Chris Miles
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e8a05ec680
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Fixes instance deletion issue https://github.com/EQEmu/Server/issues/1069
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2020-05-24 01:32:50 -05:00 |
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Akkadius
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954247956e
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Adjust syntax
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2020-04-24 02:11:06 -05:00 |
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Akkadius
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387e1668a5
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Remove hard delete from DeleteInstance so that the purge timer can pick it up later
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2020-04-24 01:25:09 -05:00 |
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Akkadius
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b41f2dac66
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Clamp value for max reserved instance id [skip ci]
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2020-04-10 03:26:09 -05:00 |
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Akkadius
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0dc3e5ba35
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Add jank permanent reference pass back in [skip ci]
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2020-04-10 03:20:41 -05:00 |
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Akkadius
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d1349e5ac9
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Oops, math
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2020-04-10 02:30:46 -05:00 |
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Akkadius
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88ff56b2f2
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Add client->SendToGuildHall - have instances properly cycle out IDs
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2020-04-10 01:43:00 -05:00 |
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Akkadius
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40b2366346
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Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc. It works on top of the original #goto (target) and #goto x y z
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2019-01-20 21:33:56 -06:00 |
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Akkadius
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26a766335f
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Fix for GetCharactersInInstance post-cleanup
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2015-01-26 01:51:29 -06:00 |
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Akkadius
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4f19fe9f91
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Travis compile fix for real?
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2015-01-25 02:27:30 -06:00 |
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Akkadius
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6212045dcd
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Add database_instances.cpp
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2015-01-25 02:16:11 -06:00 |
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