8 Commits

Author SHA1 Message Date
Fryguy
2ef959c5ed
[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

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Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00
KimLS
e96539e6a8 Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
KimLS
c0ebe05d5d Prelim swimming support 2018-11-07 21:55:12 -08:00
E Spause
e466f9b3f9 Fear pathing fixups, random path rewrite, and nektulos / general roambox fixups where best Z axis is below the ground 2018-10-19 22:35:38 -04:00
KimLS
ccdebf0116 Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it. 2017-09-09 00:24:30 -07:00
KimLS
c52ff4249a Pathing stuck detection, and logic to go with it 2017-08-30 19:55:35 -07:00
KimLS
17544d4577 Some tweaks to GCC errors, still think there's a couple 2017-08-20 15:37:46 -07:00
KimLS
5f1063acb9 Add pathfinding interfaces, still heavily wip 2017-07-18 00:01:59 -07:00