Michael Cook (mackal)
43fade82e5
Fix ReloadQuest on Shutdown crash related to encounters
...
Basically, EntityList::RemoveAllEncounters is called before ReloadQuests
resulting in stale pointers in the lua_encounters map.
We just have to remove the entry from the map.
2021-02-24 01:03:38 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
phredi
b997a040d7
Config File Update Initial Update
2016-05-20 21:03:34 -05:00
Akkadius
53c8d63981
Implement Perl Export Variable settings map (Huge performance boost) (Preliminary)
2015-11-01 15:59:24 -06:00
Russell Kinasz
2c6fd44811
Implemented encounter timers - no spawn required
2015-06-02 12:25:09 -07:00
Akkadius
e7911df851
quest_parser_collection.cpp & .h header include cleanup
2014-12-15 18:33:23 -06:00
KimLS
6597967acd
Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
2014-08-25 22:59:52 -07:00
KimLS
07a2cbe9a5
Renamed zone files
2014-08-21 23:46:01 -07:00