Fryguy
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2ef959c5ed
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[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source
* Update Values to EQEmu values.
* Add rule
* Adjustments to fear pathing
* Flee/Pathing adjustments (More TAKP code adjusted)
* updates
* Updates (Massaged functions from TAKP source)
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Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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2024-07-30 18:27:47 -04:00 |
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KimLS
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e96539e6a8
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Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
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2018-12-24 14:48:11 -08:00 |
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KimLS
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c0ebe05d5d
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Prelim swimming support
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2018-11-07 21:55:12 -08:00 |
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E Spause
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e466f9b3f9
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Fear pathing fixups, random path rewrite, and nektulos / general roambox fixups where best Z axis is below the ground
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2018-10-19 22:35:38 -04:00 |
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KimLS
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ccdebf0116
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Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it.
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2017-09-09 00:24:30 -07:00 |
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KimLS
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c52ff4249a
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Pathing stuck detection, and logic to go with it
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2017-08-30 19:55:35 -07:00 |
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KimLS
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17544d4577
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Some tweaks to GCC errors, still think there's a couple
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2017-08-20 15:37:46 -07:00 |
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KimLS
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5f1063acb9
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Add pathfinding interfaces, still heavily wip
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2017-07-18 00:01:59 -07:00 |
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