19 Commits

Author SHA1 Message Date
Natedog2012
2268e6ed34 Fix up Object packet for UF / RoF / RoF2. SolidType was incorrect as those fields are the XY tilt for the object. Need database values for these fields so they will actually be useful. 2016-02-27 01:42:07 -08:00
Natedog2012
8133f5312f First step into implementing evolving items, added fields to database that were missing. 2015-12-21 05:39:39 -08:00
Michael Cook (mackal)
7c4abcc68d Fix int16 spell ID limit with items (click, procs, etc)
See issue #7 (Did we resolve it yet?)
2015-11-14 14:37:24 -05:00
Michael Cook (mackal)
a4d0db8e0a Implement the extra Wild Rampage/Rampage message (SoD+) 2015-08-15 00:34:10 -04:00
KimLS
dd345c01de Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over. 2015-06-11 21:33:39 -07:00
KimLS
250d0cc903 More aa work, it actually loads yay 2015-06-08 20:06:14 -07:00
Michael Cook (mackal)
4bb2bb1438 AA packet work mostly and small fix to expendable AAs 2015-06-07 23:41:54 -04:00
Michael Cook (mackal)
8aadc36320 Rework buff duration formulas
These are derived from the client

SE_IllusionPresistence will also set the duration to 10k tics like live
2015-05-23 02:20:36 -04:00
Michael Cook (mackal)
7bcfaf60ab Save PlayerState server side
We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument

OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove

Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
Michael Cook (mackal)
06f4fd49ef Implement mob and client melee push
New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Michael Cook (mackal)
0d84ede3d6 Allow /pet attack by mob name to work
ex. /pet attack a_snake
2015-04-26 13:35:36 -04:00
Natedog2012
7662eaf983 All animation structs were backwards and poorly named.. RoF+ animations work properly 2015-04-06 03:11:04 -07:00
JJ
318a664b09 No "sigs". [skip ci] 2015-02-23 19:57:47 -05:00
Uleat
766641cd15 Implemented per-client character creation limits 2015-02-17 13:58:27 -05:00
Uleat
e4be4d6895 Pre-purposed clean-up 2015-02-17 13:58:26 -05:00
Uleat
5a3b10a11c Constant name re-alignments prior to extended bandolier/potion belt activation 2015-02-17 13:58:23 -05:00
Uleat
f1a25da065 Pre-purposed clean-up 2015-02-17 13:58:19 -05:00
JJ
96925f0dde Some minor cleanup. [skip ci] 2015-01-31 17:03:44 -05:00
Uleat
4832acde0b Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file) 2015-01-27 05:09:35 -05:00