7307 Commits

Author SHA1 Message Date
Akkadius
dfc1bf0381 Revert "[Crash] Fix spell in AESpell related to beacons (#3659)"
This reverts commit 0b452f4ec1546ff8ba2a20e55301c7a488995240.
2023-10-31 09:46:08 -05:00
Akkadius
4af191c593 [Hotfix] Fix issue with blocked spells not loading properly 2023-10-31 08:06:51 -05:00
Chris Miles
0b452f4ec1
[Crash] Fix spell in AESpell related to beacons (#3659) 2023-10-29 18:45:24 -05:00
Chris Miles
fef629e1df
[Crash] Fix crash when client pointer does not exist during #hotfix (#3661) 2023-10-29 18:45:18 -05:00
Paul Coene
47db92cdb6
[Trading] Fix part 3 of Issue 932. (#3654) 2023-10-29 09:50:04 -04:00
Akkadius
1887e48b76 Revert "[Perl] Reload perl quests on zone bootup (#3648)"
This reverts commit 0bbfcf7adc18b90d43a960923c8bf67fc41bcaa3.
2023-10-26 16:21:06 -05:00
Alex King
2df4289588
[Bug Fix] Fix empty InsertMany in bot starting items. (#3653)
Not checking if the vector is empty before it inserts still inserts when there’s nothing.
2023-10-24 18:15:42 -04:00
Paul Coene
5a663910a5
[Pets] Disallow effect of alliance line when cast on pets. (#3650)
* [Pets] Disallow effect of alliance line when cast on pets.

* Update spell_effects.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-10-23 22:40:24 -05:00
Chris Miles
b027edd21e
[API] Implement Zone Sidecar (#3635)
* Zone sidecar work

* Process management work

* Merge

* Sidecar work

* API config option

* Request proxy work

* Proxy headers and params

* Change port

* Remove code

* Sim work

* Sidecar work

* Update loot_simulator_controller.cpp

* Update loot_simulator_controller.cpp

* Formatting

* Post merge change

* Windows compile fix

* Update sidecar_api.cpp

* Update strings.cpp
2023-10-23 22:39:37 -05:00
hg
0bbfcf7adc
[Perl] Reload perl quests on zone bootup (#3648)
Perl wasn't implementing quest interface's Init which is called by
Zone::Bootup. This should fix zone's that were in standby not using the
latest version of perl plugin scripts.
2023-10-23 22:39:19 -05:00
Chris Miles
7962a0bd38
[Perl] Implement eqemu-perl for Linux (#3652)
* [Perl] Implement eqemu-perl for Linux

* Update embperl.cpp
2023-10-23 22:38:46 -05:00
JJ
4d9b51df0a
[Commands] Move #suspend from content database (#3651) 2023-10-23 20:01:49 -04:00
JJ
8a558f6a29
[Bug Fix] Hotfix command without hotfix name (#3644)
If no hotfix name is provided, the hotfix command won't need the empty string.
2023-10-21 13:33:16 -04:00
Alex King
0585be0360
[Bug Fix] Fix issue with subcommand settings not working (#3643)
* [Bug Fix] Fix issue with subcommand settings not working

# Notes
- We were checking for `arguments >= 2` when we should just be checking for if there are any arguments and comparing `sep.arg[0]` (the command) and `sep.arg[1]` (the subcommand) to our `command_subsettings` to see if it exists and if we pass the requirements.
- This fix will let operators properly set a subcommand to a lower or higher status level than the parent command.

* Remove debug message.
2023-10-20 21:33:05 -04:00
Alex King
52d64781b5
[Feature] Add Expansion and Content Flag support to Blocked Spells (#3638)
* [Feature] Add Expansion and Content Flag support to Blocked Spells

# Notes
- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582

* [Tradeskills] Add learned_by_item_id field (#3637)

* [Feature] Add Expansion and Content Flag support to Blocked Spells

- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2023-10-20 17:45:58 -05:00
Aeadoin
0667fe435f
[Bug Fix] Fix crash when checking Bot Group/Raid membership (#3641)
* [Bug Fix] Fix crash when checking Bot Group/Raid membership

* Update bot.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-10-20 17:45:41 -05:00
Chris Miles
adc64005f1
[Rules] Add rule to configure max number of procs per round Combat:MaxProcs (#3640) 2023-10-20 14:57:50 -04:00
Alex King
605480f1c4
[Bug Fix] Fix Finishing Blow Proc Chance (#3639)
# Notes
- We were double adding `spellbonuses` and not adding `itembonuses` per https://github.com/EQEmu/Server/issues/3636.
2023-10-19 16:19:43 -04:00
Alex King
a4f2ed28f1
[Feature] Add Bot Starting Items (#3634)
* [Feature] Add Bot Starting Items

# Notes
- This table is similar to the player starting items table, however it uses bitmasks.
- Allows operators to give bots gear on creation.
- `races` of `0` for all races.
- `classes` of `0` for all classes.

* Update bot.cpp

* Update database_update_manifest_bots.cpp
2023-10-17 18:00:41 -04:00
Chris Miles
961332b40c
[Crash] Fix crash in Mob::ShowBuffs (#3632) 2023-10-15 21:14:55 -05:00
Chris Miles
a1a861e0c4
[Bots] Fix bot removal on zone, regression from #3611 (#3631) 2023-10-15 20:46:07 -04:00
Alex King
1212ccefef
[Quest API] Add target ID and spell exports to events (#3620)
* [Quest API] Add target ID and spell exports to events

# Notes
- Add `$spell` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, `EVENT_CAST_BEGIN`, `EVENT_ITEM_CLICK`, `EVENT_ITEM_CLICK_CAST`, `EVENT_ITEM_CLICK_CLIENT`, `EVENT_ITEM_CLICK_CAST_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_BOT`, `EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_NPC`, `EVENT_SPELL_EFFECT_BOT`, `EVENT_SPELL_EFFECT_CLIENT`, `EVENT_SPELL_EFFECT_NPC`, `EVENT_SPELL_FADE`, `EVENT_DEATH`, `EVENT_DEATH_COMPLETE`, `EVENT_DEATH_ZONE`, `EVENT_DAMAGE_GIVEN`, and `EVENT_DAMAGE_TAKEN` in Perl.
- Add `$target_id` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, and `EVENT_CAST_ON` in Perl.
- Add `e.target_id` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, and `EVENT_CAST_ON` in Lua.

* Add $target/e.target exports.

* Update spells.cpp
2023-10-15 19:40:25 -04:00
Aeadoin
c203fec9b4
[Crash] Resolve crash when assigning empty raid note. (#3628)
* [Crash] Resolve crash when assigning empty raid note.

* const
2023-10-15 16:42:12 -04:00
Alex King
16ab1839e8
[Feature] Add Immune to Headshot Special Ability (#3624)
# Notes
- Allows mobs normally susceptible to Headshot to be made immune to it.
2023-10-13 21:43:33 -05:00
Mitch Freeman
f5e4c6a127
[Feature] Update Raid Functions for Titanium and Underfoot (#3524)
* Update Raid Functions

Updated various raid features for:
Titanium
- Raid window now functional, including with BOTS
- Raid delegate assist/mark work
- Raid notes work
- Raid /rmark, /clearmarks work
Underfoot
- Raid window was already functional
- Raid delegate assist/mark work
- Raid notes work
- Raid /rmark, /clearmarks work

* Updates to resolve feedback

* Slight update for overlooked case in encode for RaidUpdate for clients above Ti.

* Updates to further address feedback.  Only updated translators for Ti/RoF2.  Once ok, I will update the others.

* Update linux-build.sh

* Final updates for other translators and the strncpy_s issue.

* Fix for strn0cpy in raids.cpp, translators, and defines.  Updated all in raids.cpp as well.

* Reveted defines change.

* Reverted accidental change

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-10-13 21:42:27 -05:00
Alex King
166c87c931
[Bots] Adjust Bot Movement Speed (#3615)
# Notes
- Bots were having a hard time keeping up with players.
- Part of this was due to using walk until a certain distance.
- Another part was their ctor only having `0.7f` run speed versus our Mob sanity check of `1.25f`.
- We check movement stuff now before idle checks so bots are more likely to start moving earlier.
2023-10-13 20:16:06 -05:00
Alex King
345dd442dd
[Quest API] Add GrantAllAAPoints() to Perl/Lua and Modify #grantaa (#3616)
# Command
- Add optional `level` argument to `#grantaa` so you can grant AAs up the specified level.

# Perl
- Add `$client->GrantAllAAPoints()`.
- Add `$client->GrantAllAAPoints(level)`.

# Lua
- Add `client:GrantAllAAPoints()`.
- Add `client:GrantAllAAPoints(level)`.

# Notes
- Grants all AA abilities up to client's current level or a specified level.
2023-10-13 20:13:55 -05:00
Alex King
565baec675
[Bug Fix] Fix #cast defaulting to cast time (#3617)
# Notes
- Defaulted to using cast time instead of instant.
2023-10-13 20:12:34 -05:00
Alex King
9884c442e9
[Crash] Fix Crash with #summon (#3618)
# Notes
- Not setting target to a default of `nullptr` or in this case `c` gave undefined behavior.
2023-10-13 20:12:01 -05:00
Alex King
b82b32e1d2
[Feature] Add Immune to Assassinate Special Ability (#3622)
# Notes
- Allows mobs normally susceptible to Assassinate to be made immune to it.
2023-10-13 21:01:06 -04:00
Alex King
3791bc788f
[Parser Fix] Fix SendIllusion Spire parsing (#3623)
# Notes
- Spire parses methods based on parameters being on the same line, so these were not being parse properly since they were newlines.
2023-10-13 19:41:28 -05:00
Alex King
833fa55fdf
[Feature] Add Extra Kick Classes (#3613)
* [Feature] Add Extra Kick Classes

# Notes
- Allows operators to add extra classes to the "Kick" skill.
- Without this only Warrior, Ranger, Monk, Beastlord, and Berserker could kick.

* Remove gotos.
2023-10-11 14:33:23 -04:00
Chris Miles
4fc3c27715
[Release] 22.27.0 (#3614)
* [Release] 22.27.0

* Update bot.cpp
2023-10-07 15:11:21 -05:00
Chris Miles
cea3ad6a42
[Crash] Fix crash in #movechar (#3612) 2023-10-07 14:00:27 -05:00
Chris Miles
d8926cd5f3
[Crash] Fix dangling pointer crash observed in SendHPPacketsFrom (#3611)
* [Crash] Fix dangling pointer crash observed in SendHPPacketsFrom

* Update bot.cpp
2023-10-07 14:00:19 -05:00
Chris Miles
efb03164c7
[Crash] Fix crash in CastSpell Quest API input cast (#3610) 2023-10-07 14:00:11 -05:00
Chris Miles
455eb2e6d9
[Crash] Fix CanUseAlternateAdvancementRank crash (#3609) 2023-10-07 14:00:04 -05:00
Chris Miles
b5b0e53da2
[Crash] Fix #summon crash (#3608)
* [Crash] Summon crash fix

* [Crash] Fix summon crash
2023-10-07 13:59:56 -05:00
Chris Miles
68cb94b39c
[Crash] Bot member zoned crash fix (#3607) 2023-10-07 13:59:47 -05:00
Alex King
7db7631308
[Bug Fix] Fix #show group_info Popup (#3605)
# Notes
- Wasn't using `DialogueWindow::TableCell` so they weren't showing up.
- Fixed `red1` to `red_1` so it shows.
2023-10-04 14:40:05 -04:00
Alex King
cf27f2bc88
[Quest API] Add Caster ID Parameter to FindBuff in Perl/Lua (#3590)
* [Quest API] Add Caster ID Parameter to FindBuff in Perl/Lua

# Perl
- Add `$mob->FindBuff(spell_id, caster_id)`.

# Lua
- Add `mob:FindBuff(spell_id, caster_id)`.

# Notes
- Allows operators to check if the spell ID is cast by a specific entity ID.
- We don't use `Mob*` reference here since the mob may have died, left zone, etc.

* Formatting.
2023-09-29 19:38:36 -04:00
JJ
79918ebaba
[Logs] Change pathing log messages from Error to Pathing. (#3604)
Change pathing log messages from `Error` to `Pathing`.
2023-09-29 11:54:52 -04:00
Paul Coene
2a648507f2
[Bug Fix] Fix swarm pet names to use '_' instead of ' ' (#3601) 2023-09-19 18:21:47 -04:00
Clayton Dunwell
f395ee0508
[Bug Fix] Invis vs. Undead/Animal Breaks Charm for Pets (#3587)
* IVU & IVA break charm pets #2212

* fix typing

* fix tab spacing

* Formatting

* Formatting for CalcInvisibleLevel

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-09-19 10:16:12 -04:00
Alex King
26e72c6857
[Bug Fix] Add Validation to #find, #set, and #show args (#3598)
# Notes
- We were not validating `sep->arg[i]` so we could possibly be pushing a `nullptr` in.
2023-09-17 21:20:27 -05:00
Alex King
d7e810232a
[Bug Fix] Fix entity ID on death with #castspell (#3592)
# Notes
- Entities killed by a spell with #cast were not reporting their pre-death entity ID properly.
- Added an `entity_id_override` to `GetTargetDescription()` and added a pre-defined entity ID variable to the cast command so we can message the proper pre-death entity ID.
2023-09-17 13:40:31 -05:00
Alex King
9b992167f0
[Bug Fix] Fix Killed XYZH support in EVENT_DEATH in Perl. (#3591)
* [Bug Fix] Fix Killer XYZH support in EVENT_DEATH in Perl.

# Notes
- Fixes XYZH exports in Perl.

* Update embparser.cpp
2023-09-17 13:40:07 -05:00
Clayton Dunwell
65d4533568
[Bug Fix] Check for Song Skill Increase on Bard Pulse (#3586)
* check for song skill increase on bard pulse

* style changes

* fix spacing
2023-09-17 13:29:48 -05:00
Clayton Dunwell
eb545a18a4
[Feature] Cleanup Group Split Money Logic (#3583)
* addresses #2498

* fix some logic #2498

* fixes #2498

* derpy derp derp #2498

* leave default argument to appease build

* Formatting

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-09-17 13:22:26 -05:00
Alex King
f2f0228aa4
[Quest API] Add XYZ/XYZH Overloads to Cross Zone Move Methods (#3581)
# Perl
- Add `quest::crosszonemoveplayerbycharid(character_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbycharid(character_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbygroupid(group_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbygroupid(group_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyraidid(raid_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyraidid(raid_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyguildid(guild_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyguildid(guild_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyexpeditionid(expedition_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyexpeditionid(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyclientname(client_name, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyclientname(client_name, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebycharid(character_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebycharid(character_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebygroupid(group_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebygroupid(group_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyraidid(raid_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyraidid(raid_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyguildid(guild_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyguildid(guild_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyexpeditionid(expedition_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyexpeditionid(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyclientname(client_name, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyclientname(client_name, zone_short_name, x, y, z, heading)`.

# Lua
- Add `eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_char_id(character_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_char_id(character_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_group_id(group_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_group_id(group_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_raid_id(raid_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_raid_id(raid_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_guild_id(guild_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_guild_id(guild_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_expedition_id(expedition_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_client_name(client_name, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_client_name(client_name, zone_short_name, x, y, z, heading)`.

# Notes
- Allows operators to send players to specific coordinates across zones instead of always sending to safe coordinates.
2023-09-17 13:16:25 -05:00