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109 lines
2.7 KiB
C++
109 lines
2.7 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "types.h"
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#include "skills.h"
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bool EQEmu::IsTradeskill(SkillUseTypes skill)
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{
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switch (skill) {
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case SkillFishing:
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case SkillMakePoison:
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case SkillTinkering:
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case SkillResearch:
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case SkillAlchemy:
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case SkillBaking:
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case SkillTailoring:
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case SkillBlacksmithing:
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case SkillFletching:
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case SkillBrewing:
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case SkillPottery:
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case SkillJewelryMaking:
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return true;
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default:
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return false;
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}
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}
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bool EQEmu::IsSpecializedSkill(SkillUseTypes skill)
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{
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// this could be a simple if, but if this is more portable if any IDs change (probably won't)
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// or any other specialized are added (also unlikely)
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switch (skill) {
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case SkillSpecializeAbjure:
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case SkillSpecializeAlteration:
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case SkillSpecializeConjuration:
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case SkillSpecializeDivination:
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case SkillSpecializeEvocation:
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return true;
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default:
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return false;
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}
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}
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float EQEmu::GetSkillMeleePushForce(SkillUseTypes skill)
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{
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// This is the force/magnitude of the push from an attack of this skill type
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// You can find these numbers in the clients skill struct
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switch (skill) {
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case Skill1HBlunt:
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case Skill1HSlashing:
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case SkillHandtoHand:
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case SkillThrowing:
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return 0.1f;
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case Skill2HBlunt:
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case Skill2HSlashing:
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case SkillEagleStrike:
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case SkillKick:
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case SkillTigerClaw:
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case Skill2HPiercing:
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return 0.2f;
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case SkillArchery:
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return 0.15f;
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case SkillBackstab:
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case SkillBash:
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return 0.3f;
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case SkillDragonPunch:
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case SkillRoundKick:
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return 0.25f;
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case SkillFlyingKick:
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return 0.4f;
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case Skill1HPiercing:
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case SkillFrenzy:
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return 0.05f;
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case SkillIntimidation:
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return 2.5f;
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default:
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return 0.0f;
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}
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}
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bool EQEmu::IsBardInstrumentSkill(SkillUseTypes skill)
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{
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switch (skill) {
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case SkillBrassInstruments:
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case SkillSinging:
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case SkillStringedInstruments:
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case SkillWindInstruments:
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case SkillPercussionInstruments:
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return true;
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default:
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return false;
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}
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}
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