Chris Miles
5b4aeaa457
[Code Cleanup] Remove this-> in code where its implied ( #2088 )
2022-05-01 10:22:09 -04:00
KayenEQ
ba3c19ad0b
[Spells] AE Duration effect (Rains) will now work with Target Ring and PBAE spells. ( #2000 )
...
* done
* Update beacon.cpp
* [Spells] AE Duration effect (Rains) will now work with Target Ring and PBAE spells.
Mackals suggestions implemented.
2022-02-16 10:12:13 -05:00
Kinglykrab
17aaab1f9d
[Quest API] Add Spell methods to Perl. ( #1631 )
...
* [Quest API] Add Spell methods to Perl.
- Add quest::getspell(spell_id) to Perl.
- Add eq.get_spell(spell_id) to Lua.
These methods return a spell object.
Exports $spell object references to spell events.
* Formatting.
* Remove comment.
* Update spdat.cpp
* Amplication typo.
* Fix conflicts.
* Remove repository changes.
* Fix typing.
* Update spell_effects.cpp
2021-11-03 17:47:15 -04:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Noudess
ac3b4ade10
Implement new always_aggro_foes field and functionality for mobs.
2020-03-05 10:44:01 -05:00
Noudess
60d5c11c43
Added a use_model field to npc_types to override race-graphics, maintain race.
2019-03-25 19:21:33 -04:00
Michael Cook (mackal)
eff8000196
Fix PB AE
2017-07-04 13:01:34 -04:00
Michael Cook (mackal)
3e1b75b814
Fix Rain target limit (massive nerf)
...
Added rule Spells:OldRainTargets, set to true if you don't want the nerf
2017-06-25 18:18:27 -04:00
Uleat
cd8cd90a38
Implemented EQEmu::TextureProfile
2016-06-01 08:54:26 -04:00
Kemmler
5952610a7b
Very preliminary work with Visual Studio 2015 Community RC/RTM, resolve some version-specific build errors:
...
1. Standard library functions snprintf & vsnprintf are available thusly named (without the prepended underscores). Someone may want to check my conditionals against non-MSVC compilers, though.
2. zone/bonuses.cpp throws an internal compiler error with optimize enabled; #pragma disable optimization on VS2015 only on function Mob::NegateSpellBonuses works around it.
2015-07-20 10:27:51 -04:00
Shane Lynch
13743caf19
Enable multiple NPC equipment materials
...
This change allows #npcedit
armtexture/bracertexture/handtexture/legtexture/feettexture to work
properly and sets individual armor slot materials for NPCs.
2015-03-10 21:33:44 -07:00
JJ
96925f0dde
Some minor cleanup. [skip ci]
2015-01-31 17:03:44 -05:00
Arthur Ice
136dee691a
removed unused macro debug message
2015-01-17 14:55:41 -08:00
Arthur Ice
f409d39f1a
merge upstream
2014-12-21 13:57:20 -08:00
Akkadius
ee4935566b
beacon.h/cpp header cleanup
2014-12-15 04:56:01 -06:00
Arthur Ice
6b1b083802
mob constructor converted to xyz_heading
2014-11-30 18:57:50 -08:00
Arthur Ice
53602e3c61
heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob
2014-11-25 20:16:04 -08:00
Arthur Ice
26143750f3
removed visual studio 5,6,7 specific code except in tinyxml and StackWalker.
2013-05-20 22:40:10 -07:00
j883376
4bdd8b2502
Change space indentation to tabs
2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1
Remove trailing whitespace
2013-05-09 11:13:16 -04:00
Arthur Ice
7560b6b0a7
NULL to nullptr
2013-05-04 18:06:58 -07:00
KimLS
7ce6f4de0d
More shared memory work + moved spdat from zone to common
2013-02-19 15:33:21 -08:00
KimLS
da7347f76f
svn -> git Migration
2013-02-16 16:14:39 -08:00