17 Commits

Author SHA1 Message Date
Michael Cook (mackal)
5c87b8152d Remove Map::FindClosestLoS()
Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal)
ae966e546b WIP for NPC spell push, off by default for now 2018-03-07 16:50:24 -05:00
Michael Cook (mackal)
7e7f5f0bd6 Add Map::FindClosestLoS()
This will return true if LOS failed and you should use the outloc
2018-03-06 23:02:49 -05:00
Uleat
84db0ec2c5 Zone MMF Implementation (for map files) 2016-07-28 22:50:06 -04:00
phredi
b997a040d7 Config File Update Initial Update 2016-05-20 21:03:34 -05:00
regneq
052f343e4d smoother NPC pathing. (credit to Haynar from EQMacEmu) 2015-05-11 21:42:48 -07:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Arthur Ice
f409d39f1a merge upstream 2014-12-21 13:57:20 -08:00
Akkadius
85b7cc6330 map.cpp & .h header cleanup 2014-12-15 17:44:46 -06:00
Arthur Ice
5b783e84e9 added automatic conversion of Map::Vertex into xyz_location 2014-11-26 21:25:09 -08:00
KimLS
3a2ccd7521 Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load. 2014-05-21 17:30:54 -07:00
KimLS
951c321ba6 Partial port of der's map rewrite, no new azone format yet but it's coming. Will convert legacy map formats on the fly atm. 2014-02-23 21:17:28 -08:00
KimLS
eabea6ea16 RaycastMesh work der started I'm going to pick up... 2014-02-23 17:14:50 -08:00
j883376
4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1 Remove trailing whitespace 2013-05-09 11:13:16 -04:00
Arthur Ice
7560b6b0a7 NULL to nullptr 2013-05-04 18:06:58 -07:00
KimLS
da7347f76f svn -> git Migration 2013-02-16 16:14:39 -08:00