[Fix] Guild creation to propagate across zones (#4575)

Fix guild creation to propagate across zones
This commit is contained in:
Mitch Freeman
2025-01-06 01:47:22 -04:00
committed by GitHub
parent 3155b82abb
commit fe43d26dd6
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -7937,6 +7937,7 @@ void Client::Handle_OP_GuildCreate(const EQApplicationPacket *app)
SetGuildID(new_guild_id);
SendGuildList();
guild_mgr.MemberAdd(new_guild_id, CharacterID(), GetLevel(), GetClass(), GUILD_LEADER, GetZoneID(), GetName());
guild_mgr.SendGuildRefresh(new_guild_id, true, true, true, true);
guild_mgr.SendToWorldSendGuildList();
SendGuildSpawnAppearance();