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https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution.
This commit is contained in:
+35
-15
@@ -10121,25 +10121,45 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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if (group) {//add us all
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uint32 free_group_id = raid->GetFreeGroup();
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Client* addClient = nullptr;
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Bot* addBot = nullptr;
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for (int x = 0; x < 6; x++) {
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if (group->members[x]) {
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Client* c = nullptr;
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if (group->members[x]->IsBot())
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Bot* b = nullptr;
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if (group->members[x]->IsBot()) {
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b = group->members[x]->CastToBot();
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if (x == 0) {
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raid->AddBot(b, free_group_id, false, true, false);
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raid->SetGroupLeader(b->GetName());
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}
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else {
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raid->AddBot(b, free_group_id, false, false, false);
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}
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}
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else if (group->members[x]->IsClient()) {
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c = group->members[x]->CastToClient();
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if (!addClient)
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{
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addClient = c;
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raid->SetGroupLeader(addClient->GetName());
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if (x == 0) {
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raid->AddMember(c, free_group_id, false, true, false);
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raid->SetGroupLeader(c->GetName());
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}
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else {
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raid->AddMember(c, free_group_id, false, false, false);
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}
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}
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raid->SendRaidCreate(b_owner);
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raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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if (group->IsLeader(group->members[x]))
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raid->AddMember(c, free_group_id, false, true);
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else
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raid->AddMember(c, free_group_id);
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raid->SendBulkRaid(b_owner);
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//if (!addClient)
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//{
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// addClient = c;
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// raid->SetGroupLeader(addClient->GetName());
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//}
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//raid->SendRaidCreate(b_owner);
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//raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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//if (group->IsLeader(group->members[x]))
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// raid->AddMember(c, free_group_id, false, true);
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// else
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// raid->AddMember(c, free_group_id);
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//raid->SendRaidGroupAdd(b_owner->GetName(), free_group_id);
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if (raid->IsLocked()) {
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raid->SendRaidLockTo(b_owner);
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}
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@@ -10149,7 +10169,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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group->DisbandGroup(true);
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raid->GroupUpdate(free_group_id);
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}
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else {
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else { // Jan 6 this also now works. One player already in a raid, invites one or many bots.
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//raid->SendRaidCreate(b_owner);
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//raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->AddBot(player_accepting_invite);
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@@ -10346,7 +10366,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->SendRaidLockTo(b_owner);
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}
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}
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else { // neither has a group
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else { // neither has a group - Jan 6 this appears to work now. One ungrouped player, one/many ungrouped bots
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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+1
-1
@@ -813,7 +813,7 @@ void Client::QueuePacket(const EQApplicationPacket* app, bool ack_req, CLIENT_CO
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AddPacket(app, ack_req);
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}
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else
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if(eqs)
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if(eqs && !IsBot()) //Mitch added the BoTcheck for a fail safe on trying to send a packet to a BoT!
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eqs->QueuePacket(app, ack_req);
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}
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+5
-8
@@ -188,7 +188,7 @@ void Raid::AddBot(Bot* b, uint32 group, bool rleader, bool groupleader, bool loo
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}
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if (group != RAID_GROUPLESS && groupleader) {
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database.SetRaidGroupLeaderInfo(group, GetID());
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UpdateGroupAAs(group);
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//UpdateGroupAAs(group);
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}
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if (group < 12)
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GroupUpdate(group);
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@@ -1227,12 +1227,7 @@ void Raid::SendBulkRaid(Client *to)
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{
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if(strlen(members[x].membername) > 0 && (strcmp(members[x].membername, to->GetName()) != 0)) //don't send ourself
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{
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#ifdef BOTSS
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if(!entity_list.GetBotByBotName(members[x].membername))
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SendRaidAdd(members[x].membername, to);
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#else
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SendRaidAdd(members[x].membername, to);
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#endif
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}
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}
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}
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@@ -1342,8 +1337,10 @@ void Raid::GroupUpdate(uint32 gid, bool initial)
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if(strlen(members[x].membername) > 0){
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if(members[x].GroupNumber == gid){
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if(members[x].member) {
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SendGroupUpdate(members[x].member);
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SendGroupLeadershipAA(members[x].member, gid);
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if (members[x].member->IsClient()) { //Mitch added
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SendGroupUpdate(members[x].member);
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SendGroupLeadershipAA(members[x].member, gid);
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}
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}
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}
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}
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