4484 Commits

Author SHA1 Message Date
Michael Cook (mackal)
0447321d92 Implement songcap needed for the AA revamp
Added rule Character:UseSpellFileSongCap defaulted to true since
most servers will probably be updating everything.
2015-06-17 02:47:05 -04:00
KimLS
33b6748c1b Merge branch 'aa' of github.com:EQEmu/Server into aa 2015-06-16 21:46:24 -07:00
KimLS
60f2e31240 Retooled how cooldowns work so they should be more consistent with how the client shows them 2015-06-16 21:43:51 -07:00
Michael Cook (mackal)
f4c22d7111 Fix double riposte 2015-06-16 17:10:47 -04:00
KimLS
d3280c9676 Removing old code, need to reimplement warcry and rampage still at least 2015-06-16 12:33:14 -07:00
KimLS
1b088b7157 AA bonus calc -> Mob from Client, Bots should now work with their aa stuff again (untested) 2015-06-16 11:34:43 -07:00
KimLS
a984e9bd7c Some cleanup as well as fix for a certain type of aa proc 2015-06-15 15:09:06 -07:00
KimLS
34f0106437 Added reset aa command for rof2 (50 status req), fixed #resetaa command 2015-06-15 13:57:18 -07:00
Michael Cook (mackal)
335470d3db Port up AA sympathetic procs 2015-06-13 22:49:32 -04:00
Michael Cook (mackal)
121af489c4 Support for Eyes Wide Open
This probably needs testing on older clients ...
2015-06-13 17:53:21 -04:00
Michael Cook (mackal)
106e0c69ab Added todo list to ApplyAABonuses
Probably incomplete
2015-06-13 02:43:00 -04:00
Michael Cook (mackal)
4898bfd822 Fix focusReagenCost for pets
All focus seem to use 33 ...
2015-06-13 02:12:17 -04:00
Michael Cook (mackal)
d68075a5dc Merge branch 'master' into aa 2015-06-12 22:50:05 -04:00
Michael Cook (mackal)
ed11ee8bea AA effects and focus should work
Still need to verify all effects and implement currently unhandled
2015-06-12 22:41:18 -04:00
Uleat
b1829e929e Updated SessionStats methodology 2015-06-12 19:25:43 -04:00
KimLS
65ac9683a3 Removed fluff code, added drakkin heritage and status can use modifiers to aa abilities 2015-06-12 13:39:20 -07:00
KimLS
e5d1e98793 Added deity and race checking to AAs, doubled over the sanity check code and found a mistake, added code to make boats move smoother after loading into oot 50 times and seeing it skip every time. 2015-06-12 02:56:51 -07:00
KimLS
afaa9ee6c9 Expendable aa work 2015-06-11 23:08:17 -07:00
KimLS
dd345c01de Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over. 2015-06-11 21:33:39 -07:00
KimLS
63928caace Removing cruft, patches should *all* work now even titanium, incrementaa has been implemented (untested atm) 2015-06-11 18:38:46 -07:00
KimLS
985d969384 AA purchasing works 2015-06-11 17:04:59 -07:00
KimLS
bad4a94b84 Apply RoF2 patch demon gave me for AAs 2015-06-11 01:45:55 -07:00
KimLS
416538764a Merge branch 'master' into aa 2015-06-10 22:47:45 -07:00
KimLS
1589169200 AAs should load from character data now, though will be fucked up if you already had stacked aas. 2015-06-10 22:46:57 -07:00
Michael Cook (mackal)
8dccc8bf90 Fix Pseudo Rooted for runspeed 2015-06-10 23:52:56 -04:00
Michael Cook (mackal)
8174428189 Export SetPseudoRoot to Lua 2015-06-10 23:10:00 -04:00
KimLS
8422ce6f25 Moved effects to a vector since we dont need the random access by slot 2015-06-09 22:46:53 -07:00
KimLS
963eb91669 Merge branch 'master' into aa 2015-06-09 22:13:03 -07:00
KimLS
d5e697c061 More work, looks a lot better than before, tomorrow i hope to get actual client implementation done 2015-06-09 22:12:31 -07:00
KimLS
33c1c7c3e4 More packet figuring out... 2015-06-09 16:17:09 -07:00
KimLS
dbbe6b5a91 Experimenting with packets 2015-06-09 12:39:39 -07:00
KimLS
250d0cc903 More aa work, it actually loads yay 2015-06-08 20:06:14 -07:00
Michael Cook (mackal)
5186d3a2ef Make filtering out OP_ClientUpdate less aggressive to fix spinning toons
If we are too aggressive filtering out the same position packets it's
possible for toons to continue to spin indefinitely. Instead of
just not sending the update when the position is the same we keep a
tally of how many we get and stop once a threshold (6) is reached.
2015-06-08 18:04:08 -04:00
KimLS
361c93b689 Merge branch 'master' into aa 2015-06-08 09:58:59 -07:00
KimLS
3ee1c43ac4 Remove old aa list send for experiment also want to merge from master... 2015-06-08 09:53:21 -07:00
Michael Cook (mackal)
226bb4f3b2 Fix delete statement 2015-06-08 02:08:32 -04:00
Michael Cook (mackal)
6229b90451 Fix exploit with expendable AAs 2015-06-08 02:00:44 -04:00
Michael Cook (mackal)
db307d865b And SQL for last commit 2015-06-07 23:42:28 -04:00
Michael Cook (mackal)
4bb2bb1438 AA packet work mostly and small fix to expendable AAs 2015-06-07 23:41:54 -04:00
KimLS
6515879c14 Merge branch 'master' into aa 2015-06-07 19:42:57 -07:00
KimLS
3d1dc6314d New style AA data loading, still rudimentary 2015-06-07 19:42:12 -07:00
Michael Cook (mackal)
f198ab714f Make inspect buffs LAA optional for target buffs 2015-06-07 22:31:21 -04:00
Uleat
c2e4365214 Implemented rule-based disenchanted bag use 2015-06-07 22:07:40 -04:00
Michael Cook (mackal)
4a036bede2 Merge pull request #426 from clucksoft/expfix
Full group was being excluded from group exp bonus
2015-06-07 20:06:27 -04:00
Russell Kinasz
f35594947c Full group was being excluded from group exp bonus 2015-06-07 16:53:38 -07:00
Alex
f57734e591 Merge pull request #425 from clucksoft/encounters
More encounter timers support
2015-06-07 15:07:35 -07:00
Michael Cook (mackal)
42a5ddcf77 Cut down on some HP update spam
This increases the timer that mobs will send out updates
(It could probably be increased more)
This will also reset the timer every time SendHPUpdate is called
to prevent sending like 3+ completely useless updates at once
Also skip sending the update to the client if we're sending an
OP_Damage with the damage since the client will apply this number
2015-06-06 17:46:53 -04:00
Michael Cook (mackal)
03bc245318 Fix fleeing when zones have map files 2015-06-05 21:30:35 -04:00
Michael Cook (mackal)
a9b98ed057 Add 64-bit ntoh/hton functions for Linux
BSD macros aren't tested, but should work. These should already
be defined on Windows.
2015-06-05 19:07:01 -04:00
Russell Kinasz
b45f0f9dbc Lua_Encounter doesn't need to expose constructor 2015-06-05 12:57:53 -07:00