295 Commits

Author SHA1 Message Date
Noudess
baa53e134a Fixed missing argument - oops 2021-02-09 10:00:17 -05:00
Noudess
3bafc5b3f4 Change modified sneak pull assist range to a rule. Fixed formatting on decls. 2021-02-09 09:50:22 -05:00
Noudess
b2e4e91fbd Very simple implementation of Sneak Pull 2021-02-09 08:31:35 -05:00
Alex
8f89f38f5c
Add ScaleNPC() to Perl and Lua. (#1238) 2021-02-08 23:08:07 -06:00
Chris Miles
694d380e66
[Door Opening] Rule to let configure Animal Door Opening (#1231)
* Add rule configuration for letting animals open doors or not

* Handle one more spot

* Make adjustments and add mob property that serves as a check as to whether a mob entity can open doors or not

* Push attribute to mob window
2021-02-07 19:52:58 -06:00
Chris Miles
ca98ea9872
Merge pull request #1180 from noudess/boat
Allow boats flymode to be overridden by local db
2021-01-21 18:26:05 -06:00
Noudess
eb24e333d7 Allow boats flymode to be overridden by local db 2021-01-11 10:58:08 -05:00
hg
836210404c Fix zone crash on spawn condition change
The NPC pointer held by Spawn2 wasn't reset if the npc was depopped
without a respawn timer by #depop commands or depop(false) quest apis.
If the NPC was part of a spawn condition then the condition would try
to dereference that pointer (which gets deleted) on condition change.
2021-01-08 23:53:06 -05:00
Akkadius
f5817677df Only add self to others when moving 2021-01-03 16:42:34 -06:00
Akkadius
7b9d88b70b Fix a situation where guards don't scan fast enough because they stand idle, moving mobs will add themselves to guards 2021-01-03 16:40:56 -06:00
Chris Miles
80ce499f67
Scanning Optimizations (#1133)
* Scanning optimizations this more properly applies idle / moving scanning algorithms and applies update_others when a client is moving

* Fix bots

* Perform a self and other scan when npc's pop
2020-10-25 23:01:30 -05:00
Akkadius
f78828216d Add support for virtual zonepoints 2020-08-16 00:06:20 -05:00
Akkadius
94d87584aa Lootdrop level filtering adjustments 2020-08-15 16:37:38 -05:00
Akkadius
e03ca7f65e Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-06-29 00:40:27 -05:00
Noudess
efc3832f52 Fix some formatting and change visual label for stacked node names. 2020-06-19 07:43:06 -04:00
Noudess
4a23086183 Fixes to #grid show. Added new string utilities. 2020-05-28 08:41:10 -04:00
Akkadius
3f62da4573 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
=
263ed3913b Don't scale 0 values 2020-05-06 02:44:17 +00:00
Akkadius
a0f8bbb3b9 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-04-18 02:31:43 -05:00
Paul Coene
973fd376e5
Propose change in location of Stun check as possible resolution to crash 2020-04-06 08:23:57 -04:00
Akkadius
2b1b786f02 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-04-06 02:55:46 -05:00
Akkadius
3b9016f503 More faction calls [skip ci] 2020-03-31 02:56:48 -05:00
KimLS
e384cf6149 Replace hard coded 12 with EFFECT_COUNT in the two spots I see it used. 2020-03-18 20:42:27 -07:00
Akkadius
ca49f3902f Migrate getZoneX calls and npc types calls [skip ci] 2020-03-12 02:27:09 -05:00
Akkadius
240d5c2a66 Add LOS check with NPC::AICheckCloseBeneficialSpells [skip ci] 2020-03-11 01:39:08 -05:00
JJ
4915e86aba Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
If you already ran the previous SQL, use this instead:
ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
2020-03-05 22:31:54 -05:00
Noudess
ac3b4ade10 Implement new always_aggro_foes field and functionality for mobs. 2020-03-05 10:44:01 -05:00
Uleat
7f6414d685 Some bot-related changes (Master Wu's Technique, Tiger Claw timer) 2020-03-02 12:09:55 -05:00
Xackery Xtal
0a4429c0c0 Added NPC::RecalculateSkills 2020-02-18 09:21:18 -08:00
Paul Coene
1528e7cb09
Update npc.cpp 2020-02-05 16:28:07 -05:00
Paul Coene
e19db3b7f4
Update npc.cpp 2020-02-05 16:25:24 -05:00
Paul Coene
e1adffc4be
Update npc.cpp 2020-02-05 15:32:07 -05:00
Akkadius
306a08b9ac Unify / streamline scanning logic calls, do a manual scan on enter and cleanup logging 2020-01-12 19:37:53 -06:00
Akkadius
233f26996b Add GetCloseMobList into other calls 2019-12-29 03:15:42 -06:00
Akkadius
6b465c576d More scanning work to unify data structures 2019-12-29 02:01:48 -06:00
Akkadius
8cb51eb253 Scanning optimization work from over a year ago from EZ - cleaned up a bit 2019-12-25 03:16:14 -06:00
Uleat
1196abfda8 Fix for bot classes having skills they shouldn't. Please report any abnormalities.
Tweaked bot command 'itemuse' to exclude invalid dual-wield reporting
2019-12-10 20:19:43 -05:00
Akkadius
29b90fbeaf Fix escaping issue in #npcspawn create 2019-09-30 14:14:59 -05:00
Akkadius
70ba7c9c85 Logs::NPCScaling to LogNPCScaling 2019-09-02 03:35:19 -05:00
Akkadius
31cebb5793 Logs::Normal to LogInfo 2019-09-02 02:18:54 -05:00
Akkadius
678c25e02c Simplify error logging 2019-09-01 22:05:44 -05:00
Akkadius
5381dcead1 Formatting: NPC::ModifyStatsOnCharm 2019-09-01 16:07:48 -05:00
Chris Miles
5c14bc92bd
Merge pull request #814 from EQEmu/charm_specialatk
Added Spells:CharmDisablesSpecialAbilities
2019-09-01 15:43:15 -05:00
Akkadius
05e7c473df Simplified the use of roamboxes and improved the AI for roambox pathing 2019-08-16 03:25:34 -05:00
Akkadius
665efe09f3 Fill function calls using magic numbers 2019-08-11 00:27:04 -05:00
Akkadius
9f25c9070c Refactor message functions 2019-08-11 00:14:02 -05:00
Akkadius
57354579aa Unify chat constants usage 2019-08-11 00:00:55 -05:00
Akkadius
35eb5b24dd Implement flymode 2019-07-10 03:39:07 -05:00
Akkadius
660416065e Fix scaling and display for cor / phr 2019-06-11 15:19:27 -05:00