3059 Commits

Author SHA1 Message Date
KayenEQ
5d9ec0c4bf Removed unneccessary entitylist check from ApplySpellBonuses
Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 10:27:23 -04:00
Uleat
ebbc6b3f6a Cosmetic update for bot_command_actionable 2016-03-26 21:46:33 -04:00
Uleat
84460e3a1f Fix for self-targeting issue in bot_command_follow 2016-03-26 20:14:22 -04:00
Uleat
dc09d6dfbd Added positive evaluation break 2016-03-26 18:18:40 -04:00
Uleat
51879e0276 Missed a rework for actionable criteria botgroup 2016-03-26 18:09:09 -04:00
KayenEQ
1cfd1d478a Fix to have better sync server side spell range check to client check. 2016-03-25 18:25:54 -04:00
Uleat
d36ec8c066 Fix for certain Berserker characters not being able to train Piercing skill 2016-03-25 14:19:49 -04:00
Uleat
a09e9b479a Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-25 13:19:43 -04:00
Uleat
cdf5293ee2 Backport subcommand_list methodology to VS2012 compatibility - VS2013 code left in situ 2016-03-25 13:19:36 -04:00
KayenEQ
b369bb1793 Fixed defensive procs so they now only trigger once per attack round like live.
Added live like proc chance modifer based on level difference to target.
"Anything above your level will receive full mod. Starting 6 levels below PC level there is a negative 10 % mod applied each level until it reaches 0 and will not proc on anything 15 levels below you or lower."
Thanks to Huffin from PEQ for the parse data
2016-03-25 13:02:59 -04:00
Uleat
a99befebfe Added code blocks for non-BOTS build failures 2016-03-25 12:29:31 -04:00
Uleat
817d8ceb64 Fix for heal rotation 'Stack Overflow' error 2016-03-25 02:04:25 -04:00
Uleat
3b6889d5d3 Changed PreferNoManaCommandSpells check from pre-processor to rules-based criteria 2016-03-25 00:39:11 -04:00
Uleat
66ca522e62 Another fix for portability issues 2016-03-24 20:33:37 -04:00
Uleat
698ef56df9 Few more portability fixes 2016-03-24 19:35:23 -04:00
Uleat
90c87a05e6 Fix for implementation reference failure 2016-03-24 19:23:12 -04:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
KayenEQ
fc5d6bd792 Fix for AE taunt to use correct range and hate modifier.
Fix for spell effect version of taunt to use correct range.
2016-03-24 16:26:29 -04:00
Uleat
1e344f2ad2 Added 'Open Chest' animation for LDoN chest death (thanks Natedog!) 2016-03-21 18:35:11 -04:00
Uleat
87d92fe809 Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it. 2016-03-20 17:27:08 -04:00
Russell Kinasz
9291318a85 Fix formatting in last commit 2016-03-06 19:35:21 -08:00
Russell Kinasz
5881eabce9 Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-06 18:37:14 -08:00
Russell Kinasz
6382ec2cb8 Prevent crash in spell casting when raid doesn't exist 2016-03-06 18:36:57 -08:00
Michael Cook (mackal)
9599501ace Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
    here was actually no spells that don't send to the main bind,
    but it uses a base1 of 1 which matches with SE_Gate
    This also doesn't break anything

The quest stuff for now hasn't been updated to be able to make use of the extra binds

There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Natedog2012
655d2d47ba Fix the typo in this change. Pets size should scale up properly until 3x normal size. 2016-03-01 22:31:58 -08:00
Uleat
09589edcdd Fix for LDoN treasure npcs poofing - please report any issues 2016-03-01 18:23:36 -05:00
Uleat
141d6e3e8b Fix for two possible crash points in NPC::Death() 2016-03-01 16:55:31 -05:00
Uleat
acda4c7444 Merge branch 'master' of https://github.com/EQEmu/Server 2016-02-29 21:47:03 -05:00
Uleat
abedfd3918 Add MainAmmo slot check for AddItemBonuses - only includes skill mods 2016-02-29 21:46:53 -05:00
KayenEQ
02e0431a79 Fix for ammo weapon damage not calculating when launching projectiles with rule enabled. 2016-02-29 02:29:41 -05:00
Uleat
63cce6875f Rework of NPC::PickPocket() - added stacking ability 2016-02-27 20:27:11 -05:00
KayenEQ
a8f353518e Allow backstabs done with bane weapons to hit targets immune to all melee except bane.
Skill attacks will now give appropriate immune messages.
2016-02-12 18:19:03 -05:00
hateborne
b432830dfc IgnoreSpellDmgLvlRestriction Rule Added (re-resubmitted)
Added IgnoreSpellDmgLvlRestriction rule (boolean) to ignore the 5 level
spread when checking to add SpellDmg. Resubmitting due to the change
Natedog made ::shakefist::
2016-02-11 17:37:32 -05:00
Natedog2012
31b6346f03 Fix the math so berserkers aren't left out in spell related checks. 2016-02-11 13:10:22 -08:00
hateborne
cdd56ec0e1 FlatItemExtraSpellAmt Custom Rule Addition
Added FlatItemExtraSpellAmt rule (boolean) to allow SpellDmg on items to
be added as raw damage versus scaled.
2016-02-10 16:51:58 -05:00
Michael Cook (mackal)
306586fa7e Exclude discs from buff slot stealing logic 2016-02-06 19:33:44 -05:00
JJ
33c7016a0e Simple spelling fix. [skip ci] 2016-02-04 19:17:17 -05:00
Natedog2012
7efccad13e GetFreeGrid should no longer crash when trying to #wpadd in a zone that has no grids 2016-02-02 01:53:30 -08:00
Akkadius
43ed5a325f Merge pull request #498 from Xackery/master
table schema for character_corpses is zone_id, not zoneid.
2016-01-30 02:10:45 -06:00
Xackery
65b44248fb table schema for character_corpses is zone_id, not zoneid. 2016-01-30 00:01:06 -08:00
Natedog2012
09d6ed6bd9 Merge branch 'master' of https://github.com/EQEmu/Server 2016-01-28 13:26:28 -08:00
Natedog2012
3ce3f591a8 UF and ROF2 spawn packet packet for chests now working properly. 2016-01-28 13:26:15 -08:00
Uleat
f98c04ca7a Fix for false triggering of warning message for command alias processing 2016-01-27 17:39:36 -05:00
Uleat
1b7841f683 Fix for Berserker 'Piercing' skill issues 2016-01-26 15:08:41 -05:00
Michael Cook (mackal)
15c92f019a Mob::Charmed() should be useful now
We should really clean this up, but this is quicker
2016-01-25 14:01:03 -05:00
Akkadius
c4cdf811e3 Fix for zone controller spawn events where npc isn't inserted into entity list yet 2016-01-22 13:42:14 -06:00
Michael Cook (mackal)
d86307c720 Rework say links
We now consume 1 item ID for say links, this means you will be able to create
more items! We used ID 0xFFFFF for this, which is the max ID an item can be
in the item links. You have the rest to play with!

Normal say links pass the ID in the first aug slot and silent say links
in the second aug slot. This means we can have MANY more say links as well!
2016-01-20 22:31:35 -05:00
Uleat
04b7ba7a1d Added proxy accessors for all TextLink fields 2016-01-20 21:54:18 -05:00
Michael Cook (mackal)
600866f573 Rewrite Bane and Elemental Dmg stuff and GetWeaponDamage (client version) 2016-01-16 18:29:17 -05:00
Michael Cook (mackal)
ad1c91f204 Fix bots 2016-01-16 17:52:21 -05:00