Kinglykrab
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d64f2e40c5
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Implement EVENT_USE_SKILL in Perl/Lua.
- Exports skill_id and skill_level in Perl/Lua whenever a skill is used (bash, kick, taunt, etc.)
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2017-06-10 22:20:45 -04:00 |
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Uleat
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8b5dd58e96
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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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2016-10-16 05:10:54 -04:00 |
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Russell Kinasz
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0b17dc73f1
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Update to encounter timers so they can actually work from hooked events
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2015-06-05 12:23:42 -07:00 |
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Russell Kinasz
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6ff06ded43
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Fix for extra_pointers in Encounter methods
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2015-06-02 15:21:27 -07:00 |
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Russell Kinasz
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2c6fd44811
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Implemented encounter timers - no spawn required
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2015-06-02 12:25:09 -07:00 |
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Akkadius
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7a3399e510
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WOOPS! (That's what he said)
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2015-01-30 23:17:11 -06:00 |
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Akkadius
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39a47ceb93
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Implemented LUA counterpart of EVENT_ENVIRONMENTAL_DAMAGE
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2015-01-30 23:15:48 -06:00 |
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KimLS
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6597967acd
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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2014-08-25 22:59:52 -07:00 |
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KimLS
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d472c05f5d
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Lua packet handler dispatch
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2013-07-13 13:53:41 -07:00 |
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KimLS
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9e1115f899
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Merge master, pretty close to RC atm
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2013-06-26 12:52:00 -07:00 |
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KimLS
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0dc66b3dd7
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Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing
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2013-06-22 20:47:11 -07:00 |
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KimLS
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2529a7700e
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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KimLS
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7af04798fb
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Augment item events
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2013-06-21 14:20:30 -07:00 |
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KimLS
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7b894a7c61
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Added direct inventory access, and event_loot for items and event_weapon_proc for items
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2013-06-20 14:03:22 -07:00 |
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KimLS
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d8a1d84a49
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Regression fixes, support for new lua arguments for many events
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2013-06-19 22:56:46 -07:00 |
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KimLS
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a3738dc131
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Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
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2013-06-05 16:47:49 -07:00 |
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KimLS
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6d0c0aee7d
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Last work to make lua parser feature complete, time to start fixing bugs and cleaning up design and maybe adding some features here and there.
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2013-06-04 23:22:03 -07:00 |
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KimLS
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85c7e1b059
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Player event export plus lua_object api
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2013-06-03 16:49:47 -07:00 |
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KimLS
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b10de6f4e7
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More work on lua parser - gonna get all events firing correctly by end of week also put all arguments into an event table object
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2013-05-16 15:35:55 -07:00 |
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