Akkadius
71d36af3ef
eqemu_update.pl minor fix [skip ci]
2015-10-11 17:10:10 -05:00
KimLS
f19648f615
Will prefer libmysql(dynamic) over mysqlclient(static) library for linking. Update travis.yml for new travis-ci container types.
2015-10-10 22:06:54 -07:00
Uleat
c508b48b42
Merge branch 'master' of https://github.com/EQEmu/Server into bots_updater
2015-10-10 19:28:31 -04:00
Uleat
e1a5853389
Updated bots load/drop scripts (thanks Shendare!)
2015-10-10 19:27:39 -04:00
KayenEQ
b923c69f39
Merge pull request #463 from KayenEQ/Development
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Invisible/Hide mechanics when cast on
2015-10-10 15:42:19 -04:00
KayenEQ
261b6a4623
Invisible/Hide mechanics when cast on
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Updated mechanics to be consistent with live regarding how invisible breaks when the client is the target of a spell.
Invisible will drop whenever a client is hit with a detrimental spell, regardless of if resisted, if it does damage or AOE.
Hide skill now also follows the same rules as above.
Implemented support for Rogue AA - Nerves of Steel which gives a chance for hide NOT to break
when client is hit with an AOE spell.
2015-10-10 15:16:49 -04:00
Uleat
531cbf79f5
Merge branch 'master' of https://github.com/EQEmu/Server into bots_updater
2015-10-09 21:39:05 -04:00
Uleat
ecd695ff9b
Script and server code query updates for bots_updater
2015-10-09 21:34:31 -04:00
KayenEQ
817059a2e8
Merge pull request #462 from KayenEQ/Development
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Updated a few AA effects to use database values instead of hard coded …
2015-10-09 14:42:10 -04:00
KayenEQ
aae073f588
update
2015-10-09 14:29:15 -04:00
KayenEQ
79c9862131
Few more AA updates to use database instead of hard coded values.
2015-10-09 14:04:39 -04:00
KayenEQ
902a850c71
Merge pull request #461 from KayenEQ/Development
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Updated a few AA effects to use database values instead of hard coded …
2015-10-09 13:58:04 -04:00
KayenEQ
2cf59ae2f2
Updated a few AA effects to use database values instead of hardcoded values.
2015-10-09 13:08:24 -04:00
KayenEQ
3bdd954ac0
Merge pull request #460 from KayenEQ/Development
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Implemented SE_PC_Pet_Flurry_Chance
2015-10-08 19:58:32 -04:00
KayenEQ
43671fa749
Implemented SE_PC_Pet_Flurry_Chance 466 // Base1 % chance to do flurry from double attack hit.
2015-10-08 19:26:04 -04:00
KayenEQ
4835e87142
Merge pull request #459 from KayenEQ/Development
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Implemented spells_new field 198 = no_detrimental_spell_aggro
2015-10-08 16:30:07 -04:00
KayenEQ
20bdbdd52d
Implemented spells_new field 198 = no_detrimental_spell_aggro
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Spells with this flag will not generate any aggro
Note: DOT portions of spells wilth this flag STILL generate aggro.
Example Harminous Arrow (Ranger AA) 16127
2015-10-08 16:05:14 -04:00
Michael Cook (mackal)
9bff5baa1c
Nuked.
2015-10-08 13:36:04 -04:00
KayenEQ
5aa99aeef1
Merge pull request #458 from KayenEQ/Development
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Update/Implementation of various fields in spells_new
2015-10-08 12:07:25 -04:00
KayenEQ
c35eacbc99
Update/Implementation of various fields in spells_new
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219 not_extendable - > not_focusable - No focus are applied to these spells
217 maxtargets -> no_heal_damage_item_mod - Not applied to these spells.
232 -> no_remove -> Can not click off these spells even if beneficial
209 powerful_flag -> no_resist -> Unresistable spell
2015-10-08 11:49:21 -04:00
Akkadius
893f752520
Fix for proper script exit eqemu_update.pl [skip ci]
2015-10-08 09:41:47 -05:00
Akkadius
ffe1bede52
eqemu_update.pl additions for EQEmu Installer to come [skip ci]
2015-10-06 14:26:53 -05:00
Akkadius
2680fc1a83
Preliminary routines for modular installer efforts [skip ci]
2015-10-05 01:07:59 -05:00
Akkadius
aaae583dab
Fix hash order [skip ci]
2015-10-04 20:48:11 -05:00
Akkadius
8973059961
Fix menu links [skip ci]
2015-10-03 22:13:16 -05:00
Akkadius
658b6ba570
Adjustments to eqemu_update.pl menu (V11)
2015-10-03 20:23:39 -05:00
Akkadius
bcf2a5c852
eqemu_update.pl minor adjustment, v10 [skip ci]
2015-10-03 16:03:53 -05:00
Uleat
9bf4f399da
Temporarily disabled bot versioning until script methods are corrected
2015-10-03 13:42:00 -04:00
Akkadius
625df2ad9b
Forgot one part [skip ci]
2015-10-02 20:31:24 -05:00
Akkadius
3e42cae123
Complete support for bots database versioning in eqemu_update.pl (Option 10), ready for Uleat to take it from here [skip ci]
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- The one thing to note is that world bootup will not be interrupted with required bot updates, however full versioning is supported.
2015-10-02 20:30:30 -05:00
Uleat
3ac87c8e31
Merge branch 'master' of https://github.com/EQEmu/Server into bots_updater
2015-10-02 20:49:13 -04:00
Uleat
07ee9901b7
Name change for base bot schema sql files
2015-10-02 20:48:24 -04:00
Akkadius
1e3f7b14c8
Bots database versioning (prep) [skip ci]
2015-10-02 19:40:58 -05:00
Akkadius
cbcfa2f2df
Fix issue with an old SQL update and newer database engines [skip ci]
2015-10-02 19:35:02 -05:00
Uleat
75da37b7b4
Merge branch 'master' of https://github.com/EQEmu/Server into bots_updater
2015-10-02 19:11:59 -04:00
Uleat
a5f805e1f7
Unversioned...
2015-10-02 18:59:56 -04:00
Uleat
0999278b75
Initial bots_updater commit
2015-10-02 18:57:51 -04:00
Michael Cook (mackal)
321fa9cd50
Merge pull request #457 from Cilraaz/master
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Update to give client access to the proper AAs for the expansions all…
2015-09-30 13:30:44 -04:00
Cilraaz
8323f6af7b
Update to give client access to the proper AAs for the expansions allowed
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Bit shifting by expansion value minus 1, rather than expansion value
2015-09-30 12:58:05 -04:00
Uleat
a1089fccd6
Implemented 'Inventory Snapshot' feature
2015-09-25 23:07:05 -04:00
KayenEQ
41d19c4e8a
Merge pull request #456 from KayenEQ/Development
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Implemented a few new stackable spell damage focus effects from live.
2015-09-25 05:19:56 -04:00
KayenEQ
370b5d7810
Implemented a few new stackable spell damage focus effects from live.
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Implemented SE_ImprovedDamage2 461 // Increase spell damage by percent (SE_Fc_Damage_%2)
Implemented SE_FcDamageAmt2 462 // Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
2015-09-25 05:18:30 -04:00
KayenEQ
eb1d43020e
Merge pull request #455 from KayenEQ/Development
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Implemented SE_PC_Pet_Rampage
2015-09-25 04:46:13 -04:00
KayenEQ
a11816fddf
Implemented SE_PC_Pet_Rampage 464 - Base1 % chance to do rampage for base2 % of damage each melee round
2015-09-25 04:44:17 -04:00
Michael Cook (mackal)
957aba7ae5
Fix Sinister Strikes calc
2015-09-24 19:39:36 -04:00
Michael Cook (mackal)
d0f9a14217
Revert "Fix likely dev typo in sinister strikes calc"
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This reverts commit 72aaf56c79337e44b1ff5e5543b1a41a6d6446a4.
2015-09-24 19:33:16 -04:00
KayenEQ
41dc7622f9
Merge pull request #454 from KayenEQ/Development
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Implemented spells_new field 217 override_crit_chance
2015-09-22 03:03:11 -04:00
KayenEQ
cc0d0cc126
Implemented spells_new field 217 override_crit_chance
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Determines the maximum chance this spell has to critical hit.
Ie. If set to 15, the spell will never critical more then 15% of the time
regardless of your characters innate chance to critcal from AAs.
2015-09-22 03:02:24 -04:00
KayenEQ
b3ded44a59
Merge pull request #453 from KayenEQ/Development
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Added the latest spell effects to spdat.h for future implementation.
2015-09-21 20:30:08 -04:00
KayenEQ
ccbaccd0c1
Added the latest spell effects to spdat.h for future implementation.
2015-09-21 20:28:48 -04:00