Commit Graph
4 Commits
Author SHA1 Message Date
ngdeao fb23d961c1 Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.

Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.

Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
ngdeao 850a908874 Fixed #modifynpcstat runspeed <value>, to work with new speed calculations.
Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
Improved client movement while AI Controlled, such as feared and charmed.  Movement will be much smoother from clients perspective.
2015-06-29 22:57:37 -06:00
ngdeao 74aec82d2a Optional SQL for adjusting mob speeds.
The base runspeeds for mobs were about 80% high.  This scales them to values appropriate for new speed calculations.
The RescaleRunspeeds regroups speeds into common seen speed bins.  Higher speeds it lowers them by 20%.  This should only be run once against a db.
The Set specific speeds is tailored to specific mob run speeds, based on data taken from eqlive.
2015-06-28 00:58:03 -06:00
ngdeao b11fea91a6 Fixed some mob speed scaling. 2015-06-28 00:35:55 -06:00