12443 Commits

Author SHA1 Message Date
Chris Miles
df86ad371b
[Code] PathManager Global to Singleton Cleanup (#4924) 2025-06-22 13:50:52 -04:00
Chris Miles
e846bb86b6
[Code] Remove Regex Compile Bloat (#4947) 2025-06-22 02:08:15 -05:00
Chris Miles
3e6a3e2168
[Build] Significantly Improve Build Times Using Unity Builds (#4948) 2025-06-22 02:08:03 -05:00
Alex King
2aebf1a78a
[Code] Remove Unused MZoneShutdown Mutex (#4946) 2025-06-22 01:49:39 -05:00
Chris Miles
1be7e56b86
[Databuckets] Move Databuckets to Common (#4918)
* [Databuckets] Move Databuckets to Common

* Fix linking issue
2025-06-16 16:48:29 -05:00
Chris Miles
a0ff9d67a1
[Fix] Bulk Send Corpses after Idle State (#4910) 2025-06-09 14:31:28 -05:00
Chris Miles
befee1c729
[Quests] Support Multiple Quest, Plugin, and Lua Module Paths (#4906)
* [Quests] Add Support for Multiple Load Paths

* Adjust load paths

* plugin != m_lua_module_directories
2025-06-09 12:49:46 -05:00
nytmyr
3d70063a68
[Doors] Fix door saving for versions (#4905)
* [Doors] Fix door saving for versions

- Door saving wasn't saving to the proper version on `#door save`

* Update doors.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-09 12:47:56 -05:00
JJ
4e28bcf85e
Bump libuv to 1.50.0 (#4898) 2025-06-09 12:40:37 -05:00
JJ
687d10960a
[Logs] Fix output for tasks in logs (#4907) 2025-06-09 12:32:45 -05:00
Chris Miles
567d46c3d6
[Performance] Auto Idle / AFK (#4903)
* [Performance] AFK Client Packet Filtering

* Player feedback

* Update client_packet.cpp

* Fixes

* Streamline updates to SetAFK

* Decouple idling and AFK and manual AFK

* Reset clock timer when we take AFK or idle off

* Exclude bard songs in non combat zones from resetting timer

* GM exclusion adjustments
2025-05-22 13:08:32 -05:00
Chris Miles
53cc2de459
[World API] Input Validation (#4904)
* [World API] Input Validation

* Update eqemu_api_world_data_service.cpp

* Add db ping to player events processor, move back into main thread
2025-05-22 13:08:17 -05:00
Chris Miles
cb866cba31
[Release] 23.7.0 (#4902) v23.7.0 2025-05-19 12:31:37 -05:00
JJ
e2162c08da
[CLI] Add custom database version output (#4901)
* Add custom database version output to CLI from #4892

* Spacing alignment
2025-05-18 11:28:10 -05:00
Chris Miles
e657953b8f
[Netcode] Resend Logic Adjustments (#4900)
* Timeout adjustment

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Stuff

* Update daybreak_connection.h

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp
2025-05-18 11:19:37 -05:00
JJ
eb366e67b7
[CLI] Fix MySQL check in database dumper (#4897) 2025-05-16 18:56:38 -05:00
JJ
5b728a42f7
Update zonelist.h (#4896) 2025-05-16 18:17:38 -04:00
Chris Miles
a1d414d64c
[Netcode] Resend Logic Adjustments (#4895)
* [Netcode] Resend Logic Adjustments

* Update daybreak_connection.h
2025-05-16 16:46:07 -05:00
Chris Miles
907029ed76
[Database] Remove Transaction Wrapped Character Save (#4894) 2025-05-16 16:07:45 -05:00
Chris Miles
894f22fba0
[Fix] Deadlock on failed #copycharacter commands (#4887) 2025-05-16 13:39:34 -05:00
Chris Miles
7ec09d7e0f
[Player Events] Add rule to ignore configured GM commands (#4888) 2025-05-16 13:39:24 -05:00
Chris Miles
c82266790a
[Zone State] Load New Spawn2 Data When Present (#4889) 2025-05-16 13:39:16 -05:00
Chris Miles
ec31fddbae
[Logging] Auto Update Log Category Names (#4890) 2025-05-16 13:39:08 -05:00
Chris Miles
fb49ce2404
[Rules] Auto Update Rule Notes from Source (#4891)
* [Rules] Auto Update Rule Notes from Source

* Update rulesys.cpp
2025-05-16 13:38:59 -05:00
Chris Miles
276b7e238a
[Database] Add Custom Database Migrations for Operators (#4892)
* [Database] Add Custom Database Migrations for Operators

* Changes

* Update database_update_manifest_custom.cpp
2025-05-16 13:38:51 -05:00
Chris Miles
c7a463420b
[World] Fix Rarer Reload Deadlock (#4893) 2025-05-16 13:38:42 -05:00
Chris Miles
a56bb52808
Update README.md 2025-05-15 15:29:05 -05:00
Chris Miles
0bbdb58679 Update README.md 2025-05-15 15:26:07 -05:00
Alex King
f29478c105
[Commands] Add #zonevariable Command (#4882)
* [Commands] Add #zonevariable Command

* Update zonevariable.cpp

* Argument safety

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
v23.6.0
2025-05-14 20:53:43 -05:00
Chris Miles
888a88f966
[Release] 23.6.0 (#4885) 2025-05-14 20:50:49 -05:00
Alex King
3b617a6652
[Quest API] Add Last Login and First Login Flags to EVENT_CONNECT (#4866)
* [Quest API] Add Last Login and First Login Flags to EVENT_CONNECT

* Push

* Update base_character_data_repository.h

* Update version field

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:46:25 -05:00
Alex King
c36c336bc7
[Performance] Store Player Title Sets in Client Memory (#4836)
* [Performance] Store Player Title Sets in Zone Memory

* Move to client memory

* Update client_packet.cpp

* Update zonedb.cpp

* Save only when necessary

* Single Insert

* Add optional insert flag

* Update client.h

* Consolidation
2025-05-14 20:46:11 -05:00
zrix-eq
4a9779635d
[Feature] Add Character:TradeskillUpMinChance rule (#4867) 2025-05-14 20:27:09 -05:00
Mitch Freeman
20da490bda
[Feature] Enable spawn attribute for NPCTintID (#4871)
* Add scripting for NPCTintIndex

* AddNPCTintID

Add NPCTintID to spawn logic

* Update base_npc_types_repository.h

* Correct version.h
2025-05-14 20:26:35 -05:00
Mitch Freeman
1221e88d92
[Fix] Add trader/buyer cleanup actions (#4843)
* Add trader/buyer cleanup actions

Add trader/buyer db cleanup for
- on zone idle
- on client first login
- when world drops a zone connection
- in Client::ProcessMovePC

Cleanup several compiler warnings

* Formatting Updates
2025-05-14 20:24:59 -05:00
nytmyr
a2b28b2e16
[Bots] Correct ^pull logic and add checks for Enchanter pets (#4827)
* [Bots] Fix bots getting stuck on ^pull

- Removed initial LoS check from bots and rely only on owner when told to ^pull. This prevents bots from getting stuck in a loop if they don't have LoS when trying to initiate the pull.

* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

Miscommit

* undo

* Cleanup and Fixes

- Cleanup
- Fixed Animation Empathy checks and consolidates
- Enchanter pets will honor Animation Empathy rules all around
- Pets will properly guard if allowed when pulling
2025-05-14 20:21:25 -05:00
zimp-wow
3d607d352c
[Fix] Fix Object Name Init, User Refs, and Client Sync on Close (#4861)
* [Bugfix] Fix uninitialized char* in object.cpp.

* [Bugfix] Clear object user and user tradeskill object on reset.

* [Bugfix] Send clear object packet on Object::Close()
2025-05-14 20:20:57 -05:00
JJ
83cd8119c8
[CLI] ETL Settings Output (#4873)
* Update etl_get_settings.cpp

* Update etl_get_settings.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:19:30 -05:00
nytmyr
4de8fbbd56
[Bots] Fix creation limit, spawn limit, level requirement checks (#4868)
* [Bots] Fix creation limit, spawn limit, level requirement checks

- Previously if buckets were being used to control any of these values and the appropriate rule was set to 0, unset class specific buckets would override the main limit buckets.
- For example, if `Bots:SpawnLimit` is set to `0` and a player has their `bot_spawn_limit` set to `5` but they don't have a class bucket set for the class they're attempting to spawn a Cleric, the unset `bot_spawn_limit_Cleric` would return 0 and prevent Clerics from being spawned.
- This affected spawn limits, creation limits and level requirements to use bots if controlled by buckets.
- `#gm on` is required to be on for those beyond the ruled min status requirements to bypass the limits.

Rewrote checks and tested every scenario of set unset rules/buckets.

* Cleanup, fix bot count

- Fixes QueryBotCount to not account for soft deleted bots (`-deleted-`)
2025-05-14 20:13:50 -05:00
nytmyr
780120036d
[Bots] Move all spell_id instances to uint16 (#4876)
* [Bots] Move all spell_id instances to uint16

* Alignment
2025-05-14 19:58:18 -05:00
catapultam-habeo
f3697e633c
[Fix] Prevent Ranged Attack from being triggered at arbitrary rate (#4879) 2025-05-14 19:55:14 -05:00
hbingram
24f8d88333
[Fix] Fix breaking change to UF patches caused by Big Bags update (#4883)
* Fix breaking change to UF patches caused by Big Bags update

* Update comment

* Removed original line that was commented.
2025-05-14 19:51:48 -05:00
carolus21rex
21bd906a4d
[Crash] Fix crash bug with pbae and quest scripts spawning mobs (#4884)
If a PBAE is in progress while a mob pops it can cause a crash. Forcing a copy before the ae has a chance to pop a mob should fix the weirdness
2025-05-14 19:50:12 -05:00
JJ
138612bc88
Only resume NPC if npc_id is ready (#4875) 2025-05-02 16:25:18 -04:00
dependabot[bot]
5919bb4dea
Bump golang.org/x/net in /utils/scripts/build/should-release (#4864)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.36.0 to 0.38.0.
- [Commits](https://github.com/golang/net/compare/v0.36.0...v0.38.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-version: 0.38.0
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-05-02 16:24:44 -04:00
Alex King
99d249fefd
[Bug Fix] Fix Crash with #task (#4874) 2025-04-30 19:15:53 -04:00
Mitch Freeman
c08f286817
AddUntargetableToSpawn (#4872)
Adds the db entry for untargetable to the spawn struct
2025-04-28 17:50:57 -04:00
nytmyr
cd003ff0b7
[Cleanup] Fix typo in QueryNameAvailablity (#4869) 2025-04-28 17:49:03 -04:00
nytmyr
1a539f6656
[Hotfix] Fix #copycharacter command (#4860)
This was failing due to a column change in `inventory` from `charid` to `character_id` and would result in no inventory for the new character.
2025-04-28 17:48:30 -04:00
nytmyr
7e7fb7b758
[Bots] Prevent non-taunters from potentially fleeing mob on TargetReflection (#4859)
- Casters could endlessly flee a mob if they had target reflection and were too close.
- Prevents all bots that aren't taunting from adjusting if they're too close and have target reflection. This is safer than limiting it to just casters and ranged bots to prevent situations where melee bots might not be able to outrun the mob to get to their melee range and continually flee.
- WE'LL GET THIS RIGHT EVENTUALLY /sigh
2025-04-28 17:46:12 -04:00