inviser->CastSpell(34, c->GetID(), 1, -1, -1);
} else if ((!c->IsInvisible(c))&& (!c->invisible_undead) && (c->GetLevel() >= 4) && (!strcasecmp(sep->arg[2], "live")) && (zone->CanCastOutdoor())) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting Camouflage.");
Inviser->CastSpell(247, c->GetID(), 1, -1, -1);
}
else if ((c->GetLevel() >= 4) && (!strcasecmp(sep->arg[2], "live")) && (!zone->CanCastOutdoor()))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I can't cast this spell indoors.");
else if ((c->GetLevel() <= 13) && (!strcasecmp(sep->arg[2], "see")))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I'm not level 13 yet.");
else if ((c->GetLevel() >= 13) && (!strcasecmp(sep->arg[2], "see"))) {
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Casting See Invisibility.");
Inviser->CastSpell(80, c->GetID(), 1, -1, -1);
}
else if ((c->IsInvisible(c)) || (c->invisible_undead))
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "I can't cast this if you're already invis-buffed.");
else
Inviser->CastToBot()->BotGroupSay(Inviser->CastToBot(), "Do you want %s or %s?", Inviser->CastToBot()->CreateSayLink(c, "#bot invis live", "Invisibility").c_str(), Inviser->CastToBot()->CreateSayLink(c, "#bot invis see", "See Invisibility").c_str());
break;
default:
c->Message(15, "You must have a Enchanter, Magician, Wizard, Druid, or Necromancer in your group.");
break;
}
}
}
//Levitate
if ((!strcasecmp(sep->arg[1], "levitate")) && (c->IsGrouped())) {
Mob *Lever;
uint32 LeverClass = 0;
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++){
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case DRUID:
Lever = g->members[i];
LeverClass = DRUID;
break;
case SHAMAN:
if (LeverClass != DRUID){
Lever = g->members[i];
LeverClass = SHAMAN;
}
break;
case WIZARD:
if(LeverClass == 0){
Lever = g->members[i];
LeverClass = WIZARD;
}
break;
case ENCHANTER:
if (LeverClass == 0) {
Lever = g->members[i];
LeverClass = ENCHANTER;
}
break;
default:
break;
}
}
}
switch(LeverClass) {
case DRUID:
if (c->GetLevel() <= 14)
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "I'm not level 14 yet.");
else if (zone->CanCastOutdoor()) {
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "Casting Levitate.");
Lever->CastSpell(261, c->GetID(), 1, -1, -1);
break;
}
else if (!zone->CanCastOutdoor())
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "I can't cast this spell indoors.");
break;
case SHAMAN:
if ((zone->CanCastOutdoor()) && (c->GetLevel() >= 10)) {
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "Casting Levitate.");
Lever->CastToClient()->CastSpell(261, c->GetID(), 1, -1, -1);
}
else if (!zone->CanCastOutdoor())
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "I can't cast this spell indoors.");
else if (c->GetLevel() <= 10)
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "I'm not level 10 yet.");
break;
case WIZARD:
if((zone->CanCastOutdoor()) && (c->GetLevel() >= 22)) {
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "Casting Levitate.");
Lever->CastToClient()->CastSpell(261, c->GetID(), 1, -1, -1);
}
else if (!zone->CanCastOutdoor())
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "I can't cast this spell indoors.");
else if (c->GetLevel() <= 22)
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "I'm not level 22 yet.");
break;
case ENCHANTER:
if((zone->CanCastOutdoor()) && (c->GetLevel() >= 15)) {
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "Casting Levitate.");
Lever->CastToClient()->CastSpell(261, c->GetID(), 1, -1, -1);
}
else if (!zone->CanCastOutdoor())
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "I can't cast this spell indoors.");
else if (c->GetLevel() <= 15)
Lever->CastToBot()->BotGroupSay(Lever->CastToBot(), "I'm not level 15 yet.");
break;
default:
c->Message(15, "You must have a Druid, Shaman, Wizard, or Enchanter in your group.");
break;
}
}
}
//Resists
if ((!strcasecmp(sep->arg[1], "resist")) && (c->IsGrouped())) {
Mob *Resister;
uint32 ResisterClass = 0;
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++){
if(g->members[i] && g->members[i]->IsBot()) {
switch(g->members[i]->GetClass()) {
case CLERIC:
Resister = g->members[i];
ResisterClass = CLERIC;
break;
case SHAMAN:
if(ResisterClass != CLERIC){
Resister = g->members[i];
ResisterClass = SHAMAN;
}
break;
case DRUID:
if (ResisterClass == 0){
Resister = g->members[i];
ResisterClass = DRUID;
}
break;
default:
break;
}
}
}
switch(ResisterClass) {
case CLERIC:
if(!strcasecmp(sep->arg[2], "poison") && (c->GetLevel() >= 6)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Poison protection.");
Resister->CastToBot()->Bot_Command_Resist(1, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "disease") && (c->GetLevel() >= 11)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Disease protection.");
Resister->CastToBot()->Bot_Command_Resist(2, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "fire") && (c->GetLevel() >= 8)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Fire protection.");
Resister->CastToBot()->Bot_Command_Resist(3, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "cold") && (c->GetLevel() >= 13)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Cold protection.");
Resister->CastToBot()->Bot_Command_Resist(4, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "magic") && (c->GetLevel() >= 16)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Magic protection.");
Resister->CastToBot()->Bot_Command_Resist(5, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "magic") && (c->GetLevel() <= 16)
|| !strcasecmp(sep->arg[2], "cold") && (c->GetLevel() <= 13)
|| !strcasecmp(sep->arg[2], "fire") && (c->GetLevel() <= 8)
|| !strcasecmp(sep->arg[2], "disease") && (c->GetLevel() <= 11)
|| !strcasecmp(sep->arg[2], "poison") && (c->GetLevel() <= 6)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "I am not the required level yet.");
} else
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Do you want %s, %s, %s, %s, or %s?", Resister->CastToBot()->CreateSayLink(c, "#bot resist poison", "Resist Poison").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist disease", "Resist Disease").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist fire", "Resist Fire").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist cold", "Resist Cold").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist magic", "Resist Magic").c_str());
break;
case SHAMAN:
if(!strcasecmp(sep->arg[2], "poison") && (c->GetLevel() >= 20)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Poison protection.");
Resister->CastToBot()->Bot_Command_Resist(12, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "disease") && (c->GetLevel() >= 8)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Disease protection.");
Resister->CastToBot()->Bot_Command_Resist(13, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "fire") && (c->GetLevel() >= 5)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Fire protection.");
Resister->CastToBot()->Bot_Command_Resist(14, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "cold") && (c->GetLevel() >= 1)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Cold protection.");
Resister->CastToBot()->Bot_Command_Resist(15, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "magic") && (c->GetLevel() >= 19)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Magic protection.");
Resister->CastToBot()->Bot_Command_Resist(16, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "magic") && (c->GetLevel() <= 19)
|| !strcasecmp(sep->arg[2], "cold") && (c->GetLevel() <= 1)
|| !strcasecmp(sep->arg[2], "fire") && (c->GetLevel() <= 5)
|| !strcasecmp(sep->arg[2], "disease") && (c->GetLevel() <= 8)
|| !strcasecmp(sep->arg[2], "poison") && (c->GetLevel() <= 20)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "I am not the required level yet.");
} else
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Do you want %s, %s, %s, %s, or %s?", Resister->CastToBot()->CreateSayLink(c, "#bot resist poison", "Resist Poison").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist disease", "Resist Disease").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist fire", "Resist Fire").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist cold", "Resist Cold").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist magic", "Resist Magic").c_str());
break;
case DRUID:
if (!strcasecmp(sep->arg[2], "poison") && (c->GetLevel() >= 19)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Poison protection.");
Resister->CastToBot()->Bot_Command_Resist(7, Resister->GetLevel());
} else if (!strcasecmp(sep->arg[2], "disease") && (c->GetLevel() >= 19)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Disease protection.");
Resister->CastToBot()->Bot_Command_Resist(8, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "fire")) { // Fire level 1
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Fire protection.");
Resister->CastToBot()->Bot_Command_Resist(9, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "cold") && (c->GetLevel() >= 13)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Cold protection.");
Resister->CastToBot()->Bot_Command_Resist(10, Resister->GetLevel());
} else if(!strcasecmp(sep->arg[2], "magic") && (c->GetLevel() >= 16)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Casting Magic protection.");
Resister->CastToBot()->Bot_Command_Resist(11, Resister->GetLevel());
} else if (!strcasecmp(sep->arg[2], "magic") && (c->GetLevel() <= 16)
|| !strcasecmp(sep->arg[2], "cold") && (c->GetLevel() <= 9)
|| !strcasecmp(sep->arg[2], "disease") && (c->GetLevel() <= 19)
|| !strcasecmp(sep->arg[2], "poison") && (c->GetLevel() <= 19)) {
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "I am not the required level yet.") ;
} else
Resister->CastToBot()->BotGroupSay(Resister->CastToBot(), "Do you want %s, %s, %s, %s, or %s?", Resister->CastToBot()->CreateSayLink(c, "#bot resist poison", "Resist Poison").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist disease", "Resist Disease").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist fire", "Resist Fire").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist cold", "Resist Cold").c_str(), Resister->CastToBot()->CreateSayLink(c, "#bot resist magic", "Resist Magic").c_str());
break;
default:
c->Message(15, "You must have a Cleric, Shaman, or Druid in your group.");
break;
}
}
}
// #bot group ...
if(!strcasecmp(sep->arg[1], "group") && !strcasecmp(sep->arg[2], "help")) {
c->Message(0, "#bot group help - will show this help.");
c->Message(0, "#bot group summon <bot group leader name or target>. Summons the bot group to your location.");
c->Message(0, "#bot group follow <bot group leader name or target>");
c->Message(0, "#bot group guard <bot group leader name or target>");
c->Message(0, "#bot group attack <bot group leader name> <mob name to attack or target>");
return;
}
if(!strcasecmp(sep->arg[1], "group")) {
if(!strcasecmp(sep->arg[2], "follow")) {
if(c->IsGrouped())
BotGroupOrderFollow(c->GetGroup(), c);
} else if(!strcasecmp(sep->arg[2], "guard")) {
if(c->IsGrouped())
BotGroupOrderGuard(c->GetGroup(), c);
} else if(!strcasecmp(sep->arg[2], "attack")) {
if(c->IsGrouped() && (c->GetTarget() != nullptr) && c->IsAttackAllowed(c->GetTarget()))
BotGroupOrderAttack(c->GetGroup(), c->GetTarget(), c);
else
c->Message(15, "You must target a monster.");
} else if(!strcasecmp(sep->arg[2], "summon")) {
if(c->IsGrouped())
BotGroupSummon(c->GetGroup(), c);
}
return;
}
// #bot botgroup ...
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "help")) {
c->Message(0, "#bot botgroup help - will show this help.");
c->Message(0, "#bot botgroup create <bot group leader name or target>. This will designate a bot to be a bot group leader.");
c->Message(0, "#bot botgroup add <bot group member name to add> <bot group leader name or target>");
c->Message(0, "#bot botgroup remove <bot group member name to remove or target>");
c->Message(0, "#bot botgroup disband <bot group leader name or target>. Disbands the designated bot group leader's bot group.");
c->Message(0, "#bot botgroup summon <bot group leader name or target>. Summons the bot group to your location.");
c->Message(0, "#bot botgroup follow <bot group leader name or target>");
c->Message(0, "#bot botgroup guard <bot group leader name or target>");
c->Message(0, "#bot botgroup attack <bot group leader name> <mob name to attack or target>");
c->Message(0, "#bot botgroup list");
c->Message(0, "#bot botgroup load <bot group name>");
c->Message(0, "#bot botgroup save <bot group name> <bot group leader name or target>");
c->Message(0, "#bot botgroup delete <bot group name>");
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "create")) {
Mob* targetMob = c->GetTarget();
std::string targetName = std::string(sep->arg[3]);
Bot* botGroupLeader = 0;
if(!targetName.empty())
botGroupLeader = entity_list.GetBotByBotName(targetName);
else if(targetMob) {
if(targetMob->IsBot())
botGroupLeader = targetMob->CastToBot();
}
if(botGroupLeader) {
if(Bot::BotGroupCreate(botGroupLeader))
botGroupLeader->BotGroupSay(botGroupLeader, "I am prepared to lead.");
else
botGroupLeader->BotGroupSay(botGroupLeader, "I cannot lead.");
}
else
c->Message(13, "You must target a spawned bot first.");
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "add")) {
int argCount = 0;
argCount = sep->argnum;
std::string botGroupLeaderName;
std::string botGroupMemberName;
if(argCount >= 3)
botGroupMemberName = std::string(sep->arg[3]);
Bot* botGroupMember = entity_list.GetBotByBotName(botGroupMemberName);
if(!botGroupMember) {
if(botGroupMemberName.empty())
c->Message(13, "You must target a bot in this zone. Please try again.");
else
c->Message(13, "%s is not a bot in this zone. Please try again.", botGroupMemberName.c_str());
return;
}
Bot* botGroupLeader = 0;
if(argCount == 4) {
botGroupLeaderName = std::string(sep->arg[4]);
botGroupLeader = entity_list.GetBotByBotName(botGroupLeaderName);
} else if(c->GetTarget() && c->GetTarget()->IsBot())
botGroupLeader = c->GetTarget()->CastToBot();
if(!botGroupLeader) {
if(botGroupLeaderName.empty())
c->Message(13, "You must target a bot in this zone. Please try again.");
else
c->Message(13, "%s is not a bot in this zone. Please try again.", botGroupLeaderName.c_str());
return;
}
if(botGroupLeader->HasGroup()) {
Group* g = botGroupLeader->GetGroup();
if(g) {
if(g->IsLeader(botGroupLeader)) {
if(g->GroupCount() < MAX_GROUP_MEMBERS) {
if(!botGroupMemberName.empty() && botGroupMember) {
botGroupMember = entity_list.GetBotByBotName(botGroupMemberName);
}
if(botGroupMember) {
if(!botGroupMember->HasGroup()) {
if(Bot::AddBotToGroup(botGroupMember, g)) {
database.SetGroupID(botGroupMember->GetName(), g->GetID(), botGroupMember->GetBotID());
botGroupMember->BotGroupSay(botGroupMember, "I have joined %s\'s group.", botGroupLeader->GetName());
}
else
botGroupMember->BotGroupSay(botGroupMember, "I can not join %s\'s group.", botGroupLeader->GetName());
} else {
Group* tempGroup = botGroupMember->GetGroup();
if(tempGroup)
botGroupMember->BotGroupSay(botGroupMember, "I can not join %s\'s group. I am already a member in %s\'s group.", botGroupLeader->GetName(), tempGroup->GetLeaderName());
}
}
else
c->Message(13, "You must target a spawned bot first.");
}
else
botGroupLeader->BotGroupSay(botGroupMember, "I have no more openings in my group, %s.", c->GetName());
} else {
Group* tempGroup = botGroupLeader->GetGroup();
if(tempGroup)
botGroupLeader->BotGroupSay(botGroupLeader, "I can not lead anyone because I am a member in %s\'s group.", tempGroup->GetLeaderName());
}
}
}
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "remove")) {
Mob* targetMob = c->GetTarget();
std::string targetName = std::string(sep->arg[3]);
Bot* botGroupMember = 0;
if(!targetName.empty())
botGroupMember = entity_list.GetBotByBotName(targetName);
else if(targetMob) {
if(targetMob->IsBot())
botGroupMember = targetMob->CastToBot();
}
if(botGroupMember) {
if(botGroupMember->HasGroup()) {
Group* g = botGroupMember->GetGroup();
if(Bot::RemoveBotFromGroup(botGroupMember, g))
botGroupMember->BotGroupSay(botGroupMember, "I am no longer in a group.");
else
botGroupMember->BotGroupSay(botGroupMember, "I can not leave %s\'s group.", g->GetLeaderName());
}
else
botGroupMember->BotGroupSay(botGroupMember, "I am not in a group.");
}
else
c->Message(13, "You must target a spawned bot first.");
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "disband")) {
Mob* targetMob = c->GetTarget();
std::string targetName = std::string(sep->arg[3]);
Bot* botGroupLeader = 0;
if(!targetName.empty())
botGroupLeader = entity_list.GetBotByBotName(targetName);
else if(targetMob) {
if(targetMob->IsBot())
botGroupLeader = targetMob->CastToBot();
}
if(botGroupLeader) {
if(botGroupLeader->HasGroup()) {
Group* g = botGroupLeader->GetGroup();
if(g->IsLeader(botGroupLeader)) {
if(Bot::RemoveBotFromGroup(botGroupLeader, g))
botGroupLeader->BotGroupSay(botGroupLeader, "I have disbanded my group, %s.", c->GetName());
else
botGroupLeader->BotGroupSay(botGroupLeader, "I was not able to disband my group, %s.", c->GetName());
}
else
botGroupLeader->BotGroupSay(botGroupLeader, "I can not disband my group, %s, because I am not the leader. %s is the leader of my group.", c->GetName(), g->GetLeaderName());
} else
botGroupLeader->BotGroupSay(botGroupLeader, "I am not a group leader, %s.", c->GetName());
} else
c->Message(13, "You must target a spawned bot group leader first.");
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "summon") ) {
Mob* targetMob = c->GetTarget();
std::string targetName = std::string(sep->arg[3]);
Bot* botGroupLeader = 0;
if(!targetName.empty())
botGroupLeader = entity_list.GetBotByBotName(targetName);
else if(targetMob) {
if(targetMob->IsBot())
botGroupLeader = targetMob->CastToBot();
}
if(botGroupLeader) {
if(botGroupLeader->HasGroup()) {
Group* g = botGroupLeader->GetGroup();
if(g->IsLeader(botGroupLeader))
BotGroupSummon(g, c);
}
}
else if(c->HasGroup())
BotGroupSummon(c->GetGroup(), c);
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "follow") ) {
Mob* targetMob = c->GetTarget();
std::string targetName = std::string(sep->arg[3]);
Bot* botGroupLeader = 0;
if(!targetName.empty())
botGroupLeader = entity_list.GetBotByBotName(targetName);
else if(targetMob) {
if(targetMob->IsBot())
botGroupLeader = targetMob->CastToBot();
}
if(botGroupLeader) {
if(botGroupLeader->HasGroup()) {
Group* g = botGroupLeader->GetGroup();
if(g->IsLeader(botGroupLeader))
BotGroupOrderFollow(g, c);
}
}
else if(c->HasGroup())
BotGroupOrderFollow(c->GetGroup(), c);
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "guard") ) {
Mob* targetMob = c->GetTarget();
std::string targetName = std::string(sep->arg[3]);
Bot* botGroupLeader = 0;
if(!targetName.empty())
botGroupLeader = entity_list.GetBotByBotName(targetName);
else if(targetMob) {
if(targetMob->IsBot())
botGroupLeader = targetMob->CastToBot();
}
if(botGroupLeader) {
if(botGroupLeader->HasGroup()) {
Group* g = botGroupLeader->GetGroup();
if(g->IsLeader(botGroupLeader))
BotGroupOrderGuard(g, c);
}
}
else if(c->HasGroup())
BotGroupOrderGuard(c->GetGroup(), c);
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "attack")) {
Mob* targetMob = c->GetTarget();
Bot* botGroupLeader = 0;
std::string botGroupLeaderName = std::string(sep->arg[3]);
std::string targetName = std::string(sep->arg[4]);
if(!botGroupLeaderName.empty()) {
botGroupLeader = entity_list.GetBotByBotName(botGroupLeaderName);
if(botGroupLeader) {
if(!targetName.empty())
targetMob = entity_list.GetMob(targetName.c_str());
if(targetMob) {
if(c->IsAttackAllowed(targetMob)) {
if(botGroupLeader->HasGroup()) {
Group* g = botGroupLeader->GetGroup();
if(g) {
if(g->IsLeader(botGroupLeader))
BotGroupOrderAttack(g, targetMob, c);
}
}
else if(c->HasGroup())
BotGroupOrderAttack(c->GetGroup(), targetMob, c);
}
else
c->Message(13, "You must target a monster.");
}
else
c->Message(13, "You must target a monster.");
}
else
c->Message(13, "You must target a spawned bot group leader first.");
}
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "list")) {
std::list<BotGroupList> botGroupList = GetBotGroupListByBotOwnerCharacterId(c->CharacterID(), &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(!botGroupList.empty()) {
for(std::list<BotGroupList>::iterator botGroupListItr = botGroupList.begin(); botGroupListItr != botGroupList.end(); ++botGroupListItr)
c->Message(0, "Bot Group Name: %s -- Bot Group Leader: %s", botGroupListItr->BotGroupName.c_str(), botGroupListItr->BotGroupLeaderName.c_str());
}
else
c->Message(0, "You have no bot groups created. Use the #bot botgroup save command to save bot groups.");
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "load")) {
Group *g = c->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(!g->members[i])
continue;
if((g->members[i]->IsClient() && g->members[i]->CastToClient()->GetAggroCount()) || g->members[i]->IsEngaged()) {
c->Message(0, "You can't spawn bots while your group is engaged.");
return;
}
}
} else {
if(c->GetAggroCount() > 0) {
c->Message(0, "You can't spawn bots while you are engaged.");
return;
}
}
std::string botGroupName = std::string(sep->arg[3]);
if(botGroupName.empty()) {
c->Message(13, "Invalid botgroup name supplied.");
return;
}
uint32 botGroupID = CanLoadBotGroup(c->CharacterID(), botGroupName, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(botGroupID <= 0) {
c->Message(13, "Invalid botgroup id found.");
return;
}
std::list<BotGroup> botGroup = LoadBotGroup(botGroupName, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
int spawnedBots = SpawnedBotCount(c->CharacterID(), &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(RuleB(Bots, QuestableSpawnLimit)) {
const int allowedBotsBQ = AllowedBotSpawns(c->CharacterID(), &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(allowedBotsBQ == 0) {
c->Message(0, "You can't spawn any bots.");
return;
}
if(spawnedBots >= allowedBotsBQ || spawnedBots + (int)botGroup.size() > allowedBotsBQ) {
c->Message(0, "You can't spawn more than %i bot(s).", allowedBotsBQ);
return;
}
}
const int allowedBotsSBC = RuleI(Bots, SpawnLimit);
if(spawnedBots >= allowedBotsSBC || spawnedBots + (int)botGroup.size() > allowedBotsSBC) {
c->Message(0, "You can't spawn more than %i bots.", allowedBotsSBC);
return;
}
uint32 botGroupLeaderBotID = GetBotGroupLeaderIdByBotGroupName(botGroupName);
Bot *botGroupLeader = LoadBot(botGroupLeaderBotID, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
safe_delete(botGroupLeader);
return;
}
if(!botGroupLeader) {
c->Message(13, "Failed to load botgroup leader.");
safe_delete(botGroupLeader);
return;
}
botGroupLeader->Spawn(c, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
safe_delete(botGroupLeader);
return;
}
if(!BotGroupCreate(botGroupLeader)) {
c->Message(13, "Unable to create botgroup.");
return;
}
Group *newBotGroup = botGroupLeader->GetGroup();
if(!newBotGroup) {
c->Message(13, "Unable to find valid botgroup");
return;
}
for(auto botGroupItr = botGroup.begin(); botGroupItr != botGroup.end(); ++botGroupItr) {
if(botGroupItr->BotID == botGroupLeader->GetBotID())
continue;
Bot *botGroupMember = LoadBot(botGroupItr->BotID, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
safe_delete(botGroupMember);
return;
}
if(!botGroupMember) {
safe_delete(botGroupMember);
continue;
}
botGroupMember->Spawn(c, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
safe_delete(botGroupMember);
return;
}
AddBotToGroup(botGroupMember, newBotGroup);
}
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "delete")) {
std::string botGroupName = std::string(sep->arg[3]);
if(!botGroupName.empty()) {
uint32 botGroupId = CanLoadBotGroup(c->CharacterID(), botGroupName, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
if(botGroupId > 0) {
DeleteBotGroup(botGroupName, &TempErrorMessage);
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
return;
}
}
}
return;
}
if(!strcasecmp(sep->arg[1], "botgroup") && !strcasecmp(sep->arg[2], "save")) {
std::string botGroupName = std::string(sep->arg[3]);
if(!botGroupName.empty()) {
if(!DoesBotGroupNameExist(botGroupName)) {
Bot* groupLeader = 0;
if(c->GetTarget() && c->GetTarget()->IsBot())
groupLeader = c->GetTarget()->CastToBot();
else
groupLeader = entity_list.GetBotByBotName(std::string(sep->arg[4]));
if(groupLeader) {
if(groupLeader->HasGroup() && groupLeader->GetGroup()->IsLeader(groupLeader)) {
SaveBotGroup(groupLeader->GetGroup(), botGroupName, &TempErrorMessage);
if(!TempErrorMessage.empty())
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
else
c->Message(0, "%s's bot group has been saved as %s.", groupLeader->GetName(), botGroupName.c_str());
}
else
c->Message(0, "You must target a bot group leader only.");
}
else
c->Message(0, "You must target a bot that is in the same zone as you.");
}
else
c->Message(0, "The bot group name already exists. Please choose another name to save your bot group as.");
}
return;
}
if(!strcasecmp(sep->arg[1], "haircolor") || !strcasecmp(sep->arg[1], "hair") || !strcasecmp(sep->arg[1], "beard") || !strcasecmp(sep->arg[1], "beardcolor") || !strcasecmp(sep->arg[1], "face")
|| !strcasecmp(sep->arg[1], "eyes") || !strcasecmp(sep->arg[1], "heritage") || !strcasecmp(sep->arg[1], "tattoo") || !strcasecmp(sep->arg[1], "details")) {
if(c->GetTarget() && c->GetTarget()->IsBot()) {
if (sep->IsNumber(2)) {
if (c->GetTarget()->CastToBot()->GetBotOwnerCharacterID() == c->CharacterID()) {
Bot *target = c->GetTarget()->CastToBot();
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairStyle = target->GetHairStyle();
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
float Size = target->GetSize();
if (!strcasecmp(sep->arg[1], "hair"))
HairStyle = atoi(sep->arg[2]);
if (!strcasecmp(sep->arg[1], "haircolor"))
HairColor = atoi(sep->arg[2]);
if (!strcasecmp(sep->arg[1], "beard") || !strcasecmp(sep->arg[1], "beardcolor")) {
if (!Gender || Race == 8) {
if (!strcasecmp(sep->arg[1], "beard"))
Beard = atoi(sep->arg[2]);
if (!strcasecmp(sep->arg[1], "beardcolor"))
BeardColor = atoi(sep->arg[2]);
} else {
c->Message(0, "Must be a male bot, or dwarf.");
return;
}
}
if (!strcasecmp(sep->arg[1], "face"))
LuclinFace = atoi(sep->arg[2]);
if (!strcasecmp(sep->arg[1], "eyes")) {
EyeColor1 = EyeColor2 = atoi(sep->arg[2]);
c->Message(0, "Eye Values = 0 - 11");
}
if(!strcasecmp(sep->arg[1], "heritage") || !strcasecmp(sep->arg[1], "tattoo") || !strcasecmp(sep->arg[1], "details")) {
if(Race == 522) {
if(!strcasecmp(sep->arg[1], "heritage")) {
DrakkinHeritage = atoi(sep->arg[2]);
c->Message(0, "Heritage Values = 0 - 6");
}
if(!strcasecmp(sep->arg[1], "tattoo")) {
DrakkinTattoo = atoi(sep->arg[2]);
c->Message(0, "Tattoo Values = 0 - 7");
}
if(!strcasecmp(sep->arg[1], "details")) {
DrakkinDetails = atoi(sep->arg[2]);
c->Message(0, "Details Values = 0 - 7");
}
} else {
c->Message(0, "Drakkin only.");
return;
}
}
target->SendIllusionPacket(Race, Gender, Texture, HelmTexture, HairColor, BeardColor, EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF, DrakkinHeritage, DrakkinTattoo, DrakkinDetails, Size);
if(target->CastToBot()->Save())
c->Message(0, "%s saved.", target->GetCleanName());
else
c->Message(13, "%s save failed!", target->GetCleanName());
c->Message(0, "Feature changed.");
}
else
c->Message(0, "You must own the bot to make changes.");
}
else
c->Message(0, "Requires a value.");
}
else
c->Message(0, "A bot needs to be targeted.");
return;
}
if(!strcasecmp(sep->arg[1], "taunt")) {
bool taunt = false;
bool toggle = false;
if(sep->arg[2]){
if(!strcasecmp(sep->arg[2], "on"))
taunt = true;
else if (!strcasecmp(sep->arg[2], "off"))
taunt = false;
else {
c->Message(0, "Usage #bot taunt [on|off]");
return;
}
Bot *targetedBot = nullptr;
if(c->GetTarget() != nullptr) {
if (c->GetTarget()->IsBot() && (c->GetTarget()->CastToBot()->GetBotOwner() == c))
targetedBot = c->GetTarget()->CastToBot();
else
c->Message(13, "You must target a bot that you own.");
if(targetedBot) {
if(targetedBot->GetSkill(SkillTaunt) > 0) {
if(toggle)
taunt = !targetedBot->taunting;
if(taunt) {
if(!targetedBot->taunting)
targetedBot->BotGroupSay(targetedBot, "I am now taunting.");
} else {
if(targetedBot->taunting)
targetedBot->BotGroupSay(targetedBot, "I am no longer taunting.");
}
targetedBot->SetTaunting(taunt);
}
else
c->Message(13, "You must select a bot with the taunt skill.");
}
else
c->Message(13, "You must target a spawned bot.");
}
}
else
c->Message(0, "Usage #bot taunt [on|off]");
return;
}
if(!strcasecmp(sep->arg[1], "stance")) {
if(sep->argnum == 3){
Bot* tempBot = nullptr;
std::string botName = std::string(sep->arg[2]);
if(!botName.empty())
tempBot = entity_list.GetBotByBotName(botName);
else
c->Message(13, "You must name a valid bot.");
if(tempBot) {
std::string stanceName;
BotStanceType botStance;
if (tempBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
if(!strcasecmp(sep->arg[3], "list"))
botStance = tempBot->GetBotStance();
else {
int stance = atoi(sep->arg[3]);
if(stance >= MaxStances || stance < 0){
c->Message(0, "Usage #bot stance [name] [stance (id)] (Passive = 0, Balanced = 1, Efficient = 2, Reactive = 3, Aggressive = 4, Burn = 5, BurnAE = 6)");
return;
} else {
botStance = (BotStanceType)stance;
if(botStance != tempBot->GetBotStance()) {
tempBot->SetBotStance(botStance);
tempBot->CalcChanceToCast();
tempBot->Save();
}
}
}
switch(botStance) {
case BotStancePassive: {
stanceName = "Passive";
break;
}
case BotStanceBalanced: {
stanceName = "Balanced";
break;
}
case BotStanceEfficient: {
stanceName = "Efficient";
break;
}
case BotStanceReactive: {
stanceName = "Reactive";
break;
}
case BotStanceAggressive: {
stanceName = "Aggressive";
break;
}
case BotStanceBurn: {
stanceName = "Burn";
break;
}
case BotStanceBurnAE: {
stanceName = "BurnAE";
break;
}
default: {
stanceName = "None";
break;
}
}
c->Message(0, "Stance for %s: %s.", tempBot->GetCleanName(), stanceName.c_str());
}
else
c->Message(13, "You must name a valid bot.");
}
else
c->Message(0, "Usage #bot stance [name] [stance (id)] (Passive = 0, Balanced = 1, Efficient = 2, Reactive = 3, Aggressive = 4, Burn = 5, BurnAE = 6)");
return;
}
if(!strcasecmp(sep->arg[1], "defensive")) {
Bot* tempBot;
std::string botName = std::string(sep->arg[2]);
if(!botName.empty())
tempBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid bot.");
return;
}
if(tempBot) {
uint8 botlevel = tempBot->GetLevel();
uint32 defensiveSpellID = 0;
if (tempBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
switch (tempBot->GetClass()) {
case WARRIOR:
if(botlevel >= 72)
defensiveSpellID = 10965; //Final Stand discipline
else if(botlevel >= 65)
defensiveSpellID = 4688; //Stonewall discipline
else if(botlevel >= 55)
defensiveSpellID = 4499; //Defensive discipline
else if(botlevel >= 52)
defensiveSpellID = 4503; //Evasive discipline
else
c->Message(0, "Warrior must be level 52 or higher.");
break;
case PALADIN:
if(botlevel >= 73)
defensiveSpellID = 11854; //Armor of Righteousness
else if(botlevel >= 69)
defensiveSpellID = 6663; //Guard of Righteousness
else if(botlevel >= 61)
defensiveSpellID = 6731; //Guard of Humility
else if(botlevel >= 56)
defensiveSpellID = 7004; //Guard of Piety
else
c->Message(0, "Paladin must be level 56 or higher.");
break;
case SHADOWKNIGHT:
if(botlevel >= 73)
defensiveSpellID = 11866; //Soul Carapace
else if(botlevel >= 69)
defensiveSpellID = 6673; //Soul shield
else if(botlevel >= 61)
defensiveSpellID = 6741; //Soul guard
else if(botlevel >= 56)
defensiveSpellID = 7005; //Ichor guard
else
c->Message(0, "Shadow Knight must be level 56 or higher.");
break;
default:
c->Message(0, "You must select a Warrior, Paladin, or Shadow Knight.");
break;
}
if(defensiveSpellID > 0)
tempBot->UseDiscipline(defensiveSpellID, tempBot->GetID());
}
else
c->Message(13, "You must name a valid bot.");
return;
}
// #bot healrotation ...
if(!strcasecmp(sep->arg[1], "healrotation")) {
if(!strcasecmp(sep->arg[2], "help")) {
c->Message(0, "#bot healrotation help - will show this help.");
c->Message(0, "#bot healrotation create <bot healrotation leader name> <timer> <fasthealson | fasthealsoff> [target]. This will create a heal rotation with the designated leader.");
c->Message(0, "#bot healrotation addmember <bot healrotation leader name> <bot healrotation member name to add> ");
c->Message(0, "#bot healrotation removemember <bot healrotation leader name> <bot healrotation member name to remove>");
c->Message(0, "#bot healrotation addtarget <bot healrotation leader name> [bot healrotation target name to add] ");
c->Message(0, "#bot healrotation removetarget <bot healrotation leader name> <bot healrotation target name to remove>");
c->Message(0, "#bot healrotation cleartargets <bot healrotation leader name>");
c->Message(0, "#bot healrotation fastheals <bot healrotation leader name> <on | off>");
c->Message(0, "#bot healrotation start <bot healrotation leader name | all>");
c->Message(0, "#bot healrotation stop <bot healrotation leader name | all>");
c->Message(0, "#bot healrotation list <bot healrotation leader name | all>");
return;
}
if(!strcasecmp(sep->arg[2], "create")) {
if(sep->argnum == 5 || sep->argnum == 6) {
Bot* leaderBot;
std::string botName = std::string(sep->arg[3]);
if(!botName.empty())
leaderBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid heal rotation leader.");
return;
}
if(leaderBot) {
Mob* target = nullptr;
uint32 timer;
bool fastHeals = false;
if (!sep->IsNumber(4)) {
c->Message(0, "Usage #bot healrotation create <bot healrotation leader name> <timer> <fasthealson | fasthealsoff> [target].");
return;
}
timer = (uint32)(atof(sep->arg[4]) * 1000);
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
if (!(leaderBot->IsBotCaster() && leaderBot->CanHeal())) {
c->Message(13, "Heal rotation members must be able to heal.");
return;
}
if(!strcasecmp(sep->arg[5], "fasthealson"))
fastHeals = true;
else if(strcasecmp(sep->arg[5], "fasthealsoff")) {
c->Message(0, "Usage #bot healrotation create <bot healrotation leader name> <timer> <fasthealson | fasthealsoff> [target].");
return;
}
if(!leaderBot->GetInHealRotation()) {
if(sep->argnum == 6) {
std::string targetName = std::string(sep->arg[6]);
if(!targetName.empty())
target = entity_list.GetMob(targetName.c_str());
else {
c->Message(13, "You must name a valid target.");
return;
}
if(!target) {
c->Message(13, "You must name a valid target.");
return;
}
}
leaderBot->CreateHealRotation(target, timer);
leaderBot->SetHealRotationUseFastHeals(fastHeals);
c->Message(0, "Bot heal rotation created successfully.");
} else {
c->Message(13, "That bot is already in a heal rotation.");
return;
}
} else {
c->Message(13, "You must name a valid bot.");
return;
}
} else {
c->Message(0, "Usage #bot healrotation create <bot healrotation leader name> <timer> <fasthealson | fasthealsoff> [target].");
return;
}
}
if(!strcasecmp(sep->arg[2], "addmember")) {
if(sep->argnum == 4) {
Bot* leaderBot;
std::string botName = std::string(sep->arg[3]);
if(!botName.empty())
leaderBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid bot.");
return;
}
if(leaderBot) {
Bot* healer;
std::string healerName = std::string(sep->arg[4]);
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
if(!healerName.empty())
healer = entity_list.GetBotByBotName(healerName);
else {
c->Message(13, "You must name a valid bot.");
return;
}
if(healer) {
if (healer->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
if (!(healer->IsBotCaster() && healer->CanHeal())) {
c->Message(13, "Heal rotation members must be able to heal.");
return;
}
if(leaderBot->AddHealRotationMember(healer))
c->Message(0, "Bot heal rotation member added successfully.");
else
c->Message(13, "Unable to add bot to rotation.");
}
} else {
c->Message(13, "You must name a valid bot.");
return;
}
} else {
c->Message(0, "#bot healrotation addmember <bot healrotation leader name> <bot healrotation member name to add> ");
return;
}
}
if(!strcasecmp(sep->arg[2], "removemember")) {
if(sep->argnum == 4) {
Bot* leaderBot;
std::string botName = std::string(sep->arg[3]);
if(!botName.empty())
leaderBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid bot.");
return;
}
if(leaderBot) {
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
Bot* healer;
std::string healerName = std::string(sep->arg[4]);
if(!healerName.empty())
healer = entity_list.GetBotByBotName(healerName);
else {
c->Message(13, "You must name a valid bot.");
return;
}
if(healer) {
if (healer->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
if(leaderBot->RemoveHealRotationMember(healer))
c->Message(0, "Bot heal rotation member removed successfully.");
else
c->Message(13, "Unable to remove bot from rotation.");
} else {
c->Message(13, "You must name a valid bot.");
return;
}
} else {
c->Message(13, "You must name a valid bot.");
return;
}
} else {
c->Message(0, "#bot healrotation removemember <bot healrotation leader name> <bot healrotation member name to remove>");
return;
}
}
if(!strcasecmp(sep->arg[2], "addtarget")) {
if(sep->argnum == 3 || sep->argnum == 4) {
Bot* leaderBot;
std::string botName = std::string(sep->arg[3]);
if(!botName.empty())
leaderBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid heal rotation leader.");
return;
}
if(leaderBot) {
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
Mob* target = nullptr;
std::string targetName = std::string(sep->arg[4]);
if(!targetName.empty())
target = entity_list.GetMob(targetName.c_str());
else {
if(c->GetTarget() != nullptr)
target = c->GetTarget();
}
if(target) {
if(leaderBot->AddHealRotationTarget(target))
c->Message(0, "Bot heal rotation target added successfully.");
else
c->Message(13, "Unable to add rotation target.");
} else {
c->Message(13, "Invalid target.");
return;
}
} else {
c->Message(13, "You must name a valid bot.");
return;
}
} else {
c->Message(0, "#bot healrotation addtarget <bot healrotation leader name> [bot healrotation target name to add] ");
return;
}
}
if(!strcasecmp(sep->arg[2], "removetarget")) {
if(sep->argnum == 4) {
Bot* leaderBot;
std::string botName = std::string(sep->arg[3]);
if(!botName.empty())
leaderBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid heal rotation leader.");
return;
}
if(leaderBot) {
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
Mob* target;
std::string targetName = std::string(sep->arg[4]);
if(!targetName.empty())
target = entity_list.GetMob(targetName.c_str());
else {
c->Message(13, "You must name a valid target.");
return;
}
if(target) {
if(leaderBot->RemoveHealRotationTarget(target))
c->Message(0, "Bot heal rotation target removed successfully.");
else
c->Message(13, "Unable to remove rotation target.");
}
} else {
c->Message(13, "You must name a valid bot.");
return;
}
} else {
c->Message(0, "#bot healrotation removetarget <bot healrotation leader name> <bot healrotation target name to remove>");
return;
}
}
if(!strcasecmp(sep->arg[2], "start")) {
if(sep->argnum == 3) {
if(!strcasecmp(sep->arg[3], "all")) {
std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(c->CharacterID());
for(std::list<Bot*>::iterator botListItr = BotList.begin(); botListItr != BotList.end(); ++botListItr) {
Bot* leaderBot = *botListItr;
if(leaderBot->GetInHealRotation() && leaderBot->GetHealRotationLeader() == leaderBot) {
std::list<Bot*> rotationMemberList;
int index = 0;
rotationMemberList = GetBotsInHealRotation(leaderBot);
for(std::list<Bot*>::iterator rotationMemberItr = rotationMemberList.begin(); rotationMemberItr != rotationMemberList.end(); ++rotationMemberItr) {
Bot* tempBot = *rotationMemberItr;
if(tempBot) {
tempBot->SetHealRotationActive(true);
tempBot->SetHealRotationNextHealTime(Timer::GetCurrentTime() + index * leaderBot->GetHealRotationTimer() * 1000);
tempBot->SetHasHealedThisCycle(false);
}
index++;
}
c->Message(0, "Bot heal rotation started successfully.");
}
}
} else {
Bot* leaderBot;
std::string botName = std::string(sep->arg[3]);
if(!botName.empty())
leaderBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid heal rotation leader.");
return;
}
if(leaderBot) {
std::list<Bot*> botList;
int index = 0;
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
botList = GetBotsInHealRotation(leaderBot);
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot) {
tempBot->SetHealRotationActive(true);
tempBot->SetHealRotationNextHealTime(Timer::GetCurrentTime() + index * leaderBot->GetHealRotationTimer() * 1000);
tempBot->SetHasHealedThisCycle(false);
}
index++;
}
c->Message(0, "Bot heal rotation started successfully.");
} else {
c->Message(13, "You must name a valid bot.");
return;
}
}
} else {
c->Message(0, "#bot healrotation start <bot healrotation leader name | all>");
return;
}
}
if(!strcasecmp(sep->arg[2], "stop")) {
if(sep->argnum == 3) {
if(!strcasecmp(sep->arg[3], "all")) {
std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(c->CharacterID());
for(std::list<Bot*>::iterator botListItr = BotList.begin(); botListItr != BotList.end(); ++botListItr) {
Bot* leaderBot = *botListItr;
if(leaderBot->GetInHealRotation() && leaderBot->GetHealRotationLeader() == leaderBot) {
std::list<Bot*> rotationMemberList;
rotationMemberList = GetBotsInHealRotation(leaderBot);
for(std::list<Bot*>::iterator rotationMemberItr = rotationMemberList.begin(); rotationMemberItr != rotationMemberList.end(); ++rotationMemberItr) {
Bot* tempBot = *rotationMemberItr;
if(tempBot) {
tempBot->SetHealRotationActive(false);
tempBot->SetHasHealedThisCycle(false);
}
}
c->Message(0, "Bot heal rotation started successfully.");
}
}
} else {
Bot* leaderBot;
std::string botName = std::string(sep->arg[3]);
if(!botName.empty())
leaderBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid heal rotation leader.");
return;
}
if(leaderBot) {
std::list<Bot*> botList;
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
botList = GetBotsInHealRotation(leaderBot);
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID()) {
tempBot->SetHealRotationActive(false);
tempBot->SetHasHealedThisCycle(false);
}
}
c->Message(0, "Bot heal rotation stopped successfully.");
} else {
c->Message(13, "You must name a valid bot.");
return;
}
}
} else {
c->Message(0, "#bot healrotation stop <bot healrotation leader name | all>");
return;
}
}
if(!strcasecmp(sep->arg[2], "list")) {
if(sep->argnum == 3) {
bool showAll = false;
Bot* leaderBot;
std::string botName = std::string(sep->arg[3]);
if(!strcasecmp(sep->arg[3], "all")) {
std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(c->CharacterID());
for(std::list<Bot*>::iterator botListItr = BotList.begin(); botListItr != BotList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot->GetInHealRotation() && tempBot->GetHealRotationLeader() == tempBot)
c->Message(0, "Bot Heal Rotation- Leader: %s, Number of Members: %i, Timer: %1.1f", tempBot->GetCleanName(), tempBot->GetNumHealRotationMembers(), (float)(tempBot->GetHealRotationTimer()/1000));
}
} else {
std::string botName = std::string(sep->arg[3]);
if(!botName.empty())
leaderBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid heal rotation leader.");
return;
}
if(leaderBot) {
std::list<Bot*> botList;
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
botList = GetBotsInHealRotation(leaderBot);
c->Message(0, "Bot Heal Rotation- Leader: %s", leaderBot->GetCleanName());
c->Message(0, "Bot Heal Rotation- Timer: %1.1f", ((float)leaderBot->GetHealRotationTimer()/1000.0f));
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID())
c->Message(0, "Bot Heal Rotation- Member: %s", tempBot->GetCleanName());
}
for(int i = 0; i < MaxHealRotationTargets; i++) {
if(leaderBot->GetHealRotationTarget(i)) {
Mob* tempTarget = leaderBot->GetHealRotationTarget(i);
if(tempTarget) {
std::string targetInfo = "";
targetInfo += tempTarget->GetHPRatio() < 0 ? "(dead) " : "";
targetInfo += tempTarget->GetZoneID() != leaderBot->GetZoneID() ? "(not in zone) " : "";
c->Message(0, "Bot Heal Rotation- Target: %s %s", tempTarget->GetCleanName(), targetInfo.c_str());
}
}
}
} else {
c->Message(13, "You must name a valid bot.");
return;
}
}
} else {
c->Message(0, "#bot healrotation list <bot healrotation leader name | all>");
return;
}
}
if(!strcasecmp(sep->arg[2], "cleartargets")) {
if(sep->argnum == 3) {
Bot* leaderBot;
std::string botName = std::string(sep->arg[3]);
if(!botName.empty())
leaderBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid heal rotation leader.");
return;
}
if(leaderBot) {
std::list<Bot*> botList;
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
botList = GetBotsInHealRotation(leaderBot);
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID())
tempBot->ClearHealRotationTargets();
}
} else {
c->Message(13, "You must name a valid bot.");
return;
}
} else {
c->Message(0, "#bot healrotation cleartargets <bot healrotation leader name>");
return;
}
}
if(!strcasecmp(sep->arg[2], "fastheals")) {
if(sep->argnum == 3) {
Bot* leaderBot;
std::string botName = std::string(sep->arg[3]);
if(!botName.empty())
leaderBot = entity_list.GetBotByBotName(botName);
else {
c->Message(13, "You must name a valid heal rotation leader.");
return;
}
if(leaderBot) {
bool fastHeals = false;
std::list<Bot*> botList;
if (leaderBot->GetBotOwner() != c) {
c->Message(13, "You must target a bot that you own.");
return;
}
if(!strcasecmp(sep->arg[4], "on"))
fastHeals = true;
else if(strcasecmp(sep->arg[4], "off")) {
c->Message(0, "Usage #bot healrotation fastheals <bot healrotation leader name> <on | off>.");
return;
}
botList = GetBotsInHealRotation(leaderBot);
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID())
tempBot->SetHealRotationUseFastHeals(fastHeals);
}
} else {
c->Message(13, "You must name a valid bot.");
return;
}
} else {
c->Message(0, "#bot healrotation fastheals <bot healrotation leader name> <on | off>");
return;
}
}
}
if(!strcasecmp(sep->arg[1], "setinspectmessage")) {
if(!strcasecmp(sep->arg[2], "help")) {
c->Message(0, "[Titanium clients:]");
c->Message(0, "- Self-inspect and type your bot's inspect message");
c->Message(0, "- Close the self-inspect window");
c->Message(0, "- Self-inspect again to update the server");
c->Message(0, "- Target a bot that you own and wish to update");
c->Message(0, "- type #bot setinspectmessage to set the bot's message");
c->Message(0, "[Secrets of Faydwer and higher clients:]");
c->Message(0, "- Self-inspect and type your bot's inspect message");
c->Message(0, "- Close the self-inspect window to update the server");
c->Message(0, "- Target a bot that you own and wish to update");
c->Message(0, "- type #bot setinspectmessage to set the bot's message");
} else {
Mob *target = c->GetTarget();
if(target && target->IsBot() && (c == target->GetOwner()->CastToClient())) {
const InspectMessage_Struct& playermessage = c->GetInspectMessage();
InspectMessage_Struct& botmessage = target->CastToBot()->GetInspectMessage();
memcpy(&botmessage, &playermessage, sizeof(InspectMessage_Struct));
database.SetBotInspectMessage(target->CastToBot()->GetBotID(), &botmessage);
c->Message(0, "Bot %s's inspect message now reflects your inspect message.", target->GetName());
} else {
c->Message(0, "Your target must be a bot that you own.");
}
}
}
if(!strcasecmp(sep->arg[1], "bardoutofcombat")) {
bool useOutOfCombatSongs = false;
if(sep->arg[2] && sep->arg[3]){
if(!strcasecmp(sep->arg[2], "on"))
useOutOfCombatSongs = true;
else if (!strcasecmp(sep->arg[2], "off"))
useOutOfCombatSongs = false;
else {
c->Message(0, "Usage #bot bardoutofcombat [on|off]");
return;
}
Mob *target = c->GetTarget();
if(target && target->IsBot() && (c == target->GetOwner()->CastToClient())) {
Bot* bardBot = target->CastToBot();
if(bardBot) {
bardBot->SetBardUseOutOfCombatSongs(useOutOfCombatSongs);
c->Message(0, "Bard use of out of combat songs updated.");
}
} else
c->Message(0, "Your target must be a bot that you own.");
} else
c->Message(0, "Usage #bot bardoutofcombat [on|off]");
return;
}
if(!strcasecmp(sep->arg[1], "showhelm")) {
bool showhelm = true;
if (sep->arg[2]) {
if (!strcasecmp(sep->arg[2], "on"))
showhelm = true;
else if (!strcasecmp(sep->arg[2], "off"))
showhelm = false;
else {
c->Message(0, "Usage #bot showhelm [on|off]");
return;
}
Mob *target = c->GetTarget();
if (target && target->IsBot() && (c == target->GetOwner()->CastToClient())) {
Bot* b = target->CastToBot();
if (b) {
b->SetShowHelm(showhelm);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
/*
[10-16-2015 :: 14:58:02] [Packet :: Client -> Server (Dump)] [OP_SpawnAppearance - 0x01d1] [Size: 10]
0: A4 02 [2B 00] 00 00 00 00 - showhelm = false
[10-16-2015 :: 14:57:56] [Packet :: Client -> Server (Dump)] [OP_SpawnAppearance - 0x01d1] [Size: 10]
0: A4 02 [2B 00] 01 00 00 00 - showhelm = true
*/
sa_out->spawn_id = b->GetID();
sa_out->type = AT_ShowHelm; // value = 43 (0x002B)
sa_out->parameter = (showhelm ? 1 : 0);
entity_list.QueueClients(b, outapp, true);
safe_delete(outapp);
c->Message(0, "Your bot will %s show their helmet.", (showhelm ? "now" : "no longer"));
}
}
} else
c->Message(0, "Usage #bot showhelm [on|off]");
return;
}
}
bool EntityList::Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint16 iSpellTypes) {
if((iSpellTypes&SpellTypes_Detrimental) != 0) {
Log.Out(Logs::General, Logs::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
return false;
}
if(!caster || !caster->AI_HasSpells())
return false;
if (iChance < 100) {
uint8 tmp = zone->random.Int(1, 100);
if (tmp > iChance)
return false;
}
uint8 botCasterClass = caster->GetClass();
if( iSpellTypes == SpellType_Heal ) {
if( botCasterClass == CLERIC || botCasterClass == DRUID || botCasterClass == SHAMAN) {
if(caster->HasGroup()) {
Group *g = caster->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && !g->members[i]->qglobal) {
if(g->members[i]->IsClient() && g->members[i]->GetHPRatio() < 90) {
if(caster->AICastSpell(g->members[i], 100, SpellType_Heal))
return true;
} else if((g->members[i]->GetClass() == WARRIOR || g->members[i]->GetClass() == PALADIN || g->members[i]->GetClass() == SHADOWKNIGHT) && g->members[i]->GetHPRatio() < 95) {
if(caster->AICastSpell(g->members[i], 100, SpellType_Heal))
return true;
} else if(g->members[i]->GetClass() == ENCHANTER && g->members[i]->GetHPRatio() < 80) {
if(caster->AICastSpell(g->members[i], 100, SpellType_Heal))
return true;
} else if(g->members[i]->GetHPRatio() < 70) {
if(caster->AICastSpell(g->members[i], 100, SpellType_Heal))
return true;
}
}
if(g->members[i] && !g->members[i]->qglobal && g->members[i]->HasPet() && g->members[i]->GetPet()->GetHPRatio() < 50) {
if(g->members[i]->GetPet()->GetOwner() != caster && caster->IsEngaged() && g->members[i]->IsCasting() && g->members[i]->GetClass() != ENCHANTER )
continue;
if(caster->AICastSpell(g->members[i]->GetPet(), 100, SpellType_Heal))
return true;
}
}
}
}
}
if( botCasterClass == PALADIN || botCasterClass == BEASTLORD || botCasterClass == RANGER) {
if(caster->HasGroup()) {
Group *g = caster->GetGroup();
float hpRatioToHeal = 25.0f;
switch(caster->GetBotStance()) {
case BotStanceReactive:
case BotStanceBalanced:
hpRatioToHeal = 50.0f;
break;
case BotStanceBurn:
case BotStanceBurnAE:
hpRatioToHeal = 20.0f;
break;
case BotStanceAggressive:
case BotStanceEfficient:
default:
hpRatioToHeal = 25.0f;
break;
}
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && !g->members[i]->qglobal) {
if(g->members[i]->IsClient() && g->members[i]->GetHPRatio() < hpRatioToHeal) {
if(caster->AICastSpell(g->members[i], 100, SpellType_Heal))
return true;
} else if((g->members[i]->GetClass() == WARRIOR || g->members[i]->GetClass() == PALADIN || g->members[i]->GetClass() == SHADOWKNIGHT) && g->members[i]->GetHPRatio() < hpRatioToHeal) {
if(caster->AICastSpell(g->members[i], 100, SpellType_Heal))
return true;
} else if(g->members[i]->GetClass() == ENCHANTER && g->members[i]->GetHPRatio() < hpRatioToHeal) {
if(caster->AICastSpell(g->members[i], 100, SpellType_Heal))
return true;
} else if(g->members[i]->GetHPRatio() < hpRatioToHeal/2) {
if(caster->AICastSpell(g->members[i], 100, SpellType_Heal))
return true;
}
}
if(g->members[i] && !g->members[i]->qglobal && g->members[i]->HasPet() && g->members[i]->GetPet()->GetHPRatio() < 25) {
if(g->members[i]->GetPet()->GetOwner() != caster && caster->IsEngaged() && g->members[i]->IsCasting() && g->members[i]->GetClass() != ENCHANTER )
continue;
if(caster->AICastSpell(g->members[i]->GetPet(), 100, SpellType_Heal))
return true;
}
}
}
}
}
}
if( iSpellTypes == SpellType_Buff) {
uint8 chanceToCast = caster->IsEngaged() ? caster->GetChanceToCastBySpellType(SpellType_Buff) : 100;
if(botCasterClass == BARD) {
if(caster->AICastSpell(caster, chanceToCast, SpellType_Buff))
return true;
else
return false;
}
if(caster->HasGroup()) {
Group *g = caster->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i]) {
if(caster->AICastSpell(g->members[i], chanceToCast, SpellType_Buff) || caster->AICastSpell(g->members[i]->GetPet(), chanceToCast, SpellType_Buff))
return true;
}
}
}
}
}
if( iSpellTypes == SpellType_Cure) {
if(caster->HasGroup()) {
Group *g = caster->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && caster->GetNeedsCured(g->members[i])) {
if(caster->AICastSpell(g->members[i], caster->GetChanceToCastBySpellType(SpellType_Cure), SpellType_Cure))
return true;
else if(botCasterClass == BARD)
return false;
}
if(g->members[i] && g->members[i]->GetPet() && caster->GetNeedsCured(g->members[i]->GetPet())) {
if(caster->AICastSpell(g->members[i]->GetPet(), (int)caster->GetChanceToCastBySpellType(SpellType_Cure)/4, SpellType_Cure))
return true;
}
}
}
}
}
return false;
}
Mob* EntityList::GetMobByBotID(uint32 botID) {
Mob* Result = 0;
if(botID > 0) {
auto it = mob_list.begin();
for (auto it = mob_list.begin(); it != mob_list.end(); ++it) {
if(!it->second)
continue;
if(it->second->IsBot() && it->second->CastToBot()->GetBotID() == botID) {
Result = it->second;
break;
}
}
}
return Result;
}
Bot* EntityList::GetBotByBotID(uint32 botID) {
Bot* Result = 0;
if(botID > 0) {
for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotID() == botID) {
Result = tempBot;
break;
}
}
}
return Result;
}
Bot* EntityList::GetBotByBotName(std::string botName) {
Bot* Result = 0;
if(!botName.empty()) {
for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot && std::string(tempBot->GetName()) == botName) {
Result = tempBot;
break;
}
}
}
return Result;
}
void EntityList::AddBot(Bot *newBot, bool SendSpawnPacket, bool dontqueue) {
if(newBot) {
newBot->SetID(GetFreeID());
if(SendSpawnPacket) {
if(dontqueue) {
EQApplicationPacket* outapp = new EQApplicationPacket();
newBot->CreateSpawnPacket(outapp);
outapp->priority = 6;
QueueClients(newBot, outapp, true);
safe_delete(outapp);
} else {
NewSpawn_Struct* ns = new NewSpawn_Struct;
memset(ns, 0, sizeof(NewSpawn_Struct));
newBot->FillSpawnStruct(ns, newBot);
AddToSpawnQueue(newBot->GetID(), &ns);
safe_delete(ns);
}
parse->EventNPC(EVENT_SPAWN, newBot, nullptr, "", 0);
}
bot_list.push_back(newBot);
mob_list.insert(std::pair<uint16, Mob*>(newBot->GetID(), newBot));
}
}
std::list<Bot*> EntityList::GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID) {
std::list<Bot*> Result;
if(botOwnerCharacterID > 0) {
for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetBotOwnerCharacterID() == botOwnerCharacterID)
Result.push_back(tempBot);
}
}
return Result;
}
void EntityList::BotPickLock(Bot* rogue) {
for (auto it = door_list.begin(); it != door_list.end(); ++it) {
Doors *cdoor = it->second;
if(!cdoor || cdoor->IsDoorOpen())
continue;
auto diff = (rogue->GetPosition() - cdoor->GetPosition());
float curdist = ((diff.x * diff.x) + (diff.y * diff.y));
if(((diff.z * diff.z) >= 10) || curdist > 130)
continue;
const ItemInst* item1 = rogue->GetBotItem(MainHands);
const ItemInst* item2 = rogue->GetBotItem(MainPrimary);
float bonus1 = 0.0f;
float bonus2 = 0.0f;
float skill = rogue->GetSkill(SkillPickLock);
if(item1)
if(item1->GetItem()->SkillModType == SkillPickLock)
bonus1 = (skill * (((float)item1->GetItem()->SkillModValue) / 100.0f));
if(item2)
if(item2->GetItem()->SkillModType == SkillPickLock)
bonus2 = (skill * (((float)item2->GetItem()->SkillModValue) / 100.0f));
if((skill + bonus1 + bonus2) >= cdoor->GetLockpick())
cdoor->ForceOpen(rogue);
else
rogue->BotGroupSay(rogue, "I am not skilled enough for this lock.");
}
}
bool EntityList::RemoveBot(uint16 entityID) {
bool Result = false;
if(entityID > 0) {
for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot->GetID() == entityID) {
bot_list.erase(botListItr);
Result = true;
break;
}
}
}
return Result;
}
void EntityList::ShowSpawnWindow(Client* client, int Distance, bool NamedOnly) {
const char *WindowTitle = "Bot Tracking Window";
std::string WindowText;
int LastCon = -1;
int CurrentCon = 0;
Mob* curMob = nullptr;
uint32 array_counter = 0;
auto it = mob_list.begin();
for (auto it = mob_list.begin(); it != mob_list.end(); ++it) {
curMob = it->second;
if (curMob && DistanceNoZ(curMob->GetPosition(), client->GetPosition()) <= Distance) {
if(curMob->IsTrackable()) {
Mob* cur_entity = curMob;
int Extras = (cur_entity->IsBot() || cur_entity->IsPet() || cur_entity->IsFamiliar() || cur_entity->IsClient());
const char *const MyArray[] = {
"a_","an_","Innkeep_","Barkeep_",
"Guard_","Merchant_","Lieutenant_",
"Banker_","Centaur_","Aviak_","Baker_",
"Sir_","Armorer_","Deathfist_","Deputy_",
"Sentry_","Sentinel_","Leatherfoot_",
"Corporal_","goblin_","Bouncer_","Captain_",
"orc_","fire_","inferno_","young_","cinder_",
"flame_","gnomish_","CWG_","sonic_","greater_",
"ice_","dry_","Priest_","dark-boned_",
"Tentacle_","Basher_","Dar_","Greenblood_",
"clockwork_","guide_","rogue_","minotaur_",
"brownie_","Teir'","dark_","tormented_",
"mortuary_","lesser_","giant_","infected_",
"wharf_","Apprentice_","Scout_","Recruit_",
"Spiritist_","Pit_","Royal_","scalebone_",
"carrion_","Crusader_","Trooper_","hunter_",
"decaying_","iksar_","klok_","templar_","lord_",
"froglok_","war_","large_","charbone_","icebone_",
"Vicar_","Cavalier_","Heretic_","Reaver_","venomous_",
"Sheildbearer_","pond_","mountain_","plaguebone_","Brother_",
"great_","strathbone_","briarweb_","strathbone_","skeletal_",
"minion_","spectral_","myconid_","spurbone_","sabretooth_",
"Tin_","Iron_","Erollisi_","Petrifier_","Burynai_",
"undead_","decayed_","You_","smoldering_","gyrating_",
"lumpy_","Marshal_","Sheriff_","Chief_","Risen_",
"lascar_","tribal_","fungi_","Xi_","Legionnaire_",
"Centurion_","Zun_","Diabo_","Scribe_","Defender_","Capt_",
"blazing_","Solusek_","imp_","hexbone_","elementalbone_",
"stone_","lava_","_",""
};
unsigned int MyArraySize;
for ( MyArraySize = 0; true; MyArraySize++) {
if (!(*(MyArray[MyArraySize])))
break;
};
if (NamedOnly) {
bool ContinueFlag = false;
const char *CurEntityName = cur_entity->GetName();
for (int Index = 0; Index < MyArraySize; Index++) {
if (!strncasecmp(CurEntityName, MyArray[Index], strlen(MyArray[Index])) || (Extras)) {
ContinueFlag = true;
break;
};
};
if (ContinueFlag)
continue;
};
CurrentCon = client->GetLevelCon(cur_entity->GetLevel());
if(CurrentCon != LastCon) {
if(LastCon != -1)
WindowText += "</c>";
LastCon = CurrentCon;
switch(CurrentCon) {
case CON_GREEN: {
WindowText += "<c \"#00FF00\">";
break;
}
case CON_LIGHTBLUE: {
WindowText += "<c \"#8080FF\">";
break;
}
case CON_BLUE: {
WindowText += "<c \"#2020FF\">";
break;
}
case CON_YELLOW: {
WindowText += "<c \"#FFFF00\">";
break;
}
case CON_RED: {
WindowText += "<c \"#FF0000\">";
break;
}
default: {
WindowText += "<c \"#FFFFFF\">";
break;
}
}
}
WindowText += cur_entity->GetCleanName();
WindowText += "<br>";
if(strlen(WindowText.c_str()) > 4000) {
WindowText += "</c><br><br>List truncated... too many mobs to display";
break;
}
}
}
}
WindowText += "</c>";
client->SendPopupToClient(WindowTitle, WindowText.c_str());
return;
}
uint8 Bot::GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets) {
uint8 needHealed = 0;
Group *g;
if(this->HasGroup()) {
g = this->GetGroup();
if(g) {
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && !g->members[i]->qglobal) {
if(g->members[i]->GetHPRatio() <= hpr)
needHealed++;
if(includePets) {
if(g->members[i]->GetPet() && g->members[i]->GetPet()->GetHPRatio() <= hpr)
needHealed++;
}
}
}
}
}
return needHealed;
}
uint32 Bot::GetEquipmentColor(uint8 material_slot) const {
int16 slotid = 0;
uint32 botid = this->GetBotID();
slotid = Inventory::CalcSlotFromMaterial(material_slot);
if (slotid == INVALID_INDEX)
return 0;
std::string query = StringFormat("SELECT `inst_color` FROM `bot_inventories` WHERE `bot_id` = %u AND `slot_id` = %u", botid, slotid);
auto results = database.QueryDatabase(query);
if (!results.Success() || results.RowCount() != 1)
return 0;
auto row = results.begin();
return atoul(row[0]);
}
int Bot::GetRawACNoShield(int &shield_ac) {
int ac = itembonuses.AC + spellbonuses.AC;
shield_ac = 0;
ItemInst* inst = GetBotItem(MainSecondary);
if(inst) {
if(inst->GetItem()->ItemType == ItemTypeShield) {
ac -= inst->GetItem()->AC;
shield_ac = inst->GetItem()->AC;
for (uint8 i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if(inst->GetAugment(i)) {
ac -= inst->GetAugment(i)->GetItem()->AC;
shield_ac += inst->GetAugment(i)->GetItem()->AC;
}
}
}
}
return ac;
}
uint32 Bot::CalcCurrentWeight() {
const Item_Struct* TempItem = 0;
ItemInst* inst;
uint32 Total = 0;
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
if(inst) {
TempItem = inst->GetItem();
if (TempItem)
Total += TempItem->Weight;
}
}
float Packrat = ((float)spellbonuses.Packrat + (float)aabonuses.Packrat);
if (Packrat > 0)
Total = (uint32)((float)Total * (1.0f - ((Packrat * 1.0f) / 100.0f)));
return Total;
}
int Bot::GroupLeadershipAAHealthEnhancement() {
Group *g = GetGroup();
if(!g || (g->GroupCount() < 3))
return 0;
switch(g->GetLeadershipAA(groupAAHealthEnhancement)) {
case 0:
return 0;
case 1:
return 30;
case 2:
return 60;
case 3:
return 100;
}
return 0;
}
int Bot::GroupLeadershipAAManaEnhancement() {
Group *g = GetGroup();
if(!g || (g->GroupCount() < 3))
return 0;
switch(g->GetLeadershipAA(groupAAManaEnhancement)) {
case 0:
return 0;
case 1:
return 30;
case 2:
return 60;
case 3:
return 100;
}
return 0;
}
int Bot::GroupLeadershipAAHealthRegeneration() {
Group *g = GetGroup();
if(!g || (g->GroupCount() < 3))
return 0;
switch(g->GetLeadershipAA(groupAAHealthRegeneration)) {
case 0:
return 0;
case 1:
return 4;
case 2:
return 6;
case 3:
return 8;
}
return 0;
}
int Bot::GroupLeadershipAAOffenseEnhancement() {
Group *g = GetGroup();
if(!g || (g->GroupCount() < 3))
return 0;
switch(g->GetLeadershipAA(groupAAOffenseEnhancement)) {
case 0:
return 0;
case 1:
return 10;
case 2:
return 19;
case 3:
return 28;
case 4:
return 34;
case 5:
return 40;
}
return 0;
}
bool Bot::GetNeedsCured(Mob *tar) {
bool needCured = false;
if(tar) {
if(tar->FindType(SE_PoisonCounter) || tar->FindType(SE_DiseaseCounter) || tar->FindType(SE_CurseCounter) || tar->FindType(SE_CorruptionCounter)) {
uint32 buff_count = GetMaxTotalSlots();
int buffsWithCounters = 0;
needCured = true;
for (unsigned int j = 0; j < buff_count; j++) {
if(tar->GetBuffs()[j].spellid != SPELL_UNKNOWN) {
if(CalculateCounters(tar->GetBuffs()[j].spellid) > 0) {
buffsWithCounters++;
if(buffsWithCounters == 1 && (tar->GetBuffs()[j].ticsremaining < 2 || (int32)((tar->GetBuffs()[j].ticsremaining * 6) / tar->GetBuffs()[j].counters) < 2)) {
needCured = false;
break;
}
}
}
}
}
}
return needCured;
}
bool Bot::HasOrMayGetAggro() {
bool mayGetAggro = false;
if(GetTarget() && GetTarget()->GetHateTop()) {
Mob *topHate = GetTarget()->GetHateTop();
if(topHate == this)
mayGetAggro = true;
else {
uint32 myHateAmt = GetTarget()->GetHateAmount(this);
uint32 topHateAmt = GetTarget()->GetHateAmount(topHate);
if(myHateAmt > 0 && topHateAmt > 0 && (uint8)((myHateAmt / topHateAmt) * 100) > 90)
mayGetAggro = true;
}
}
return mayGetAggro;
}
void Bot::SetHasBeenSummoned(bool wasSummoned) {
_hasBeenSummoned = wasSummoned;
if(!wasSummoned)
m_PreSummonLocation = glm::vec3();
}
void Bot::SetDefaultBotStance() {
BotStanceType defaultStance = BotStanceBalanced;
if (GetClass() == WARRIOR)
defaultStance = BotStanceAggressive;
_baseBotStance = BotStancePassive;
_botStance = defaultStance;
}
void Bot::BotGroupSay(Mob *speaker, const char *msg, ...) {
char buf[1000];
va_list ap;
va_start(ap, msg);
vsnprintf(buf, 1000, msg, ap);
va_end(ap);
if(speaker->HasGroup()) {
Group *g = speaker->GetGroup();
if(g)
g->GroupMessage(speaker->CastToMob(), 0, 100, buf);
} else
speaker->Say("%s", buf);
}
bool Bot::UseDiscipline(uint32 spell_id, uint32 target) {
if(!IsValidSpell(spell_id)) {
BotGroupSay(this, "Not a valid spell.");
return false;
}
const SPDat_Spell_Struct &spell = spells[spell_id];
uint8 level_to_use = spell.classes[GetClass() - 1];
if(level_to_use == 255 || level_to_use > GetLevel()) {
return false;
}
if(GetEndurance() > spell.EndurCost)
SetEndurance(GetEndurance() - spell.EndurCost);
else
return false;
if(spell.recast_time > 0) {
if(CheckDisciplineRecastTimers(this, spells[spell_id].EndurTimerIndex)) {
if(spells[spell_id].EndurTimerIndex > 0 && spells[spell_id].EndurTimerIndex < MAX_DISCIPLINE_TIMERS)
SetDisciplineRecastTimer(spells[spell_id].EndurTimerIndex, spell.recast_time);
} else {
uint32 remain = (GetDisciplineRemainingTime(this, spells[spell_id].EndurTimerIndex) / 1000);
GetOwner()->Message(0, "%s can use this discipline in %d minutes %d seconds.", GetCleanName(), (remain / 60), (remain % 60));
return false;
}
}
if(IsCasting())
InterruptSpell();
CastSpell(spell_id, target, DISCIPLINE_SPELL_SLOT);
return true;
}
void Bot::CreateHealRotation( Mob* target, uint32 timer ) {
SetInHealRotation(true);
SetHealRotationActive(false);
SetNumHealRotationMembers(GetNumHealRotationMembers()+1);
SetHealRotationLeader(this);
SetNextHealRotationMember(this);
SetPrevHealRotationMember(this);
SetHealRotationTimer(timer);
SetHasHealedThisCycle(false);
if(target)
AddHealRotationTarget(target);
}
bool Bot::AddHealRotationMember( Bot* healer ) {
if(healer) {
if(GetNumHealRotationMembers() > 0 && GetNumHealRotationMembers() < MaxHealRotationMembers) {
Bot* tempBot = GetPrevHealRotationMember();
if(tempBot) {
for(int i = 0; i < 3; i++){
healer->ClearHealRotationMembers();
healer->ClearHealRotationTargets();
healer->AddHealRotationTarget(entity_list.GetMob(_healRotationTargets[i]));
}
healer->SetHealRotationTimer(tempBot->GetHealRotationTimer());
healer->SetHealRotationLeader(this);
healer->SetNextHealRotationMember(this);
healer->SetPrevHealRotationMember(tempBot);
healer->SetInHealRotation(true);
healer->SetHasHealedThisCycle(false);
healer->SetHealRotationUseFastHeals(tempBot->GetHealRotationUseFastHeals());
tempBot->SetNextHealRotationMember(healer);
SetPrevHealRotationMember(healer);
std::list<Bot*> botList = GetBotsInHealRotation(this);
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot)
tempBot->SetNumHealRotationMembers(GetNumHealRotationMembers()+1);
}
return true;
}
}
}
return false;
}
bool Bot::RemoveHealRotationMember( Bot* healer ) {
if(healer && GetNumHealRotationMembers() > 0) {
Bot* leader = healer->GetHealRotationLeader();
Bot* prevBot = healer->GetPrevHealRotationMember();
Bot* nextBot = healer->GetNextHealRotationMember();
if(healer == this) {
if(nextBot != this)
leader = nextBot;
}
healer->SetHealRotationTimer(0);
healer->ClearHealRotationMembers();
healer->ClearHealRotationTargets();
healer->ClearHealRotationLeader();
healer->SetHasHealedThisCycle(false);
healer->SetHealRotationActive(false);
healer->SetInHealRotation(false);
if(prevBot && nextBot && GetNumHealRotationMembers() > 1) {
prevBot->SetNextHealRotationMember(nextBot);
nextBot->SetPrevHealRotationMember(prevBot);
}
std::list<Bot*> botList = GetBotsInHealRotation(leader);
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot) {
tempBot->SetNumHealRotationMembers(GetNumHealRotationMembers() - 1);
if(tempBot->GetHealRotationLeader() != leader)
tempBot->SetHealRotationLeader(leader);
}
}
return true;
}
return false;
}
void Bot::SetHealRotationLeader( Bot* leader ) {
_healRotationLeader = leader->GetBotID();
}
void Bot::SetNextHealRotationMember( Bot* healer ) {
_healRotationMemberNext = healer->GetBotID();
}
void Bot::SetPrevHealRotationMember( Bot* healer ) {
_healRotationMemberPrev = healer->GetBotID();
}
Bot* Bot::GetHealRotationLeader( ) {
if(_healRotationLeader)
return entity_list.GetBotByBotID(_healRotationLeader);
return 0;
}
Bot* Bot::GetNextHealRotationMember( ) {
if(_healRotationMemberNext)
return entity_list.GetBotByBotID(_healRotationMemberNext);
return 0;
}
Bot* Bot::GetPrevHealRotationMember( ) {
if(_healRotationMemberNext)
return entity_list.GetBotByBotID(_healRotationMemberPrev);
return 0;
}
bool Bot::AddHealRotationTarget( Mob* target ) {
if(target) {
for (int i = 0; i < MaxHealRotationTargets; ++i) {
if(_healRotationTargets[i] > 0) {
Mob* tempTarget = entity_list.GetMob(_healRotationTargets[i]);
if(!tempTarget) {
_healRotationTargets[i] = 0;
} else if(!strcasecmp(tempTarget->GetCleanName(), target->GetCleanName())) {
if(tempTarget->GetID() != target->GetID())
_healRotationTargets[i] = target->GetID();
return false;
}
}
if (_healRotationTargets[i] == 0) {
std::list<Bot*> botList = GetBotsInHealRotation(this);
_healRotationTargets[i] = target->GetID();
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot && tempBot != this)
tempBot->AddHealRotationTarget(target, i);
}
return true;
}
}
}
return false;
}
bool Bot::AddHealRotationTarget( Mob *target, int index ) {
if (target && index < MaxHealRotationTargets) {
_healRotationTargets[index] = target->GetID();
return true;
}
return false;
}
bool Bot::RemoveHealRotationTarget( Mob* target ) {
int index = 0;
bool removed = false;
if(target) {
for(int i = 0; i < MaxHealRotationTargets; i++){
if(_healRotationTargets[i] == target->GetID()) {
std::list<Bot*> botList = GetBotsInHealRotation(this);
_healRotationTargets[i] = 0;
index = i;
removed = true;
for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot)
tempBot->RemoveHealRotationTarget(i);
}
}
}
}
return removed;
}
bool Bot::RemoveHealRotationTarget( int index ) {
if(index >= 0) {
_healRotationTargets[index] = 0;
if(index < MaxHealRotationTargets) {
for(int i = index; i < MaxHealRotationTargets; i++){
_healRotationTargets[i] = _healRotationTargets[i + 1];
_healRotationTargets[i + 1] = 0;
}
return true;
}
}
return false;
}
void Bot::ClearHealRotationMembers() {
_healRotationMemberPrev = 0;
_healRotationMemberNext = 0;
}
void Bot::ClearHealRotationTargets() {
for(int i = 0; i < MaxHealRotationTargets; i++) {
_healRotationTargets[i] = 0;
}
}
Mob* Bot::GetHealRotationTarget( ) {
Mob* tank = nullptr;
Mob* first = nullptr;
Mob* target = nullptr;
int removeIndex = 0;
int count = 0;
for(int i = 0; i < MaxHealRotationTargets; i++) {
if(_healRotationTargets[i] > 0) {
target = entity_list.GetMob(_healRotationTargets[i]);
if(target) {
if(target->GetZoneID() == GetZoneID() && !(target->GetAppearance() == eaDead && !(target->IsClient() && target->CastToClient()->GetFeigned()))) {
count++;
if(!first)
first = target;
if(!tank) {
Group* g = target->GetGroup();
if(g && !strcasecmp(g->GetMainTankName(), target->GetCleanName()))
tank = target;
}
}
} else {
if(removeIndex == 0)
removeIndex = i;
}
}
}
if (removeIndex > 0)
RemoveHealRotationTarget(removeIndex);
if(tank)
return tank;
return first;
}
Mob* Bot::GetHealRotationTarget( uint8 index ) {
Mob* target = nullptr;
if(_healRotationTargets[index] > 0)
target = entity_list.GetMob(_healRotationTargets[index]);
return target;
}
std::list<Bot*> Bot::GetBotsInHealRotation(Bot* rotationLeader) {
std::list<Bot*> Result;
if(rotationLeader != nullptr) {
Result.push_back(rotationLeader);
Bot* rotationMember = rotationLeader->GetNextHealRotationMember();
while(rotationMember && rotationMember != rotationLeader) {
Result.push_back(rotationMember);
rotationMember = rotationMember->GetNextHealRotationMember();
}
}
return Result;
}
void Bot::NotifyNextHealRotationMember(bool notifyNow) {
uint32 nextHealTime = notifyNow ? Timer::GetCurrentTime() : Timer::GetCurrentTime() + GetHealRotationTimer();
Bot* nextMember = GetNextHealRotationMember();
if(nextMember && nextMember != this) {
nextMember->SetHealRotationNextHealTime(nextHealTime);
nextMember->SetHasHealedThisCycle(false);
}
}
void Bot::BotHealRotationsClear(Client* c) {
if(c) {
std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(c->CharacterID());
for(std::list<Bot*>::iterator botListItr = BotList.begin(); botListItr != BotList.end(); ++botListItr) {
Bot* tempBot = *botListItr;
if(tempBot->GetInHealRotation()) {
tempBot->SetInHealRotation(false);
tempBot->SetHealRotationActive(false);
tempBot->SetHasHealedThisCycle(false);
tempBot->SetHealRotationTimer(0);
tempBot->ClearHealRotationMembers();
tempBot->ClearHealRotationTargets();
tempBot->SetNumHealRotationMembers(0);
tempBot->ClearHealRotationLeader();
}
}
}
}
std::string Bot::CreateSayLink(Client* c, const char* message, const char* name) {
int sayid = 0;
int sz = strlen(message);
char *escaped_string = new char[sz * 2];
database.DoEscapeString(escaped_string, message, sz);
std::string query = StringFormat("SELECT `id` FROM `saylink` WHERE `phrase` = '%s'", escaped_string);
auto results = database.QueryDatabase(query);
if (results.Success()) {
if (results.RowCount() >= 1) {
for (auto row = results.begin();row != results.end(); ++row)
sayid = atoi(row[0]);
} else {
std::string insert_query = StringFormat("INSERT INTO `saylink` (`phrase`) VALUES ('%s')", escaped_string);
results = database.QueryDatabase(insert_query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "Error in saylink phrase queries", results.ErrorMessage().c_str());
} else {
results = database.QueryDatabase(query);
if (results.Success()) {
if (results.RowCount() >= 1)
for(auto row = results.begin(); row != results.end(); ++row)
sayid = atoi(row[0]);
}
else
Log.Out(Logs::General, Logs::Error, "Error in saylink phrase queries", results.ErrorMessage().c_str());
}
}
}
safe_delete_array(escaped_string);
sayid += 500000;
Client::TextLink linker;
linker.SetLinkType(linker.linkItemData);
linker.SetProxyItemID(sayid);
linker.SetProxyText(name);
auto say_link = linker.GenerateLink();
return say_link;
}
#endif