8 Commits

Author SHA1 Message Date
KayenEQ
f6d5e8031f Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00
KimLS
239d4afb13 NPC Special Attacks should all work right: also huge explanation in changelog.txt 2013-07-11 13:44:45 -07:00
KimLS
3992ac02bb Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack. 2013-07-08 14:37:01 -07:00
KimLS
7adcf6d3e5 Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl 2013-05-17 17:10:38 -07:00
KimLS
bec6acc01e Hatelist will now use a std::list so i can avoid a list copy when exporting it to quests. Cause frankly two copies was absurd 2013-05-17 10:48:59 -07:00
j883376
4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
Arthur Ice
7560b6b0a7 NULL to nullptr 2013-05-04 18:06:58 -07:00
KimLS
da7347f76f svn -> git Migration 2013-02-16 16:14:39 -08:00