6 Commits

Author SHA1 Message Date
hg
cbea7045fa
[Loginserver] Identify unknown login client packet fields (#1680)
* Add player login reply struct

* Use player login reply struct for failed logins

* Use base message struct for login requests

* Refactor server list reply serialization

Use BaseMessage and BaseReplyMessage structs for server list
and add flags for server type and status

* Use reply message struct for login handshake

Remove client version checks, the packets are the same for titanium and rof2

* Use base headers for join server requests

* Log correct server list ip

* Add compressed flag to base message header

Document encrypt type flag more
2021-11-11 20:13:30 -06:00
Chris Miles
d87db648c3
[Loginserver] Code Cleanup and Tweaks (#1653)
* if for whatever reason the world server is not sending an address, use the local address it sends

* Log when world is sending loginserver info

* Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change

* Add human IP translation to log messages

* Sanitize world server name

* Code cleanup and renaming member variables

* More cleanup

* Remove this->

* Validation constants

* Key worldserver lookups by both longname and shortname both

* Update allowed character list

* Fix short_name API response field; add world_id to response

* Shorten receiver verbosity

* Remove unnecessary member variables from database and rename database to m_database

* Adjust MAX_SERVER_VERSION_LENGTH

* Fix indents
2021-10-30 19:09:42 -05:00
Akkadius
217c9751a8 Tons of cleanup / formatting 2019-07-03 02:50:16 -05:00
Akkadius
ffe46bd4d2 Implement Loginserver auto account creation via login.ini option auto_create_accounts = TRUE 2015-12-09 23:01:07 -06:00
Akkadius
d7ca2440d3 More loginserver stuff [skip ci] 2015-12-09 22:24:17 -06:00
KimLS
5bf49d2ef9 More renames 2014-08-21 23:05:21 -07:00