KimLS
f754cb1307
Move update path to movement manager so all movement will use paths
2018-09-18 23:06:56 -07:00
Michael Cook (mackal)
e3c01d4143
Add lua entity_list function GetShuffledClientList()
...
There is cases where we need to get a random client, but
GetRandomClient() is not sufficient enough due to complex predicates
required on what tells us is a valid client. This way we can just loop
over a shuffled list and verify a client is valid instead of multiple
GetRandomClient() calls.
2018-08-05 22:55:30 -04:00
KimLS
7189994b78
Many lua things many many things
2017-05-19 22:50:08 -07:00
Michael Cook (mackal)
138ad99eea
Make lua Get*List entity_list functions less silly
2017-03-28 14:31:10 -04:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Arthur Ice
54f3f7f343
EntityList::GetRandomClient converted to xyz_location
2014-11-30 22:28:17 -08:00
KimLS
04dc593df9
Various bug fixes
2014-08-31 20:27:02 -07:00
Michael Cook (mackal)
970b30b467
Added entity_list::IsMobSpawnedByNpcTypeID
...
Exported to both lua and perl
2014-02-25 23:15:14 -05:00
Michael Cook (mackal)
ae68deb4f8
Added overload to Lua entity list RemoveFromTargets
2014-01-03 19:20:52 -05:00
KimLS
b904689a98
Added Spawn object to lua and functions to manipulate them
2013-06-23 14:48:36 -07:00
KimLS
55a964267e
Raid/Group lua stuff, renamed corpses
2013-06-02 13:47:52 -07:00
KimLS
d14608356d
Added all lua objects i need for now, a ton of API too
2013-06-02 00:15:26 -07:00