Merge branch 'master' into inv2

This commit is contained in:
KimLS 2015-04-07 16:29:07 -07:00
commit ff3cb9fc54
30 changed files with 407 additions and 133 deletions

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@ -1,5 +1,9 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50) EQEMu Changelog (Started on Sept 24, 2003 15:50)
------------------------------------------------------- -------------------------------------------------------
== 03/29/2015 ==
Secrets: Identified the Target Ring fields for RoF/RoF2.
Secrets: Added a perl accessor for the last target ring position received from the client. Usage: $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ()
== 03/12/2015 == == 03/12/2015 ==
Akkadius: [eqemu_update.pl V7] Add Option 9) LUA Modules - Download latest LUA Modules (Required for Lua) Akkadius: [eqemu_update.pl V7] Add Option 9) LUA Modules - Download latest LUA Modules (Required for Lua)

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@ -1287,8 +1287,8 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct { struct Animation_Struct {
/*00*/ uint16 spawnid; /*00*/ uint16 spawnid;
/*02*/ uint8 action; /*02*/ uint8 speed;
/*03*/ uint8 value; /*03*/ uint8 action;
/*04*/ /*04*/
}; };

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@ -227,8 +227,8 @@ namespace RoF
SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct); SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct);
OUT(spawnid); OUT(spawnid);
OUT(value);
OUT(action); OUT(action);
OUT(speed);
FINISH_ENCODE(); FINISH_ENCODE();
} }
@ -4119,6 +4119,18 @@ namespace RoF
FINISH_DIRECT_DECODE(); FINISH_DIRECT_DECODE();
} }
DECODE(OP_Animation)
{
DECODE_LENGTH_EXACT(structs::Animation_Struct);
SETUP_DIRECT_DECODE(Animation_Struct, structs::Animation_Struct);
IN(spawnid);
IN(action);
IN(speed);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApplyPoison) DECODE(OP_ApplyPoison)
{ {
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct); DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
@ -4237,6 +4249,10 @@ namespace RoF
//IN(inventoryslot); //IN(inventoryslot);
IN(target_id); IN(target_id);
IN(y_pos);
IN(x_pos);
IN(z_pos);
FINISH_DIRECT_DECODE(); FINISH_DIRECT_DECODE();
} }

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@ -295,8 +295,8 @@ namespace RoF2
SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct); SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct);
OUT(spawnid); OUT(spawnid);
OUT(value);
OUT(action); OUT(action);
OUT(speed);
FINISH_ENCODE(); FINISH_ENCODE();
} }
@ -515,6 +515,11 @@ namespace RoF2
{ {
buffslot += 17; buffslot += 17;
} }
// TODO: We should really just deal with these "server side"
// so we can have clients not limited to other clients.
// This fixes discs, songs were changed to 20
if (buffslot == 54)
buffslot = 62;
__packet->WriteUInt32(buffslot); __packet->WriteUInt32(buffslot);
__packet->WriteUInt32(emu->entries[i].spell_id); __packet->WriteUInt32(emu->entries[i].spell_id);
@ -4251,6 +4256,18 @@ namespace RoF2
FINISH_DIRECT_DECODE(); FINISH_DIRECT_DECODE();
} }
DECODE(OP_Animation)
{
DECODE_LENGTH_EXACT(structs::Animation_Struct);
SETUP_DIRECT_DECODE(Animation_Struct, structs::Animation_Struct);
IN(spawnid);
IN(action);
IN(speed);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApplyPoison) DECODE(OP_ApplyPoison)
{ {
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct); DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
@ -4367,6 +4384,9 @@ namespace RoF2
emu->inventoryslot = RoF2ToServerSlot(eq->inventoryslot); emu->inventoryslot = RoF2ToServerSlot(eq->inventoryslot);
//IN(inventoryslot); //IN(inventoryslot);
IN(target_id); IN(target_id);
IN(y_pos);
IN(x_pos);
IN(z_pos);
FINISH_DIRECT_DECODE(); FINISH_DIRECT_DECODE();
} }

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@ -124,6 +124,7 @@ E(OP_ZoneSpawns)
D(OP_AdventureMerchantSell) D(OP_AdventureMerchantSell)
D(OP_AltCurrencySell) D(OP_AltCurrencySell)
D(OP_AltCurrencySellSelection) D(OP_AltCurrencySellSelection)
D(OP_Animation)
D(OP_ApplyPoison) D(OP_ApplyPoison)
D(OP_AugmentInfo) D(OP_AugmentInfo)
D(OP_AugmentItem) D(OP_AugmentItem)

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@ -658,7 +658,10 @@ struct CastSpell_Struct
/*04*/ uint32 spell_id; /*04*/ uint32 spell_id;
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast /*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
/*20*/ uint32 target_id; /*20*/ uint32 target_id;
/*24*/ uint32 cs_unknown[5]; /*24*/ uint32 cs_unknown[2];
/*32*/ float y_pos;
/*36*/ float x_pos;
/*40*/ float z_pos;
/*44*/ /*44*/
}; };
@ -1415,8 +1418,8 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct { struct Animation_Struct {
/*00*/ uint16 spawnid; /*00*/ uint16 spawnid;
/*02*/ uint8 value; /*02*/ uint8 action;
/*03*/ uint8 action; /*03*/ uint8 speed;
/*04*/ /*04*/
}; };
@ -4186,9 +4189,11 @@ struct Arrow_Struct {
/*068*/ uint8 unknown068; /*068*/ uint8 unknown068;
/*069*/ uint8 unknown069; /*069*/ uint8 unknown069;
/*070*/ uint8 unknown070; /*070*/ uint8 unknown070;
/*071*/ uint8 item_type; /*071*/ uint8 unknown071;
/*072*/ uint8 skill; /*072*/ uint8 unknown072;
/*073*/ uint8 unknown073[16]; /*073*/ uint8 skill;
/*074*/ uint8 item_type;
/*075*/ uint8 unknown075[14];
/*089*/ char model_name[27]; /*089*/ char model_name[27];
/*116*/ /*116*/
}; };

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@ -109,6 +109,7 @@ E(OP_ZoneSpawns)
D(OP_AdventureMerchantSell) D(OP_AdventureMerchantSell)
D(OP_AltCurrencySell) D(OP_AltCurrencySell)
D(OP_AltCurrencySellSelection) D(OP_AltCurrencySellSelection)
D(OP_Animation)
D(OP_ApplyPoison) D(OP_ApplyPoison)
D(OP_AugmentInfo) D(OP_AugmentInfo)
D(OP_AugmentItem) D(OP_AugmentItem)

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@ -647,7 +647,10 @@ struct CastSpell_Struct
/*04*/ uint32 spell_id; /*04*/ uint32 spell_id;
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast /*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
/*20*/ uint32 target_id; /*20*/ uint32 target_id;
/*24*/ uint32 cs_unknown[5]; /*24*/ uint32 cs_unknown[2];
/*32*/ float y_pos;
/*36*/ float x_pos;
/*40*/ float z_pos;
/*44*/ /*44*/
}; };
@ -1445,8 +1448,8 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct { struct Animation_Struct {
/*00*/ uint16 spawnid; /*00*/ uint16 spawnid;
/*02*/ uint8 value; /*02*/ uint8 action;
/*03*/ uint8 action; /*03*/ uint8 speed;
/*04*/ /*04*/
}; };

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@ -1205,8 +1205,8 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct { struct Animation_Struct {
/*00*/ uint16 spawnid; /*00*/ uint16 spawnid;
/*02*/ uint8 action; /*02*/ uint8 speed;
/*03*/ uint8 value; /*03*/ uint8 action;
/*04*/ /*04*/
}; };

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@ -1182,8 +1182,8 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct { struct Animation_Struct {
/*00*/ uint16 spawnid; /*00*/ uint16 spawnid;
/*02*/ uint8 action; /*02*/ uint8 speed;
/*03*/ uint8 value; /*03*/ uint8 action;
/*04*/ /*04*/
}; };

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@ -1062,8 +1062,8 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct { struct Animation_Struct {
/*00*/ uint16 spawnid; /*00*/ uint16 spawnid;
/*02*/ uint8 action; /*02*/ uint8 speed;
/*03*/ uint8 value; /*03*/ uint8 action;
/*04*/ /*04*/
}; };

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@ -1260,8 +1260,8 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct { struct Animation_Struct {
/*00*/ uint16 spawnid; /*00*/ uint16 spawnid;
/*02*/ uint8 action; /*02*/ uint8 speed;
/*03*/ uint8 value; /*03*/ uint8 action;
/*04*/ /*04*/
}; };

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@ -103,6 +103,16 @@ RULE_INT ( Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's
RULE_INT ( Character, OrnamentationAugmentType, 20) //Ornamentation Augment Type RULE_INT ( Character, OrnamentationAugmentType, 20) //Ornamentation Augment Type
RULE_REAL(Character, EnvironmentDamageMulipliter, 1) RULE_REAL(Character, EnvironmentDamageMulipliter, 1)
RULE_BOOL(Character, UnmemSpellsOnDeath, true) RULE_BOOL(Character, UnmemSpellsOnDeath, true)
RULE_INT ( Character, TradeskillUpAlchemy, 2 ) // Alchemy skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpBaking, 2 ) // Baking skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpBlacksmithing, 2 ) // Blacksmithing skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpBrewing, 3 ) // Brewing skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpFletching, 2 ) // Fletching skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpJewelcrafting, 2 ) // Jewelcrafting skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpMakePoison, 2 ) // Make Poison skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpPottery, 4 ) // Pottery skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpResearch, 1 ) // Research skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpTinkering, 2 ) // Tinkering skillup rate adjust. Lower is faster.
RULE_CATEGORY_END() RULE_CATEGORY_END()
RULE_CATEGORY( Mercs ) RULE_CATEGORY( Mercs )

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@ -1318,8 +1318,10 @@ bool ZoneServer::Process() {
break; break;
} }
} }
if (pack)
delete pack; delete pack;
else
Log.Out(Logs::Detail, Logs::World_Server, "Zoneserver process tried to delete pack when pack does not exist.");
} }
return true; return true;
} }

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@ -4108,6 +4108,14 @@ void Mob::TrySpellProc(const ItemInst *inst, const ItemData *weapon, Mob *on, ui
Log.Out(Logs::Detail, Logs::Combat, Log.Out(Logs::Detail, Logs::Combat,
"Spell proc %d procing spell %d (%.2f percent chance)", "Spell proc %d procing spell %d (%.2f percent chance)",
i, SpellProcs[i].spellID, chance); i, SpellProcs[i].spellID, chance);
auto outapp = new EQApplicationPacket(OP_BeginCast,sizeof(BeginCast_Struct));
BeginCast_Struct* begincast = (BeginCast_Struct*)outapp->pBuffer;
begincast->caster_id = GetID();
begincast->spell_id = SpellProcs[i].spellID;
begincast->cast_time = 0;
outapp->priority = 3;
entity_list.QueueCloseClients(this, outapp, false, 200, 0, true);
safe_delete(outapp);
ExecWeaponProc(nullptr, SpellProcs[i].spellID, on); ExecWeaponProc(nullptr, SpellProcs[i].spellID, on);
CheckNumHitsRemaining(NumHit::OffensiveSpellProcs, 0, CheckNumHitsRemaining(NumHit::OffensiveSpellProcs, 0,
SpellProcs[i].base_spellID); SpellProcs[i].base_spellID);

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@ -54,7 +54,7 @@ Beacon::Beacon(Mob *at_mob, int lifetime)
:Mob :Mob
( (
nullptr, nullptr, 0, 0, 0, INVISIBLE_MAN, 0, BT_NoTarget, 0, 0, 0, 0, 0, at_mob->GetPosition(), 0, 0, 0, nullptr, nullptr, 0, 0, 0, INVISIBLE_MAN, 0, BT_NoTarget, 0, 0, 0, 0, 0, at_mob->GetPosition(), 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
), ),
remove_timer(lifetime), remove_timer(lifetime),
spell_timer(0) spell_timer(0)

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@ -107,8 +107,12 @@ Client::Client(EQStreamInterface* ieqs)
0, 0,
0, // qglobal 0, // qglobal
0, // maxlevel 0, // maxlevel
0 // scalerate 0, // scalerate
0,
0,
0,
0,
0
), ),
//these must be listed in the order they appear in client.h //these must be listed in the order they appear in client.h
position_timer(250), position_timer(250),
@ -7763,7 +7767,8 @@ void Client::MerchantRejectMessage(Mob *merchant, int primaryfaction)
if (primaryfaction > 0) { if (primaryfaction > 0) {
if (database.GetFactionData(&fmod, GetClass(), GetRace(), GetDeity(), primaryfaction)) { if (database.GetFactionData(&fmod, GetClass(), GetRace(), GetDeity(), primaryfaction)) {
tmpFactionValue = GetCharacterFactionLevel(primaryfaction); tmpFactionValue = GetCharacterFactionLevel(primaryfaction);
lowestvalue = std::min(tmpFactionValue, std::min(fmod.class_mod, fmod.race_mod)); lowestvalue = std::min(std::min(tmpFactionValue, fmod.deity_mod),
std::min(fmod.class_mod, fmod.race_mod));
} }
} }
// If no primary faction or biggest influence is your faction hit // If no primary faction or biggest influence is your faction hit
@ -7811,6 +7816,11 @@ void Client::MerchantRejectMessage(Mob *merchant, int primaryfaction)
} }
} else if (lowestvalue == fmod.class_mod) { } else if (lowestvalue == fmod.class_mod) {
merchant->Say_StringID(zone->random.Int(WONT_SELL_CLASS1, WONT_SELL_CLASS5), itoa(GetClass())); merchant->Say_StringID(zone->random.Int(WONT_SELL_CLASS1, WONT_SELL_CLASS5), itoa(GetClass()));
} else {
// Must be deity - these two sound the best for that.
// Can't use a message with a field, GUI wants class/race names.
// for those message IDs. These are straight text.
merchant->Say_StringID(zone->random.Int(WONT_SELL_DEEDS1, WONT_SELL_DEEDS2));
} }
return; return;
} }

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@ -2607,7 +2607,7 @@ void Client::Handle_OP_AltCurrencyReclaim(const EQApplicationPacket *app)
++iter; ++iter;
} }
if (item_id == 0 || reclaim->count == 0) { if (item_id == 0) {
return; return;
} }
@ -2628,6 +2628,9 @@ void Client::Handle_OP_AltCurrencyReclaim(const EQApplicationPacket *app)
else { else {
uint32 max_currency = GetAlternateCurrencyValue(reclaim->currency_id); uint32 max_currency = GetAlternateCurrencyValue(reclaim->currency_id);
if(max_currency == 0 || reclaim->count == 0)
return;
/* If you input more than you have currency wise, just give the max of the currency you currently have */ /* If you input more than you have currency wise, just give the max of the currency you currently have */
if (reclaim->count > max_currency) { if (reclaim->count > max_currency) {
SummonItem(item_id, max_currency, 0); SummonItem(item_id, max_currency, 0);
@ -2831,8 +2834,7 @@ void Client::Handle_OP_Animation(const EQApplicationPacket *app)
Animation_Struct *s = (Animation_Struct *)app->pBuffer; Animation_Struct *s = (Animation_Struct *)app->pBuffer;
//might verify spawn ID, but it wouldent affect anything //might verify spawn ID, but it wouldent affect anything
DoAnim(s->action, s->speed);
DoAnim(s->action, s->value);
return; return;
} }

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@ -152,7 +152,7 @@ Corpse::Corpse(NPC* in_npc, ItemList* in_itemlist, uint32 in_npctypeid, const NP
in_npc->GetDeity(),in_npc->GetLevel(),in_npc->GetNPCTypeID(),in_npc->GetSize(),0, in_npc->GetDeity(),in_npc->GetLevel(),in_npc->GetNPCTypeID(),in_npc->GetSize(),0,
in_npc->GetPosition(), in_npc->GetInnateLightType(), in_npc->GetTexture(),in_npc->GetHelmTexture(), in_npc->GetPosition(), in_npc->GetInnateLightType(), in_npc->GetTexture(),in_npc->GetHelmTexture(),
0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0xff,0,0,0,0,0,0,0,0,0), 0,0,0,0,0,0,0,0,0,0,0,0xff,0,0,0,0,0,0,0,0,0,0,0,0,0,0),
corpse_decay_timer(in_decaytime), corpse_decay_timer(in_decaytime),
corpse_rez_timer(0), corpse_rez_timer(0),
corpse_delay_timer(RuleI(NPC, CorpseUnlockTimer)), corpse_delay_timer(RuleI(NPC, CorpseUnlockTimer)),
@ -253,7 +253,12 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
0, // int32 in_mana_regen, 0, // int32 in_mana_regen,
0, // uint8 in_qglobal, 0, // uint8 in_qglobal,
0, // uint8 in_maxlevel, 0, // uint8 in_maxlevel,
0 // uint32 in_scalerate 0, // uint32 in_scalerate
0, // uint8 in_armtexture,
0, // uint8 in_bracertexture,
0, // uint8 in_handtexture,
0, // uint8 in_legtexture,
0 // uint8 in_feettexture,
), ),
corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)), corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
corpse_rez_timer(RuleI(Character, CorpseResTimeMS)), corpse_rez_timer(RuleI(Character, CorpseResTimeMS)),
@ -478,6 +483,11 @@ in_helmtexture,
0, 0,
0, 0,
0, 0,
0,
0,
0,
0,
0,
0), 0),
corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)), corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
corpse_rez_timer(RuleI(Character, CorpseResTimeMS)), corpse_rez_timer(RuleI(Character, CorpseResTimeMS)),

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@ -137,6 +137,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
} }
float roll_t = 0.0f; float roll_t = 0.0f;
float roll_t_min = 0.0f;
bool active_item_list = false; bool active_item_list = false;
for(uint32 i = 0; i < lds->NumEntries; ++i) { for(uint32 i = 0; i < lds->NumEntries; ++i) {
const ItemData* db_item = GetItem(lds->Entries[i].item_id); const ItemData* db_item = GetItem(lds->Entries[i].item_id);
@ -146,15 +147,44 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
} }
} }
roll_t_min = roll_t;
roll_t = EQEmu::ClampLower(roll_t, 100.0f); roll_t = EQEmu::ClampLower(roll_t, 100.0f);
if(!active_item_list) { if(!active_item_list) {
return; return;
} }
mindrop = EQEmu::ClampLower(mindrop, (uint8)1); for(int i = 0; i < mindrop; ++i) {
int item_count = zone->random.Int(mindrop, droplimit); float roll = (float)zone->random.Real(0.0, roll_t_min);
for(int i = 0; i < item_count; ++i) { for(uint32 j = 0; j < lds->NumEntries; ++j) {
const Item_Struct* db_item = GetItem(lds->Entries[j].item_id);
if(db_item) {
if(roll < lds->Entries[j].chance) {
npc->AddLootDrop(db_item, itemlist, lds->Entries[j].item_charges, lds->Entries[j].minlevel,
lds->Entries[j].maxlevel, lds->Entries[j].equip_item > 0 ? true : false, false);
int charges = (int)lds->Entries[i].multiplier;
charges = EQEmu::ClampLower(charges, 1);
for(int k = 1; k < charges; ++k) {
float c_roll = (float)zone->random.Real(0.0, 100.0);
if(c_roll <= lds->Entries[i].chance) {
npc->AddLootDrop(db_item, itemlist, lds->Entries[j].item_charges, lds->Entries[j].minlevel,
lds->Entries[j].maxlevel, lds->Entries[j].equip_item > 0 ? true : false, false);
}
}
j = lds->NumEntries;
break;
}
else {
roll -= lds->Entries[j].chance;
}
}
}
}
for(int i = mindrop; i < droplimit; ++i) {
float roll = (float)zone->random.Real(0.0, roll_t); float roll = (float)zone->random.Real(0.0, roll_t);
for(uint32 j = 0; j < lds->NumEntries; ++j) { for(uint32 j = 0; j < lds->NumEntries; ++j) {
const ItemData* db_item = GetItem(lds->Entries[j].item_id); const ItemData* db_item = GetItem(lds->Entries[j].item_id);

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@ -83,7 +83,12 @@ Mob::Mob(const char* in_name,
int32 in_mana_regen, int32 in_mana_regen,
uint8 in_qglobal, uint8 in_qglobal,
uint8 in_maxlevel, uint8 in_maxlevel,
uint32 in_scalerate uint32 in_scalerate,
uint8 in_armtexture,
uint8 in_bracertexture,
uint8 in_handtexture,
uint8 in_legtexture,
uint8 in_feettexture
) : ) :
attack_timer(2000), attack_timer(2000),
attack_dw_timer(2000), attack_dw_timer(2000),
@ -159,6 +164,13 @@ Mob::Mob(const char* in_name,
texture = in_texture; texture = in_texture;
helmtexture = in_helmtexture; helmtexture = in_helmtexture;
armtexture = in_armtexture;
bracertexture = in_bracertexture;
handtexture = in_handtexture;
legtexture = in_legtexture;
feettexture = in_feettexture;
multitexture = (armtexture || bracertexture || handtexture || legtexture || feettexture);
haircolor = in_haircolor; haircolor = in_haircolor;
beardcolor = in_beardcolor; beardcolor = in_beardcolor;
eyecolor1 = in_eyecolor1; eyecolor1 = in_eyecolor1;
@ -931,7 +943,7 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
ns->spawn.drakkin_heritage = drakkin_heritage; ns->spawn.drakkin_heritage = drakkin_heritage;
ns->spawn.drakkin_tattoo = drakkin_tattoo; ns->spawn.drakkin_tattoo = drakkin_tattoo;
ns->spawn.drakkin_details = drakkin_details; ns->spawn.drakkin_details = drakkin_details;
ns->spawn.equip_chest2 = GetHerosForgeModel(1) != 0 ? 0xff : texture; ns->spawn.equip_chest2 = GetHerosForgeModel(1) != 0 || multitexture? 0xff : texture;
// ns->spawn.invis2 = 0xff;//this used to be labeled beard.. if its not FF it will turn mob invis // ns->spawn.invis2 = 0xff;//this used to be labeled beard.. if its not FF it will turn mob invis
@ -1303,12 +1315,12 @@ void Mob::DoAnim(const int animnum, int type, bool ackreq, eqFilterType filter)
Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer; Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
anim->spawnid = GetID(); anim->spawnid = GetID();
if(type == 0){ if(type == 0){
anim->action = 10; anim->action = animnum;
anim->value=animnum; anim->speed = 10;
} }
else{ else{
anim->action = animnum; anim->action = animnum;
anim->value=type; anim->speed = type;
} }
entity_list.QueueCloseClients(this, outapp, false, 200, 0, ackreq, filter); entity_list.QueueCloseClients(this, outapp, false, 200, 0, ackreq, filter);
safe_delete(outapp); safe_delete(outapp);

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@ -113,7 +113,12 @@ public:
int32 in_mana_regen, int32 in_mana_regen,
uint8 in_qglobal, uint8 in_qglobal,
uint8 in_maxlevel, uint8 in_maxlevel,
uint32 in_scalerate uint32 in_scalerate,
uint8 in_armtexture,
uint8 in_bracertexture,
uint8 in_handtexture,
uint8 in_legtexture,
uint8 in_feettexture
); );
virtual ~Mob(); virtual ~Mob();
@ -975,6 +980,12 @@ protected:
uint16 entity_id_being_looted; //the id of the entity being looted, 0 if not looting. uint16 entity_id_being_looted; //the id of the entity being looted, 0 if not looting.
uint8 texture; uint8 texture;
uint8 helmtexture; uint8 helmtexture;
uint8 armtexture;
uint8 bracertexture;
uint8 handtexture;
uint8 legtexture;
uint8 feettexture;
bool multitexture;
int AC; int AC;
int32 ATK; int32 ATK;

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@ -103,7 +103,12 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int if
d->mana_regen, d->mana_regen,
d->qglobal, d->qglobal,
d->maxlevel, d->maxlevel,
d->scalerate ), d->scalerate,
d->armtexture,
d->bracertexture,
d->handtexture,
d->legtexture,
d->feettexture),
attacked_timer(CombatEventTimer_expire), attacked_timer(CombatEventTimer_expire),
swarm_timer(100), swarm_timer(100),
classattack_timer(1000), classattack_timer(1000),
@ -1308,6 +1313,16 @@ int32 NPC::GetEquipmentMaterial(uint8 material_slot) const
return helmtexture; return helmtexture;
case MaterialChest: case MaterialChest:
return texture; return texture;
case MaterialArms:
return armtexture;
case MaterialWrist:
return bracertexture;
case MaterialHands:
return handtexture;
case MaterialLegs:
return legtexture;
case MaterialFeet:
return feettexture;
case MaterialPrimary: case MaterialPrimary:
return d_melee_texture1; return d_melee_texture1;
case MaterialSecondary: case MaterialSecondary:

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@ -6110,6 +6110,84 @@ XS(XS_Client_SendSpellAnim)
XSRETURN_EMPTY; XSRETURN_EMPTY;
} }
XS(XS_Client_GetTargetRingX); /* prototype to pass -Wmissing-prototypes */
XS(XS_Client_GetTargetRingX)
{
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Client::GetTargetRingX(THIS)");
{
Client * THIS;
float RETVAL;
dXSTARG;
if (sv_derived_from(ST(0), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(Client *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type Client");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetTargetRingX();
XSprePUSH; PUSHn((double)RETVAL);
}
XSRETURN(1);
}
XS(XS_Client_GetTargetRingY); /* prototype to pass -Wmissing-prototypes */
XS(XS_Client_GetTargetRingY)
{
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Client::GetTargetRingY(THIS)");
{
Client * THIS;
float RETVAL;
dXSTARG;
if (sv_derived_from(ST(0), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(Client *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type Client");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetTargetRingY();
XSprePUSH; PUSHn((double)RETVAL);
}
XSRETURN(1);
}
XS(XS_Client_GetTargetRingZ); /* prototype to pass -Wmissing-prototypes */
XS(XS_Client_GetTargetRingZ)
{
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Client::GetTargetRingZ(THIS)");
{
Client * THIS;
float RETVAL;
dXSTARG;
if (sv_derived_from(ST(0), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(Client *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type Client");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetTargetRingZ();
XSprePUSH; PUSHn((double)RETVAL);
}
XSRETURN(1);
}
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
#endif #endif
@ -6351,6 +6429,9 @@ XS(boot_Client)
newXSproto(strcpy(buf, "SendMarqueeMessage"), XS_Client_SendMarqueeMessage, file, "$$$$$$$"); newXSproto(strcpy(buf, "SendMarqueeMessage"), XS_Client_SendMarqueeMessage, file, "$$$$$$$");
newXSproto(strcpy(buf, "SendColoredText"), XS_Client_SendColoredText, file, "$$$"); newXSproto(strcpy(buf, "SendColoredText"), XS_Client_SendColoredText, file, "$$$");
newXSproto(strcpy(buf, "SendSpellAnim"), XS_Client_SendSpellAnim, file, "$$$"); newXSproto(strcpy(buf, "SendSpellAnim"), XS_Client_SendSpellAnim, file, "$$$");
newXSproto(strcpy(buf, "GetTargetRingX"), XS_Client_GetTargetRingX, file, "$$");
newXSproto(strcpy(buf, "GetTargetRingY"), XS_Client_GetTargetRingY, file, "$$");
newXSproto(strcpy(buf, "GetTargetRingZ"), XS_Client_GetTargetRingZ, file, "$$");
XSRETURN_YES; XSRETURN_YES;
} }

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@ -5253,7 +5253,7 @@ uint16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
if (IsValidSpell(proc_spellid)){ if (IsValidSpell(proc_spellid)){
ProcChance = GetSympatheticProcChances(spell_id, GetSympatheticSpellProcRate(spell_id)); ProcChance = GetSympatheticProcChances(spell_id, GetSympatheticSpellProcRate(proc_spellid));
if(zone->random.Roll(ProcChance)) if(zone->random.Roll(ProcChance))
SympatheticProcList.push_back(proc_spellid); SympatheticProcList.push_back(proc_spellid);
} }

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@ -2672,7 +2672,7 @@ int CalcBuffDuration_formula(int level, int formula, int duration)
return i < duration ? (i < 1 ? 1 : i) : duration; return i < duration ? (i < 1 ? 1 : i) : duration;
case 11: case 11:
return duration; return std::min((level + 3) * 30, duration);
case 12: case 12:
return duration; return duration;
@ -5254,7 +5254,7 @@ void Client::SendBuffDurationPacket(Buffs_Struct &buff)
sbf->slot = 2; sbf->slot = 2;
sbf->spellid = buff.spellid; sbf->spellid = buff.spellid;
sbf->slotid = 0; sbf->slotid = 0;
sbf->effect = buff.casterlevel > 0 ? buff.casterlevel : GetLevel(); sbf->effect = 255;
sbf->level = buff.casterlevel > 0 ? buff.casterlevel : GetLevel(); sbf->level = buff.casterlevel > 0 ? buff.casterlevel : GetLevel();
sbf->bufffade = 0; sbf->bufffade = 0;
sbf->duration = buff.ticsremaining; sbf->duration = buff.ticsremaining;

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@ -848,24 +848,41 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
// Some tradeskills are more eqal then others. ;-) // Some tradeskills are more eqal then others. ;-)
// If you want to customize the stage1 success rate do it here. // If you want to customize the stage1 success rate do it here.
// Remember: skillup_modifier is (float). Lower is better // Remember: skillup_modifier is (float). Lower is better
switch(spec->tradeskill) { switch(spec->tradeskill) {
case SkillFletching: case SkillFletching:
case SkillAlchemy: skillup_modifier = RuleI(Character, TradeskillUpFletching);
case SkillJewelryMaking: break;
case SkillPottery: case SkillAlchemy:
skillup_modifier = 4; skillup_modifier = RuleI(Character, TradeskillUpAlchemy);
break; break;
case SkillBaking: case SkillJewelryMaking:
case SkillBrewing: skillup_modifier = RuleI(Character, TradeskillUpJewelcrafting);
skillup_modifier = 3; break;
break; case SkillPottery:
case SkillResearch: skillup_modifier = RuleI(Character, TradeskillUpPottery);
skillup_modifier = 1; break;
break; case SkillBaking:
default: skillup_modifier = RuleI(Character, TradeskillUpBaking);
skillup_modifier = 2; break;
break; case SkillBrewing:
} skillup_modifier = RuleI(Character, TradeskillUpBrewing);
break;
case SkillBlacksmithing:
skillup_modifier = RuleI(Character, TradeskillUpBlacksmithing);
break;
case SkillResearch:
skillup_modifier = RuleI(Character, TradeskillUpResearch);
break;
case SkillMakePoison:
skillup_modifier = RuleI(Character, TradeskillUpMakePoison);
break;
case SkillTinkering:
skillup_modifier = RuleI(Character, TradeskillUpTinkering);
break;
default:
skillup_modifier = 2;
break;
}
// Some tradeskills take the higher of one additional stat beside INT and WIS // Some tradeskills take the higher of one additional stat beside INT and WIS
// to determine the skillup rate. Additionally these tradeskills do not have an // to determine the skillup rate. Additionally these tradeskills do not have an

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@ -1626,23 +1626,10 @@ void Client::BuyTraderItem(TraderBuy_Struct* tbs, Client* Trader, const EQApplic
return; return;
} }
ReturnTraderReq(app, outtbs->Quantity, ItemID);
outtbs->TraderID = this->GetID();
outtbs->Action = BazaarBuyItem;
strn0cpy(outtbs->ItemName, BuyItem->GetItem()->Name, 64);
int TraderSlot = 0;
if(BuyItem->IsStackable())
SendTraderItem(BuyItem->GetItem()->ID, outtbs->Quantity);
else
SendTraderItem(BuyItem->GetItem()->ID, BuyItem->GetCharges());
// This cannot overflow assuming MAX_TRANSACTION_VALUE, checked above, is the default of 2000000000 // This cannot overflow assuming MAX_TRANSACTION_VALUE, checked above, is the default of 2000000000
uint32 TotalCost = tbs->Price * outtbs->Quantity; uint32 TotalCost = tbs->Price * outtbs->Quantity;
if (Trader->GetClientVersion() >= ClientVersion::RoF) if(Trader->GetClientVersion() >= ClientVersion::RoF)
{ {
// RoF+ uses individual item price where older clients use total price // RoF+ uses individual item price where older clients use total price
outtbs->Price = tbs->Price; outtbs->Price = tbs->Price;
@ -1673,6 +1660,19 @@ void Client::BuyTraderItem(TraderBuy_Struct* tbs, Client* Trader, const EQApplic
Log.Out(Logs::Detail, Logs::Trading, "Trader Received: %d Platinum, %d Gold, %d Silver, %d Copper", platinum, gold, silver, copper); Log.Out(Logs::Detail, Logs::Trading, "Trader Received: %d Platinum, %d Gold, %d Silver, %d Copper", platinum, gold, silver, copper);
ReturnTraderReq(app, outtbs->Quantity, ItemID);
outtbs->TraderID = this->GetID();
outtbs->Action = BazaarBuyItem;
strn0cpy(outtbs->ItemName, BuyItem->GetItem()->Name, 64);
int TraderSlot = 0;
if(BuyItem->IsStackable())
SendTraderItem(BuyItem->GetItem()->ID, outtbs->Quantity);
else
SendTraderItem(BuyItem->GetItem()->ID, BuyItem->GetCharges());
TraderSlot = Trader->FindTraderItem(tbs->ItemID, outtbs->Quantity); TraderSlot = Trader->FindTraderItem(tbs->ItemID, outtbs->Quantity);
if(RuleB(Bazaar, AuditTrail)) if(RuleB(Bazaar, AuditTrail))

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@ -1905,7 +1905,12 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
"npc_types.no_target_hotkey, " "npc_types.no_target_hotkey, "
"npc_types.raid_target, " "npc_types.raid_target, "
"npc_types.attack_delay, " "npc_types.attack_delay, "
"npc_types.light " "npc_types.light, "
"npc_types.armtexture, "
"npc_types.bracertexture, "
"npc_types.handtexture, "
"npc_types.legtexture, "
"npc_types.feettexture "
"FROM npc_types %s", "FROM npc_types %s",
where_condition.c_str() where_condition.c_str()
); );
@ -2075,6 +2080,12 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
temp_npctype_data->attack_delay = atoi(row[90]); temp_npctype_data->attack_delay = atoi(row[90]);
temp_npctype_data->light = (atoi(row[91]) & 0x0F); temp_npctype_data->light = (atoi(row[91]) & 0x0F);
temp_npctype_data->armtexture = atoi(row[92]);
temp_npctype_data->bracertexture = atoi(row[93]);
temp_npctype_data->handtexture = atoi(row[94]);
temp_npctype_data->legtexture = atoi(row[95]);
temp_npctype_data->feettexture = atoi(row[96]);
// If NPC with duplicate NPC id already in table, // If NPC with duplicate NPC id already in table,
// free item we attempted to add. // free item we attempted to add.
if (zone->npctable.find(temp_npctype_data->npc_id) != zone->npctable.end()) { if (zone->npctable.find(temp_npctype_data->npc_id) != zone->npctable.end()) {

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@ -127,6 +127,11 @@ struct NPCType
bool no_target_hotkey; bool no_target_hotkey;
bool raid_target; bool raid_target;
uint8 probability; uint8 probability;
uint8 armtexture;
uint8 bracertexture;
uint8 handtexture;
uint8 legtexture;
uint8 feettexture;
}; };
namespace player_lootitem { namespace player_lootitem {