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10477d3795
Merge pull request #9 from EQEmu/master
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eqemu merge
2017-10-27 16:59:05 -07:00
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519c049902
Merge pull request #8 from EQEmu/master
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merge from eqemu
2017-08-04 09:06:08 -07:00
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5a88ea6950
Merge pull request #7 from EQEmu/master
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eqemu
2017-04-18 17:24:52 -07:00
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9841ca233d
Merge pull request #6 from EQEmu/master
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Fix for bug in clearance() world method
2017-04-16 21:13:41 -07:00
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999677d314
Merge pull request #5 from EQEmu/master
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eqmeu merge
2017-04-16 18:50:03 -07:00
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09f5174299
added a missing version number in version.h
2017-04-07 19:54:13 -07:00
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5ff271d583
fixed a copy and paste error from previous commit.
2017-04-07 19:49:18 -07:00
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4600844336
Added ignore_despawn column to npc_types to have NPCs ignore the despawn column in spawngroup.
2017-04-07 19:45:26 -07:00
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75d759fb77
Merge pull request #4 from EQEmu/master
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Fix for Loginserver log messages
2017-04-07 16:05:30 -07:00
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e3e6889a30
Merge pull request #3 from EQEmu/master
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merge from eqemu
2017-04-04 17:53:41 -07:00
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fa10b3b183
Merge pull request #2 from EQEmu/master
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merge from master
2016-03-22 13:52:47 -07:00
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fac51f2007
Merge pull request #1 from EQEmu/master
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merge from EQEmu
2016-01-06 12:59:31 -08:00
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d449d4f54c
EQTime will now save to the DB once every 10 real world minutes.
2015-12-17 15:49:37 -08:00
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17bbd8dfbe
eqtime is now stored in the DB.
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required/2015_12_17_eqtime.sql
2015-12-17 14:14:04 -08:00
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be210950d7
readded previous commit smoother pathing.
2015-05-28 15:05:45 -07:00
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052f343e4d
smoother NPC pathing. (credit to Haynar from EQMacEmu)
2015-05-11 21:42:48 -07:00
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cc2a60feb2
* change the kill faction hits display before the xp message not after.
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* removed the double level gain messages to display once either the level gained or the level.
* implement the message "You will now lose experience when you die" and "Your items will no longer stay with you..." when reach a certain level already sets in the rule table.
2015-05-11 16:34:46 -07:00
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6fad93aeee
QuestReward now accepts a single bool (true or false) for faction instead of 2 int32s. If true, it will pull the faction hits assigned to the NPC in the DB (reversed, of course) and give you that as part of the reward.
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Example usage:
e.other:QuestReward(e.self,copper,silver,gold,platinum,itemid,exp,faction)
(Credit to Cavedude)
2015-05-11 12:42:13 -07:00
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d1fbd086d7
Fully implemented QuestReward. (credit to Cavedude on EQMacEmu)
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Syntax on NPC is:
e.other:QuestReward(e.self,copper,silver,gold,platinum,item,experience,factionid,factionvalue);
This will give you any or all of the rewards and their messages with one call, including the quest ding sound. Any item is sent to your inventory, like SummonItem does now. The coin message is generated by the client, and will give you a message for each coin type (You recieve 5 copper...). No way around that, but it's still useful if the reward only calls for a single type.
2015-05-11 11:35:54 -07:00