Akkadius
a5119d1a9f
Remove some instances of std::cerr
2016-04-11 14:29:45 -05:00
Uleat
d47d72f2f2
Merge branch 'master' of https://github.com/EQEmu/Server
2016-04-08 20:58:27 -04:00
Uleat
6e11128cbc
Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities
2016-04-08 20:58:17 -04:00
Akkadius
f69b72f85f
Merge pull request #515 from ngdeao/master
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Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00
ngdeao
fb23d961c1
Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
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Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.
Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.
Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Uleat
6ea061dc55
Added missing argument descriptor to 'bot_subcommand_heal_rotation_adjust_safe' usage.
2016-04-06 15:38:26 -04:00
Uleat
28b7e0e208
Fix for bot pet names showing up as numbers
2016-04-05 20:04:31 -04:00
Uleat
51c97211a8
Fix for "ISO C++" taboo
2016-04-05 18:54:40 -04:00
Uleat
e759bb6da8
Moved class Bot database code into class BotDatbase
2016-04-05 18:37:19 -04:00
hateborne
1f5eeda79e
Exported GetSpellIDFromSlot into Perl
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Exported the GetSpellIDFromSlot into Perl. Currently, there are numerous
Perl objections that can accept buff slot info, but nothing that can
return the buffs a mob/client currently has. This lets us iterate over
them with a loop, returning -1 if the slot requested doesn't exist.
2016-03-31 13:09:36 -04:00
Michael Cook (mackal)
ba5b3c2796
Update fling struct and add Fling to lua opcode enum
2016-03-29 15:11:59 -04:00
Akkadius
5cbf4aca4f
Slight adjustment to wearchange commit
2016-03-28 21:53:46 -05:00
Akkadius
a82f5f8bf6
Allow heroforge textures to be manipulated via perl
2016-03-28 21:13:37 -05:00
Uleat
6c5d686b22
Merge branch 'master' of https://github.com/EQEmu/Server
2016-03-27 15:32:56 -04:00
Uleat
9f6e4dd8e7
More appropriate for bot owner targeting issue. Fix for self-following issue using bot_command_follow
2016-03-27 15:32:45 -04:00
KayenEQ
365a08ee86
Removed unneccessary entitylist check from ApplySpellBonuses
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Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 11:08:08 -04:00
KayenEQ
cc554be1df
Revert "Removed unneccessary entitylist check from ApplySpellBonuses"
2016-03-27 10:36:49 -04:00
KayenEQ
5d9ec0c4bf
Removed unneccessary entitylist check from ApplySpellBonuses
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Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 10:27:23 -04:00
Uleat
ebbc6b3f6a
Cosmetic update for bot_command_actionable
2016-03-26 21:46:33 -04:00
Uleat
84460e3a1f
Fix for self-targeting issue in bot_command_follow
2016-03-26 20:14:22 -04:00
Uleat
dc09d6dfbd
Added positive evaluation break
2016-03-26 18:18:40 -04:00
Uleat
51879e0276
Missed a rework for actionable criteria botgroup
2016-03-26 18:09:09 -04:00
KayenEQ
1cfd1d478a
Fix to have better sync server side spell range check to client check.
2016-03-25 18:25:54 -04:00
Uleat
d36ec8c066
Fix for certain Berserker characters not being able to train Piercing skill
2016-03-25 14:19:49 -04:00
Uleat
a09e9b479a
Merge branch 'master' of https://github.com/EQEmu/Server
2016-03-25 13:19:43 -04:00
Uleat
cdf5293ee2
Backport subcommand_list methodology to VS2012 compatibility - VS2013 code left in situ
2016-03-25 13:19:36 -04:00
KayenEQ
b369bb1793
Fixed defensive procs so they now only trigger once per attack round like live.
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Added live like proc chance modifer based on level difference to target.
"Anything above your level will receive full mod. Starting 6 levels below PC level there is a negative 10 % mod applied each level until it reaches 0 and will not proc on anything 15 levels below you or lower."
Thanks to Huffin from PEQ for the parse data
2016-03-25 13:02:59 -04:00
Uleat
a99befebfe
Added code blocks for non-BOTS build failures
2016-03-25 12:29:31 -04:00
Uleat
817d8ceb64
Fix for heal rotation 'Stack Overflow' error
2016-03-25 02:04:25 -04:00
Uleat
3b6889d5d3
Changed PreferNoManaCommandSpells check from pre-processor to rules-based criteria
2016-03-25 00:39:11 -04:00
Uleat
66ca522e62
Another fix for portability issues
2016-03-24 20:33:37 -04:00
Uleat
698ef56df9
Few more portability fixes
2016-03-24 19:35:23 -04:00
Uleat
90c87a05e6
Fix for implementation reference failure
2016-03-24 19:23:12 -04:00
Uleat
b327da7092
Activation of the new 'Bots' command system
2016-03-24 18:50:31 -04:00
KayenEQ
fc5d6bd792
Fix for AE taunt to use correct range and hate modifier.
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Fix for spell effect version of taunt to use correct range.
2016-03-24 16:26:29 -04:00
Uleat
1e344f2ad2
Added 'Open Chest' animation for LDoN chest death (thanks Natedog!)
2016-03-21 18:35:11 -04:00
Uleat
87d92fe809
Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it.
2016-03-20 17:27:08 -04:00
Russell Kinasz
9291318a85
Fix formatting in last commit
2016-03-06 19:35:21 -08:00
Russell Kinasz
5881eabce9
Merge branch 'master' of https://github.com/EQEmu/Server
2016-03-06 18:37:14 -08:00
Russell Kinasz
6382ec2cb8
Prevent crash in spell casting when raid doesn't exist
2016-03-06 18:36:57 -08:00
Michael Cook (mackal)
9599501ace
Implement extra bind points (secondary recall)
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For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Natedog2012
655d2d47ba
Fix the typo in this change. Pets size should scale up properly until 3x normal size.
2016-03-01 22:31:58 -08:00
Uleat
09589edcdd
Fix for LDoN treasure npcs poofing - please report any issues
2016-03-01 18:23:36 -05:00
Uleat
141d6e3e8b
Fix for two possible crash points in NPC::Death()
2016-03-01 16:55:31 -05:00
Uleat
acda4c7444
Merge branch 'master' of https://github.com/EQEmu/Server
2016-02-29 21:47:03 -05:00
Uleat
abedfd3918
Add MainAmmo slot check for AddItemBonuses - only includes skill mods
2016-02-29 21:46:53 -05:00
KayenEQ
02e0431a79
Fix for ammo weapon damage not calculating when launching projectiles with rule enabled.
2016-02-29 02:29:41 -05:00
Uleat
63cce6875f
Rework of NPC::PickPocket() - added stacking ability
2016-02-27 20:27:11 -05:00
KayenEQ
a8f353518e
Allow backstabs done with bane weapons to hit targets immune to all melee except bane.
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Skill attacks will now give appropriate immune messages.
2016-02-12 18:19:03 -05:00