12 Commits

Author SHA1 Message Date
KimLS
2239bba2c5 Zone works but is messy, tomorrow futher cleanup! 2025-11-16 23:20:03 -08:00
Fryguy
2ef959c5ed
[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00
KimLS
e96539e6a8 Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
KimLS
c0ebe05d5d Prelim swimming support 2018-11-07 21:55:12 -08:00
E Spause
e466f9b3f9 Fear pathing fixups, random path rewrite, and nektulos / general roambox fixups where best Z axis is below the ground 2018-10-19 22:35:38 -04:00
KimLS
ccdebf0116 Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it. 2017-09-09 00:24:30 -07:00
KimLS
c52ff4249a Pathing stuck detection, and logic to go with it 2017-08-30 19:55:35 -07:00
KimLS
832c31a41a work on navmesh loading 2017-07-29 15:05:56 -07:00
KimLS
80f1c65e1c Update fmt lib, add recast, wip on recast pathfinder interface (broken atm) 2017-07-29 00:11:57 -07:00
KimLS
c2766db89d Working on waypoint code, using boost graph libs 2017-07-19 19:54:26 -07:00
KimLS
5f1063acb9 Add pathfinding interfaces, still heavily wip 2017-07-18 00:01:59 -07:00
KimLS
596e3b28b5 Actually add the interface files 2017-07-16 22:30:19 -07:00