KimLS
69612b44d4
OP_MoveItem encode/decode for RoF2, disabled other patches for now (until i get rof2 packets and mechanics working well enough to go back and fix those)
2015-02-23 22:45:50 -08:00
KimLS
4e4168852b
Going to start work on SerializingItems for bulk inv sends
2015-02-23 01:50:50 -08:00
KimLS
b3c53e5907
Merge master, fix conflicts
2015-02-21 15:30:15 -08:00
Uleat
921a292f5b
Fix for new Titanium to UF client accounts not allowing character creation
2015-02-19 21:56:14 -05:00
KimLS
fc2492a859
Merge from master, fixed conflicts
2015-02-18 13:18:21 -08:00
KimLS
701e194ece
Renamed Item_Struct to ItemData
2015-02-17 18:06:22 -08:00
KimLS
b75e6308dd
Renamed Inventory to InventoryOld
2015-02-17 13:42:21 -08:00
Uleat
766641cd15
Implemented per-client character creation limits
2015-02-17 13:58:27 -05:00
Uleat
e4be4d6895
Pre-purposed clean-up
2015-02-17 13:58:26 -05:00
Uleat
dedbb3f6c8
Implemented higher bandolier and potion belt counts
2015-02-17 13:58:24 -05:00
Uleat
5a3b10a11c
Constant name re-alignments prior to extended bandolier/potion belt activation
2015-02-17 13:58:23 -05:00
Uleat
f1a25da065
Pre-purposed clean-up
2015-02-17 13:58:19 -05:00
KimLS
9a78bac0d0
Changed save items back to true to be like old encode, no point tempting fate on that not breaking anything
2015-02-14 18:46:03 -08:00
KimLS
f95e211d9b
Fixes to OP_ZonePlayerToBind code, esp for RoF clients.
2015-02-14 18:32:49 -08:00
Michael Cook (mackal)
5be1bd2ffb
Make items with long reuse timers show the timer after zone
...
This adds a new table to store the timers in. This may seem
odd but the timers are associated with the player, not the
item, they're just included in the item header in the packet
Currently trading still needs to be handled
2015-01-31 17:53:50 -05:00
Uleat
4832acde0b
Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file)
2015-01-27 05:09:35 -05:00