Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.
Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.
Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
We now consume 1 item ID for say links, this means you will be able to create
more items! We used ID 0xFFFFF for this, which is the max ID an item can be
in the item links. You have the rest to play with!
Normal say links pass the ID in the first aug slot and silent say links
in the second aug slot. This means we can have MANY more say links as well!
Avoided an extraneous GetItem() call when performing an action that
doesn't return an augment to the player. Added additional error checking
and logging. Improved error messages and code comments.
RoF+ clients now support the built-in adding, swapping, destroying, and
removing of augments in equipment, updating an equipped item's look in
case of ornamentation changes. All clients will now verify that the
proper distiller (or a perfected distiller for RoF+) is being sent for
consumption for safely removing augments. Hard-coded item IDs for
distillers have been replaced with checks on item types.
219 not_extendable - > not_focusable - No focus are applied to these spells
217 maxtargets -> no_heal_damage_item_mod - Not applied to these spells.
232 -> no_remove -> Can not click off these spells even if beneficial
209 powerful_flag -> no_resist -> Unresistable spell
Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
If we are too aggressive filtering out the same position packets it's
possible for toons to continue to spin indefinitely. Instead of
just not sending the update when the position is the same we keep a
tally of how many we get and stop once a threshold (6) is reached.
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true])
- If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations
Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them