Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution.

This commit is contained in:
neckkola
2022-01-06 17:18:34 -04:00
parent 42ef4a2891
commit fdb23f1a5f
3 changed files with 41 additions and 24 deletions
+35 -15
View File
@@ -10121,25 +10121,45 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
if (group) {//add us all
uint32 free_group_id = raid->GetFreeGroup();
Client* addClient = nullptr;
Bot* addBot = nullptr;
for (int x = 0; x < 6; x++) {
if (group->members[x]) {
Client* c = nullptr;
if (group->members[x]->IsBot())
Bot* b = nullptr;
if (group->members[x]->IsBot()) {
b = group->members[x]->CastToBot();
if (x == 0) {
raid->AddBot(b, free_group_id, false, true, false);
raid->SetGroupLeader(b->GetName());
}
else {
raid->AddBot(b, free_group_id, false, false, false);
}
}
else if (group->members[x]->IsClient()) {
c = group->members[x]->CastToClient();
if (!addClient)
{
addClient = c;
raid->SetGroupLeader(addClient->GetName());
if (x == 0) {
raid->AddMember(c, free_group_id, false, true, false);
raid->SetGroupLeader(c->GetName());
}
else {
raid->AddMember(c, free_group_id, false, false, false);
}
}
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
if (group->IsLeader(group->members[x]))
raid->AddMember(c, free_group_id, false, true);
else
raid->AddMember(c, free_group_id);
raid->SendBulkRaid(b_owner);
//if (!addClient)
//{
// addClient = c;
// raid->SetGroupLeader(addClient->GetName());
//}
//raid->SendRaidCreate(b_owner);
//raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
//if (group->IsLeader(group->members[x]))
// raid->AddMember(c, free_group_id, false, true);
// else
// raid->AddMember(c, free_group_id);
//raid->SendRaidGroupAdd(b_owner->GetName(), free_group_id);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
@@ -10149,7 +10169,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
group->DisbandGroup(true);
raid->GroupUpdate(free_group_id);
}
else {
else { // Jan 6 this also now works. One player already in a raid, invites one or many bots.
//raid->SendRaidCreate(b_owner);
//raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddBot(player_accepting_invite);
@@ -10346,7 +10366,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
raid->SendRaidLockTo(b_owner);
}
}
else { // neither has a group
else { // neither has a group - Jan 6 this appears to work now. One ungrouped player, one/many ungrouped bots
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();