[Fix] Guild creation to propagate across zones (#4575)

Fix guild creation to propagate across zones
This commit is contained in:
Mitch Freeman
2025-01-06 01:47:22 -04:00
committed by GitHub
parent 3155b82abb
commit fe43d26dd6
2 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -83,9 +83,9 @@ public:
void SendRankName(uint32 guild_id, uint32 rank, std::string rank_name);
void SendAllRankNames(uint32 guild_id, uint32 char_id);
BaseGuildManager::GuildInfo* GetGuildByGuildID(uint32 guild_id);
virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
protected:
virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
virtual void SendRankUpdate(uint32 CharID);
virtual void SendGuildDelete(uint32 guild_id);