KimLS
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d14608356d
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Added all lua objects i need for now, a ton of API too
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2013-06-02 00:15:26 -07:00 |
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KimLS
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79a9d2112a
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Retransmit support added back in (stupid compile flags), prelim work on lua_client stuff, took out a few redundant or non-working functions
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2013-05-25 01:08:30 -07:00 |
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KimLS
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69bad31019
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Cleanup of some lua code, initial work on encounter_quests
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2013-05-19 12:13:44 -07:00 |
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KimLS
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7adcf6d3e5
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Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl
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2013-05-17 17:10:38 -07:00 |
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KimLS
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1f265af1e7
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Hate list stuff, need to make it more efficient
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2013-05-17 09:49:02 -07:00 |
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KimLS
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3ddc61420b
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Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality
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2013-05-16 23:24:47 -07:00 |
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KimLS
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20fc585b5e
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Cleaned up lua glue macro a bit
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2013-05-13 14:40:15 -07:00 |
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KimLS
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7b23c8dc75
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Working on last of Mob:: that can be implemented atm, added safety checks to the lua functions that will be optional later in dev mode. Also changed quest return types to integers instead of doubles as that was non-intuitive
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2013-05-13 14:29:50 -07:00 |
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KimLS
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7648f071f1
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More lua work - more mob implementation
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2013-05-11 20:34:04 -07:00 |
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KimLS
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70998d25e3
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More lua work - changed how i get return values off the stack and do calls
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2013-05-11 16:37:03 -07:00 |
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KimLS
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fa908040ca
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Lua work on api - entity and mob, lots more to go
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2013-05-11 13:51:57 -07:00 |
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KimLS
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dc045591e4
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Lua work - loading works, I think checking for sub works. Calling subs is in the beginning stages and binding is starting
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2013-05-10 20:13:35 -07:00 |
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