Michael Cook (mackal)
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5c87b8152d
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Remove Map::FindClosestLoS()
Map::LineIntersectsZone() already accomplished this use case
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2018-03-08 18:03:15 -05:00 |
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Michael Cook (mackal)
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ae966e546b
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WIP for NPC spell push, off by default for now
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2018-03-07 16:50:24 -05:00 |
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Michael Cook (mackal)
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7e7f5f0bd6
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Add Map::FindClosestLoS()
This will return true if LOS failed and you should use the outloc
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2018-03-06 23:02:49 -05:00 |
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Uleat
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84db0ec2c5
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Zone MMF Implementation (for map files)
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2016-07-28 22:50:06 -04:00 |
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phredi
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b997a040d7
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Config File Update Initial Update
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2016-05-20 21:03:34 -05:00 |
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regneq
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052f343e4d
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smoother NPC pathing. (credit to Haynar from EQMacEmu)
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2015-05-11 21:42:48 -07:00 |
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KimLS
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269d56e1d0
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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Arthur Ice
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f409d39f1a
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merge upstream
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2014-12-21 13:57:20 -08:00 |
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Akkadius
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85b7cc6330
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map.cpp & .h header cleanup
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2014-12-15 17:44:46 -06:00 |
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Arthur Ice
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5b783e84e9
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added automatic conversion of Map::Vertex into xyz_location
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2014-11-26 21:25:09 -08:00 |
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KimLS
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3a2ccd7521
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Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load.
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2014-05-21 17:30:54 -07:00 |
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KimLS
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951c321ba6
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Partial port of der's map rewrite, no new azone format yet but it's coming. Will convert legacy map formats on the fly atm.
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2014-02-23 21:17:28 -08:00 |
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KimLS
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eabea6ea16
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RaycastMesh work der started I'm going to pick up...
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2014-02-23 17:14:50 -08:00 |
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j883376
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4bdd8b2502
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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j883376
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ffcff4aea1
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Remove trailing whitespace
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2013-05-09 11:13:16 -04:00 |
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Arthur Ice
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7560b6b0a7
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NULL to nullptr
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2013-05-04 18:06:58 -07:00 |
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KimLS
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da7347f76f
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svn -> git Migration
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2013-02-16 16:14:39 -08:00 |
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