* [Merchants] Change database structure for merchant slots
The `slot` field should be unsigned int. The temp slot is currently limited to 127. The client will limit the visible slots.
* Update version.h
* [Rules] Convert IDLE_WHEN_EMPTY to a rule
# Notes
- Converts `IDLE_WHEN_EMPTY` to `Zone:ZonesIdleWhenEmpty` so that we can change this on the fly or on a zone-by-zone basis instead of having to recompile to do this.
- Especially helpful for those using release binaries that do not compile their own source.
* Convert to zone column.
* Update ruletypes.h
* Update ruletypes.h
* Update entity.cpp
* Update entity.cpp
* Rename.
* Update database_update_manifest.cpp
* Update base_zone_repository.h
* Update zone.cpp
* seconds_before_idle
* Update database_update_manifest.cpp
* Getter/Setters/Private
* Update base_zone_repository.h
* IsIdle()/SetIsIdle()
* Update entity.cpp
Elements that share a group are placed in the same list section and
separated from other groups with a divider.
Live appears to only use this for optional elements in some tasks and
when used each optional always gets its own group. This might indicate
it's done automatically under certain criteria to ensure optionals are
never grouped with non-optionals regardless of index.
Since groups are available in captures and there's very few tasks that
use this, we don't need to worry about trying to replicate any automatic
behavior since this allows more customization.
* [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp. currently set to enabled.
* NPC database emotes now supports basic variables. More than one variable can be used at a time.
* Format manifest
* Formatting
* Formatting
* Formatting
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Bots][Quest API] Add ^clickitem, ^timer, revamp bot timers, fix GetBestBotSpellForCure
This adds the command **^clickitem** for bots.
Bots can click items they are wearing with the provided slot ID, players can use **^invlist** on their bots to see items and slot IDs.
This supports actionables.
**^itemclick 13 byclass 11** would command all Necromancer bots to attempt to click their Primary item.
This adds and supports charges for items to bots, when an item is used, it will lose a charge and cannot be clicked once no charges remain.
This adds the following rules:
**Bots, BotsClickItemsMinLvl** - Minimum level bots can use **^clickitem**.
**Bots, BotsCanClickItems** - Whether or not **^clickitem** is allowed for bots.
**Bots, CanClickMageEpicV1** - Whether or not players are allowed to command their bots to use the Magician Epic 1.0
This adds quest methods to Perl/Lua for:
ClearDisciplineReuseTimer, ClearItemReuseTimer, ClearSpellRecastTimer
GetDisciplineReuseTimer, GetItemReuseTimer, GetSpellRecastTimer
SetDisciplineReuseTimer, SetItemReuseTimer, SetSpellRecastTimer
Discipline and Spell methods use the spell_id to check, get and set. Item uses the item_id.
Clear and Get support wildcards (no spell/item id) to clear all timers of the type or get the first timer of the type.
Get will return the remaining time on the chosen timer, if any.
Set supports a wildcard (no recast/reuse provided) to use the default of the provided type, you can also specify a recast/reuse timer to set that timer to the chosen value.
**^timer** has been added as a bot command, defaulted for GM access.
This can be used to set, get and clear timers of different types. Use **^timer help** for info.
This revamps the way timers are set, stored, loaded for bots.
**GetBestBotSpellForCure** was previously checking only the first spell found and not properly iterating through the checks.
This requires modifications to the **bot_timers** table and is included in this commit.
* Rebase Conflicts
* Update queries to use repositories
* Minor adjustment
* Formatting
* Handle delete as well
* Cleanup.
* Adjust primary keys to prevent conflicts
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
* [Database] Add primary key to keyring table
# Notes
- Adds a primary key of `id` to `keyring` table so we can use it with repositories.
* Update version.h
* Update client.cpp
* Update client.cpp
* [Database] Modify `updated` column in `items` table with proper default.
From https://mariadb.com/kb/en/datetime/, `datetime` can be ZERO_DATE (`0000-00-00` with no time component) or between `1000-01-01 00:00:00.000000` and `9999-12-31 23:59:59.999999`. Currently, `updated` is the only datetime field that is `NOT NULL` and improperly defaulted to `0000-00-00 00:00:00`. This change matches existing structures of the other `datetime` columns.
* Update items_repository.h
* Update base_items_repository.h
* Revert "Update items_repository.h"
This reverts commit 3599f26818f31bd8efd3a1e0d9cb9bf5d40785c5.
* [Database] Consolidate Starting Items Table
# Notes
- Convert `class`, `deityId`, `race`, and `zoneid` columns to `|` separated columns.
- Consolidates up to 15 rows per item down to a singular row.
- Allows ease of use for operators.
- Entire process is automated and creates a backup of pre-existing table.
* Update shareddb.cpp
* Unnecessary.
* Added mintime and maxtime to spawnentry. This will prevent a NPC from spawning outside of the times specified. NPCs spawned in this way will then behave like normal NPCs. They will not despawn on their own, unlike spawn_events/spawn_conditions. NPCs using this that are alone in their spawngroup will attempt to spawn after their respawn timer has expired if the time of day is outside their range. Otherwise, another NPC in the spawngroup will be chosen to spawn. The normal rules (chance, spawn_limit) still apply to these NPCs, this is just another rule added to the system.
mintime and maxtime both represent the in-game EQ Hour. Valid values are 1-24. If either or both of the values are 0, then the NPC will not have any time restriction.
Added a new rule World:BootHour. This allows server admins to specify the EQ hour the server will boot to. Valid options are 1-24. Setting this rule to 0 (default) disables it and world will use whatever time is specified in the DB.
* generated base_spawnentry_repository.h from script
* removed the rule insert from database_update_manifest.cpp.
* Add logging, initializers, minor cleanup
* Remove if/else branch
* Update eqtime.cpp
* Initializers, logging
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Feature] Add Expansion and Content Flag support to Blocked Spells
# Notes
- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582
* [Tradeskills] Add learned_by_item_id field (#3637)
* [Feature] Add Expansion and Content Flag support to Blocked Spells
- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582
---------
Co-authored-by: Chris Miles <akkadius1@gmail.com>
* [Feature] Add Bot Starting Items
# Notes
- This table is similar to the player starting items table, however it uses bitmasks.
- Allows operators to give bots gear on creation.
- `races` of `0` for all races.
- `classes` of `0` for all classes.
* Update bot.cpp
* Update database_update_manifest_bots.cpp