195 Commits

Author SHA1 Message Date
Fryguy
95cbadade5
[Bug Fix] Slay Adjustments (#4389)
Previous change did not account for the modern slay undead and holyforge spells.

Reverted some of the changes and cleaned up others.

Rule Renamed (Default value was incorrect, this was a clean way to fix that) - SlayDamageAdjustment -> SlayDamageMultiplier

Also added a rate multiplier

RULE_REAL(Combat, SlayRateMultiplier, 1.0, "Slay Rate Adjustments - Multiply final slay rate check by this value. Default: 1.0")

Fixed the ordering of the constants for the slay undead SPA that were backwards and causing major headaches with tuning and setting up slay undead correctly.

Base = Damage Mod (100 is base, so 240 = 140% more)
Limit = Proc Rate - Value is divided by 10000 for a Float %. e.g. 1700 becomes 0.17 (Or 17% proc rate).

Damage bonus should be additive not std::max as AA, Spells and Item bonuses should stack.

e.g. Slay Undead RK3 240 + Holy Forge 140 should = 380 (280% damage)
2024-07-07 00:53:29 -04:00
Fryguy
87c207e862
[Feature] Add SE_IncreaseArchery and rules to tune archery (#4335)
* [Feature] Add SE_IncreaseArchery and rules to tune archery

* Adjustments per comments, also added to the tune system.

* Update bonuses.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-26 08:37:23 -04:00
KayenEQ
a71ad416b4
[Spells] Implemented SPA 122 SE_ReduceSkill (#4234)
* Implement SPA122 v1

* Implemented SPA 122 ReduceSkill

SE_ReduceSkill SPA 122	 base: skill id, limit: none, max: none, formula: % skill is reduced (positive)

* Implemented SPA 122 Reduce Skill

remove incorrect SPA addition

* Break out multiple lines

* reformatted

reformatted

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-04 18:11:12 -05:00
KayenEQ
989d199908
[Spells] SPA69 TotalHP can be used in Worn Slot, Fixes/Updates to Max HP related variables. (#4244)
* Allow SPA69 to work on worn effects.

Update to allow SPA69 to work on worn effects which the client accepts and calculates properly.

Updated spell effect related Max HP change variables. 1) We had stat bonuses defined that did same function. Without updating would have had to create another variable for above to work. 2) Negate bonuses spell effect end up negating item HPs. which is not intended since using same variable for items and spells.

* HP variable updates

fixes

* HP variable updates

fixes

* HP variable updates

fixes

* Update mob.cpp
2024-04-15 05:06:17 -05:00
Alex King
9a09d820a5
[Quest API] Add GetConsiderColor() to Perl/Lua (#4253) 2024-04-15 04:53:48 -05:00
KayenEQ
e9a0c79301
[Bug Fix] SPA214 SE_MaxHPChange calculation errors corrected. (#4238)
* [Bug Fix] HP Bar not updating when applying HP Buff with a heal.

Bug: When an HP buff with a heal effect is applied for first time, the heal portion of the effect heals the client and updates HPs currently server side, but client side the HP bar does not register it as a heal thus you display as less than full HP. However due to server thinking your healed, you are unable to correct it by healing.

Solution: You need to resend the HP update after buff completed and action packet resent.

* add SE_MaxHPChange to fix

would result in same bug

* [Bug Fix] SPA214 Percent HP change calculation fix

Fix how spell and item bonuses using SPA 214 are calculated. Will now be calculated consistent with client.

* [Bug Fix] SPA214 SE_MaxHPChange calculation errors corrected.

removed code from other PR
2024-04-02 01:12:55 -05:00
KayenEQ
9e3bf91374
[Spells] Implemented SPA 463 SE_SHIELD_TARGET (#4224)
SPA 463 SE_SHIELD_TARGET

Live description: "Shields your target, taking a percentage of their damage".

Only example spell on live is an NPC who uses it during a raid event "Laurion's Song" expansion. SPA 54492 'Guardian Stance' Described as 100% Melee Shielding

Example of mechanic. Base value = 70. Caster puts buff on target. Each melee hit Buff Target takes 70% less damage, Buff Caster receives 30% of the melee damage.
Added mechanic to cause buff to fade if target or caster are separated by a distance greater than the casting range of the spell. This allows similar mechanics to the /shield ability, without a range removal mechanic it would be too easy to abuse if put on a player spell. *can not confirm live does this currently

Can not be cast on self.
2024-03-30 13:34:03 -04:00
KayenEQ
cd89926435
[Feature] Additive Spell Focus from Worn slot with Limit Checks (#4208)
* [Feature] Additive Spell Focus from Worn slot with limits

New rule (UseAdditiveFocusFromWornSlotWithLimits) allows you place to focus effects in worn slots which will apply the focus additively and perform normal limit checks on those focus. This differs from regular focus behavior that only takes highest value.

This is a new version of an old rule "UseAdditiveFocusFromWornSlot"
which allowed similar behavior but ignored focus limits. Thus hindering its full potential for itemization.

* Update spell_effects.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-03-30 13:23:02 -04:00
Alex King
abdec39cdd
[Quest API] Add Archetype Methods to Perl/Lua (#4181)
* [Quest API] Add Archetype Methods to Perl/Lua

- Add `$mob->GetArchetypeName()`.
- Add `$mob->IsIntelligenceCasterClass()`.
- Add `$mob->IsPureMeleeClass()`.
- Add `$mob->IsWisdomCasterClass()`.

- Add `mob:GetArchetypeName()`.
- Add `mob:IsIntelligenceCasterClass()`.
- Add `mob:IsPureMeleeClass()`.
- Add `mob:IsWisdomCasterClass()`.

- Allows operators to use mob archetypes to perform different operations.
- Add a namespace for archetypes instead of constants.
- Utilize `IsIntelligenceCasterClass()`, `IsPureMeleeClass()`, and `IsWisdomCasterClass()` where necessary.
-

* Update mob.cpp
2024-03-23 14:37:35 -05:00
Alex King
f5050ab5dc
[Bug Fix] Fix range_percent (#4197)
# Notes
- This was uninitialized and was getting bogus values.
2024-03-22 16:17:38 -04:00
Fryguy
772fed5e30
[Feature] Corpse Overhaul (#3938)
# Corpse Overhaul

Changelog:

- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.


This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.

```lua
    if ($client->HasItemOnCorpse($item_id)) {
        return 1;
    }
```

```lua
    --corpse
    if self:HasItemOnCorpse(itemid) then
        return true
    end
```


Testing Completed:

- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing


---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-07 23:02:30 -05:00
Chris Miles
c654c1d674
[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
2024-02-05 15:17:53 -06:00
Alex King
fcbf5cae47
[Commands] Add #show special_abilities (#4043)
* [Commands] Add #show special_abilities

# Notes
- Allows operators to see what special abilities an NPC has.
- Move special ability values to `common/emu_constants.h`.
- Add `EQ::constants::GetSpecialAbilityMap()` and `EQ::constants::GetSpecialAbilityName()`.
- Add `NPC::DescribeSpecialAbilities(client)` to describe special abilities to a specified client.

# Images

* Update npc.cpp
2024-02-05 14:34:10 -06:00
Alex King
16ab1839e8
[Feature] Add Immune to Headshot Special Ability (#3624)
# Notes
- Allows mobs normally susceptible to Headshot to be made immune to it.
2023-10-13 21:43:33 -05:00
Alex King
b82b32e1d2
[Feature] Add Immune to Assassinate Special Ability (#3622)
# Notes
- Allows mobs normally susceptible to Assassinate to be made immune to it.
2023-10-13 21:01:06 -04:00
Fryguy
5631a0711f
[Feature] Add adjustability for AERampage Range. (#3548)
* [Feature] Add adjustability for AERampage Range.

This functionality is needed for fights like Ture to be accurate, where their ramp range was 101% of their melee safe range.

Example in lua of utilizing this scripting

```
e.self:SetSpecialAbilityParam(SpecialAbility.area_rampage,8,101;
```

* Updates to address comments
2023-08-19 23:36:06 -05:00
Alex King
90412ba61b
[Cleanup] Remove struct TradeEntity from zone/common.h (#3397)
# Notes
- This is unused.
2023-06-12 15:04:38 -05:00
Alex King
5cbc380c62
[Cleanup] Remove CHECK_LOS_STEP from zone/common.h (#3398)
# Notes
- This is unused.
2023-06-12 15:04:25 -05:00
Alex King
6c289a7c71
[Cleanup] Remove _BECOMENPCPET() and _NPCPET() from zone/common.h (#3399)
# Notes
- These are unused.
2023-06-12 15:04:09 -05:00
Alex King
57335b188f
[Cleanup] Remove SPECIALIZE_MANA_REDUCE from zone/common.h (#3400)
# Notes
- This is unused.
2023-06-12 15:03:55 -05:00
Alex King
84a779c4df
[Cleanup] Remove SetTradeCash() from trading.cpp/common.h (#3356)
# Notes
- This is unused.
2023-05-17 08:57:09 -04:00
Aeadoin
59ad91a140
[Feature] Add Data Bucket support for scaling of Heroic Stats. (#3058)
* [Feature] Add Data Bucket support for scaling of Heroic Stats.

* update

* fixes, still reworking logic

* fixes, still reworking logic

* logic done

* logic done

* fixes

* Cleanup

* Cleanup

* Cleanup naming, verify behaviors

* formatting

* formatting

* fix issue with endurance and mana.

* update rule desc

* cleanup

* DataBucket Struct

* Cleanup data_bucket.cpp and add constants

* cleanup

* changes

* formatting

* fix from merge

* escape keyword `key`

* Add `key` to generator, run repository-generator.pl

* fix for change to key

* cleanup

* formatting

* formatting

* typo
2023-03-23 21:42:13 -04:00
Chris Miles
d9f545a5ec
[Logging] Implement Player Event Logging system (#2833)
* Plumbing

* Batch processing in world

* Cleanup

* Cleanup

* Update player_event_logs.cpp

* Add player zoning event

* Use generics

* Comments

* Add events

* Add more events

* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE

* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY

* Add charges to ITEM_DESTROY

* WENT_ONLINE, WENT_OFFLINE

* LEVEL_GAIN, LEVEL_LOSS

* LOOT_ITEM

* MERCHANT_PURCHASE

* MERCHANT_SELL

* SKILL_UP

* Add events

* Add more events

* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE

* GROUNDSPAWN_PICKUP

* SAY

* REZ_ACCEPTED

* COMBINE_FAILURE and COMBINE_SUCCESS

* DROPPED_ITEM

* DEATH

* SPLIT_MONEY

* TRADER_PURCHASE and TRADER_SELL

* DISCOVER_ITEM

* Convert GM_COMMAND to use new macro

* Convert ZONING event to use macro

* Revert some code changes

* Revert "Revert some code changes"

This reverts commit d53682f997e89a053a660761085913245db91e9d.

* Add cereal generation support to repositories

* TRADE

* Formatting

* Cleanup

* Relocate discord_manager to discord folder

* Discord sending plumbing

* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage

* More discord sending plumbing

* More discord message formatting work

* More discord formatting work

* Discord formatting of events

* Format WENT_ONLINE, WENT_OFFLINE

* Add merchant purchase event

* Handle Discord MERCHANT_SELL formatter

* Update player_event_discord_formatter.cpp

* Tweaks

* Implement retention truncation

* Put mutex locking on batch queue, put processor on its own thread

* Process on initial bootup

* Implement optional QS processing, implement keepalive from world to QS

* Reload player event settings when logs are reloaded in game

* Set settings defaults

* Update player_event_logs.cpp

* Update player_event_logs.cpp

* Set retention days on boot

* Update player_event_logs.cpp

* Player Handin Event Testing.

Testing player handin stuff.

* Cleanup.

* Finish NPC Handin.

* set a reference to the client inside of the trade object as well for plugins to process

* Fix for windows _inline

* Bump to cpp20 default, ignore excessive warnings on windows

* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join

* Windows compile fixes

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Create 2022_12_19_player_events_tables.sql

* [Formatters] Work on Discord Formatters

* Handin money.

* Format header

* [Formatters] Work on Discord Formatters

* Format

* Format

* [Formatters] More Formatter work, need to test further.

* [Formatters] More Work on Formatters.

* Add missing #endif

* [Formatters] Work on Formatters, fix Bot formatting in ^create help

* NPC Handin Discord Formatter

* Update player_event_logs.cpp

* Discover Item Discord Formatter

* Dropped Item Discord Formatter

* Split Money Discord Formatter

* Trader Discord Formatters

* Cleanup.

* Trade Event Discord Formatter Groundwork

* SAY don't record GM commands

* GM_Command don't record #help

* Update player_event_logs.cpp

* Fill in more event data

* Post rebase fixes

* Post rebase fix

* Discord formatting adjustments

* Add event deprecation or unimplemented tag support

* Trade events

* Add return money and sanity checks.

* Update schema

* Update ucs.cpp

* Update client.cpp

* Update 2022_12_19_player_events_tables.sql

* Implement archive single line

* Replace hackers table and functions with PossibleHack player event

* Replace very old eventlog table since the same events are covered by player event logs

* Update bot_command.cpp

* Record NPC kill events ALL / Named / Raid

* Add BatchEventProcessIntervalSeconds rule

* Naming

* Update CMakeLists.txt

* Update database_schema.h

* Remove logging function and methods

* DB version

* Cleanup SendPlayerHandinEvent

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-02-12 21:31:01 -06:00
hg
16ee25224d
[Feature] Add special ability to block /open (#2506)
This adds the IMMUNE_OPEN (53) special ability to prevent /open on
LDON_TREASURE classes.
2022-10-29 19:48:14 -04:00
Aeadoin
7dc9b40ee1
[Feature] Update HateMod used by SPA 114 to Int32. (#2428) 2022-09-08 07:49:13 -04:00
Michael Cook (mackal)
6cc845e05e
Fix out of bounds issues with SPA 288 (#2157) 2022-05-08 18:18:24 -04:00
Chris Miles
f201d4c999
[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work

* Hate 64 bit

* Update special_attacks.cpp

* Aggro / Damage / Hate int64

* NPC edit adjustments

* Fix bot compile

* More int64 adjustments

* More int64 references

* npcedit references

* aggrozone

* More int64 changes

* More int64 changes for damage

* Many more damage int64 references

* More spell damage int64 conversions

* HealDamage

* Damage fully working

* Remove debug

* Add migration

* More int64 adjustments

* Much wow, many int64

* More int64

* PR adjustments
2022-05-07 22:32:02 -05:00
KayenEQ
b938e6223c
[Spells] Invisibility updates and rework (#1991)
* updates pre merge

* update

* Update spell_effects.cpp

* Update mob.h

* test

* test

* updates

* updates

* save

* update

* working solid

* animal and undead start

* progress

* updates

* rename

* set invis appearance on bonus

* remove fade buff state check

* update IsViisble check

* optimizing

* don't break bots

* debug remover

* Update ruletypes.h

* perl adds

* Update client_packet.cpp

* update

* done

* remove debugs

* Update client_packet.cpp

* update

* [Spells] Invisibility updates and rework

lua support

* [Spells] Invisibility updates and rework

lua
2022-02-15 00:18:02 -05:00
KayenEQ
51c8771bd2
bug fix (#2001) 2022-02-15 00:17:23 -05:00
KayenEQ
f0bf285836
[Spells] Support for SPA 194 SE_FadingMemories to use max level checks on aggroed mobs (#1979)
* escape fix for different target types

* implemented max level for fade

* test

* update

* update

* support modern limits

* Update ruletypes.h

* update

* [Spells] Support for SPA 194 SE_FadingMemories to use max level checks on aggroed mobs

not sure why this code got removed, maybe merge error.
2022-02-09 15:12:39 -05:00
KayenEQ
d300e78b39
[Spells] Illusions will now persist onto the corpse when mob is killed. (#1960)
* illusion applies to corpse

* Update spell_effects.cpp

* [Spells] Illusions will now persist onto the corpse when mob is killed.

addressed comments
2022-02-04 21:14:29 -05:00
KayenEQ
5ce2889210
[Bug Fix] Illusions will now properly display armor to other clients when they zone in. (#1958)
* Fix for illusion wear change

On zone in, mobs with illusions were not displaying correct armor.

* [Bug Fix] Illusions will now properly display armor to other clients when they zone in

better looping
2022-02-03 22:04:15 -05:00
KayenEQ
10083387b6
[Spells] SPA 193 SE_SkillAttack will no longer trigger procs (#1919)
* fixed

* [Spells] SPA 193 SE_SkillAttack will no longer trigger procs
2022-01-09 08:32:09 -05:00
KayenEQ
886b321e66
[Spells] Rework of SPA 288 SE_SkillAttackProc (#1893)
* start

* updated 288
2021-12-20 09:47:32 -05:00
KayenEQ
d460fb3db8
[Spells] Update to SPA 440 SE_FinishingBlowMaxLevel limit value sets HP ratio for FB (#1890)
* fb max level update

* Update to SPA 440 SE_FinishingBlowMaxLevel limit value sets HP ratio for FB
2021-12-15 22:00:34 -05:00
KayenEQ
119b2d023f
[Spells] Throwing procs fixed and other proc updates (#1871)
* first updating sbindex defines

* updates

* updates

* proctypes added for organization

* debug

* updates

* range procs cleaned up

* skill proc clean up

* fix

* remove debugs

* [Spells] Throwing procs fixed and other proc updates

* [Spells] Throwing procs fixed and other proc updates

bot fix

* [Spells] Throwing procs fixed and other proc updates

proctype updates
2021-12-14 12:34:51 -05:00
KayenEQ
73acc3310c
[Spells] Updates and fixes to targeted focus effects (#1870) 2021-12-14 12:31:38 -05:00
KayenEQ
26b21673ad
[Spells] Implemented SPA 245 SE_TrapCircumvention (#1885)
* implemented

* [Spells] Implemented SPA 245 SE_TrapCircumvention
2021-12-13 20:33:22 -05:00
KayenEQ
7cf66a2daa
[Spells] Update SPA 238 SE_IllusionPersistence allow illusions to persist through deaths at higher AA ranks. (#1884)
* start

* working
2021-12-13 18:49:33 -05:00
KayenEQ
785926a584
[Quest API] Added NPC special ability to modify Riposte/Dodge/Parry/Block chance (#1683)
* Update attack.cpp

* u

* Update attack.cpp

* spellchecked
2021-11-06 21:06:14 -04:00
KayenEQ
f1bfd6bc2a
[Spells] Implemented SPA 512 SE_Proc_Timer_Modifier, Fixed AA procs not working (#1646)
* update for SPA 511

* remove debugs, AA implemented

* update

* twinprocfix

* AA procs added

* format update

* update

* proctimer limits

* update

* rename function

renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's

* pre merge

* variable updates

* Update spell_effects.cpp

* var rename

update var name to better represent its function.

* updated proc struct

added reuse timer

* reuse timer to spell procs

* updates

* debug remove

* Update mob.cpp

* fix

* merge
2021-11-05 14:14:11 -04:00
Kinglykrab
17aaab1f9d
[Quest API] Add Spell methods to Perl. (#1631)
* [Quest API] Add Spell methods to Perl.
- Add quest::getspell(spell_id) to Perl.
- Add eq.get_spell(spell_id) to Lua.
These methods return a spell object.

Exports $spell object references to spell events.

* Formatting.

* Remove comment.

* Update spdat.cpp

* Amplication typo.

* Fix conflicts.

* Remove repository changes.

* Fix typing.

* Update spell_effects.cpp
2021-11-03 17:47:15 -04:00
KayenEQ
fb66afd565
[Spells] Implemented SPA 511 SE_Ff_FocusTimerMin (#1645)
* update for SPA 511

* remove debugs, AA implemented

* update

* format update

* rename function

renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's

* var rename

update var name to better represent its function.
2021-10-26 21:36:10 -04:00
KayenEQ
060be606e7
[Spells] Rework of Virus Effect code (#1593)
* start of rework

* functional

* virus updates

* Update npc.cpp

* updates

* updates

* update v2

* pre remove old code

* removed old code1

* remove debugs

* description

* Update spell_effects.cpp

* changed function name

* remove unused var

* merge error fix

* fix formating issue

* Update spdat.cpp

* Update spell_effects.cpp

* Convert virus entity range code to use vectors and GetCloseMobList

* Formatting [skip ci]

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-10-24 18:27:51 -05:00
KayenEQ
6a962f2591
[Spells] Update SPA158 Reflect (#1590)
* update

* updates

* updates

* update

* update

* Update ruletypes.h

* Apply extra spell dmg

Mob with the reflect effect apply its Extra Spell Damage from item stat to the reflected spell.
Updated portion of formula for extra damage based on live parsing.

* correct formula
2021-10-12 15:30:36 -04:00
KayenEQ
08a85c5dae Merge remote-tracking branch 'upstream/master' into spa395fix2 2021-10-01 14:28:45 -04:00
KayenEQ
71870cbd1c
[Spells] Update to SPA 442 and 443 (SE_TriggerOnReqTarget, SE_TriggerOnReqCaster) (#1543)
* Update to SPA 442 and 443

Use SpellRestriction Id's and updated PassCastRestriction code

* Update mob.cpp
2021-09-19 15:16:56 -05:00
KayenEQ
46edd56acc
[Spells] Update SPA 101 SE_CompleteHeal (#1544)
Fixed buff stacking issue
2021-09-19 15:16:21 -05:00
KayenEQ
d4e752987e fixes 2021-09-17 23:21:03 -04:00
KayenEQ
9525827881
[Spells] Allow SE_SecondaryForte 248 to be calculated as a bonus instead of hardcoded AA (#1507)
* start

* Update client.cpp

* Update client.cpp

* Update bonuses.cpp

* Update bonuses.cpp

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2021-08-31 01:32:16 -05:00