mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
5 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
d3c3d7b384
|
[Bug Fix] Fix issue in zone store of returning reference to local variable (#3477)
# Notes - Compiler did not like possibly returning a reference to a local variable. |
||
|
|
5a42c4f667
|
[Quest API] Add zone data methods to Perl/Lua (#3342)
# Perl - Add `quest::GetZoneSafeX(zone_id)`. - Add `quest::GetZoneSafeX(zone_id, version)`. - Add `quest::GetZoneSafeY(zone_id)`. - Add `quest::GetZoneSafeY(zone_id, version)`. - Add `quest::GetZoneSafeZ(zone_id)`. - Add `quest::GetZoneSafeZ(zone_id, version)`. - Add `quest::GetZoneSafeHeading(zone_id)`. - Add `quest::GetZoneSafeHeading(zone_id, version)`. - Add `quest::GetZoneMinimumLevel(zone_id)`. - Add `quest::GetZoneMinimumLevel(zone_id, version)`. - Add `quest::GetZoneMaximumLevel(zone_id)`. - Add `quest::GetZoneMaximumLevel(zone_id, version)`. - Add `quest::GetZoneMinimumStatus(zone_id)`. - Add `quest::GetZoneMinimumStatus(zone_id, version)`. - Add `quest::GetZoneTimeZone(zone_id)`. - Add `quest::GetZoneTimeZone(zone_id, version)`. - Add `quest::GetZoneMaximumPlayers(zone_id)`. - Add `quest::GetZoneMaximumPlayers(zone_id, version)`. - Add `quest::GetZoneRuleSet(zone_id)`. - Add `quest::GetZoneRuleSet(zone_id, version)`. - Add `quest::GetZoneNote(zone_id)`. - Add `quest::GetZoneNote(zone_id, version)`. - Add `quest::GetZoneUnderworld(zone_id)`. - Add `quest::GetZoneUnderworld(zone_id, version)`. - Add `quest::GetZoneMinimumClip(zone_id)`. - Add `quest::GetZoneMinimumClip(zone_id, version)`. - Add `quest::GetZoneMaximumClip(zone_id)`. - Add `quest::GetZoneMaximumClip(zone_id, version)`. - Add `quest::GetZoneFogMinimumClip(zone_id)`. - Add `quest::GetZoneFogMinimumClip(zone_id, slot)`. - Add `quest::GetZoneFogMinimumClip(zone_id, slot, version)`. - Add `quest::GetZoneFogMaximumClip(zone_id)`. - Add `quest::GetZoneFogMaximumClip(zone_id, slot)`. - Add `quest::GetZoneFogMaximumClip(zone_id, slot, version)`. - Add `quest::GetZoneFogRed(zone_id)`. - Add `quest::GetZoneFogRed(zone_id, slot)`. - Add `quest::GetZoneFogRed(zone_id, slot, version)`. - Add `quest::GetZoneFogGreen(zone_id)`. - Add `quest::GetZoneFogGreen(zone_id, slot)`. - Add `quest::GetZoneFogGreen(zone_id, slot, version)`. - Add `quest::GetZoneFogBlue(zone_id)`. - Add `quest::GetZoneFogBlue(zone_id, slot)`. - Add `quest::GetZoneFogBlue(zone_id, slot, version)`. - Add `quest::GetZoneSky(zone_id)`. - Add `quest::GetZoneSky(zone_id, version)`. - Add `quest::GetZoneZType(zone_id)`. - Add `quest::GetZoneZType(zone_id, version)`. - Add `quest::GetZoneExperienceMultiplier(zone_id)`. - Add `quest::GetZoneExperienceMultiplier(zone_id, version)`. - Add `quest::GetZoneWalkSpeed(zone_id)`. - Add `quest::GetZoneWalkSpeed(zone_id, version)`. - Add `quest::GetZoneTimeType(zone_id)`. - Add `quest::GetZoneTimeType(zone_id, version)`. - Add `quest::GetZoneFogDensity(zone_id)`. - Add `quest::GetZoneFogDensity(zone_id, version)`. - Add `quest::GetZoneFlagNeeded(zone_id)`. - Add `quest::GetZoneFlagNeeded(zone_id, version)`. - Add `quest::GetZoneCanBind(zone_id)`. - Add `quest::GetZoneCanBind(zone_id, version)`. - Add `quest::GetZoneCanCombat(zone_id)`. - Add `quest::GetZoneCanCombat(zone_id, version)`. - Add `quest::GetZoneCanLevitate(zone_id)`. - Add `quest::GetZoneCanLevitate(zone_id, version)`. - Add `quest::GetZoneCastOutdoor(zone_id)`. - Add `quest::GetZoneCastOutdoor(zone_id, version)`. - Add `quest::GetZoneHotzone(zone_id)`. - Add `quest::GetZoneHotzone(zone_id, version)`. - Add `quest::GetZoneInstanceType(zone_id)`. - Add `quest::GetZoneInstanceType(zone_id, version)`. - Add `quest::GetZoneShutdownDelay(zone_id)`. - Add `quest::GetZoneShutdownDelay(zone_id, version)`. - Add `quest::GetZonePEQZone(zone_id)`. - Add `quest::GetZonePEQZone(zone_id, version)`. - Add `quest::GetZoneExpansion(zone_id)`. - Add `quest::GetZoneExpansion(zone_id, version)`. - Add `quest::GetZoneBypassExpansionCheck(zone_id)`. - Add `quest::GetZoneBypassExpansionCheck(zone_id, version)`. - Add `quest::GetZoneSuspendBuffs(zone_id)`. - Add `quest::GetZoneSuspendBuffs(zone_id, version)`. - Add `quest::GetZoneRainChance(zone_id)`. - Add `quest::GetZoneRainChance(zone_id, slot)`. - Add `quest::GetZoneRainChance(zone_id, slot, version)`. - Add `quest::GetZoneRainDuration(zone_id)`. - Add `quest::GetZoneRainDuration(zone_id, slot)`. - Add `quest::GetZoneRainDuration(zone_id, slot, version)`. - Add `quest::GetZoneSnowChance(zone_id)`. - Add `quest::GetZoneSnowChance(zone_id, slot)`. - Add `quest::GetZoneSnowChance(zone_id, slot, version)`. - Add `quest::GetZoneSnowDuration(zone_id)`. - Add `quest::GetZoneSnowDuration(zone_id, slot)`. - Add `quest::GetZoneSnowDuration(zone_id, slot, version)`. - Add `quest::GetZoneGravity(zone_id)`. - Add `quest::GetZoneGravity(zone_id, version)`. - Add `quest::GetZoneType(zone_id)`. - Add `quest::GetZoneType(zone_id, version)`. - Add `quest::GetZoneSkyLock(zone_id)`. - Add `quest::GetZoneSkyLock(zone_id, version)`. - Add `quest::GetZoneFastRegenHP(zone_id)`. - Add `quest::GetZoneFastRegenHP(zone_id, version)`. - Add `quest::GetZoneFastRegenMana(zone_id)`. - Add `quest::GetZoneFastRegenMana(zone_id, version)`. - Add `quest::GetZoneFastRegenEndurance(zone_id)`. - Add `quest::GetZoneFastRegenEndurance(zone_id, version)`. - Add `quest::GetZoneNPCMaximumAggroDistance(zone_id)`. - Add `quest::GetZoneNPCMaximumAggroDistance(zone_id, version)`. - Add `quest::GetZoneMaximumMovementUpdateRange(zone_id)`. - Add `quest::GetZoneMaximumMovementUpdateRange(zone_id, version)`. - Add `quest::GetZoneMinimumExpansion(zone_id)`. - Add `quest::GetZoneMinimumExpansion(zone_id, version)`. - Add `quest::GetZoneMaximumExpansion(zone_id)`. - Add `quest::GetZoneMaximumExpansion(zone_id, version)`. - Add `quest::GetZoneContentFlags(zone_id)`. - Add `quest::GetZoneContentFlags(zone_id, version)`. - Add `quest::GetZoneContentFlagsDisabled(zone_id)`. - Add `quest::GetZoneContentFlagsDisabled(zone_id, version)`. - Add `quest::GetZoneUnderworldTeleportIndex(zone_id)`. - Add `quest::GetZoneUnderworldTeleportIndex(zone_id, version)`. - Add `quest::GetZoneLavaDamage(zone_id)`. - Add `quest::GetZoneLavaDamage(zone_id, version)`. - Add `quest::GetZoneMinimumLavaDamage(zone_id)`. - Add `quest::GetZoneMinimumLavaDamage(zone_id, version)`. # Lua - Add `eq.get_zone_safe_x(zone_id)`. - Add `eq.get_zone_safe_x(zone_id, version)`. - Add `eq.get_zone_safe_y(zone_id)`. - Add `eq.get_zone_safe_y(zone_id, version)`. - Add `eq.get_zone_safe_z(zone_id)`. - Add `eq.get_zone_safe_z(zone_id, version)`. - Add `eq.get_zone_safe_heading(zone_id)`. - Add `eq.get_zone_safe_heading(zone_id, version)`. - Add `eq.get_zone_minimum_level(zone_id)`. - Add `eq.get_zone_minimum_level(zone_id, version)`. - Add `eq.get_zone_maximum_level(zone_id)`. - Add `eq.get_zone_maximum_level(zone_id, version)`. - Add `eq.get_zone_minimum_status(zone_id)`. - Add `eq.get_zone_minimum_status(zone_id, version)`. - Add `eq.get_zone_time_zone(zone_id)`. - Add `eq.get_zone_time_zone(zone_id, version)`. - Add `eq.get_zone_maximum_players(zone_id)`. - Add `eq.get_zone_maximum_players(zone_id, version)`. - Add `eq.get_zone_rule_set(zone_id)`. - Add `eq.get_zone_rule_set(zone_id, version)`. - Add `eq.get_zone_note(zone_id)`. - Add `eq.get_zone_note(zone_id, version)`. - Add `eq.get_zone_underworld(zone_id)`. - Add `eq.get_zone_underworld(zone_id, version)`. - Add `eq.get_zone_minimum_clip(zone_id)`. - Add `eq.get_zone_minimum_clip(zone_id, version)`. - Add `eq.get_zone_maximum_clip(zone_id)`. - Add `eq.get_zone_maximum_clip(zone_id, version)`. - Add `eq.get_zone_fog_minimum_clip(zone_id)`. - Add `eq.get_zone_fog_minimum_clip(zone_id, slot)`. - Add `eq.get_zone_fog_minimum_clip(zone_id, slot, version)`. - Add `eq.get_zone_fog_maximum_clip(zone_id)`. - Add `eq.get_zone_fog_maximum_clip(zone_id, slot)`. - Add `eq.get_zone_fog_maximum_clip(zone_id, slot, version)`. - Add `eq.get_zone_fog_red(zone_id)`. - Add `eq.get_zone_fog_red(zone_id, slot)`. - Add `eq.get_zone_fog_red(zone_id, slot, version)`. - Add `eq.get_zone_fog_green(zone_id)`. - Add `eq.get_zone_fog_green(zone_id, slot)`. - Add `eq.get_zone_fog_green(zone_id, slot, version)`. - Add `eq.get_zone_fog_blue(zone_id)`. - Add `eq.get_zone_fog_blue(zone_id, slot)`. - Add `eq.get_zone_fog_blue(zone_id, slot, version)`. - Add `eq.get_zone_sky(zone_id)`. - Add `eq.get_zone_sky(zone_id, version)`. - Add `eq.get_zone_ztype(zone_id)`. - Add `eq.get_zone_ztype(zone_id, version)`. - Add `eq.get_zone_experience_multiplier(zone_id)`. - Add `eq.get_zone_experience_multiplier(zone_id, version)`. - Add `eq.get_zone_walk_speed(zone_id)`. - Add `eq.get_zone_walk_speed(zone_id, version)`. - Add `eq.get_zone_time_type(zone_id)`. - Add `eq.get_zone_time_type(zone_id, version)`. - Add `eq.get_zone_fog_density(zone_id)`. - Add `eq.get_zone_fog_density(zone_id, version)`. - Add `eq.get_zone_flag_needed(zone_id)`. - Add `eq.get_zone_flag_needed(zone_id, version)`. - Add `eq.get_zone_can_bind(zone_id)`. - Add `eq.get_zone_can_bind(zone_id, version)`. - Add `eq.get_zone_can_combat(zone_id)`. - Add `eq.get_zone_can_combat(zone_id, version)`. - Add `eq.get_zone_can_levitate(zone_id)`. - Add `eq.get_zone_can_levitate(zone_id, version)`. - Add `eq.get_zone_cast_outdoor(zone_id)`. - Add `eq.get_zone_cast_outdoor(zone_id, version)`. - Add `eq.get_zone_hotzone(zone_id)`. - Add `eq.get_zone_hotzone(zone_id, version)`. - Add `eq.get_zone_instance_type(zone_id)`. - Add `eq.get_zone_instance_type(zone_id, version)`. - Add `eq.get_zone_shutdown_delay(zone_id)`. - Add `eq.get_zone_shutdown_delay(zone_id, version)`. - Add `eq.get_zone_peqzone(zone_id)`. - Add `eq.get_zone_peqzone(zone_id, version)`. - Add `eq.get_zone_expansion(zone_id)`. - Add `eq.get_zone_expansion(zone_id, version)`. - Add `eq.get_zone_bypass_expansion_check(zone_id)`. - Add `eq.get_zone_bypass_expansion_check(zone_id, version)`. - Add `eq.get_zone_suspend_buffs(zone_id)`. - Add `eq.get_zone_suspend_buffs(zone_id, version)`. - Add `eq.get_zone_rain_chance(zone_id)`. - Add `eq.get_zone_rain_chance(zone_id, slot)`. - Add `eq.get_zone_rain_chance(zone_id, slot, version)`. - Add `eq.get_zone_rain_duration(zone_id)`. - Add `eq.get_zone_rain_duration(zone_id, slot)`. - Add `eq.get_zone_rain_duration(zone_id, slot, version)`. - Add `eq.get_zone_snow_chance(zone_id)`. - Add `eq.get_zone_snow_chance(zone_id, slot)`. - Add `eq.get_zone_snow_chance(zone_id, slot, version)`. - Add `eq.get_zone_snow_duration(zone_id)`. - Add `eq.get_zone_snow_duration(zone_id, slot)`. - Add `eq.get_zone_snow_duration(zone_id, slot, version)`. - Add `eq.get_zone_gravity(zone_id)`. - Add `eq.get_zone_gravity(zone_id, version)`. - Add `eq.get_zone_type(zone_id)`. - Add `eq.get_zone_type(zone_id, version)`. - Add `eq.get_zone_sky_lock(zone_id)`. - Add `eq.get_zone_sky_lock(zone_id, version)`. - Add `eq.get_zone_fast_regen_hp(zone_id)`. - Add `eq.get_zone_fast_regen_hp(zone_id, version)`. - Add `eq.get_zone_fast_regen_mana(zone_id)`. - Add `eq.get_zone_fast_regen_mana(zone_id, version)`. - Add `eq.get_zone_fast_regen_endurance(zone_id)`. - Add `eq.get_zone_fast_regen_endurance(zone_id, version)`. - Add `eq.get_zone_npc_maximum_aggro_distance(zone_id)`. - Add `eq.get_zone_npc_maximum_aggro_distance(zone_id, version)`. - Add `eq.get_zone_maximum_movement_update_range(zone_id)`. - Add `eq.get_zone_maximum_movement_update_range(zone_id, version)`. - Add `eq.get_zone_minimum_expansion(zone_id)`. - Add `eq.get_zone_minimum_expansion(zone_id, version)`. - Add `eq.get_zone_maximum_expansion(zone_id)`. - Add `eq.get_zone_maximum_expansion(zone_id, version)`. - Add `eq.get_zone_content_flags(zone_id)`. - Add `eq.get_zone_content_flags(zone_id, version)`. - Add `eq.get_zone_content_flags_disabled(zone_id)`. - Add `eq.get_zone_content_flags_disabled(zone_id, version)`. - Add `eq.get_zone_underworld_teleport_index(zone_id)`. - Add `eq.get_zone_underworld_teleport_index(zone_id, version)`. - Add `eq.get_zone_lava_damage(zone_id)`. - Add `eq.get_zone_lava_damage(zone_id, version)`. - Add `eq.get_zone_minimum_lava_damage(zone_id)`. - Add `eq.get_zone_minimum_lava_damage(zone_id, version)`. # Notes - These methods add support for reading every value that the `zone` table contains, allowing operators to get any information about a specific zone and version they could need. |
||
|
|
1ffdd4cb34
|
[Performance] Change to use Pass by reference where valid. (#3163)
* [Performance] Change to use Pass by reference where valid. * typo |
||
|
|
7092183103
|
[Crash] Stability Fixes (#2489)
* Input sanitation for #zone * Update zone.cpp * Update clientlist.cpp * Test * Test * Remove logging, revert /who all code * Remove log * Update clientlist.cpp |
||
|
|
89fdd842e1
|
[Code Cleanup] Zone Data Loading Refactor (#2388)
* [Code Cleanup] Zone data loading refactor * Update client_packet.cpp * strcpy adjustments * Ensure safe points get reloaded properly * Simplify GetPEQZone and getZoneShutDownDelay * Bring in zone_store where needed * Update client.cpp * Signature * Signature * Convert helpers to using pointers * PR comment * Update worlddb.cpp * Fix loading for instances * Fix zoning with fallback as well * Another place for instance fallback |