15 Commits

Author SHA1 Message Date
Michael Cook (mackal)
d04d6750a2 Allow base damage of 0 (ex slam) min damage done to 1 2017-03-15 13:22:45 -04:00
Michael Cook (mackal)
9e824876ba Combat Revamp - MAJOR BREAKING CHANGE
This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.

This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.

Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.

There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00
Michael Cook (mackal)
33407ee0da Forgot divination 2016-08-03 23:14:02 -04:00
Michael Cook (mackal)
c81a5e0783 Limit casting skill ups to casting skills 2016-08-03 23:06:00 -04:00
Uleat
6c1af93f58 Another lightsource/saylink/skills pass 2016-05-30 08:39:49 -04:00
Uleat
71f128731f Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work 2016-05-25 18:50:26 -04:00
Uleat
8cbcd48461 Backport EQEmu::GetSkillUseTypesMap() methodology to VS2012 compatibility - VS2013 code left in situ 2016-03-24 16:07:17 -04:00
Uleat
87d92fe809 Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it. 2016-03-20 17:27:08 -04:00
Uleat
1b7841f683 Fix for Berserker 'Piercing' skill issues 2016-01-26 15:08:41 -05:00
Michael Cook (mackal)
ea5a1dd6f1 Bard instrument mods should be more consistent with live
Changes:
	Mods are now saved for in the DB so they are loaded on zone
	This allows long duration buffs from bards that get mods to keep their mods
	Ex. Selo's, Symphony of Battle

	Instrument mods are applied to basically anything that is an instrument skill
	The only exception to this is discs (ex. Puretone is Singing but always 10)

	Singing spells from procs (Ex. Storm Blade) that are instrument skills should
	inherit their buffs instrument mod. Doom effects should also. This isn't
	implemented yet.
2015-05-20 02:01:43 -04:00
Michael Cook (mackal)
06f4fd49ef Implement mob and client melee push
New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Akkadius
40377447ac string_util.cpp & .h header include cleanup 2014-12-15 22:47:48 -06:00
Michael Cook (mackal)
0f12a74074 Add bool EQEmu::IsSpecializedSkill(SkillUseTypes skill) 2014-09-25 21:40:31 -04:00
Michael Cook (mackal)
723e5d536a EQEmu::IsTradeskill uint32 to SkillUseTypes 2014-09-25 21:20:59 -04:00
Michael Cook (mackal)
a73ac9cfe8 Added helper function bool EQEmu::IsTradeskill(uint32 skill)
Returns true if you pass a tradeskill to it, otherwise false
2014-09-24 23:36:27 -04:00