- Keeps things tidier.
Perl script was used to get this in order easily.
```pl
my @perl_file_types = (
"bot",
"client",
"doors",
"entity",
"expedition",
"groups",
"hateentry",
"inventory",
"mob",
"npc",
"object",
"perlpacket",
"player_corpse",
"questitem",
"raids",
"spell"
);
foreach my $file_type (sort {$a cmp $b} @perl_file_types) {
my $perl_file = "perl_$file_type.cpp";
open my $client_file, '<', $perl_file or die "Cannot open file_name $perl_file";
{
local $/;
$content = <$client_file>;
}
close $client_file;
open my $perl_data_file, ">", "perl_$file_type\_data.cpp";
my @variables = ();
foreach my $line (split("\n", $content)) {
if ($line=~/newXSproto\(/i) {
$line =~ s/\s+/ /g;
my @line_data = split(/ /, $line);
push(@variables, join(" ", @line_data));
}
}
foreach my $variable (sort {$a cmp $b} @variables) {
$variable =~ s/^ //ig;
print $perl_data_file "\t$variable\n";
}
close $perl_data_file;
}```
* [Quest API] Cross zone and world wide method overhaul.
- Adds support for Character ID, Character Name, and Expedition ID to all cross zone methods that did not have a method.
- Adds worldwide LDoN Updates.
- Shrinks the number of packets and structs from 83 to 17.
No quest functionality will be affected by this, as the only changes are the underlying method used to send the cross zone and world wide data.
* Formatting, organization, and fixing of improper exports.
* Finalize comb through of variable types, update types, etc.
* Merge fixes.
This still doesn't add support for /autosplit in a raid, how should that
work?
This changes the Raid::SplitMoney to take a group ID and fails when
provided with RAID_GROUPLESS. This does change behavior, but I'm not
sure if it was ever used so ...