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https://github.com/EQEmu/Server.git
synced 2025-12-24 09:01:29 +00:00
Okay finally merchant buying works -.-
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7341ecc185
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@ -506,10 +506,6 @@ bool EQEmu::Inventory::PopFromCursorBuffer() {
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return false;
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}
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EQEmu::InventorySlot EQEmu::Inventory::PutItemInInventory(std::shared_ptr<ItemInstance> inst, bool try_worn, bool try_cursor) {
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return EQEmu::InventorySlot();
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}
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EQEmu::InventorySlot EQEmu::Inventory::FindFreeSlot(bool for_bag, bool try_cursor, int min_size, bool is_arrow) {
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//check basic inventory
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for(int i = EQEmu::PersonalSlotGeneral1; i < EQEmu::PersonalSlotGeneral10; ++i) {
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@ -34,7 +34,8 @@ namespace EQEmu
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InvTypeCursorBuffer,
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InvTypeTribute,
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InvTypeTrophyTribute,
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InvTypeGuildTribute
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InvTypeGuildTribute,
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InvTypeMerchant
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};
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enum PersonaInventorySlot : int
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@ -139,7 +140,6 @@ namespace EQEmu
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bool Summon(const InventorySlot &slot, std::shared_ptr<ItemInstance> inst);
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bool PushToCursorBuffer(std::shared_ptr<ItemInstance> inst);
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bool PopFromCursorBuffer();
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InventorySlot PutItemInInventory(std::shared_ptr<ItemInstance> inst, bool try_worn, bool try_cursor);
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InventorySlot FindFreeSlot(bool for_bag, bool try_cursor, int min_size = 0, bool is_arrow = false);
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//utility
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@ -827,7 +827,8 @@ public:
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void IncStats(uint8 type,int16 increase_val);
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void DropItem(int16 slot_id);
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//New Inventory
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//inv2: New Inventory methods, will probably move these to Mob in a future update as there's
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//little reason for them to be in client except for simplicity of implementation atm
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bool SwapItem(const EQEmu::InventorySlot &src, const EQEmu::InventorySlot &dest, int number_in_stack);
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bool SummonItem(uint32 item_id,
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int16 charges,
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@ -842,6 +843,7 @@ public:
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uint32 ornament_icon = 0,
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uint32 ornament_idfile = 0,
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uint32 ornament_hero_model = 0);
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bool PutItemInInventory(const EQEmu::InventorySlot &slot, std::shared_ptr<EQEmu::ItemInstance> inst, bool client_update = false);
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//
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// class Client::TextLink
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@ -12075,11 +12075,9 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
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}
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if(free_slot.IsCursor()) {
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if(m_inventory.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor))) {
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Message(13, "You do not have room for any more items.");
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safe_delete(outapp);
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return;
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}
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Message(13, "You do not have room for any more items.");
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safe_delete(outapp);
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return;
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}
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if(!stacked && !free_slot.IsValid())
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@ -12091,7 +12089,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
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std::string packet;
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if(!stacked && inst) {
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//PutItemInInventory(free_slot, inst);
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PutItemInInventory(free_slot, inst);
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SendItemPacket(free_slot, inst, ItemPacketTrade);
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}
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else if (!stacked){
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@ -12119,7 +12117,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
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inst->SetMerchantSlot(mp->itemslot);
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inst->SetMerchantCount(new_charges);
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//SendItemPacket(mp->itemslot, inst, ItemPacketMerchant);
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SendItemPacket(EQEmu::InventorySlot(EQEmu::InvTypeMerchant, mp->itemslot), inst, ItemPacketMerchant);
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}
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}
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safe_delete(outapp);
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@ -3353,3 +3353,24 @@ bool Client::SummonItem(uint32 item_id,
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return res;
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}
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bool Client::PutItemInInventory(const EQEmu::InventorySlot &slot, std::shared_ptr<EQEmu::ItemInstance> inst, bool client_update) {
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if(!inst)
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return false;
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if(!slot.IsValid()) {
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return false;
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}
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Log.Out(Logs::Detail, Logs::Inventory, "Putting item %s (%d) into slot %s", inst->GetBaseItem()->Name, inst->GetBaseItem()->ID, slot.ToString().c_str());
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if(!m_inventory.Summon(slot, inst)) {
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return false;
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}
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if(client_update) {
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SendItemPacket(slot, inst, slot.IsCursor() ? ItemPacketSummonItem : ItemPacketTrade);
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}
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CalcBonuses();
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}
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