* [Bug Fix] Resolves issues with improper genders and textures on spells.
Spells will now properly understand their expected gender and texture.
Logic is based on what I saw in a stock PEQ database, can be adjusted if need be.
Any feedback is helpful.
* Made use of GetRaceGenderDefaultHeight() and added all races to their proper conditions.
* Formatting.
* Remove HP update throttling and increase HP update resolution and accuracy
* Make some log statements detail
* Add better logging messages
* Remove old self update throttle block check preventing updates to self
- Added quest::getitemstat(item_id, stat_identifier) to Perl.
- Added quest::getspellstat(spell_id, stat_identifier, slot) to Perl.
- Added eq.get_item_stat(item_id, stat_identifier) to Lua.
- Added eq.get_spell_stat(spell_id, stat_identifier, slot) to Lua.
Wasn't sure where to put the GetItemStatValue() method so I put it in inventory profile, I can move it wherever is preferred.
These additions will allow people to grab item and spell stat values in plugins without needing a mob object.
* [Cheat Detection] Anti-Cheat reimplementation
* minor patch fixes
* ceiling to server side runspeed
Warp(LT) was picking up a bunch of expected 6.2 but it was reported back as 6.5, this should help reduce the amount of false positives we get
* use ceil instead of std::ceilf for linux
* boat false positive fix
* stopping the double detection
* fixes and cleanup
* auto merge tricked me...
* dummy divide by 0 checks
this should prevent anyone from setting Zone:MQWarpDetectionDistanceFactor to 0 and causing a crash.
* Formatting
* encapsulation to its own class and clean up
* more detections
* typo
* OP_UnderWorld implmentation
* Update client_packet.h
* Syntax changes, formatting, cleanup
* preventing crashes due to invalid packet size
* typos and clearer logic
* seperated the catagory for cheats
* Updated MQGhost for more detail
Co-authored-by: Akkadius <akkadius1@gmail.com>
* shield ability initial work
* updates
* update
* updates
* Update client_process.cpp
* major updates
optimized
pet support
perl support
* updates
* minor update
* fix merge error
* requested changes
* variable fix
* optimization
* minor update
* Revert "optimization"
This reverts commit 27e11e758b23933ba8b6878d12d3eeb1e780aeda.
* fix
reset variables on shield_target if shielder dies or zones during shielding.
* edge case fix
Catch and fix situations where shield target doesn't have shielder variable cleared. Can occur if shielder . uses ability when target is not in combat then zones.
* combined packet and mob function
Shield now uses a common pathway through ShieldAbility, added parameters to perl function
* Addressing formatting for Kayen
* Fix function typo
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Implemented SPA 504 and 506
SE_Damage_Taken_Position_Amt 506 // implemented - modify melee damage by amt if dmg taken from Front or Behind
SE_Melee_Damage_Position_Amt 504 // implemented - modify melee damage by amt if done from Front or Behind
* fix, description updates
* Update spdat.h
* Work started on SPA 476
defines
* bonus structure add
bonus structure set up
* updates spa476
updates spa476
* spell bonus now functional
spell bonus working well.
* major update with debug messages
aa, item and spell now working
* Pre clean up, effect implemented
working for AA, spells, items, all checked for stacking issues.
* removed debug messages
removed debug messages
* spdat description added
spdat description added
* minor fix
removed debug shout
removed unneeded code check.
* syntax updates, minor fixes
syntax updates, minor fixes
* syntax fixes
syntax fixes
* improvements to code
moved function to check at swap item. Easier to manage and more live like behavior. Required minor adjustment
Still working on AA toggle.
* updates to aa buy, functionalish
* Syntax / Formatting
* Add break / default to switch
* updates
* completed v2
* Major revisions
Main function check moved to when items are swapped and out of when ever bonus are recalculated.
AA Toggle and data structure now more accurate to live.
* Update aa.cpp
* debug removed
* implemented SE_Buy_AA_Rank
Closer to live.
* Update aa.cpp
broadening AA toggle to be more general use.
* improved various checks
aa toggle is now broadly implemented to be usable with any passive effect.
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Implemented SPA Duration Pct
Implemented new spell effects
SE_Duration_HP_Pct 524
SE_Duration_Mana_Pct 525
SE_Duration_Endurance_Pct 526
Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.
Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.
* Implemented SPA Instant Mana/End pct
Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct 522
SE_Instant_Endurance_Pct 523
Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.
* Implemented: SPA 521 EndAbsorbPctDmg
Implemented
SE_Endurance_Absorb_Pct_Damage 521
Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value
* Implemented SE_HealthTransfer 509
Implemented
SE_Health_Transfer 509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points
Can be used for heal
Act of Valor
* Implemented SPA 515,516,518,496
Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent 516
SE_Attack_Accuracy_Max_Percent 518
Above are stackable defense and offensive mods
SE_Critical_Melee_Damage_Mod_Max 496 - This is a non stackable melee critical modifier
* Implemented SPA 503 , 505
SE_Melee_Damage_Position_Mod 503
define SE_Damage_Taken_Position_Mod 505
SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front
SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front
* Implemented 467,468
Implemented
SE_DS_Mitigation_Amount 467
SE_DS_Mitigation_Percentage 468
Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.
* Fixes
Formula fixes
* Update spdat.h
Added spa descriptions.
* Implemented SPA 469, 470
Implemented
SE_Chance_Best_in_Spell_Grp 469 Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.
SE_Trigger_Best_in_Spell_Grp 470
Chance to cast highest scribed spell within a spell group. Each spell has own chance.
Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.
* Implemented SPA 474, 494
Implemented
SE_Pet_Crit_Melee_Damage_Pct_Owner 474 - Gives pets a critical melee damage modifier from the owner
SE_Pet_Add_Atk 494 - Gives pet a ATK bonus from the owner
Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated
* Implemented SPA 465,477,478
Implemented
SE_PC_Pet_AE_Rampage 465
Chance for pet to AE rampage with a damage modifier
SE_Hatelist_To_Top_Index 477
Chance to be put on top of RAMPAGE list
SE_Hatelist_To_Tail_Index 478
Chance to be put on bottom of RAMPAGE list
* Implemented
Implemented
SE_Fearstun 502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit
SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.
* Implemented SPA 483
Implemented
Fc_Spell_Damage_Pct_IncomingPC 483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.
Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.
* Implemented SPA 484
Implemented
SE_Fc_Spell_Damage_Amt_IncomingPC 484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.
* Implemented SPA 481, 485,486,512
Implemented
SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid
Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)
Implemented associated focus limits seen in live spells.
SE_Ff_CasterClass 485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.
SE_Ff_Same_Caster 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster
The following is an associated effect seen with SPA 481
SE_Proc_Timer_Modifier 512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.
* Stacking fixes for new effects
Stacking fixes for new effects.
* merge with upstream master
merge and update up spdat.h
* Update spdat.h
* Fix for bolt spell targeting self if target zone/died while casting.
Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
* Implemented new focus and limits
SE_Fc_Amplify_Mod 507 @Fc, On Caster, damage-heal-dot mod pct, base: pct
SE_Fc_Amplify_Amt 508
@Fc, On Caster, damage-heal-dot mod flat amt, base: amt
SE_Fc_ResistIncoming 510 implemented, @Fc, On Target, resist modifier, base: amt
SE_Fc_CastTimeMod2 500
@Fc, On Caster, cast time mod pct, base: pct
SE_Fc_CastTimeAmt 501
@Fc, On Caster, cast time mod flat amt, base: milliseconds
SE_Ff_DurationMax 495
@Ff, Max duration of spell that can be focused, base: tics
SE_Ff_ReuseTimeMin 490
@Ff, Minimum recast time of a spell that can be focused, base: recast time
SE_Ff_ReuseTimeMax 491
@Ff, Max recast time of a spell that can be focused, base: recast time
SE_Ff_Endurance_Min 492
@Ff, Minimum endurance cost of a spell that can be focused, base: endurance cost
SE_Ff_Endurance_Max 493
@Ff, Max endurance cost of a spell that can be focused, base: endurance cost
SE_Ff_Value_Min 479
@Ff, Minimum base value of a spell that can be focused, base: spells to be focused base1 value
SE_Ff_Value_Max 480
@Ff, Max base value of a spell that can be focused, base: spells to be focused base1 value
SE_Ff_Override_NotFocusable 460 @Fc, Allow spell to be focused event if flagged with 'not_focusable' in spell table, base: 1
Added basic focus and limit descriptions to source.
* Update spell_effects.cpp
hotfix
* fix for SE_Ff_Override_Notfocusable
Fix for SE_Ff_Override_Notfocusable
Logic was not correct. Changed where spell field 'not_focusable' makes check to properly account for this effect.
* Update to SE_Fc_CastTimeMod2
Update to SE_Fc_CastTimeMod2
Found sources that show it can reduce cast time to instant. Rewrote formulas to account for such.
* fix
unintentional change, reverted back.
* fixed missing break statements
fixed missing break statements
* update to IsFocusLimit
missing limit cases added to IsFocusLimit
* Format CalcFocusEffect
* Revert "Format CalcFocusEffect"
This reverts commit e5b81791ee82e45a2c0b819bd15f2c9adc94cfd1.
* Revert "Revert "Format CalcFocusEffect""
This reverts commit a1ce29a8754704bbcce8f751fb9082383771d878.
* Post merge fixes
* More post merge adjustments
* Another post merge change
* Add LimitResist constants back
* Swap int16's for 32's
* int32 fix
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Recoded SE_TriggerOnCast Focus effect
Recoded SE_TriggerOnCast focus effect to be consistent with how all other focuses are checked. No longer an arbitrary limit as to number of a focus effects of this type you can have.
* new command: resetdisc_timer
usage: #resetdisc_timer [all | timer_id]
* syntax fixes
syntax improvements
* minor fix
changed numhits check
* Update spell_effects.cpp
* added better support for spell procs that don't require target.
* syntax
* Formatting and syntax tweaks
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Implemented SPA Duration Pct
Implemented new spell effects
SE_Duration_HP_Pct 524
SE_Duration_Mana_Pct 525
SE_Duration_Endurance_Pct 526
Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.
Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.
* Implemented SPA Instant Mana/End pct
Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct 522
SE_Instant_Endurance_Pct 523
Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.
* Implemented: SPA 521 EndAbsorbPctDmg
Implemented
SE_Endurance_Absorb_Pct_Damage 521
Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value
* Implemented SE_HealthTransfer 509
Implemented
SE_Health_Transfer 509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points
Can be used for heal
Act of Valor
* Implemented SPA 515,516,518,496
Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent 516
SE_Attack_Accuracy_Max_Percent 518
Above are stackable defense and offensive mods
SE_Critical_Melee_Damage_Mod_Max 496 - This is a non stackable melee critical modifier
* Implemented SPA 503 , 505
SE_Melee_Damage_Position_Mod 503
define SE_Damage_Taken_Position_Mod 505
SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front
SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front
* Implemented 467,468
Implemented
SE_DS_Mitigation_Amount 467
SE_DS_Mitigation_Percentage 468
Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.
* Fixes
Formula fixes
* Update spdat.h
Added spa descriptions.
* Implemented SPA 469, 470
Implemented
SE_Chance_Best_in_Spell_Grp 469 Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.
SE_Trigger_Best_in_Spell_Grp 470
Chance to cast highest scribed spell within a spell group. Each spell has own chance.
Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.
* Implemented SPA 474, 494
Implemented
SE_Pet_Crit_Melee_Damage_Pct_Owner 474 - Gives pets a critical melee damage modifier from the owner
SE_Pet_Add_Atk 494 - Gives pet a ATK bonus from the owner
Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated
* Implemented SPA 465,477,478
Implemented
SE_PC_Pet_AE_Rampage 465
Chance for pet to AE rampage with a damage modifier
SE_Hatelist_To_Top_Index 477
Chance to be put on top of RAMPAGE list
SE_Hatelist_To_Tail_Index 478
Chance to be put on bottom of RAMPAGE list
* Implemented
Implemented
SE_Fearstun 502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit
SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.
* Implemented SPA 483
Implemented
Fc_Spell_Damage_Pct_IncomingPC 483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.
Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.
* Implemented SPA 484
Implemented
SE_Fc_Spell_Damage_Amt_IncomingPC 484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.
* Implemented SPA 481, 485,486,512
Implemented
SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid
Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)
Implemented associated focus limits seen in live spells.
SE_Ff_CasterClass 485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.
SE_Ff_Same_Caster 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster
The following is an associated effect seen with SPA 481
SE_Proc_Timer_Modifier 512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.
* Stacking fixes for new effects
Stacking fixes for new effects.
* merge with upstream master
merge and update up spdat.h
* Update spdat.h
* Fix for bolt spell targeting self if target zone/died while casting.
Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
* Implemented SPA Duration Pct
Implemented new spell effects
SE_Duration_HP_Pct 524
SE_Duration_Mana_Pct 525
SE_Duration_Endurance_Pct 526
Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.
Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.
* Implemented SPA Instant Mana/End pct
Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct 522
SE_Instant_Endurance_Pct 523
Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.
* Implemented: SPA 521 EndAbsorbPctDmg
Implemented
SE_Endurance_Absorb_Pct_Damage 521
Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value
* Implemented SE_HealthTransfer 509
Implemented
SE_Health_Transfer 509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points
Can be used for heal
Act of Valor
* Implemented SPA 515,516,518,496
Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent 516
SE_Attack_Accuracy_Max_Percent 518
Above are stackable defense and offensive mods
SE_Critical_Melee_Damage_Mod_Max 496 - This is a non stackable melee critical modifier
* Implemented SPA 503 , 505
SE_Melee_Damage_Position_Mod 503
define SE_Damage_Taken_Position_Mod 505
SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front
SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front
* Implemented 467,468
Implemented
SE_DS_Mitigation_Amount 467
SE_DS_Mitigation_Percentage 468
Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.
* Fixes
Formula fixes
* Update spdat.h
Added spa descriptions.
* Fixes for PR
removed debug shouts
fixed description issue
* [Quest API] Add CanRaceEquipItem(item_id) to Perl/Lua.
- Add $mob->CanRaceEquipItem(item_id) to Perl.
- Add mob:CanClassEquipItem(item_id) to Lua.
- Add mob:CanRaceEquipItem(item_id) to Lua.
* Use constants.
Co-authored-by: Chris Miles <akkadius1@gmail.com>
* Revert some "fixes", clean some code up
* Use RaceGender default height data for when calculating size during SendIllusionPacket which should alleviate some inconsistencies for new clients zoning in and seeing the entity
* Some code cleanup
Remove the overloads that don't make sense (bots probably doesn't make
sense either, but too lazy)
Fix the formulas
Removed the Spells:MaxCastTimeReduction rule since this is HARDCODED in
the client so it doesn't really make sense to have it as a customization
point. If you want to hack the client, change the hardcode as well I
guess.
* Add rule configuration for letting animals open doors or not
* Handle one more spot
* Make adjustments and add mob property that serves as a check as to whether a mob entity can open doors or not
* Push attribute to mob window
- IMMUNE_DAMAGE_CLIENT (47)
Immune to all damage except NPC damage.
- IMMUNE_DAMAGE_NPC (48)
Immune to all damage except Client damage.
- IMMUNE_AGGRO_CLIENT (49)
Immune to aggro by a Client.
- IMMUNE_AGGRO_NPC (50)
Immune to aggro by an NPC, clients must attack directly to gain aggro, allows pet only boss mechanics and stuff.
* Scanning optimizations this more properly applies idle / moving scanning algorithms and applies update_others when a client is moving
* Fix bots
* Perform a self and other scan when npc's pop
* Fix scenarios where quest calls to SendIllusion also update internal values so that new clients that zone in see the correct appearance
* Typo [skip ci]
If you already ran the previous SQL, use this instead:
ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';