Commit Graph

306 Commits

Author SHA1 Message Date
KayenEQ 089360a3a5 merge 2014-07-18 17:00:39 -04:00
Uleat d7c2d6108f Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come. 2014-07-16 21:23:16 -04:00
KayenEQ 965bb039be Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
KayenEQ 5a14a85f52 Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
2014-06-20 18:10:29 -04:00
KayenEQ d64f762277 Developement Branch AISpellEffects.
Debug crash on NPC death.
2014-04-25 08:52:49 -04:00
SecretsOTheP 9502f0aadf Revert "It's never ogre with these hatelist crashes.."
This reverts commit dffee38dc6.
2014-04-23 12:50:25 -04:00
SecretsOTheP 6aa0c9d694 hatelist fixes to fixes to fixes 2014-04-22 13:37:35 -04:00
SecretsOTheP dd1f5f6a11 More hatelist fixes. Trying to nail the crash :S 2014-04-22 13:24:07 -04:00
KayenEQ f9b46b46b1 Revision of slow mitigation code.
Fix for the slow mitigation spam messages
Converted value from FLOAT to INT
Use SQL to update your npc_types table
2014-04-12 00:18:19 -04:00
KayenEQ f0a0f0677f Rule to make player cast swarm pets untargetable with F8.
New npc_types field to allow any NPC to be untargetable with F8
Swarm pets will now be heal/buffable like live.
See change log for more details.

Note: The method used here to prevent
targeting is a hack but the only side
effect it turns affected NPC's names Yellow.
2014-04-10 00:47:20 -04:00
KayenEQ 4b14ec53f1 Implemented Physical Resists consistent with live.
SQL to add new column 'PhR' to npc_types
Values to populate table based on extensive parsing.
Fixes for spell projectile code.
2014-04-04 01:59:55 -04:00
KayenEQ 2cdd50b9e9 -Implemented live like spell projectiles (ie mage bolts).
-See function in spells.cpp for more info on bolt behavior.
-This works reasonably well, but still room for improvements.
-Rules are for setting what item id is used for the projectile
since live uses an item id from SOF+ I added alternate item graphic
for titanium clients.
-Note: Max number of projectiles (set at 10) is a made up value in most
situations it would be nearly impossible to have more than 3 bolts
in the air at the same time. This values gives enough wiggle room that no
server should have an issue though.
-Small fix to SE_CompleteHeal
2014-04-03 04:25:45 -04:00
Michael Cook (mackal) 8866b3170e Implement ability for NPC Merchants to open and close shop 2014-04-01 21:03:49 -04:00
cavedude00 1d6bd3cc5e Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
2014-02-26 18:06:16 -08:00
Michael Cook (mackal) 6a8a6e530b Some clean up related to the entity_list changes 2014-02-10 12:16:14 -05:00
SecretsOTheP f074ead7f6 demonstar55's entity list changes (slightly modified) and a crash fix for the #repop command used in rapid succession. 2014-02-10 10:39:12 -05:00
Michael Cook (mackal) 4216627604 Prefer prefix ++/-- on non-primitive types
Postfix ++/-- might cause the creation of a tmp instance
that might be optimized out. Mights are bad. Prefix doesn't
have this problem.
2014-01-13 22:14:02 -05:00
Michael Cook (mackal) 300799fdc8 Added npc_types.assistradius, defaults to npc_types.aggroradius if set to 0 2013-11-18 12:44:39 -05:00
Uleat e3805d5920 Converted SkillType typedef enumeration to SkillUseTypes enumeration 2013-10-27 13:03:41 -04:00
Uleat 0d5fc26841 Converted MATERIAL defines to MaterialUseSlots enumeration 2013-10-27 08:01:37 -04:00
Uleat cab77e83da High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still 2013-10-27 03:13:10 -04:00
KimLS fcd9b525a8 Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat. 2013-08-29 15:46:40 -07:00
KimLS 2f335372a0 Few warning and lua fixes, fix for summon not working on new system. Need to look at enrage as it doesn't appear to work right either and think it's timing related 2013-07-07 15:22:20 -07:00
KimLS 63d678ce29 Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality. 2013-07-06 03:45:06 -07:00
KimLS e47de5deed Merge with master 2013-05-24 01:23:58 -07:00
j883376 b47597b813 Merge branch 'master' of git://github.com/EQEmu/Server into gcc-changes 2013-05-23 21:12:07 -04:00
j883376 d6ff01d63c Fix several GCC warnings 2013-05-23 20:22:42 -04:00
KimLS a3e24b6854 Merge from master 2013-05-23 12:50:34 -07:00
KimLS efe7092995 Merge and a few cleanup / bug fixes 2013-05-23 12:35:00 -07:00
KimLS e6fba5ba82 Merging 2013-05-23 00:31:02 -07:00
Arthur Ice ea2a1651d5 Merge branch 'master' into StringFormatting
Conflicts:
	common/debug.cpp
2013-05-22 18:07:39 -07:00
Michael Cook 0fdfe025cb Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
KimLS 1363d5d209 Lua fixes, need to get perl working again D= 2013-05-19 23:39:18 -07:00
Arthur Ice f1a487f606 Merge branch 'master' into StringFormatting.
Cleaned up the problems. Tested on Linux. Still need to test on windows.

Conflicts:
	common/CMakeLists.txt
	common/MiscFunctions.cpp
	common/MiscFunctions.h
	common/debug.cpp
	world/Adventure.cpp
2013-05-19 18:56:21 -07:00
KimLS 69bad31019 Cleanup of some lua code, initial work on encounter_quests 2013-05-19 12:13:44 -07:00
KimLS 7adcf6d3e5 Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl 2013-05-17 17:10:38 -07:00
KimLS b26df187e6 Merge from master terrible 2013-05-15 16:01:13 -07:00
Arthur Ice 373ff66240 moved string functions from MiscFunctions to StringUtil 2013-05-11 00:05:11 -07:00
j883376 4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
j883376 ffcff4aea1 Remove trailing whitespace 2013-05-09 11:13:16 -04:00
mackal f6100ed834 Fixed NPC::GetScore and XS_NPC_GetScore 2013-05-08 17:07:49 -04:00
af4t 5cda797531 VS2010 compatibility 2013-05-07 15:19:27 -04:00
josheb 8e49ab9179 Merge pull request #3 from EQEmu/master
sync
2013-05-06 14:16:46 -07:00
Tabasco f983d19e01 Removed my bookmark comments and cleaned up itemtick for cases where there are no tick items. 2013-05-05 18:04:22 -05:00
Arthur Ice 7560b6b0a7 NULL to nullptr 2013-05-04 18:06:58 -07:00
Tabasco 56490400ca Dungeon Crawl custom code merge
Added numerous modding hooks.
Added rules:
	Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule.
	Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs
	Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus
	Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns
	Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs
	Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll
	Combat:ArcheryBonusChance - Archery stationary bonus chance

Added account flags and associated perl wrappers
Added EVENT_ITEM_TICK for interactive items
Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid
Added timer and interval to console worldshutdown command
Added EQW interface for worldshutdown and server-wide messages
2013-04-24 15:58:51 -05:00
SecretsOTheP 8e604fd3db Merge branch 'master' of https://github.com/EQEmu/Server
Conflicts:
	zone/client_packet.cpp
	zone/merc.cpp
	zone/npc.cpp
2013-03-23 05:02:27 -04:00
badcaptain a20c7735e8 Fixed merc buffing bugs, added checks before dismissing merc to prevent possible bugged mercs, merged in Secret's merc memory leak fixes. 2013-03-22 00:03:50 -04:00
SecretsOTheP 56825e9ed0 Two crash fixes reported on the forums are hopefully fixed. 2013-03-20 10:46:09 -04:00
SecretsOTheP cabf8631d4 Fixed mercenary memleaks in AI_Start and Unsuspend. 2013-03-20 04:00:08 -04:00