15 Commits

Author SHA1 Message Date
Uleat
cd8cd90a38 Implemented EQEmu::TextureProfile 2016-06-01 08:54:26 -04:00
Kemmler
5952610a7b Very preliminary work with Visual Studio 2015 Community RC/RTM, resolve some version-specific build errors:
1. Standard library functions snprintf & vsnprintf are available thusly named (without the prepended underscores).  Someone may want to check my conditionals against non-MSVC compilers, though.
2. zone/bonuses.cpp throws an internal compiler error with optimize enabled; #pragma disable optimization on VS2015 only on function Mob::NegateSpellBonuses works around it.
2015-07-20 10:27:51 -04:00
Shane Lynch
13743caf19 Enable multiple NPC equipment materials
This change allows #npcedit
armtexture/bracertexture/handtexture/legtexture/feettexture to work
properly and sets individual armor slot materials for NPCs.
2015-03-10 21:33:44 -07:00
JJ
96925f0dde Some minor cleanup. [skip ci] 2015-01-31 17:03:44 -05:00
Arthur Ice
136dee691a removed unused macro debug message 2015-01-17 14:55:41 -08:00
Arthur Ice
f409d39f1a merge upstream 2014-12-21 13:57:20 -08:00
Akkadius
ee4935566b beacon.h/cpp header cleanup 2014-12-15 04:56:01 -06:00
Arthur Ice
6b1b083802 mob constructor converted to xyz_heading 2014-11-30 18:57:50 -08:00
Arthur Ice
53602e3c61 heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob 2014-11-25 20:16:04 -08:00
Arthur Ice
26143750f3 removed visual studio 5,6,7 specific code except in tinyxml and StackWalker. 2013-05-20 22:40:10 -07:00
j883376
4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1 Remove trailing whitespace 2013-05-09 11:13:16 -04:00
Arthur Ice
7560b6b0a7 NULL to nullptr 2013-05-04 18:06:58 -07:00
KimLS
7ce6f4de0d More shared memory work + moved spdat from zone to common 2013-02-19 15:33:21 -08:00
KimLS
da7347f76f svn -> git Migration 2013-02-16 16:14:39 -08:00