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mirror of https://github.com/EQEmu/Server.git synced 2025-12-11 21:01:29 +00:00
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8,178 Commits 88 Branches 159 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
Akkadius
0d2d6a2c6b More resilient fix to killing instances for now [skip ci] 2020-05-24 04:07:29 -05:00
Chris Miles
26831d5ad4
Fix a copy paste error 2020-05-24 02:56:04 -05:00
Chris Miles
e8a05ec680
Fixes instance deletion issue https://github.com/EQEmu/Server/issues/1069 2020-05-24 01:32:50 -05:00
Akkadius
954247956e Adjust syntax 2020-04-24 02:11:06 -05:00
Akkadius
387e1668a5 Remove hard delete from DeleteInstance so that the purge timer can pick it up later 2020-04-24 01:25:09 -05:00
Akkadius
b41f2dac66 Clamp value for max reserved instance id [skip ci] 2020-04-10 03:26:09 -05:00
Akkadius
0dc3e5ba35 Add jank permanent reference pass back in [skip ci] 2020-04-10 03:20:41 -05:00
Akkadius
d1349e5ac9 Oops, math 2020-04-10 02:30:46 -05:00
Akkadius
88ff56b2f2 Add client->SendToGuildHall - have instances properly cycle out IDs 2020-04-10 01:43:00 -05:00
Akkadius
40b2366346 Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc. It works on top of the original #goto (target) and #goto x y z 2019-01-20 21:33:56 -06:00
Akkadius
26a766335f Fix for GetCharactersInInstance post-cleanup 2015-01-26 01:51:29 -06:00
Akkadius
4f19fe9f91 Travis compile fix for real? 2015-01-25 02:27:30 -06:00
Akkadius
6212045dcd Add database_instances.cpp 2015-01-25 02:16:11 -06:00
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