Drajor
7db82a3b14
Fixes issue with calculating the value of items being sold. The loop was starting at 0 instead of 1.
2017-02-22 06:26:49 +10:00
Drajor
55e78cd8e9
Fix for error in previous change. ItemInstance::GetOrnamentHeroModel will return zero again when parameter material_slot is the default -1.
2016-12-21 13:28:05 +10:00
Drajor
a13e32498a
Hero Forge robes are now visible at character select. Items using a robe HF ID need use the actual ID in the DB i.e. 11607-12107. WearChange command modified to allow both shorthand HF IDs and explicit IDs.
2016-12-21 13:03:19 +10:00
Drajor
908a7061cf
Hero forge ID in OP_WearChange originating from a client is now set to the correct value prior to being broadcast to other clients.
2016-12-19 21:00:55 +10:00
Drajor
d9bdcf2aec
Merge pull request #529 from EQEmu/currency
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Currency
2016-06-11 21:04:38 +10:00
Drajor
3e25a3df5c
Implemented RoF2 encoder for OP_CrystalCountUpdate (0x467f)
2016-06-11 20:24:36 +10:00
Drajor
73e91be281
Fixed vulnerability in handling of OP_CrystalCreate
2016-06-11 19:53:19 +10:00
Drajor
1b6974ade3
Alternate currency sell price now matches RoF2 client calculation
2016-06-11 13:29:56 +10:00
Drajor
c1a6a23e06
Fixes #527
2016-06-11 12:48:16 +10:00
Drajor
4258e5cebc
Fixes #445 (Integer wrap in Inventory::HasItem)
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unit8 changed to uint32 will prevent wrapping, excepting maybe extreme
cases. Fixes #445
2015-07-25 17:13:18 +10:00
Drajor
22a157787e
Fix for ClientTaskState::UpdateTasksOnDeliver
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Fix for issue introduced in changes to allow stacked items to be handed
in. Calling GetCharges on an item that can not be stacked will return 0
so this mean't that task credit was not awarded for single items.
2015-07-25 16:14:33 +10:00
Drajor
8f78a3fd35
Hand in stacked items
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Added support for handing in stacked items and getting task credit for
those items.
2015-07-22 15:50:19 +10:00