74 Commits

Author SHA1 Message Date
KimLS
07a2cbe9a5 Renamed zone files 2014-08-21 23:46:01 -07:00
KimLS
7fc21b9e3a Tons of renames 2014-08-21 19:33:02 -07:00
Uleat
36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
KayenEQ
965bb039be Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
KayenEQ
0e438942e4 Complete revision of SE_SkillProc, SE_LimitToSkill,
SE_SkillProcSuccess (now implemented correctly)
to function more accurately and efficiently, AA supported.
This may need to be updated in the future, if more live
spells readily become avialable to test with.
2014-07-06 18:58:16 -04:00
Uleat
955f164efb Added optional rule for allowing bots to auto-update with their owner.
(Run the optional sql script to activate this feature)
2014-03-31 09:31:49 -04:00
Michael Cook (mackal)
01bd8bd9fa Reworked Weapon Procing
Broke up the logic to be a bit easier to follow
Procs should happen in the order that they do on live
Proc rates for spell buff procs should be more consistent with live
2014-02-27 03:19:25 -05:00
KayenEQ
205dd8a1e5 Clean up and revision of proc chance bonuses
Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
2014-02-26 05:16:37 -05:00
KayenEQ
7623770613 Bot fixes for previous update. 2014-02-11 22:47:57 -05:00
Michael Cook (mackal)
ce4f4995b5 Merge with master 2014-02-10 12:04:35 -05:00
KayenEQ
72cec5608d Revision to spell damage calculations 2014-02-02 23:23:41 -05:00
Uleat
e3805d5920 Converted SkillType typedef enumeration to SkillUseTypes enumeration 2013-10-27 13:03:41 -04:00
badcaptain
809925dc3e Bots- added out of combat bard songs & #bot bardoutofcombat on|off command to turn them on/off. 2013-10-12 00:47:15 -04:00
KimLS
3992ac02bb Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack. 2013-07-08 14:37:01 -07:00
KimLS
7b894a7c61 Added direct inventory access, and event_loot for items and event_weapon_proc for items 2013-06-20 14:03:22 -07:00
KimLS
55a964267e Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
KimLS
a3e24b6854 Merge from master 2013-05-23 12:50:34 -07:00
Michael Cook
0fdfe025cb Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
KimLS
f2e0f9cca5 Changed a bunch of event names, made event_death returning more seamless and fixed up trading quests to have them always face target outside the parser 2013-05-15 18:43:06 -07:00
j883376
4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
Arthur Ice
7560b6b0a7 NULL to nullptr 2013-05-04 18:06:58 -07:00
Arthur Ice
0c6eee6d81 More warning clean ups (NULL to 0 on int, sprintf flags, typedef on enum) 2013-03-03 21:45:46 -08:00
KimLS
f8bae86082 Spells via shared memory work, removal of blah, general fixes 2013-02-19 22:20:30 -08:00
KimLS
da7347f76f svn -> git Migration 2013-02-16 16:14:39 -08:00