Akkadius
618252882c
Merge branch 'master' into eqemu_config_json
2017-07-23 02:44:35 -05:00
Akkadius
ec6b74aa7f
Config XML to JSON conversion routines
2017-07-23 02:03:52 -05:00
Akkadius
dad6f2ead5
Merge branch 'master' into eqemu_config_json
2017-07-23 00:55:06 -05:00
Michael Cook (mackal)
947341a5ee
Rename SQL and add manifest
2017-07-22 21:21:15 -04:00
Michael Cook (mackal)
da660b461f
Merge branch 'master' into auras
2017-07-22 17:20:53 -04:00
KimLS
a1ff12d9ab
Fix for unreliable packets not being processed or sent correctly
2017-07-22 14:18:30 -07:00
Michael Cook (mackal)
034c076882
Merge branch 'master' into auras
2017-07-19 13:09:33 -04:00
Michael Cook (mackal)
12bed1462f
Forgot to update manifest last night
2017-07-19 12:59:02 -04:00
Michael Cook (mackal)
79ff4dd944
Merge branch 'master' into auras
2017-07-19 02:19:13 -04:00
Michael Cook (mackal)
ec77e3a6fd
Add show_name and untargetable to npc_types fixes #637
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Note the bodytype hack is still there since I was having issues with
some npcs still showing names
2017-07-19 02:17:08 -04:00
Michael Cook (mackal)
35977b02ed
Merge branch 'master' into auras
2017-07-18 22:49:48 -04:00
Akkadius
7cda4aaa2c
Fix some pathing logic that is using Z to match a node reach when it is error prone in certain scenarios
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Fixed a decent amount of path logging
2017-07-18 19:09:28 -05:00
Michael Cook (mackal)
accc8aee57
Merge branch 'master' into auras
2017-07-17 15:23:50 -04:00
Akkadius
0977471201
Merge pull request #636 from xackery/eqemu_config_json
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eqemu_config is now persistent after first load.
2017-07-17 01:13:37 -05:00
Xackery
e61e7fd008
eqemu_config is now persistent after first load.
2017-07-16 23:05:09 -07:00
Akkadius
10a27c2081
Merge pull request #635 from xackery/eqemu_config_json
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Eqemu config json
2017-07-17 00:00:13 -05:00
Akkadius
78d95cab89
Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database
2017-07-16 23:55:15 -05:00
Xackery
b33f2e5989
added <locked/> and <zone></zone> (empty data) support, all json entries are string.
2017-07-15 21:27:55 -07:00
Xackery
4d12481822
added eqemu_config.json support
2017-07-15 20:29:55 -07:00
Michael Cook (mackal)
e05a45f6c7
Merge branch 'master' into auras
2017-07-14 23:14:13 -04:00
Akkadius
43204e52f8
Client position updates should be smoother (granted the client has a good connection)
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Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Michael Cook (mackal)
94038ebb75
WIP on auras
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Lots to do still
Normal buffing auras currently work for the most part
2017-07-14 02:05:35 -04:00
Akkadius
c8b20ecb1a
Adjust switch case formatting in daybreak_connection.cpp
2017-07-12 22:01:59 -05:00
Akkadius
45b29aedf3
Bring back netcode to robust commit 34549a4 - proven and tested by PEQ and EZ as solid/stable with all of recent packet fixes
2017-07-12 21:49:30 -05:00
Akkadius
ec00daa5be
Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
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Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
2017-07-10 23:03:40 -05:00
Akkadius
ccdeb4d385
Fix HP update issues, rework logic for more accurate and responsive HP updates
2017-07-09 17:35:08 -05:00
Akkadius
127f51e758
Massive reductions in unnecessary network traffic especially during high spam combat fights
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- HP Updates now only send to others when HP percentage changes (0-100%)
- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
throttled without affecting what the client should see
- Before and After packet differences under similar load/tests (Packets per second)
- 7,000 - 8,000 OP_Animation pps After: 600-800 pps
- 13,0000 - 17,000 OP_MobHealth pps After: 1-10 pps
- 15,0000 - 20,000 OP_ClientUpdate pps After: 500-1,000 pps
- Packet reports from a 46 client test here:
https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
2017-07-09 02:51:01 -05:00
Akkadius
0c532236a5
Fix Server -> Client packet logging
2017-07-07 14:59:01 -05:00
KimLS
58c15b0287
Merge branch 'master' into eqstream
2017-07-06 18:15:11 -07:00
KimLS
bfae4273c2
Merge branch 'master' of github.com:EQEmu/Server
2017-07-06 18:15:02 -07:00
KimLS
7300776a85
Fix for bug where packets were not combining when sent inside cwnd, altered some settings
2017-07-06 18:03:19 -07:00
KimLS
3878bd0c76
Move to an older implementation
2017-07-06 17:25:00 -07:00
KimLS
a7c0e82c9e
Tweaks and bug fixes
2017-07-05 20:24:39 -07:00
KimLS
49505a7a45
Bug fix plus tweak to reset cwnd when no longer needed
2017-07-04 21:03:49 -07:00
KimLS
10b01e62df
More tweaks
2017-07-04 12:45:23 -07:00
KimLS
c6bb4a6470
Some tweaks
2017-07-03 21:31:25 -07:00
Akkadius
3dcc2edceb
Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting
2017-07-03 19:55:28 -05:00
KimLS
15606a99fc
Merge branch 'eqstream' of github.com:EQEmu/Server into eqstream
2017-07-01 13:47:04 -07:00
KimLS
eddc9c9baf
Only increase cwnd when full, fiddled with formulas
2017-07-01 13:46:39 -07:00
Akkadius
7bbc4a6a44
Merge branch 'master' into eqstream
2017-07-01 03:15:18 -05:00
Akkadius
1f39a0cb3e
Fix some NPC and Corpse falling through the ground issues
2017-07-01 03:07:45 -05:00
KimLS
8d680b2222
Some changes
2017-06-30 22:40:05 -07:00
KimLS
6253162166
Change settings
2017-06-29 14:15:11 -07:00
KimLS
1110b284d8
Merge branch 'master' of github.com:EQEmu/Server
2017-06-29 14:14:24 -07:00
KimLS
5c6f684808
Some work on congestion avoidance now uses a sliding congestion window instead of a static one
2017-06-29 14:13:55 -07:00
Akkadius
539fa8b262
Fixed issues with Z correctness when NPCs are pathing on normal grids
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Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
2017-06-28 02:38:20 -05:00
Akkadius
c0f53647b8
Revert 5fac13075b7acbd685821c1c12494a1d0df321b9 until we don't creep client resend up to 4 seconds so quickly, this causes issues in higher traffic amounts and takes longer for clients to recover than needed
2017-06-25 20:37:37 -05:00
Michael Cook (mackal)
3e1b75b814
Fix Rain target limit (massive nerf)
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Added rule Spells:OldRainTargets, set to true if you don't want the nerf
2017-06-25 18:18:27 -04:00
Akkadius
6773412e40
Merge branch 'master' of https://github.com/EQEmu/Server
2017-06-24 21:13:31 -05:00
Akkadius
1c8dea909e
New rules made by developers are now automatically created when world boots up, this keeps from having to issue schema SQL updates every time rules are added.
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- Whenever a rule isn't present in the database, it will be automatically created
- utils/sql/git/required/2017_06_24_rule_values_expand.sql required for avoid floating point value inserts
2017-06-24 21:11:46 -05:00