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[Fix] Guild creation to propagate across zones (#4575)
Fix guild creation to propagate across zones
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@@ -7937,6 +7937,7 @@ void Client::Handle_OP_GuildCreate(const EQApplicationPacket *app)
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SetGuildID(new_guild_id);
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SendGuildList();
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guild_mgr.MemberAdd(new_guild_id, CharacterID(), GetLevel(), GetClass(), GUILD_LEADER, GetZoneID(), GetName());
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guild_mgr.SendGuildRefresh(new_guild_id, true, true, true, true);
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guild_mgr.SendToWorldSendGuildList();
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SendGuildSpawnAppearance();
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