mirror of
https://github.com/EQEmu/Server.git
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478 lines
16 KiB
C++
478 lines
16 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include <luabind/iterator_policy.hpp>
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#include "masterentity.h"
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#include "lua_entity_list.h"
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#include "lua_entity.h"
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#include "lua_mob.h"
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#include "lua_client.h"
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#include "lua_npc.h"
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#include "lua_object.h"
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#include "lua_door.h"
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#include "lua_corpse.h"
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#include "lua_group.h"
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#include "lua_raid.h"
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struct Lua_Mob_List {
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std::vector<Lua_Mob> entries;
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};
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struct Lua_NPC_List {
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std::vector<Lua_NPC> entries;
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};
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struct Lua_Client_List {
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std::vector<Lua_Client> entries;
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};
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struct Lua_Corpse_List {
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std::vector<Lua_Corpse> entries;
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};
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struct Lua_Object_List {
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std::vector<Lua_Object> entries;
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};
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struct Lua_Doors_List {
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std::vector<Lua_Door> entries;
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};
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Lua_Mob Lua_EntityList::GetMobID(int id) {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetMobID(id));
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}
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Lua_Mob Lua_EntityList::GetMob(const char *name) {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetMob(name));
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}
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Lua_Mob Lua_EntityList::GetMob(int id) {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetMob(id));
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}
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Lua_Mob Lua_EntityList::GetMobByNpcTypeID(int npc_type) {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetMobByNpcTypeID(npc_type));
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}
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Lua_NPC Lua_EntityList::GetNPCByID(int id) {
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Lua_Safe_Call_Class(Lua_NPC);
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return Lua_NPC(self->GetNPCByID(id));
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}
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Lua_NPC Lua_EntityList::GetNPCByNPCTypeID(int npc_type) {
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Lua_Safe_Call_Class(Lua_NPC);
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return Lua_NPC(self->GetNPCByNPCTypeID(npc_type));
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}
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Lua_Client Lua_EntityList::GetClientByName(const char *name) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetClientByName(name));
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}
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Lua_Client Lua_EntityList::GetClientByAccID(uint32 acct_id) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetClientByAccID(acct_id));
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}
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Lua_Client Lua_EntityList::GetClientByID(int id) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetClientByID(id));
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}
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Lua_Client Lua_EntityList::GetClientByCharID(uint32 char_id) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetClientByCharID(char_id));
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}
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Lua_Client Lua_EntityList::GetClientByWID(uint32 wid) {
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Lua_Safe_Call_Class(Lua_Client);
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return Lua_Client(self->GetClientByWID(wid));
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}
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Lua_Object Lua_EntityList::GetObjectByID(int id) {
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Lua_Safe_Call_Class(Lua_Object);
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return Lua_Object(self->GetObjectByID(id));
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}
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Lua_Object Lua_EntityList::GetObjectByDBID(uint32 db_id) {
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Lua_Safe_Call_Class(Lua_Object);
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return Lua_Object(self->GetObjectByDBID(db_id));
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}
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Lua_Door Lua_EntityList::GetDoorsByID(int id) {
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Lua_Safe_Call_Class(Lua_Door);
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return Lua_Door(self->GetDoorsByID(id));
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}
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Lua_Door Lua_EntityList::GetDoorsByDBID(uint32 db_id) {
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Lua_Safe_Call_Class(Lua_Door);
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return Lua_Door(self->GetDoorsByDBID(db_id));
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}
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Lua_Door Lua_EntityList::GetDoorsByDoorID(uint32 door_id) {
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Lua_Safe_Call_Class(Lua_Door);
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return Lua_Door(self->GetDoorsByDoorID(door_id));
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}
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Lua_Door Lua_EntityList::FindDoor(uint32 id) {
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Lua_Safe_Call_Class(Lua_Door);
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return Lua_Door(self->FindDoor(id));
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}
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Lua_Group Lua_EntityList::GetGroupByMob(Lua_Mob mob) {
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Lua_Safe_Call_Class(Lua_Group);
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return Lua_Group(self->GetGroupByMob(mob));
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}
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Lua_Group Lua_EntityList::GetGroupByClient(Lua_Client client) {
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Lua_Safe_Call_Class(Lua_Group);
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return Lua_Group(self->GetGroupByClient(client));
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}
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Lua_Group Lua_EntityList::GetGroupByID(int id) {
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Lua_Safe_Call_Class(Lua_Group);
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return Lua_Group(self->GetGroupByID(id));
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}
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Lua_Group Lua_EntityList::GetGroupByLeaderName(const char *name) {
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Lua_Safe_Call_Class(Lua_Group);
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return Lua_Group(self->GetGroupByLeaderName(name));
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}
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Lua_Raid Lua_EntityList::GetRaidByID(int id) {
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Lua_Safe_Call_Class(Lua_Raid);
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return Lua_Raid(self->GetRaidByID(id));
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}
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Lua_Raid Lua_EntityList::GetRaidByClient(Lua_Client client) {
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Lua_Safe_Call_Class(Lua_Raid);
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return Lua_Raid(self->GetRaidByClient(client));
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}
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Lua_Corpse Lua_EntityList::GetCorpseByOwner(Lua_Client client) {
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Lua_Safe_Call_Class(Lua_Corpse);
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return Lua_Corpse(self->GetCorpseByOwner(client));
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}
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Lua_Corpse Lua_EntityList::GetCorpseByID(int id) {
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Lua_Safe_Call_Class(Lua_Corpse);
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return Lua_Corpse(self->GetCorpseByID(id));
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}
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Lua_Corpse Lua_EntityList::GetCorpseByName(const char *name) {
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Lua_Safe_Call_Class(Lua_Corpse);
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return Lua_Corpse(self->GetCorpseByName(name));
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}
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void Lua_EntityList::ClearClientPetitionQueue() {
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Lua_Safe_Call_Void();
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self->ClearClientPetitionQueue();
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}
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bool Lua_EntityList::CanAddHateForMob(Lua_Mob p) {
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Lua_Safe_Call_Bool();
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return self->CanAddHateForMob(p);
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}
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void Lua_EntityList::Message(uint32 guild_dbid, uint32 type, const char *message) {
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Lua_Safe_Call_Void();
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self->Message(guild_dbid, type, message);
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}
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void Lua_EntityList::MessageStatus(uint32 guild_dbid, int min_status, uint32 type, const char *message) {
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Lua_Safe_Call_Void();
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self->MessageStatus(guild_dbid, min_status, type, message);
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}
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void Lua_EntityList::MessageClose(Lua_Mob sender, bool skip_sender, float dist, uint32 type, const char *message) {
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Lua_Safe_Call_Void();
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self->MessageClose(sender, skip_sender, dist, type, message);
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}
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void Lua_EntityList::RemoveFromTargets(Lua_Mob mob) {
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Lua_Safe_Call_Void();
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self->RemoveFromTargets(mob);
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}
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void Lua_EntityList::ReplaceWithTarget(Lua_Mob target, Lua_Mob new_target) {
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Lua_Safe_Call_Void();
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self->ReplaceWithTarget(target, new_target);
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}
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void Lua_EntityList::OpenDoorsNear(Lua_NPC opener) {
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Lua_Safe_Call_Void();
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self->OpenDoorsNear(opener);
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}
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std::string Lua_EntityList::MakeNameUnique(const char *name) {
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Lua_Safe_Call_String();
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char t_name[64];
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strncpy(t_name, name, 64);
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return self->MakeNameUnique(t_name);
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}
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std::string Lua_EntityList::RemoveNumbers(const char *name) {
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Lua_Safe_Call_String();
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char t_name[64];
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strncpy(t_name, name, 64);
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return self->RemoveNumbers(t_name);
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}
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void Lua_EntityList::SignalMobsByNPCID(uint32 npc_id, int signal) {
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Lua_Safe_Call_Void();
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self->SignalMobsByNPCID(npc_id, signal);
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}
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int Lua_EntityList::DeleteNPCCorpses() {
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Lua_Safe_Call_Int();
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return self->DeleteNPCCorpses();
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}
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int Lua_EntityList::DeletePlayerCorpses() {
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Lua_Safe_Call_Int();
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return self->DeletePlayerCorpses();
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}
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void Lua_EntityList::HalveAggro(Lua_Mob who) {
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Lua_Safe_Call_Void();
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self->HalveAggro(who);
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}
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void Lua_EntityList::DoubleAggro(Lua_Mob who) {
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Lua_Safe_Call_Void();
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self->DoubleAggro(who);
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}
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void Lua_EntityList::ClearFeignAggro(Lua_Mob who) {
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Lua_Safe_Call_Void();
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self->ClearFeignAggro(who);
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}
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bool Lua_EntityList::Fighting(Lua_Mob who) {
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Lua_Safe_Call_Bool();
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return self->Fighting(who);
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}
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void Lua_EntityList::RemoveFromHateLists(Lua_Mob who) {
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Lua_Safe_Call_Void();
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self->RemoveFromHateLists(who);
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}
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void Lua_EntityList::RemoveFromHateLists(Lua_Mob who, bool set_to_one) {
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Lua_Safe_Call_Void();
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self->RemoveFromHateLists(who, set_to_one);
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}
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void Lua_EntityList::MessageGroup(Lua_Mob who, bool skip_close, uint32 type, const char *message) {
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Lua_Safe_Call_Void();
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self->MessageGroup(who, skip_close, type, message);
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}
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Lua_Client Lua_EntityList::GetRandomClient(float x, float y, float z, float dist) {
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Lua_Safe_Call_Class(Lua_Client);
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return self->GetRandomClient(x, y, z, dist);
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}
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Lua_Client Lua_EntityList::GetRandomClient(float x, float y, float z, float dist, Lua_Client exclude) {
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Lua_Safe_Call_Class(Lua_Client);
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return self->GetRandomClient(x, y, z, dist, exclude);
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}
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Lua_Mob_List Lua_EntityList::GetMobList() {
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Lua_Safe_Call_Class(Lua_Mob_List);
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Lua_Mob_List ret;
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std::list<Mob*> t_list;
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self->GetMobList(t_list);
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auto iter = t_list.begin();
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while(iter != t_list.end()) {
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ret.entries.push_back(Lua_Mob(*iter));
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++iter;
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}
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return ret;
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}
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Lua_Client_List Lua_EntityList::GetClientList() {
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Lua_Safe_Call_Class(Lua_Client_List);
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Lua_Client_List ret;
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std::list<Client*> t_list;
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self->GetClientList(t_list);
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auto iter = t_list.begin();
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while(iter != t_list.end()) {
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ret.entries.push_back(Lua_Client(*iter));
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++iter;
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}
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return ret;
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}
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Lua_NPC_List Lua_EntityList::GetNPCList() {
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Lua_Safe_Call_Class(Lua_NPC_List);
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Lua_NPC_List ret;
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std::list<NPC*> t_list;
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self->GetNPCList(t_list);
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auto iter = t_list.begin();
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while(iter != t_list.end()) {
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ret.entries.push_back(Lua_NPC(*iter));
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++iter;
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}
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return ret;
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}
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Lua_Corpse_List Lua_EntityList::GetCorpseList() {
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Lua_Safe_Call_Class(Lua_Corpse_List);
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Lua_Corpse_List ret;
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std::list<Corpse*> t_list;
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self->GetCorpseList(t_list);
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auto iter = t_list.begin();
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while(iter != t_list.end()) {
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ret.entries.push_back(Lua_Corpse(*iter));
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++iter;
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}
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return ret;
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}
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Lua_Object_List Lua_EntityList::GetObjectList() {
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Lua_Safe_Call_Class(Lua_Object_List);
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Lua_Object_List ret;
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std::list<Object*> t_list;
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self->GetObjectList(t_list);
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auto iter = t_list.begin();
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while(iter != t_list.end()) {
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ret.entries.push_back(Lua_Object(*iter));
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++iter;
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}
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return ret;
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}
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Lua_Doors_List Lua_EntityList::GetDoorsList() {
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Lua_Safe_Call_Class(Lua_Doors_List);
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Lua_Doors_List ret;
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std::list<Doors*> t_list;
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self->GetDoorsList(t_list);
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auto iter = t_list.begin();
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while(iter != t_list.end()) {
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ret.entries.push_back(Lua_Door(*iter));
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++iter;
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}
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return ret;
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}
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void Lua_EntityList::SignalAllClients(int signal) {
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Lua_Safe_Call_Void();
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self->SignalAllClients(signal);
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}
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luabind::scope lua_register_entity_list() {
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return luabind::class_<Lua_EntityList>("EntityList")
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.def(luabind::constructor<>())
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.property("null", &Lua_EntityList::Null)
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.property("valid", &Lua_EntityList::Valid)
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.def("GetMobID", (Lua_Mob(Lua_EntityList::*)(int))&Lua_EntityList::GetMobID)
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.def("GetMob", (Lua_Mob(Lua_EntityList::*)(const char*))&Lua_EntityList::GetMob)
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.def("GetMob", (Lua_Mob(Lua_EntityList::*)(int))&Lua_EntityList::GetMob)
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.def("GetMobByNpcTypeID", (Lua_Mob(Lua_EntityList::*)(int))&Lua_EntityList::GetMobByNpcTypeID)
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.def("GetNPCByID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCByID)
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.def("GetNPCByNPCTypeID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCByNPCTypeID)
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.def("GetClientByName", (Lua_Client(Lua_EntityList::*)(const char*))&Lua_EntityList::GetClientByName)
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.def("GetClientByAccID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByAccID)
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.def("GetClientByID", (Lua_Client(Lua_EntityList::*)(int))&Lua_EntityList::GetClientByID)
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.def("GetClientByCharID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByCharID)
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.def("GetClientByWID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByWID)
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.def("GetObjectByID", (Lua_Object(Lua_EntityList::*)(int))&Lua_EntityList::GetObjectByID)
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.def("GetObjectByDBID", (Lua_Object(Lua_EntityList::*)(uint32))&Lua_EntityList::GetObjectByDBID)
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.def("GetDoorsByID", (Lua_Door(Lua_EntityList::*)(int))&Lua_EntityList::GetDoorsByID)
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.def("GetDoorsByDBID", (Lua_Door(Lua_EntityList::*)(uint32))&Lua_EntityList::GetDoorsByDBID)
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.def("GetDoorsByDoorID", (Lua_Door(Lua_EntityList::*)(uint32))&Lua_EntityList::GetDoorsByDoorID)
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.def("FindDoor", (Lua_Door(Lua_EntityList::*)(uint32))&Lua_EntityList::FindDoor)
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.def("GetGroupByMob", (Lua_Group(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::GetGroupByMob)
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.def("GetGroupByClient", (Lua_Group(Lua_EntityList::*)(Lua_Client))&Lua_EntityList::GetGroupByClient)
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.def("GetGroupByID", (Lua_Group(Lua_EntityList::*)(int))&Lua_EntityList::GetGroupByID)
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.def("GetGroupByLeaderName", (Lua_Group(Lua_EntityList::*)(const char*))&Lua_EntityList::GetGroupByLeaderName)
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.def("GetRaidByID", (Lua_Raid(Lua_EntityList::*)(int))&Lua_EntityList::GetRaidByID)
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.def("GetRaidByClient", (Lua_Raid(Lua_EntityList::*)(Lua_Client))&Lua_EntityList::GetRaidByClient)
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.def("GetCorpseByOwner", (Lua_Corpse(Lua_EntityList::*)(Lua_Client))&Lua_EntityList::GetCorpseByOwner)
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.def("GetCorpseByID", (Lua_Corpse(Lua_EntityList::*)(int))&Lua_EntityList::GetCorpseByID)
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.def("GetCorpseByName", (Lua_Corpse(Lua_EntityList::*)(const char*))&Lua_EntityList::GetCorpseByName)
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.def("ClearClientPetitionQueue", (void(Lua_EntityList::*)(void))&Lua_EntityList::ClearClientPetitionQueue)
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.def("CanAddHateForMob", (bool(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::CanAddHateForMob)
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.def("Message", (void(Lua_EntityList::*)(uint32,uint32,const char*))&Lua_EntityList::Message)
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.def("MessageStatus", (void(Lua_EntityList::*)(uint32,uint32,uint32,const char*))&Lua_EntityList::MessageStatus)
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.def("MessageClose", (void(Lua_EntityList::*)(Lua_Mob,bool,float,uint32,const char*))&Lua_EntityList::MessageClose)
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.def("RemoveFromTargets", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::RemoveFromTargets)
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.def("ReplaceWithTarget", (void(Lua_EntityList::*)(Lua_Mob,Lua_Mob))&Lua_EntityList::ReplaceWithTarget)
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.def("OpenDoorsNear", (void(Lua_EntityList::*)(Lua_NPC))&Lua_EntityList::OpenDoorsNear)
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.def("MakeNameUnique", (std::string(Lua_EntityList::*)(const char*))&Lua_EntityList::MakeNameUnique)
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.def("RemoveNumbers", (std::string(Lua_EntityList::*)(const char*))&Lua_EntityList::RemoveNumbers)
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.def("SignalMobsByNPCID", (void(Lua_EntityList::*)(uint32,int))&Lua_EntityList::SignalMobsByNPCID)
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.def("DeleteNPCCorpses", (int(Lua_EntityList::*)(void))&Lua_EntityList::DeleteNPCCorpses)
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.def("DeletePlayerCorpses", (int(Lua_EntityList::*)(void))&Lua_EntityList::DeletePlayerCorpses)
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.def("HalveAggro", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::HalveAggro)
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.def("DoubleAggro", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::DoubleAggro)
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.def("ClearFeignAggro", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::ClearFeignAggro)
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.def("Fighting", (bool(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::Fighting)
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.def("RemoveFromHateLists", (void(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::RemoveFromHateLists)
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.def("RemoveFromHateLists", (void(Lua_EntityList::*)(Lua_Mob,bool))&Lua_EntityList::RemoveFromHateLists)
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.def("MessageGroup", (void(Lua_EntityList::*)(Lua_Mob,bool,uint32,const char*))&Lua_EntityList::MessageGroup)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomClient)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(float,float,float,float,Lua_Client))&Lua_EntityList::GetRandomClient)
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.def("GetMobList", (Lua_Mob_List(Lua_EntityList::*)(void))&Lua_EntityList::GetMobList)
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.def("GetClientList", (Lua_Client_List(Lua_EntityList::*)(void))&Lua_EntityList::GetClientList)
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.def("GetNPCList", (Lua_NPC_List(Lua_EntityList::*)(void))&Lua_EntityList::GetNPCList)
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.def("GetCorpseList", (Lua_Corpse_List(Lua_EntityList::*)(void))&Lua_EntityList::GetCorpseList)
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.def("GetObjectList", (Lua_Object_List(Lua_EntityList::*)(void))&Lua_EntityList::GetObjectList)
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.def("GetDoorsList", (Lua_Doors_List(Lua_EntityList::*)(void))&Lua_EntityList::GetDoorsList)
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.def("SignalAllClients", (void(Lua_EntityList::*)(int))&Lua_EntityList::SignalAllClients);
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}
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luabind::scope lua_register_mob_list() {
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return luabind::class_<Lua_Mob_List>("MobList")
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.def_readwrite("entries", &Lua_Mob_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_client_list() {
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return luabind::class_<Lua_Client_List>("ClientList")
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.def_readwrite("entries", &Lua_Client_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_npc_list() {
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return luabind::class_<Lua_NPC_List>("NPCList")
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.def_readwrite("entries", &Lua_NPC_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_corpse_list() {
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return luabind::class_<Lua_Corpse_List>("CorpseList")
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.def_readwrite("entries", &Lua_Corpse_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_object_list() {
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return luabind::class_<Lua_Object_List>("ObjectList")
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.def_readwrite("entries", &Lua_Object_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_door_list() {
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return luabind::class_<Lua_Doors_List>("DoorList")
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.def_readwrite("entries", &Lua_Doors_List::entries, luabind::return_stl_iterator);
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}
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#endif
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