- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
* [Zone] Implement zone player count sharding
* Update client.cpp
* Update database_instances.cpp
* You must request a shard change from the zone you are currently in.
* // zone sharding
* You cannot request a shard change while in combat.
* Query adjustment
* Use safe coords
* Changes
* Fixes to instance query
* Push
* Push
* Final push
* Update client.cpp
* Update eq_packet_structs.h
* Remove pick menu
* Comment
* Update character_data_repository.h
* Update zoning.cpp
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Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.