18 Commits

Author SHA1 Message Date
Trust
9251e6efd2 Disarm Support 2018-07-21 19:16:19 -04:00
Uleat
e5e779c064 Updated UCS versioning code - update your *.conf files 2018-03-04 21:38:17 -05:00
Michael Cook (mackal)
e19b7bd368 Start work on OP_MoveMultipleItems (RoF+)
Currently it just kicks to prevent desyncs
2017-11-25 23:57:15 -05:00
Michael Cook (mackal)
89bbf05b63 Add OP_RemoveTrap support 2017-07-20 14:24:35 -04:00
Michael Cook (mackal)
94038ebb75 WIP on auras
Lots to do still

Normal buffing auras currently work for the most part
2017-07-14 02:05:35 -04:00
Michael Cook (mackal)
08c2f73e37 Implement aggro meter for RoF2 (RoF wasn't tested)
I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test)

Group member meters probably buggy ... but do later

The "lock target" feature isn't working currently either
2017-02-18 22:27:34 -05:00
Michael Cook (mackal)
78c75501f7 Reply to the request made on opening XTarget window
This allows the Extended Targets option in the EQ Menu to open the window
2015-11-10 03:27:30 -05:00
KimLS
34f0106437 Added reset aa command for rof2 (50 status req), fixed #resetaa command 2015-06-15 13:57:18 -07:00
Michael Cook (mackal)
7bcfaf60ab Save PlayerState server side
We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument

OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove

Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
Michael Cook (mackal)
8224a9e776 Fix bards not playing their instruments
This is a rather naive implementation, we should really save the
PlayerState server side so we can have newly zoned in clients
after the equip happened to see the animation. But until we find
all the places the PlayerState is sent, this is fine.
2015-05-06 23:40:01 -04:00
akkadius
82e96d7014 client_packet.cpp #include cleanup 2014-11-29 03:48:26 -06:00
Michael Cook (mackal)
e8eb774458 Implement group mentor, leadership exp sharing (SoF+ only)
Currently only works in normal groups
Some decisions: the EXP will be rounded in the favor of the group leader
No idea how live actually handles it.
2014-10-18 00:17:46 -04:00
Uleat
7feb531ff7 Re-ordered server opcodes and handlers to facilitate the export of client patch structs and handlers 2014-09-24 20:23:01 -04:00
SecretsOTheP
832e5e90d1 Secrets: Identified OP_GuildPromote for RoF clients.
Secrets: Fixed promotion, demotion, transferring a leader and displaying of client ranks in the Rain of Fear client. The rain of fear client, as such, will only have 3 ranks like the other clients, but supports a theoretical 8 ranks later.
Secrets/Akkadius: Fixed an issue involving character name lookup in the new DB code.
2014-09-02 21:16:20 -04:00
Uleat
36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
j883376
4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1 Remove trailing whitespace 2013-05-09 11:13:16 -04:00
KimLS
da7347f76f svn -> git Migration 2013-02-16 16:14:39 -08:00