diff --git a/zone/aa.cpp b/zone/aa.cpp index 1473a1bee..18cb4cfc2 100644 --- a/zone/aa.cpp +++ b/zone/aa.cpp @@ -424,7 +424,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration) sitem = CorpseToUse->GetWornItem(x); if(sitem){ const EQEmu::ItemBase * itm = database.GetItem(sitem); - npca->AddLootDrop(itm, &npca->itemlist, 1, 1, 127, true, true); + npca->AddLootDrop(itm, &npca->itemlist, 1, 1, 255, true, true); } } diff --git a/zone/loottables.cpp b/zone/loottables.cpp index 9dbfa37ac..910331e27 100644 --- a/zone/loottables.cpp +++ b/zone/loottables.cpp @@ -417,7 +417,7 @@ void NPC::AddLootDrop(const EQEmu::ItemBase *item2, ItemList* itemlist, int16 ch void NPC::AddItem(const EQEmu::ItemBase* item, uint16 charges, bool equipitem) { //slot isnt needed, its determined from the item. - AddLootDrop(item, &itemlist, charges, 1, 127, equipitem, equipitem); + AddLootDrop(item, &itemlist, charges, 1, 255, equipitem, equipitem); } void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem) { @@ -425,7 +425,7 @@ void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem) { const EQEmu::ItemBase * i = database.GetItem(itemid); if(i == nullptr) return; - AddLootDrop(i, &itemlist, charges, 1, 127, equipitem, equipitem); + AddLootDrop(i, &itemlist, charges, 1, 255, equipitem, equipitem); } void NPC::AddLootTable() {