Commit Graph

1035 Commits

Author SHA1 Message Date
KimLS 670c5e2e1a Fix for crash in loading loot drops when you hit the actual lootdrop entry limit of 1260 2014-05-09 15:06:33 -07:00
KinglyKrab e097722ec6 Update command.cpp
Removed an accidental repetition of atoi.
2014-05-08 13:42:21 -04:00
Arthur Dene Ice ddcd496b1d float to int conversions 2014-05-08 01:41:20 -07:00
Michael Cook b54c50ba7a Merge pull request #151 from KayenEQ/AAupdates
Swarm pet critical/flurry bonuses
2014-05-07 23:14:33 -04:00
Arthur Dene Ice 63681a09ab conversion to bool explicit 2014-05-07 20:14:22 -07:00
Arthur Dene Ice 90a518f4d6 lots of conversions to bool (with performance penalty) doing it explicityl. 2014-05-07 20:13:11 -07:00
KayenEQ 7b1a084d39 AA/Item/Spell that allow pets to flurry and critical will now
also apply to owners swarm pets consistent with live.
2014-05-07 22:46:00 -04:00
Arthur Dene Ice 248734090a autogenerated perl files switched to syntax only checks 2014-05-07 19:11:50 -07:00
Arthur Dene Ice 5ce4bb776e need to watch those conversions on +=, -=, *= etc 2014-05-07 18:00:20 -07:00
Arthur Dene Ice 6ba7486905 explicit conversions
float to int explicit conversion

Explicit conversion float to int32

double to float explicit conversion

float to int explicit conversion

float to int explicit conversion

float to int explicit conversion

Explicit conversion float to int32

double to float explicit conversion
2014-05-07 17:26:29 -07:00
Arthur Dene Ice 6bb833aae2 # This is a combination of 4 commits.
# The first commit's message is:
const float to int16 explicit conversion

# This is the 2nd commit message:

float to int explicit conversion

# This is the 3rd commit message:

Explicit conversion float to int32

# This is the 4th commit message:

double to float explicit conversion

float to int explicit conversion

float to int explicit conversion
2014-05-07 17:25:19 -07:00
Arthur Dene Ice a49ffc47ec const float to uint32 conversion explicit) 2014-05-06 22:10:47 -07:00
Arthur Dene Ice d026483638 Explicit double to float conversion 2014-05-06 21:52:27 -07:00
Arthur Dene Ice 62f76a6c79 int to float explicit conversion) 2014-05-05 21:05:42 -07:00
Arthur Dene Ice 0cd90dfafe int32 to float explicit conversion 2014-05-05 20:59:22 -07:00
Arthur Dene Ice 30264aa099 float to int explicit conversion) 2014-05-05 20:52:35 -07:00
Arthur Dene Ice 6fb87cb8ab explicit compare to nullptr 2014-05-05 20:39:46 -07:00
Arthur Dene Ice 5eb260b0cb double to float explicit conversion 2014-05-05 20:33:26 -07:00
Arthur Dene Ice 554daf7b88 double to int32 explicit conversion 2014-05-05 19:01:07 -07:00
Uleat 6477de8c4f Fix for test... (conn_state != client_state) 2014-05-05 21:59:21 -04:00
JJ 5c0a75071c SQL file rename (added '0') 2014-05-05 21:18:08 -04:00
Uleat 391eee4289 Test fix for 'random' zone crashes..particularly relating to MGB use. 2014-05-05 20:42:31 -04:00
Arthur Dene Ice d66ef01094 perl files now compile with syntax checking only 2014-05-05 16:23:26 -07:00
Arthur Dene Ice f1860bb5d3 SocketLib set to compile with only syntax checking, removes library warnings 2014-05-05 16:05:53 -07:00
Michael Cook (mackal) 2cf546accd Fix #150 2014-05-05 18:23:55 -04:00
Arthur Dene Ice 189c1bcdad fixed string to char* conversion via const-ness 2014-05-05 14:14:48 -07:00
Arthur Dene Ice 6effe033d6 storing return value of write, may want to use in the future. this gets rid of warning. 2014-05-05 14:04:22 -07:00
Arthur Dene Ice 4cb3529161 first pass at disable warning on perl 2014-05-05 13:29:54 -07:00
Arthur Dene Ice 9a7b5b9aaa Merge remote-tracking branch 'upstream/master' into Warning_Cleanup
Conflicts:
	zone/Map.cpp
2014-05-05 13:27:50 -07:00
KinglyKrab ffa8e5ff62 Update command.cpp 2014-05-05 15:58:36 -04:00
Michael Cook (mackal) 84f99b6d6b Added pointer check 2014-05-05 15:48:19 -04:00
Michael Cook (mackal) eb33e8ae11 Melee 'facing' code updated to client derived function
These new functions are derived from the client
The need was because the old function sometimes didn't line
up with the client generated messages.
2014-05-05 15:29:29 -04:00
JJ 5af0cb2844 Merge pull request #148 from KayenEQ/AAupdates
SlowMItigation sql fix
2014-05-05 09:58:06 -04:00
KinglyKrab 26255b79db Added new abilites to #npcedit.
I added the ability to modify stats, version, maxlevel, PhR, no_target_hotkey, adventure_template_id, npc_spell_effects_id, trap_template, special_abilities, scalerate, healscale, spellscale, and color.
2014-05-04 10:30:52 -04:00
KayenEQ f6e6f10716 Fix for npc_types table error setting SlowMitigation to null by default.
If you already ran the 4-12 update you do not need to run it again,
just run the new one.
2014-05-04 01:02:04 -04:00
Michael Cook b5ca3219a1 Merge pull request #146 from KayenEQ/AAupdates
Fix for AA stacking where first AA in series has only 1 rank.
2014-05-01 02:59:54 -04:00
KayenEQ fb1d4109a9 Fix for AA stacking where first AA in series has only 1 rank. 2014-04-29 22:23:25 -04:00
KimLS a2e86ebec5 Some compile fixes for older versions of C++ on windows 2014-04-29 17:49:17 -07:00
KimLS c6b637e5a5 Changelog 2014-04-29 13:05:45 -07:00
KimLS 0c9d640683 Merge branch 'master' into raycast 2014-04-29 13:01:26 -07:00
Michael Cook db63c947b8 Merge pull request #145 from KayenEQ/AISpellEffects
AI Spell Effects
2014-04-28 17:34:24 -04:00
KayenEQ 649f363917 fix sql 2014-04-28 17:18:23 -04:00
KimLS 6ad4a95cc6 And of course memset too way to not include the whole error message the first time jerk 2014-04-28 13:15:43 -07:00
KimLS d652cc8ea4 Raycastmesh missing malloc, free, NULL refs 2014-04-28 13:10:11 -07:00
KimLS 989bffee81 Merge branch 'master' into raycast 2014-04-27 14:36:05 -07:00
KayenEQ cd9cf9f52f sql hot fix 2014-04-27 04:27:02 -04:00
KayenEQ d3a9d509a8 remove old sql 2014-04-27 04:02:41 -04:00
KayenEQ 380cf8691a Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
Implemented new field in 'npc_spell_effects_id' in npc_types.

These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.

Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.

*NPC's can now do critical heals / damage spells if bonus is applied from table.

Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
2014-04-27 03:57:14 -04:00
KayenEQ 62e48e7701 Merge git://github.com/EQEmu/Server into AISpellEffects 2014-04-27 03:29:15 -04:00
KimLS 5e81848445 Darwin caused ipc mutex to stop working for non-darwin, non-windows systems. Hopefully fixed 2014-04-25 18:45:19 -07:00